Author SHA1 Message Date
jheaps 09b408a75b Add demo button for media.joshheaps.net 2025-10-13 10:15:44 -06:00
jheaps 03dd308449 game removal code cleanup 2025-10-03 11:24:02 -06:00
jheaps 54e4f25be7 Styling 2025-10-03 10:45:20 -06:00
jheaps c2622132bc Revert site back to normal, add memory lane 2025-10-03 10:43:15 -06:00
jheaps 9bd7eb283e Remove bad test 2025-10-03 10:42:57 -06:00
jheaps 95b4ae63ea Anniversary page <3 2025-10-02 10:16:05 -06:00
jheaps edab13f8e4 Javascript cleanup 2025-09-25 10:46:24 -06:00
Josh Heaps ea78302041 Merge pull request #7 from JoshHeaps/tests/CreatePlaywrightTests
Add playwright tests with github actions
2025-09-24 14:43:01 -06:00
jheaps 3da59f9e93 Fix tests 2025-09-24 14:39:52 -06:00
jheaps 4bc69d1989 UPdate to use config options 2025-09-24 14:23:36 -06:00
jheaps c98a78d642 Use config options 2025-09-24 14:20:13 -06:00
jheaps b6990a30b7 Ignore https errors 2025-09-24 14:15:03 -06:00
jheaps 86888b21d2 stop using headed browsers 2025-09-24 14:11:43 -06:00
jheaps 140fbbfa76 update 2025-09-24 14:08:15 -06:00
jheaps a176e29388 update action 2025-09-24 14:06:03 -06:00
jheaps b425c4d5d6 Add playwright tests with github actions 2025-09-24 13:48:20 -06:00
Josh Heaps 3b91055666 Merge pull request #6 from JoshHeaps/UpdateParticleSimulatorButton
Update particle simulator button
2025-09-19 16:31:17 -06:00
Josh Heaps a3b384b221 Merge pull request #5 from JoshHeaps/UpdateParticleSimulatorButton
remove button to show off github actions
2025-09-02 11:20:47 -06:00
Josh Heaps eb3d15527a Merge pull request #4 from JoshHeaps/UpdateParticleSimulatorButton
aewpoifhjp
2025-09-02 11:15:27 -06:00
Josh Heaps 636f133288 Merge pull request #3 from JoshHeaps/UpdateParticleSimulatorButton
Update particle simulator button
2025-08-29 16:31:21 -06:00
36 changed files with 2021 additions and 46 deletions
+11
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{
"permissions": {
"allow": [
"Bash(dotnet test:*)",
"Bash(dotnet build)",
"Bash(dir:*)"
],
"deny": [],
"ask": []
}
}
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name: Playwright Tests
on:
pull_request:
branches: [ master, main ]
push:
branches: [ master, main ]
jobs:
playwright-tests:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build solution
run: dotnet build --no-restore
- name: Install Playwright browsers
run: |
cd JoshHeaps.Net.UiTests
dotnet build
# Install Chromium browser
pwsh bin/Debug/net8.0/playwright.ps1 install chromium
# Install system dependencies manually for Ubuntu 24.04 compatibility
sudo apt-get update
sudo apt-get install -y \
libasound2t64 \
libatk-bridge2.0-0 \
libdrm2 \
libxkbcommon0 \
libxcomposite1 \
libxdamage1 \
libxrandr2 \
libgbm1 \
libxss1 \
libasound2-data \
xvfb
- name: Start server in background
run: |
cd JoshHeaps.Net
dotnet run --urls "https://localhost:7118" &
echo $! > server.pid
# Wait for server to start - try health endpoint first, then chess page
echo "Waiting for server to start..."
timeout 60 bash -c 'until curl -k -s https://localhost:7118/health >/dev/null 2>&1 || curl -k -s https://localhost:7118/chess >/dev/null 2>&1; do echo "Waiting..."; sleep 2; done'
echo "Server appears to be running"
sleep 3
- name: Run Playwright tests
run: |
cd JoshHeaps.Net.UiTests
xvfb-run -a dotnet test --logger "trx;LogFileName=test-results.trx" --logger "console;verbosity=detailed"
env:
CI: true
GITHUB_ACTIONS: true
DISPLAY: :99
- name: Stop server
if: always()
run: |
if [ -f JoshHeaps.Net/server.pid ]; then
kill $(cat JoshHeaps.Net/server.pid) || true
fi
pkill -f "dotnet run" || true
- name: Upload test results
if: always()
uses: actions/upload-artifact@v4
with:
name: playwright-test-results
path: |
JoshHeaps.Net.UiTests/TestResults/
JoshHeaps.Net.UiTests/test-results/
retention-days: 7
- name: Upload Playwright videos
if: always()
uses: actions/upload-artifact@v4
with:
name: playwright-videos
path: JoshHeaps.Net.UiTests/test-results/videos/
retention-days: 7
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using Microsoft.Playwright;
using Microsoft.Playwright.NUnit;
using NUnit.Framework;
using System.Text.Json;
namespace JoshHeaps.Net.UiTests;
[TestFixture]
public class ApiTests : PageTest
{
private IAPIRequestContext? _apiContext;
private TestConfiguration Config => TestConfiguration.Instance;
[SetUp]
public async Task Setup()
{
_apiContext = await Playwright.APIRequest.NewContextAsync(new()
{
BaseURL = Config.Test.BaseUrl,
IgnoreHTTPSErrors = true
});
}
[TearDown]
public async Task TearDown()
{
if (_apiContext != null)
{
await _apiContext.DisposeAsync();
}
}
[Test]
public async Task JoinGame_Returns_Valid_Response()
{
var response = await _apiContext!.GetAsync("/api/chess/JoinGame");
Assert.That(response.Status, Is.EqualTo(200));
var jsonResponse = await response.JsonAsync();
var gameData = JsonSerializer.Deserialize<JsonElement>(jsonResponse.ToString()!);
Assert.That(gameData.TryGetProperty("id", out _), Is.True);
Assert.That(gameData.TryGetProperty("isWhite", out _), Is.True);
Assert.That(gameData.TryGetProperty("gameId", out _), Is.True);
}
[Test]
public async Task CreateCPUGame_Returns_Valid_Response()
{
var response = await _apiContext!.GetAsync("/api/chess/new/5");
Assert.That(response.Status, Is.EqualTo(200));
var jsonResponse = await response.JsonAsync();
var gameData = JsonSerializer.Deserialize<JsonElement>(jsonResponse.ToString()!);
Assert.That(gameData.TryGetProperty("id", out _), Is.True);
Assert.That(gameData.TryGetProperty("isWhite", out _), Is.True);
Assert.That(gameData.TryGetProperty("gameId", out _), Is.True);
}
[Test]
public async Task GetGameState_Returns_Valid_Game_Data()
{
// First create a game
var createResponse = await _apiContext!.GetAsync("/api/chess/JoinGame");
var createData = JsonSerializer.Deserialize<JsonElement>((await createResponse.JsonAsync()).ToString()!);
var gameId = createData.GetProperty("gameId").GetString();
// Then get the game state
var response = await _apiContext.GetAsync($"/api/chess/{gameId}");
Assert.That(response.Status, Is.EqualTo(200));
var jsonResponse = await response.JsonAsync();
var gameState = JsonSerializer.Deserialize<JsonElement>(jsonResponse.ToString()!);
Assert.That(gameState.TryGetProperty("gameId", out _), Is.True);
