Commit Graph
22 Commits
Author SHA1 Message Date
jheapsandClaude Opus 5 6fa4532781 Fix the contrast the audit could finally measure
Contrast is the one check I've got wrong twice, both times by being clever about
backgrounds. The first version read only background-color, so text on any of the
gradient-painted sheets was measured against transparency and the dealer puck's
dark "D" was reported at 1.2:1 against nothing. The second over-corrected and
treated low-alpha gradient stops as opaque, scoring white-on-dark at 1.0:1.

So this one is built to be incapable of false positives rather than exact.
Backgrounds composite through alpha; where a gradient is involved every colour stop
is tried and the most flattering one used. A finding means the text fails even
under the reading most generous to it.

It's checked against known answers before being believed: black on white at 21:1,
white on white at 1:1, #767676 on white at the 4.54:1 AA boundary, white over a
dark gradient, dark text on that same gradient, white over a 6% white wash on a
near-black page. Nine cases, all correct — and building them found a real bug in
the check, which walked past an opaque gradient and offered the page background as
a candidate. That made it too lenient, which is as bad as the old false positives.

What it found:

Both blind badges failed against their own gradients, in 9px bold text a dealer
reads at a glance across a table. At the worst stop: small blind 3.52:1, big blind
2.15:1. The small blind keeps its blue and darkens to 4.77:1. The big blind flips
to dark text on brighter gold, 5.84:1 — how a gold chip is marked anyway, and it
makes the two badges far easier to tell apart at speed.

Quick Split's footnote names a control the dealer is told to reach for, and that
name inherited the muted grey of the surrounding aside: 3.39:1. Emphasised text
carrying an instruction gets its own colour now.

The felt watermark came back at 1.19:1 and is meant to. It's decoration; holding it
to a reading threshold would mean making it not a watermark. It's aria-hidden now,
which says the same thing where it also does some good, and the audit skips
aria-hidden subtrees.

32 contrast passes over the table, all five overlays and Quick Split at five
viewports: zero findings, zero unmeasured. Layout audit still clean. 137 tests pass.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 08:39:07 -06:00
jheapsandClaude Opus 5 0d6e7e0b5a Give the standings table back its player names
Went looking for more rules bugs and didn't find any — the blind rotation is fair
over an orbit, nobody is double-charged or skipped when players come and go, and
the big blind's option is handled correctly including heads-up and when the blind
puts them all-in. Those probes are written up below.

What I did find was a regression I shipped two rounds ago.

The name column was zero pixels wide

Adding the "Cash out" column in the bank-audit round made five columns. Four of
them are numbers with a 4.5rem minimum, which with gaps needs 320px — and the
sidebar is about 290px. The name column is the only flexible one, so it absorbed
the shortfall and collapsed to nothing. Player names were not truncated, they
were entirely invisible, and the row quietly overflowed.

Measured at 360, 390, 1024, 1280 and 1600 alike, because the sidebar is narrow at
all of them — this was not a phone problem, it was everywhere except the tablet
layout where the sidebar goes full width. Names were already down to 50px with
four columns, so this had been getting worse before I finished it off.

The table earns its columns now instead of assuming them

Narrow: player, net, cash out — the two numbers a banker settles up from. Wide
enough: the per-hand In and Won as well. A container query rather than a viewport
one, because the sidebar is 290px at both 360px and 1600px viewports and the
thing that matters is the space the table actually has. Names get a real minimum
and ellipsis rather than being crushed. Everything stays in the CSV either way.

