Lift the faint greys to something readable in a dim room #36
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jheaps
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feature/casino-holdem-contrast into master
pull from: feature/casino-holdem-contrast
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This is a dark interface used in poker rooms and kitchens with the lights down, and I had been generous with grey-on-black. So I measured every piece of text against what is actually painted behind it. Thirteen declarations came in under 4.5:1.
+$The worst was the empty card slots
+at 2.63:1 — an affordance whose whole job is to say "this is tappable", and the least legible thing on the screen.Everything moves up just far enough to clear 4.5, not flattened to white, so the hierarchy between a heading, a value and a hint survives.
What the measurement cant see — stated rather than glossed
My first pass read
background-coloronly. That has two blind spots, and I found both by checking the instrument instead of trusting it:I rewrote it to composite gradient stops and inherited opacity — and it then over-reported, treating the pot badges 8%-alpha highlight stop as an opaque background and scoring white-on-dark as 1.0:1. So the fixes here are limited to text on solid backgrounds, where the number means something; the gradient cases (pot badge, dealer button, blind badges, key hints) were checked by eye and are fine. The felt watermark is deliberately 6% and stays that way.
Validation (Playwright, headed)
Branched from
master; touches onlyholdem.css. Overlaps #34 and #35 in that file but in different declarations.Pull request closed