Assert.That(gameState.TryGetProperty("currentPlayer", out _), Is.True);
Assert.That(gameState.TryGetProperty("pieces", out var pieces), Is.True);
// Should have 32 pieces initially
Assert.That(pieces.GetArrayLength(), Is.EqualTo(32));
}
[Test]
public async Task GetLegalMoves_Returns_Valid_Moves()
{
// First create a game
var createResponse = await _apiContext!.GetAsync("/api/chess/JoinGame");
var createData = JsonSerializer.Deserialize<JsonElement>((await createResponse.JsonAsync()).ToString()!);
var gameId = createData.GetProperty("gameId").GetString();
// Get game state to find a piece
var gameStateResponse = await _apiContext.GetAsync($"/api/chess/{gameId}");
var gameState = JsonSerializer.Deserialize<JsonElement>((await gameStateResponse.JsonAsync()).ToString()!);
var pieces = gameState.GetProperty("pieces");
var firstPiece = pieces[0];
var pieceId = firstPiece.GetProperty("id").GetString();
// Get legal moves for the piece
var response = await _apiContext.GetAsync($"/api/chess/{gameId}/legalMoves/{pieceId}");
Assert.That(response.Status, Is.EqualTo(200));
var moves = await response.JsonAsync();
Assert.That(moves, Is.Not.Null);
}
[Test]
public async Task Invalid_GameId_Returns_NotFound()
{
var invalidGameId = Guid.NewGuid().ToString();
var response = await _apiContext!.GetAsync($"/api/chess/{invalidGameId}");
Assert.That(response.Status, Is.EqualTo(404));
}
}
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using Microsoft.Playwright;
using Microsoft.Playwright.NUnit;
using NUnit.Framework;
namespace JoshHeaps.Net.UiTests;
[TestFixture]
public class ChessGameTests : PageTest
{
private TestConfiguration Config => TestConfiguration.Instance;
public override BrowserNewContextOptions ContextOptions()
{
return Config.GetBrowserContextOptions();
}
[OneTimeSetUp]
public async Task OneTimeSetUp()
{
// Set Playwright browser options for headless control
if (!Config.Playwright.Headless)
{
Environment.SetEnvironmentVariable("HEADED", "1");
}
if (Config.Playwright.SlowMotion > 0)
{
Environment.SetEnvironmentVariable("PWSLOWMO", Config.Playwright.SlowMotion.ToString());
}
}
[SetUp]
public async Task Setup()
{
await Page.GotoAsync($"{Config.Test.BaseUrl}/chess");
await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
}
protected async Task WaitDefault()
{
await Page.WaitForTimeoutAsync(Config.Test.WaitTimeout);
}
[Test]
public async Task Chess_Page_Loads_Successfully()
{
await Expect(Page.Locator("h1")).ToContainTextAsync("Chess");
await Expect(Page.Locator("#startGameBtn")).ToBeVisibleAsync();
await Expect(Page.Locator("#startCPUGame")).ToBeVisibleAsync();
await Expect(Page.Locator("#chessBoard")).ToBeVisibleAsync();
}
[Test]
public async Task Chess_Board_Has_64_Squares()
{
var squares = Page.Locator(".chessSquare");
await Expect(squares).ToHaveCountAsync(64);
}
[Test]
public async Task Start_New_Game_Button_Works()
{
await Page.ClickAsync("#startGameBtn");
// Wait for game to start (pieces should appear)
await Page.Locator(".chessPiece").First.WaitForAsync();
// Check that pieces have been rendered
var pieces = Page.Locator(".chessPiece");
await Expect(pieces).ToHaveCountAsync(32); // Standard chess has 32 pieces
}
[Test]
public async Task Start_CPU_Game_Shows_Difficulty_Modal()
{
await Page.ClickAsync("#startCPUGame");
// Should show difficulty modal
await Expect(Page.Locator("#difficultyModal")).ToBeVisibleAsync();
await Expect(Page.Locator("#difficultyModal p")).ToContainTextAsync("Set bot difficulty to:");
// Should have difficulty buttons 1-20
var difficultyButtons = Page.Locator("#difficultyButtonContainer button");
await Expect(difficultyButtons).ToHaveCountAsync(20);
}
[Test]
public async Task CPU_Game_Starts_After_Selecting_Difficulty()
{
await Page.ClickAsync("#startCPUGame");
// Select difficulty 5
await Page.ClickAsync("#difficultyButtonContainer button:nth-child(5)");
// Modal should close
await Expect(Page.Locator("#difficultyModal")).ToBeHiddenAsync();
// Wait for game to start
await Page.Locator(".chessPiece").First.WaitForAsync();
// Check that pieces have been rendered
var pieces = Page.Locator(".chessPiece");
await Expect(pieces).ToHaveCountAsync(32);
}
[Test]
public async Task Pieces_WhenClicked_HighlightLegalMoves()
{
// Start a new game first
await Page.ClickAsync("#startGameBtn");
// Wait for pieces to be rendered
await Page.Locator(".chessPiece").First.WaitForAsync();
// Find any white piece and click it
var pawn = Page.Locator("#chessBoard div:has(img[src*='WhitePawn'])").First;
await pawn.ClickAsync();
var legalMoves = Page.Locator(".legal");
await Expect(legalMoves).ToHaveCountAsync(2);
}
}
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using Microsoft.Playwright;
using Microsoft.Playwright.NUnit;
using NUnit.Framework;
namespace JoshHeaps.Net.UiTests;
[TestFixture]
public class GameplayTests : PageTest
{
private TestConfiguration Config => TestConfiguration.Instance;
public override BrowserNewContextOptions ContextOptions()
{
return Config.GetBrowserContextOptions();
}
[OneTimeSetUp]
public async Task OneTimeSetUp()
{
if (!Config.Playwright.Headless)
{
Environment.SetEnvironmentVariable("HEADED", "1");
}
if (Config.Playwright.SlowMotion > 0)
{
Environment.SetEnvironmentVariable("PWSLOWMO", Config.Playwright.SlowMotion.ToString());
}
}
[SetUp]
public async Task Setup()
{
await Page.GotoAsync($"{Config.Test.BaseUrl}/chess");
await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
}
[Test]
public async Task Scholars_Mate_Results_In_Checkmate()
{
// Start a multiplayer game
await Page.ClickAsync("#startGameBtn");
await Page.WaitForSelectorAsync(".chessPiece");
if (await Page.Locator("#square-55:has(img[src='/images/Chess Images/WhitePawn.svg'])").CountAsync() == 0)
{
await Page.ClickAsync("#startGameBtn");
await Page.WaitForSelectorAsync(".chessPiece");
}
// Create a second browser context for the second player
await using var browser = await Playwright.Chromium.LaunchAsync();
await using var context2 = await browser.NewContextAsync(ContextOptions());
var page2 = await context2.NewPageAsync();
await page2.GotoAsync($"{Config.Test.BaseUrl}/chess");
await page2.ClickAsync("#startGameBtn");
await page2.WaitForSelectorAsync(".chessPiece");
/*
* Scholar's Mate sequence:
* 1. e4 e5
* 2. Bc4 Nc6
* 3. Qh5 Nf6??
* 4. Qxf7# (checkmate)
*
* In source square to destination square, accounting for black ui swapping:
* 1. 52-36 51-35
* 2. 61-34 58-37
* 3. 59-45 62-45
* 4. 45-13
*/
// Move 1: White plays e4 (pawn e2-e4)
await MakeMove(Page, 52, 36); // e2 to e4
// Move 1: Black plays e5 (pawn e7-e5)
await MakeMove(page2, 51, 35); // e7 to e5
// Move 2: White plays Bc4 (bishop f1-c4)
await MakeMove(Page, 61, 34); // f1 to c4
// Move 2: Black plays Nc6 (knight b8-c6)
await MakeMove(page2, 58, 37); // b8 to c6
// Move 3: White plays Qh5 (queen d1-h5)
await MakeMove(Page, 59, 45); // d1 to h5
// Move 3: Black plays Nf6 (knight g8-f6) - the blunder
await MakeMove(page2, 62, 45); // g8 to f6
string? alertMessage = null;
Page.Dialog += async (_, dialog) =>
{
alertMessage = dialog.Message;
await dialog.AcceptAsync();
};
// Move 4: White plays Qxf7# (queen h5-f7, checkmate)
await MakeMove(Page, 45, 13); // h5 to f7
// The test passes if we can execute all moves without errors
// Specific checkmate verification depends on how your UI handles game end
Assert.That(alertMessage, Is.Not.Null);
Assert.That(alertMessage, Contains.Substring("Checkmate"));
}
[Test]
public async Task Pawn_Promotion_Shows_Modal()
{
// Start a multiplayer game
await Page.ClickAsync("#startGameBtn");
await Page.WaitForSelectorAsync(".chessPiece");
if (await Page.Locator("#square-55:has(img[src='/images/Chess Images/WhitePawn.svg'])").CountAsync() == 0)
{
await Page.ClickAsync("#startGameBtn");
await Page.WaitForSelectorAsync(".chessPiece");
}
// Create a second browser context for the second player (black)
await using var browser = await Playwright.Chromium.LaunchAsync();
await using var context2 = await browser.NewContextAsync(ContextOptions());
var page2 = await context2.NewPageAsync();
await page2.GotoAsync($"{Config.Test.BaseUrl}/chess");
await page2.ClickAsync("#startGameBtn");
await page2.WaitForSelectorAsync(".chessPiece");
// Exact sequence: 1. h4 g5 2. hxg5 h6 3. gxh6 a6 4. h7 a5 5. hxg8=Q
// in square numbers: 55-39 49-33 39-30 48-40 30-23 55-47 23-15 47-39 15-6
// Move 1: White h4 (h2-h4, square 55 to 39)
await MakeMove(Page, 55, 39); // h2 to h4
// Move 1: Black g5 (g7-g5, square 14 to 30)
await MakeMove(page2, 49, 33); // g7 to g5
// Move 2: White hxg5 (h4 captures g5, square 39 to 30)
await MakeMove(Page, 39, 30); // h4 captures g5
// Move 2: Black h6 (h7-h6, square 15 to 23)
await MakeMove(page2, 48, 40); // h7 to h6
// Move 3: White gxh6 (g5 captures h6, square 30 to 23)
await MakeMove(Page, 30, 23); // g5 captures h6
// Move 3: Black a6 (a7-a6, square 8 to 16)
await MakeMove(page2, 55, 47); // a7 to a6
// Move 4: White h7 (h6-h7, square 23 to 15)
await MakeMove(Page, 23, 15); // h6 to h7
// Move 4: Black a5 (a6-a5, square 16 to 24)
await MakeMove(page2, 47, 39); // a6 to a5
// Move 5: White hxg8=Q (h7 captures g8 and promotes, square 15 to 6)
await MakeMove(Page, 15, 6); // h7 captures g8 (promotion)
// Check if promotion modal appears
var promotionModal = Page.Locator("#promotionModal");
var queenOption = Page.Locator("button:has(img[alt='Queen'])");
var promotedQueenSquare = Page.Locator("#square-6:has(img[src='/images/Chess Images/WhiteQueen.svg'])");
var isModalVisible = await promotionModal.IsVisibleAsync();
await Expect(promotionModal).ToBeVisibleAsync();
await Expect(queenOption).ToBeVisibleAsync();
await queenOption.ClickAsync();
await promotionModal.WaitForAsync(new() { State = WaitForSelectorState.Hidden });
await Expect(promotedQueenSquare).ToBeVisibleAsync();
}
private async Task MakeMove(IPage page, int fromSquare, int toSquare)
{
// Click on the source square/piece
var fromSquareElement = page.Locator($"#square-{fromSquare}");
var piece = fromSquareElement.Locator(".chessPiece");
if (await piece.CountAsync() > 0)
{
await piece.ClickAsync();
await page.WaitForTimeoutAsync(500);
}
// Click on the destination square
var toSquareElement = page.Locator($"#square-{toSquare}");
await toSquareElement.ClickAsync();
await page.WaitForTimeoutAsync(1000);
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="9.0.9" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="9.0.9" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="Microsoft.Playwright.NUnit" Version="1.27.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit.Analyzers" Version="3.9.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<Using Include="Microsoft.Playwright.NUnit" />
<Using Include="NUnit.Framework" />
<Using Include="System.Text.RegularExpressions" />
<Using Include="System.Threading.Tasks" />
</ItemGroup>
<ItemGroup>
<Content Include="appsettings.Integration.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="appsettings.CI.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
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using Microsoft.Playwright;
using Microsoft.Playwright.NUnit;
using NUnit.Framework;
namespace JoshHeaps.Net.UiTests;
[TestFixture]
public class MultiplayerTests : PageTest
{
private TestConfiguration Config => TestConfiguration.Instance;
public override BrowserNewContextOptions ContextOptions()
{
return Config.GetBrowserContextOptions();
}
[OneTimeSetUp]
public async Task OneTimeSetUp()
{
if (!Config.Playwright.Headless)
{
Environment.SetEnvironmentVariable("HEADED", "1");
}
if (Config.Playwright.SlowMotion > 0)
{
Environment.SetEnvironmentVariable("PWSLOWMO", Config.Playwright.SlowMotion.ToString());
}
}
[SetUp]
public async Task Setup()
{
await Page.GotoAsync($"{Config.Test.BaseUrl}/chess");
await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
}
[Test]
public async Task Two_Players_Can_Join_Same_Game()
{
// This test requires running two browser contexts
await using var browser = await Playwright.Chromium.LaunchAsync();
await using var context1 = await browser.NewContextAsync(ContextOptions());
await using var context2 = await browser.NewContextAsync(ContextOptions());
var page1 = await context1.NewPageAsync();
var page2 = await context2.NewPageAsync();
await page1.GotoAsync($"{Config.Test.BaseUrl}/chess");
await page2.GotoAsync($"{Config.Test.BaseUrl}/chess");
// Player 1 starts a game
await page1.ClickAsync("#startGameBtn");
await page1.Locator(".chessPiece").First.WaitForAsync();
// Player 2 joins the same game
await page2.ClickAsync("#startGameBtn");
await page2.Locator(".chessPiece").First.WaitForAsync();
// Both players should see pieces
var pieces1 = page1.Locator(".chessPiece");
var pieces2 = page2.Locator(".chessPiece");
await Expect(pieces1).ToHaveCountAsync(32);
await Expect(pieces2).ToHaveCountAsync(32);
}
[Test]
public async Task SignalR_Connection_Established()
{
// Start a game to trigger SignalR connection
await Page.ClickAsync("#startGameBtn");
await Page.Locator(".chessPiece").First.WaitForAsync();
// Check browser console for SignalR connection message
var consoleLogs = new List<string>();
Page.Console += (_, e) => consoleLogs.Add(e.Text);
await Page.ReloadAsync();
await Page.WaitForTimeoutAsync(1000);
// Should see SignalR connected message in console
Assert.That(consoleLogs, Does.Contain("✅ SignalR connected").Or.Contain("SignalR connected"));
}
}
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# JoshHeaps.Net UI Tests
This project contains end-to-end tests for the JoshHeaps.Net website using Playwright.
## Setup
1. Install Playwright browsers:
```bash
# From the test project directory
dotnet build
# Then install browsers (requires PowerShell or appropriate command for your OS)
bin/Debug/net8.0/playwright.cmd install # Windows
```
2. Make sure the main application is running on `https://localhost:7065`
## Running Tests
```bash
# Run all tests
dotnet test
# Run specific test file
dotnet test --filter "FullyQualifiedName~ChessGameTests"
# Run with verbose output
dotnet test --logger "console;verbosity=detailed"
```
## Test Categories
### ChessGameTests
- Basic chess page functionality
- Game start/stop operations
- Piece interaction and move validation
- UI element verification
### MultiplayerTests
- Two-player game scenarios
- SignalR connection testing
- Real-time move synchronization
### ApiTests
- Chess API endpoint testing
- Game creation and state management
- Move validation at API level
- Error handling
## Configuration
The tests are configured to:
- Use headless browsers by default
- Take screenshots on failure
- Record videos on failure
- Automatically start the web server if needed (port 7065)
## Notes
- Tests expect the main application to be available at `https://localhost:7065`
- Some tests require browsers to be installed via Playwright CLI
- Browser installations may require PowerShell on Windows systems
@@ -0,0 +1,97 @@
using Microsoft.Extensions.Configuration;
using Microsoft.Playwright;
namespace JoshHeaps.Net.UiTests;
public class TestConfiguration
{
private static TestConfiguration? _instance;
private static readonly object _lock = new object();
public PlaywrightSettings Playwright { get; }
public TestSettings Test { get; }
private TestConfiguration()
{
var isCI = Environment.GetEnvironmentVariable("CI") == "true" ||
Environment.GetEnvironmentVariable("GITHUB_ACTIONS") == "true";
var configFile = isCI ? "appsettings.CI.json" : "appsettings.Integration.json";
var configuration = new ConfigurationBuilder()
.SetBasePath(Directory.GetCurrentDirectory())
.AddJsonFile(configFile, optional: true, reloadOnChange: false)
.AddJsonFile("appsettings.Integration.json", optional: true, reloadOnChange: false) // fallback
.Build();
Playwright = configuration.GetSection("PlaywrightSettings").Get<PlaywrightSettings>() ?? new PlaywrightSettings();
Test = configuration.GetSection("TestSettings").Get<TestSettings>() ?? new TestSettings();
}
public static TestConfiguration Instance
{
get
{
if (_instance == null)
{
lock (_lock)
{
if (_instance == null)
{
_instance = new TestConfiguration();
}
}
}
return _instance;
}
}
public BrowserNewContextOptions GetBrowserContextOptions()
{
return new BrowserNewContextOptions
{
ViewportSize = new ViewportSize
{
Width = Playwright.Viewport.Width,
Height = Playwright.Viewport.Height
},
RecordVideoDir = Playwright.EnableVideoRecording ? Path.Combine(Directory.GetCurrentDirectory(), "test-results", "videos") : null,
IgnoreHTTPSErrors = Playwright.IgnoreHTTPSErrors
};
}
public BrowserTypeLaunchOptions GetLaunchOptions()
{
return new BrowserTypeLaunchOptions
{
Headless = Playwright.Headless,
SlowMo = Playwright.SlowMotion,
Timeout = Playwright.BrowserTimeout
};
}
}
public class PlaywrightSettings
{
public bool Headless { get; set; } = true;
public float SlowMotion { get; set; } = 0;
public ViewportSettings Viewport { get; set; } = new();
public float BrowserTimeout { get; set; } = 30000;
public float ActionTimeout { get; set; } = 10000;
public bool EnableVideoRecording { get; set; } = false;
public bool IgnoreHTTPSErrors { get; set; } = false;
}
public class ViewportSettings
{
public int Width { get; set; } = 1280;
public int Height { get; set; } = 720;
}
public class TestSettings
{
public string BaseUrl { get; set; } = "https://localhost:7118";
public int WaitTimeout { get; set; } = 3000;
public bool EnableScreenshots { get; set; } = true;
public bool EnableVideoRecording { get; set; } = false;
}
View File
+20
View File
@@ -0,0 +1,20 @@
{
"PlaywrightSettings": {
"Headless": true,
"SlowMotion": 0,
"Viewport": {
"Width": 1280,
"Height": 720
},
"BrowserTimeout": 60000,
"ActionTimeout": 30000,
"EnableVideoRecording": true,
"IgnoreHTTPSErrors": true
},
"TestSettings": {
"BaseUrl": "https://localhost:7118",
"WaitTimeout": 5000,
"EnableScreenshots": true,
"EnableVideoRecording": true
}
}
@@ -0,0 +1,19 @@
{
"PlaywrightSettings": {
"Headless": false,
"SlowMotion": 500,
"Viewport": {
"Width": 1280,
"Height": 720
},
"BrowserTimeout": 30000,
"ActionTimeout": 10000,
"IgnoreHTTPSErrors": true
},
"TestSettings": {
"BaseUrl": "https://localhost:7118",
"WaitTimeout": 3000,
"EnableScreenshots": true,
"EnableVideoRecording": true
}
}
@@ -0,0 +1,24 @@
{
"use": {
"headless": true,
"viewport": { "width": 1280, "height": 720 },
"ignoreHTTPSErrors": true,
"video": "retain-on-failure",
"screenshot": "only-on-failure"
},
"projects": [
{
"name": "chromium",
"use": { "browserName": "chromium" }
},
{
"name": "firefox",
"use": { "browserName": "firefox" }
}
],
"webServer": {
"command": "dotnet run --project ../JoshHeaps.Net",
"port": 7065,
"reuseExistingServer": true
}
}
+5 -5
View File
@@ -5,7 +5,7 @@ VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JoshHeaps.Net", "JoshHeaps.Net\JoshHeaps.Net.csproj", "{9F0182CC-470F-4D1A-99F5-348D7921751E}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JoshHeaps.Net", "JoshHeaps.Net\JoshHeaps.Net.csproj", "{9F0182CC-470F-4D1A-99F5-348D7921751E}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{82206AD3-19DF-4DDA-9647-02B691B78CE8}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JoshHeaps.Net.UiTests", "JoshHeaps.Net.UiTests\JoshHeaps.Net.UiTests.csproj", "{360264F4-8292-4EB3-B67D-98376C13438B}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -17,10 +17,10 @@ Global
{9F0182CC-470F-4D1A-99F5-348D7921751E}.Debug|Any CPU.Build.0 = Debug|Any CPU {9F0182CC-470F-4D1A-99F5-348D7921751E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F0182CC-470F-4D1A-99F5-348D7921751E}.Release|Any CPU.ActiveCfg = Release|Any CPU {9F0182CC-470F-4D1A-99F5-348D7921751E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9F0182CC-470F-4D1A-99F5-348D7921751E}.Release|Any CPU.Build.0 = Release|Any CPU {9F0182CC-470F-4D1A-99F5-348D7921751E}.Release|Any CPU.Build.0 = Release|Any CPU
{82206AD3-19DF-4DDA-9647-02B691B78CE8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {360264F4-8292-4EB3-B67D-98376C13438B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{82206AD3-19DF-4DDA-9647-02B691B78CE8}.Debug|Any CPU.Build.0 = Debug|Any CPU {360264F4-8292-4EB3-B67D-98376C13438B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{82206AD3-19DF-4DDA-9647-02B691B78CE8}.Release|Any CPU.ActiveCfg = Release|Any CPU {360264F4-8292-4EB3-B67D-98376C13438B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{82206AD3-19DF-4DDA-9647-02B691B78CE8}.Release|Any CPU.Build.0 = Release|Any CPU {360264F4-8292-4EB3-B67D-98376C13438B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
+38 -33
View File
@@ -9,14 +9,21 @@ namespace JoshHeaps.Net.Controllers;
[ApiController] [ApiController]
[Route("api/[controller]")] [Route("api/[controller]")]
public class ChessController(IChessService chessService, IHubContext<ChessHub> chessHub, IBackgroundTaskQueue queue) : ControllerBase public class ChessController(
IChessService chessService,
IHubContext<ChessHub> chessHub,
IBackgroundTaskQueue queue) : ControllerBase
{ {
/// <summary> /// <summary>
/// Store of ongoing games. /// Store of ongoing games.
/// </summary> /// </summary>
private static readonly ConcurrentDictionary<Guid, GameState> _games = []; private static readonly ConcurrentDictionary<Guid, GameState> _games = [];
private static readonly ConcurrentDictionary<Guid, Task> _gameRemovalTasks = [];
private static readonly ConcurrentDictionary<Guid, CancellationTokenSource> _gameRemovalCancellationTokens = [];
private static ConcurrentDictionary<Guid, Task> _gameRemovalTasks = []; private static readonly TimeSpan _computerGameTimeout = TimeSpan.FromHours(1);
private static readonly TimeSpan _multiplayerGameTimeout = TimeSpan.FromSeconds(5);
private static readonly TimeSpan _gameCleanupTimeout = TimeSpan.FromMinutes(1);
/// <summary> /// <summary>
/// Create a new chess game and store it in-memory. /// Create a new chess game and store it in-memory.
@@ -54,7 +61,7 @@ public class ChessController(IChessService chessService, IHubContext<ChessHub> c
}); });
} }
ScheduleRemoveGame(gameState.GameId, TimeSpan.FromHours(1)); ScheduleRemoveGame(gameState.GameId, _computerGameTimeout);
return Ok(new return Ok(new
{ {
@@ -96,7 +103,7 @@ public class ChessController(IChessService chessService, IHubContext<ChessHub> c
isWhite = false; isWhite = false;
} }
ScheduleRemoveGame(gameState.GameId, TimeSpan.FromDays(1)); ScheduleRemoveGame(gameState.GameId, _multiplayerGameTimeout);
return Ok(new return Ok(new
{ {
@@ -175,18 +182,11 @@ public class ChessController(IChessService chessService, IHubContext<ChessHub> c
return BadRequest(result); return BadRequest(result);
if (result.IsCheckmate || result.IsStalemate) if (result.IsCheckmate || result.IsStalemate)
{ ScheduleRemoveGame(gameState.GameId, _gameCleanupTimeout);
// queue game removal else if (gameState.IsVsComputer)
ScheduleRemoveGame(gameState.GameId, TimeSpan.FromMinutes(1)); ScheduleRemoveGame(gameState.GameId, _computerGameTimeout);
}
else else
{ ScheduleRemoveGame(gameState.GameId, _multiplayerGameTimeout);
// increase timeout if play continues.
if (gameState.IsVsComputer)
ScheduleRemoveGame(gameState.GameId, TimeSpan.FromHours(1));
else
ScheduleRemoveGame(gameState.GameId, TimeSpan.FromDays(1));
}
if (gameState.IsVsComputer && gameState.Computer is not null) if (gameState.IsVsComputer && gameState.Computer is not null)
queue.Queue(() => gameState.Computer.MakeMove(gameState, chessHub, chessService)); queue.Queue(() => gameState.Computer.MakeMove(gameState, chessHub, chessService));
@@ -229,31 +229,36 @@ public class ChessController(IChessService chessService, IHubContext<ChessHub> c
private static void ScheduleRemoveGame(Guid id, TimeSpan delay) private static void ScheduleRemoveGame(Guid id, TimeSpan delay)
{ {
if (_gameRemovalTasks.ContainsKey(id)) if (_gameRemovalCancellationTokens.TryRemove(id, out var oldCts))
{ {
oldCts.Cancel();
oldCts.Dispose();
}
var cts = new CancellationTokenSource();
_gameRemovalCancellationTokens[id] = cts;
_gameRemovalTasks[id] = Task.Run(async () => _gameRemovalTasks[id] = Task.Run(async () =>
{ {
await Task.Delay(delay); try
{
await Task.Delay(delay, cts.Token);
if (_games[id].Computer is not null) if (_games.TryGetValue(id, out var game) && game.Computer is not null)
await _games[id].Computer!.DisposeAsync(); await game.Computer.DisposeAsync();
_games.Remove(id, out _); _games.Remove(id, out _);
_gameRemovalTasks.Remove(id, out _); }
}); catch (OperationCanceledException) { }
finally
return; {
if (_gameRemovalCancellationTokens.TryGetValue(id, out var currentCts) && currentCts == cts)
{
_gameRemovalCancellationTokens.TryRemove(id, out _);
} }
_gameRemovalTasks.TryAdd(id, Task.Run(async () => cts.Dispose();
{ }
await Task.Delay(delay); });
if (_games[id].Computer is not null)
await _games[id].Computer!.DisposeAsync();
_games.Remove(id, out _);
_gameRemovalTasks.Remove(id, out _);
}));
} }
} }
+8 -1
View File
@@ -59,7 +59,14 @@
@section Scripts { @section Scripts {
<script src="~/js/signalr/signalr.min.js"></script> <script src="~/js/signalr/signalr.min.js"></script>
<script src="~/js/ChessScripts/chessLogic.js"></script> <script src="~/js/ChessScripts/GameState.js"></script>
<script src="~/js/ChessScripts/ChessUtils.js"></script>
<script src="~/js/ChessScripts/ChessAPI.js"></script>
<script src="~/js/ChessScripts/ChessSignalR.js"></script>
<script src="~/js/ChessScripts/ChessInteractions.js"></script>
<script src="~/js/ChessScripts/ChessBoard.js"></script>
<script src="~/js/ChessScripts/ChessModals.js"></script>
<script src="~/js/ChessScripts/chessMain.js"></script>
} }
@section Styles { @section Styles {
+7 -1
View File
@@ -49,9 +49,15 @@
<button id="ChessDemo" class="demoButton" onclick="window.location.href='/chess'"> <button id="ChessDemo" class="demoButton" onclick="window.location.href='/chess'">
Play Chess Play Chess
</button> </button>
<button id="ChessDemo" class="demoButton" onclick="window.location.href='/particles'"> <button id="ParticleDemo" class="demoButton" onclick="window.location.href='/particles'">
Particle Simulator Particle Simulator
</button> </button>
<button id="MemoryLane" class="demoButton" onclick="window.location.href='/memorylane'">
Memory Lane
</button>
<button id="CloadStorageDemo" class="demoButton" onclick="window.location.href='https://media.joshheaps.net'">
Cloud Image Storage
</button>
<button id="MoreFiller" class="demoButton"> <button id="MoreFiller" class="demoButton">
More coming soon... More coming soon...
</button> </button>
+54
View File
@@ -0,0 +1,54 @@
@page
@model JoshHeaps.Net.Pages.MemoryLaneModel
@{
ViewData["Title"] = "Memory Lane";
Layout = "_Layout";
}
<div class="memory-lane-container">
<h1 class="memory-lane-header">Memory Lane</h1>
<p class="memory-lane-subtitle">Special moments and celebrations from our life together</p>
<div class="events-grid">
<a href="/memoryLane/fifthTempleAnniversary" class="event-card">
<div class="event-icon">💝</div>
<div class="event-title">Our 5th Sealing Anniversary</div>
<div class="event-description">
Celebrating the fifth year of our eternal journey together
</div>
</a>
<div class="event-card disabled">
<div class="event-icon">🎂</div>
<div class="event-title">Birthdays & Births</div>
<div class="event-description">
Welcoming new life and celebrating another year
</div>
<div class="coming-soon">Coming soon...</div>
</div>
<div class="event-card disabled">
<div class="event-icon">🌟</div>
<div class="event-title">Milestones</div>
<div class="event-description">
Big achievements and unforgettable moments
</div>
<div class="coming-soon">Coming soon...</div>
</div>
<div class="event-card disabled">
<div class="event-icon">✨</div>
<div class="event-title">More Memories</div>
<div class="event-description">
Even more special occasions and celebrations
</div>
<div class="coming-soon">Coming soon...</div>
</div>
</div>
<a href="/" class="home-button">← Back to Home</a>
</div>
@section Styles {
<link href="/css/memoryLane/page.css?v=@ViewData["cssVersion"]" rel="stylesheet" type="text/css" />
}
+12
View File
@@ -0,0 +1,12 @@
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace JoshHeaps.Net.Pages
{
public class MemoryLaneModel() : PageModel
{
public void OnGet()
{
}
}
}
@@ -0,0 +1,69 @@
@page
@model JoshHeaps.Net.Pages.MemoryLane.FifthTempleAnniversary
@{
ViewData["Title"] = "Happy 5th Anniversary, Morgan!";
Layout = "_Layout";
}
<div class="anniversary-container">
<h1 class="anniversary-header">Happy 5th Anniversary, Morgan!</h1>
<div id="WelcomeMessage"></div>
<div class="hearts">💖 💕 💗</div>
<div class="photo-gallery">
<div class="photo-frame">
<div class="photo-wrapper">
<img src="/images/Wife Images/45053.jpeg" alt="Morgan with our beautiful baby">
</div>
<div class="photo-caption">The most amazing mother to our precious child</div>
</div>
<div class="photo-frame">
<div class="photo-wrapper">
<img src="/images/Wife Images/45054.jpeg" alt="Josh and Morgan together">
</div>
<div class="photo-caption">My best friend and eternal companion</div>
</div>
</div>
<div class="love-message">
<h2>Five Years of Forever</h2>
<p>
Five years ago today, on October 2nd, 2020, I knelt across the altar from you in the temple
and we were sealed for time and all eternity. It was the best decision I ever made.
</p>
<p>
Morgan, you are everything I could have ever hoped for and so much more. You're not just
my wife—you're my best friend, my partner in every adventure, and the love of my life.
</p>
<p>
You make me laugh every single day. Your kindness touches everyone around you. Your
strength amazes me. Your beauty, inside and out, takes my breath away. Watching you
become a mother has shown me depths of love and dedication I never knew existed.
</p>
<p>
Thank you for five incredible years of love, laughter, growth, and joy. Thank you for
choosing me, for believing in me, and for building this beautiful life with me.
</p>
<p>
Here's to five years down and an eternity to go. I love you more today than yesterday,
and I'll love you even more tomorrow.
</p>
<p style="font-size: 1.5rem; margin-top: 2rem; color: #764ba2;">
<strong>I love you, Morgan. Forever and always. 💖</strong>
</p>
</div>
<div class="hearts">💝 💞 💓</div>
</div>
@section Styles {
<link href="/css/anniversary/page.css?v=@ViewData["cssVersion"]" rel="stylesheet" type="text/css" />
}
@section Scripts {
<script src="/js/anniversary/page.js"></script>
<script src="/js/utils.js"></script>
}
@@ -0,0 +1,12 @@
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace JoshHeaps.Net.Pages.MemoryLane
{
public class FifthTempleAnniversary() : PageModel
{
public void OnGet()
{
}
}
}
@@ -0,0 +1,218 @@
body {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
min-height: 100vh;
margin: 0;
padding: 0;
}
.anniversary-container {
max-width: 1400px;
margin: 0 auto;
padding: 3rem 2rem;
text-align: center;
}
.anniversary-header {
color: white;
font-size: 3.5rem;
margin-bottom: 1.5rem;
text-shadow: 2px 2px 4px rgba(0,0,0,0.3);
animation: fadeInDown 1s ease-out;
}
#WelcomeMessage {
background: rgba(255, 255, 255, 0.95);
border-radius: 20px;
padding: 2rem 2.5rem;
margin: 0 auto 2rem;
max-width: 900px;
font-size: 1.3rem;
line-height: 1.8;
color: #333;
box-shadow: 0 10px 30px rgba(0,0,0,0.2);
animation: fadeIn 2s ease-out;
}
.hearts {
font-size: 2.5rem;
margin: 1.5rem 0;
animation: heartbeat 1.5s ease-in-out infinite;
width: fit-content;
margin-left: auto;
margin-right: auto;
}
.photo-gallery {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(400px, 1fr));
gap: 2rem;
margin: 2rem auto;
max-width: 1200px;
padding: 0 1rem;
align-items: start;
}
.photo-frame {
background: white;
padding: 1rem;
border-radius: 15px;
box-shadow: 0 15px 40px rgba(0,0,0,0.3);
transition: transform 0.3s ease, box-shadow 0.3s ease;
animation: fadeInUp 1.5s ease-out;
display: flex;
flex-direction: column;
}
.photo-frame:hover {
transform: translateY(-10px);
box-shadow: 0 20px 50px rgba(0,0,0,0.4);
}
.photo-wrapper {
width: 100%;
height: 500px;
overflow: hidden;
border-radius: 10px;
display: flex;
align-items: center;
justify-content: center;
background: #f0f0f0;
}
.photo-frame img {
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
display: block;
}
.photo-frame:nth-child(2) img {
object-position: center 30%;
}
.photo-caption {
margin-top: 1rem;
font-style: italic;
color: #666;
font-size: 1.1rem;
padding: 0.5rem;
}
.love-message {
background: rgba(255, 255, 255, 0.95);
border-radius: 20px;
padding: 2.5rem 3rem;
margin: 2rem auto;
max-width: 1000px;
color: #444;
box-shadow: 0 10px 30px rgba(0,0,0,0.2);
animation: fadeIn 2.5s ease-out;
}
.love-message h2 {
color: #764ba2;
margin-bottom: 1.5rem;
font-size: 2.5rem;
}
.love-message p {
font-size: 1.2rem;
line-height: 1.9;
margin-bottom: 1.2rem;
text-align: left;
}
.love-message p:last-of-type {
text-align: center;
}
@keyframes fadeIn {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
@keyframes fadeInDown {
from {
opacity: 0;
transform: translateY(-50px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes fadeInUp {
from {
opacity: 0;
transform: translateY(50px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes heartbeat {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(1.1);
}
}
@media (max-width: 900px) {
.photo-gallery {
grid-template-columns: 1fr;
max-width: 600px;
}
.photo-wrapper {
height: 450px;
}
}
@media (max-width: 768px) {
.anniversary-container {
padding: 2rem 1rem;
}
.anniversary-header {
font-size: 2.2rem;
}
#WelcomeMessage {
font-size: 1.1rem;
padding: 1.5rem;
}
.photo-wrapper {
height: 400px;
}
.love-message {
padding: 1.5rem;
}
.love-message h2 {
font-size: 1.8rem;
}
.love-message p {
font-size: 1rem;
}
.hearts {
font-size: 2rem;
}
}
@@ -0,0 +1,162 @@
body {
background: #1a1a1a;
min-height: 100vh;
margin: 0;
padding: 0;
}
.memory-lane-container {
max-width: 1000px;
margin: 0 auto;
padding: 4rem 2rem;
text-align: center;
}
.memory-lane-header {
color: #f5f5f5;
font-size: 2.5rem;
margin-bottom: 0.5rem;
font-weight: 300;
letter-spacing: 0.1em;
}
.memory-lane-subtitle {
color: #a0a0a0;
font-size: 1rem;
margin-bottom: 4rem;
font-weight: 300;
}
.events-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
gap: 1.5rem;
margin: 3rem auto;
max-width: 900px;
padding: 0 1rem;
}
.event-card {
background: #2a2a2a;
border: 1px solid #3a3a3a;
border-radius: 4px;
padding: 2rem 1.5rem;
transition: all 0.3s ease;
cursor: pointer;
text-decoration: none;
color: inherit;
display: flex;
flex-direction: column;
align-items: center;
}
.event-card:hover {
background: #2f2f2f;
border-color: #4a4a4a;
transform: translateY(-2px);
}
.event-card.disabled {
opacity: 0.4;
cursor: not-allowed;
}
.event-card.disabled:hover {
background: #2a2a2a;
border-color: #3a3a3a;
transform: none;
}
.event-icon {
font-size: 2.5rem;
margin-bottom: 1rem;
opacity: 0.9;
}
.event-title {
font-size: 1.2rem;
font-weight: 400;
color: #f5f5f5;
margin-bottom: 0.75rem;
letter-spacing: 0.05em;
}
.event-description {
font-size: 0.9rem;
color: #999;
line-height: 1.6;
font-weight: 300;
}
.coming-soon {
color: #666;
font-style: italic;
margin-top: 0.5rem;
font-size: 0.85rem;
}
.home-button {
margin-top: 4rem;
padding: 0.75rem 1.5rem;
font-size: 0.9rem;
background: transparent;
color: #f5f5f5;
border: 1px solid #3a3a3a;
border-radius: 4px;
cursor: pointer;
transition: all 0.3s ease;
text-decoration: none;
display: inline-block;
letter-spacing: 0.05em;
}
.home-button:hover {
background: #2a2a2a;
border-color: #4a4a4a;
}
@keyframes fadeInDown {
from {
opacity: 0;
transform: translateY(-50px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes fadeInUp {
from {
opacity: 0;
transform: translateY(50px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@media (max-width: 768px) {
.memory-lane-header {
font-size: 2.5rem;
}
.memory-lane-subtitle {
font-size: 1.1rem;
}
.events-grid {
grid-template-columns: 1fr;
}
.event-icon {
font-size: 3rem;
}
.event-title {
font-size: 1.6rem;
}
}
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@@ -0,0 +1,108 @@
const ChessAPI = {
async joinGame() {
const response = await fetch('/api/chess/JoinGame');
return await response.json();
},
async createCPUGame(difficulty) {
const response = await fetch(`/api/chess/new/${difficulty}`);
return await response.json();
},
async getGameState(gameId) {
const response = await fetch(`/api/chess/${gameId}`);
return await response.json();
},
async getLegalMoves(pieceId) {
const response = await fetch(`/api/chess/${GameState.currentGameId}/legalMoves/${pieceId}`);
if (!response.ok) throw new Error("API failed");
return await response.json();
},
async makeMove(moveDto) {
const response = await fetch("/api/chess/move", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(moveDto)
});
const result = await response.json();
if (!response.ok || !result.success) {
throw new Error(result.message || "Invalid move or not your turn.");
}
return result;
},
async handleMove(targetRow, targetCol) {
if (!GameState.selectedPiece) return;
const isPawn = GameState.selectedPiece.type === 0;
const reachedEnd = (Number(GameState.selectedPiece.color) === 0 && Number(targetRow) === 0) ||
(Number(GameState.selectedPiece.color) === 1 && Number(targetRow) === 0);
let choice = null;
if (isPawn && reachedEnd) {
choice = await ChessModals.promptPromotion();
if (!choice) return;
}
[targetRow, targetCol] = ChessUtils.flipCoordinates(targetRow, targetCol);
const moveDto = {
GameId: GameState.currentGameId,
PlayerId: GameState.currentPlayerId,
PieceId: GameState.selectedPiece.id,
SourceRow: GameState.selectedPiece.row,
SourceCol: GameState.selectedPiece.col,
TargetRow: targetRow,
TargetCol: targetCol,
PromotionChoice: choice
};
GameState.setPreviousMove([GameState.selectedPiece.row, GameState.selectedPiece.col], [targetRow, targetCol]);
try {
const moveResult = await this.makeMove(moveDto);
const updatedGame = await this.getGameState(GameState.currentGameId);
ChessBoard.renderPieces(updatedGame.pieces);
GameState.clearSelection();
ChessInteractions.clearHighlights();
await ChessSignalR.notifyMoveMade(moveDto, moveResult);
this.alertGameStatusChange(moveResult);
} catch (error) {
alert("❌ " + error.message);
}
},
alertGameStatusChange(moveResult) {
setTimeout(async () => {
let gameOver = false;
if (moveResult.isCheck) {
console.log("🛑 Check!");
}
if (moveResult.isCheckmate) {
alert("♟️ Checkmate!");
gameOver = true;
} else if (moveResult.isStalemate) {
alert("🤝 Stalemate!");
gameOver = true;
}
if (gameOver) {
await ChessSignalR.leaveGame();
}
}, 500);
}
};
console.log("ChessAPI.js loaded");
@@ -0,0 +1,112 @@
const ChessBoard = {
renderPieces(pieces) {
this.clearAllSquares();
this.placePieces(pieces);
this.setupSquareEventHandlers();
this.highlightPreviousMove();
},
clearAllSquares() {
for (let i = 0; i < 64; i++) {
const square = document.getElementById(`square-${i}`);
square.innerHTML = "";
}
},
placePieces(pieces) {
pieces.forEach(piece => {
const [r, c] = ChessUtils.flipCoordinates(piece.row, piece.col);
const index = r * 8 + c;
const square = document.getElementById(`square-${index}`);
if (!square) return;
const img = document.createElement("img");
img.src = ChessUtils.getPieceImageUrl(piece);
img.alt = piece.type;
img.classList.add("chessPiece");
this.setupPieceDragEvents(img, piece);
this.setupPieceClickEvent(img, piece);
square.appendChild(img);
});
},
setupPieceDragEvents(img, piece) {
img.draggable = true;
img.ondragstart = async (e) => {
GameState.setSelectedPiece(piece);
try {
const moves = await ChessAPI.getLegalMoves(piece.id);
GameState.setLegalMoves(moves);
ChessInteractions.highlightSelected(piece.row, piece.col);
ChessInteractions.highlightLegalMoves(moves);
} catch (err) {
console.error(err);
}
e.dataTransfer.setData("text/plain", JSON.stringify({
srcRow: piece.Row,
srcCol: piece.Col
}));
};
img.ondragend = () => ChessInteractions.clearHighlights();
},
setupPieceClickEvent(img, piece) {
img.onclick = (e) => {
e.stopPropagation();
ChessInteractions.handlePieceClick(piece);
console.log("Clicked on:", piece);
};
},
setupSquareEventHandlers() {
for (let i = 0; i < 64; i++) {
const square = document.getElementById(`square-${i}`);
square.classList.remove("previous-start", "previous-end");
if (!square.classList.contains("legal")) {
square.onclick = () => ChessInteractions.clearHighlights();
}
}
},
highlightPreviousMove() {
if (GameState.previousMoveStart && GameState.previousMoveEnd) {
const [startRow, startCol] = ChessUtils.flipCoordinates(...GameState.previousMoveStart);
const [endRow, endCol] = ChessUtils.flipCoordinates(...GameState.previousMoveEnd);
const startIndex = startRow * 8 + startCol;
const endIndex = endRow * 8 + endCol;
document.getElementById(`square-${startIndex}`)?.classList.add("previous-start");
document.getElementById(`square-${endIndex}`)?.classList.add("previous-end");
}
},
setupDragAndDrop() {
for (let i = 0; i < 64; i++) {
const square = document.getElementById(`square-${i}`);
square.ondragover = (e) => {
e.preventDefault();
};
square.ondrop = (e) => {
e.preventDefault();
if (!GameState.selectedPiece) return;
const index = parseInt(square.id.split('-')[1], 10);
const targetRow = Math.floor(index / 8);
const targetCol = index % 8;
ChessAPI.handleMove(targetRow, targetCol);
};
}
}
};
console.log("ChessBoard.js loaded");
@@ -0,0 +1,59 @@
const ChessInteractions = {
async handlePieceClick(piece) {
this.clearHighlights();
GameState.setSelectedPiece(piece);
try {
const moves = await ChessAPI.getLegalMoves(piece.id);
GameState.setLegalMoves(moves);
this.highlightSelected(piece.row, piece.col);
this.highlightLegalMoves(moves);
} catch (err) {
console.error("Error in handlePieceClick:", err);
}
},
highlightSelected(row, col) {
const [r, c] = ChessUtils.flipCoordinates(row, col);
const index = r * 8 + c;
document.getElementById(`square-${index}`).classList.add("selected");
},
highlightLegalMoves(moves) {
moves.forEach(move => {
const [r, c] = ChessUtils.flipCoordinates(move.row, move.col);
const index = r * 8 + c;
const square = document.getElementById(`square-${index}`);
square.classList.add("legal");
const img = square.querySelector("img");
if (img) img.onclick = null;
let overlay = document.createElement("div");
overlay.className = "legalOverlay";
square.appendChild(overlay);
square.onclick = () => ChessAPI.handleMove(r, c);
});
},
clearHighlights() {
for (let i = 0; i < 64; i++) {
const square = document.getElementById(`square-${i}`);
const overlay = square.querySelector(".legalOverlay");
if (overlay) square.removeChild(overlay);
if (square.classList.contains("legal")) {
square.classList.remove("legal");
square.onclick = null;
}
square.classList.remove("selected");
}
GameState.clearSelection();
}
};
console.log("ChessInteractions.js loaded");
@@ -0,0 +1,29 @@
const ChessModals = {
promptPromotion() {
return new Promise(resolve => {
let color = 1;
if (GameState.currentPlayerIsWhite)
color = 0;
ChessUtils.updatePromotionModalImages(color);
document.getElementById("promotionModal").style.display = "block";
window.selectPromotion = (piece) => {
document.getElementById("promotionModal").style.display = "none";
resolve(piece);
};
});
},
promptDifficulty() {
return new Promise(resolve => {
document.getElementById("difficultyModal").style.display = "block";
window.selectDifficulty = (difficulty) => {
document.getElementById("difficultyModal").style.display = "none";
resolve(difficulty);
};
});
}
};
console.log("ChessModals.js loaded");
@@ -0,0 +1,59 @@
const ChessSignalR = {
connection: null,
async setupConnection() {
this.connection = new signalR.HubConnectionBuilder()
.withUrl("/chessHub")
.configureLogging(signalR.LogLevel.Information)
.build();
this.connection.onclose(err => {
console.error("❌ SignalR connection closed:", err?.message);
});
this.connection.on("ReceiveMoveUpdate", async (gameId, moveDto, moveResultDto) => {
await this.handleMoveUpdate(gameId, moveDto, moveResultDto);
});
try {
await this.connection.start();
console.log("✅ SignalR connected");
await this.connection.invoke("JoinWebsocketGroup", GameState.currentGameId);
} catch (err) {
console.error("❌ SignalR failed to start or join:", err);
}
},
async handleMoveUpdate(gameId, moveDto, moveResultDto) {
if (gameId !== GameState.currentGameId) return;
const gameState = await ChessAPI.getGameState(gameId);
GameState.setPreviousMove([moveDto.sourceRow, moveDto.sourceCol], [moveDto.targetRow, moveDto.targetCol]);
ChessBoard.renderPieces(gameState.pieces);
ChessAPI.alertGameStatusChange(moveResultDto);
},
async notifyMoveMade(moveDto, moveResult) {
if (this.connection) {
await this.connection.invoke("MoveMade", GameState.currentGameId, moveDto, moveResult);
}
},
async leaveGame() {
if (this.connection) {
await this.connection.invoke("LeaveWebsocketGroup", GameState.currentGameId);
await this.connection.stop();
this.connection = null;
}
},
async stopConnection() {
if (this.connection) {
await this.connection.stop();
this.connection = null;
}
}
};
console.log("ChessSignalR.js loaded");
@@ -0,0 +1,44 @@
const ChessUtils = {
flipCoordinates(row, col) {
if (!GameState.currentPlayerIsWhite) {
return [7 - row, 7 - col];
}
return [row, col];
},
getCookie(name) {
const value = document.cookie.split('; ')
.find(row => row.startsWith(name + '='));
return value ? value.split('=')[1] : null;
},
setCookie(name, value, maxAge = 86400) {
document.cookie = `${name}=${value}; path=/; max-age=${maxAge}`;
},
getPieceImageUrl(piece) {
const basePath = "/images/Chess Images/";
const color = piece.color === 0 ? "White" : "Black";
const typeMap = {
0: "Pawn",
1: "Rook",
2: "Knight",
3: "Bishop",
4: "Queen",
5: "King"
};
return basePath + color + typeMap[piece.type] + ".svg";
},
updatePromotionModalImages(color) {
const pieceNames = ["Queen", "Rook", "Bishop", "Knight"];
const buttons = document.querySelectorAll("#promotionModal button img");
buttons.forEach((img, index) => {
img.src = `/images/Chess Images/${color === 0 ? "White" : "Black"}${pieceNames[index]}.svg`;
});
}
};
console.log("ChessUtils.js loaded");
@@ -0,0 +1,50 @@
const GameState = {
currentGameId: null,
currentPlayerId: null,
currentPlayerIsWhite: null,
selectedPiece: null,
legalMoves: [],
previousMoveStart: null,
previousMoveEnd: null,
reset() {
this.currentGameId = null;
this.currentPlayerId = null;
this.currentPlayerIsWhite = null;
this.selectedPiece = null;
this.legalMoves = [];
this.previousMoveStart = null;
this.previousMoveEnd = null;
},
setGameInfo(gameId, playerId, isWhite) {
this.currentGameId = gameId;
this.currentPlayerId = playerId;
this.currentPlayerIsWhite = isWhite;
},
setSelectedPiece(piece) {
this.selectedPiece = piece;
},
clearSelection() {
this.selectedPiece = null;
this.legalMoves = [];
},
setLegalMoves(moves) {
this.legalMoves = moves;
},
setPreviousMove(startPos, endPos) {
this.previousMoveStart = startPos;
this.previousMoveEnd = endPos;
},
clearPreviousMove() {
this.previousMoveStart = null;
this.previousMoveEnd = null;
}
};
console.log("GameState.js loaded");
@@ -0,0 +1,82 @@
async function startNewGame() {
await ChessSignalR.stopConnection();
try {
const gameData = await ChessAPI.joinGame();
GameState.setGameInfo(gameData.gameId, gameData.id, gameData.isWhite);
GameState.clearPreviousMove();
ChessUtils.setCookie('chessGameId', gameData.gameId);
ChessUtils.setCookie('chessPlayerId', gameData.id);
ChessUtils.setCookie('chessPlayerIsWhite', gameData.isWhite);
console.log("🆕 Game started:", gameData.gameId);
await ChessSignalR.setupConnection();
const gameState = await ChessAPI.getGameState(gameData.gameId);
ChessBoard.renderPieces(gameState.pieces);
} catch (error) {
console.error("Failed to start new game:", error);
}
}
async function startCPUGame() {
await ChessSignalR.stopConnection();
try {
const difficulty = await ChessModals.promptDifficulty();
const gameData = await ChessAPI.createCPUGame(difficulty);
GameState.setGameInfo(gameData.gameId, gameData.id, gameData.isWhite);
GameState.clearPreviousMove();
ChessUtils.setCookie('chessGameId', gameData.gameId);
ChessUtils.setCookie('chessPlayerId', gameData.id);
ChessUtils.setCookie('chessPlayerIsWhite', gameData.isWhite);
console.log("🆕 CPU Game started:", gameData.gameId);
await ChessSignalR.setupConnection();
const gameState = await ChessAPI.getGameState(gameData.gameId);
ChessBoard.renderPieces(gameState.pieces);
} catch (error) {
console.error("Failed to start CPU game:", error);
}
}
async function resumeSavedGame() {
const savedGameId = ChessUtils.getCookie("chessGameId");
const savedPlayerId = ChessUtils.getCookie("chessPlayerId");
const savedPlayerIsWhite = ChessUtils.getCookie("chessPlayerIsWhite");
if (savedGameId && savedPlayerId) {
try {
const gameState = await ChessAPI.getGameState(savedGameId);
console.log("🧠 Rejoining saved game...");
GameState.setGameInfo(savedGameId, savedPlayerId, savedPlayerIsWhite === "true");
await ChessSignalR.setupConnection();
ChessBoard.renderPieces(gameState.pieces);
} catch (err) {
console.warn("Saved game not found or expired.", err);
}
}
}
window.startNewGame = startNewGame;
window.startCPUGame = startCPUGame;
window.addEventListener('load', resumeSavedGame);
document.addEventListener('DOMContentLoaded', () => {
ChessBoard.setupDragAndDrop();
});
console.log("chessMain.js loaded");
@@ -0,0 +1,7 @@
window.onload = function () {
const element = document.getElementById("WelcomeMessage");
element.style.display = "none"; // Trigger reflow
element.offsetHeight; // Force reflow
element.style.display = ""; // Restore the original display
typeText("#WelcomeMessage", "Today, October 2nd, marks the 5th anniversary of the day I was sealed for time and all eternity to my wonderful wife. She's the kindest, sweetest, funniest, most beautiful woman I've ever met. I love you Morgan 💖");
}
+1 -1
View File
@@ -3,5 +3,5 @@
element.style.display = "none"; // Trigger reflow element.style.display = "none"; // Trigger reflow
element.offsetHeight; // Force reflow element.offsetHeight; // Force reflow
element.style.display = ""; // Restore the original display element.style.display = ""; // Restore the original display
typeText("#WelcomeMessage", "Hey! You found me! Since I have your attention, why don't I tell you about myself?"); typeText("#WelcomeMessage", "Hey, you found me...!?``````````````````````No that's stupid````````````````Just````uhhhh`````Hello! My name is Josh. I'm a software engineer, and I try to have a lot of fun with what I do. While I have your attention, why don't I tell you more about myself?");
} }
+3
View File
@@ -29,6 +29,9 @@ function changeIntervalTime(element, text) {
function simulateTyping(element, text, speed = 50) { function simulateTyping(element, text, speed = 50) {
intervalId = setInterval(() => { intervalId = setInterval(() => {
if (index < text.length) { if (index < text.length) {
if (text.charAt(index) === '`')
currentText = currentText.slice(0, -1);
else
currentText += text.charAt(index); currentText += text.charAt(index);
changeIntervalTime(element, text); changeIntervalTime(element, text);
index++; index++;