    360x640    name 0px -> 152px    Player | Net | Cash out
    390x844    name 0px -> 182px    Player | Net | Cash out
    768x1024   name    -> 389px     Player | In | Won | Net | Cash out
    1280x900   name 0px -> 151px    Player | Net | Cash out

Rules probes that came back clean, so nothing changed:

- blind rotation over 12 hands with 4 players: exactly 3 big blinds each
- a player leaving and rejoining mid-session never causes a double or a skip
- the big blind gets their option when everyone limps, can raise with it,
  and checking it ends the street
- a big blind left all-in by the blind itself gets no phantom option
- heads-up, the button acts first pre-flop and the big blind still has the option
- post-flop the minimum bet falls back to the big blind

Re-checked the guarantees from earlier rounds with the sidebar open: 0 of 50
controls on touch-action auto, 0 tap-highlighted, 0 occluded, stacks still inside
their pucks, no sideways scroll, bank panel still fits and reads correctly.
137 tests still passing.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 08:07:51 -06:00
jheapsandClaude Opus 5 aeb02d023d A short all-in doesn't reopen the betting
Went looking at dealer procedure again and ended up checking the rule home games
argue about longest. The tool had it wrong.

Blinds 1/2. Seat 4 raises to 10 — a full raise of 8. Seat 1 calls. Seat 2 is
all-in for 13: three more, where a full raise would need eight. Under TDA rule 44
that does not reopen the betting to anyone who has already acted; they owe the
extra three or they fold. Seat 1 and seat 4 were both being handed another go.

Two things were wrong in raiseTo. Any increase at all reset hasActed for every
live player, so a short shove gave the whole table another chance to raise. And
lastRaiseSize was overwritten with the short amount, so the next legal raise was
computed off 3 instead of 8 and came out too small — a second, quieter error that
only shows up when somebody then tries to raise.

Both now key off whether the increase was actually a full raise. A player who had
not yet acted keeps full rights, which falls out naturally because their hasActed
is already false — that distinction is the part of the rule people get wrong in
the other direction.

Everyone still owes the difference: isStreetComplete already asks anyone with
chips left to call, so the short all-in is answered without being re-raiseable.

The rulings sheet now covers what the tool does for you

It had three entries. A dealer challenged on a payout couldn't look up why the
tool did what it did, even for the rules it enforces automatically. Added the
short all-in rule above, uncalled chips coming back rather than being announced
as a side pot, and the odd chip in a chopped pot going to the first player left
of the button — all three are things this tool already decides silently, and all
three are worth being able to point at when somebody objects.

10 tests (137 total): already-acted players aren't reopened but still owe the
difference, a player yet to act keeps full rights, the minimum raise isn't
shrunk, calling it ends the street, no chips are created, and — the other half of
the rule — a full-sized all-in, an ordinary raise, a raise exactly matching the
last one, and a full-sized opening bet all still reopen everyone.

Validated through the real action bar: after the short shove, lastRaiseSize stays
8 and the player who had already called stays settled, while the two who hadn't
acted keep their turn. The longer rulings sheet still fits a phone, scrolls, traps
focus and closes on Escape.

Sources: TDA rules via thelodgepokerclub.com/tda-rules/,
pokernews.com/strategy/deal-with-it-tips-for-mistake-free-dealing-in-home-games-30231.htm

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 07:52:08 -06:00
jheapsandClaude Opus 5 60d192a9ec Let the banker check the cash box against the chips on the table
Ran out of things I could find by auditing the UI, so I went and read what people
who run home games actually complain about. The recurring one isn't a dealing
mistake, it's a banking one: "the last two guys go to cash out at the end of some
all-night game and there isn't enough cash to cover the chips they have."

Every chip on the table is a promise to pay cash for it later. Nothing in here
checked that the promise could be kept, and there's no way to notice by eye —
it's always a rebuy nobody wrote down, or chips taken without paying, and it
stays silent until the box is empty and two people are still holding chips.

The books now add up, or say why not

HoldemState.bankReconciliation compares the cash taken in against every chip that
could be handed back — stacks, chips in front of players, and the pot waiting to
be won. The sidebar shows both numbers and what they mean:

    Balanced — the cash covers every chip on the table.
    $160 more in chips than cash taken. Someone's rebuy probably wasn't
      recorded — the box will be short at cash-out.
    $150 more cash than chips in play. Someone has paid for chips they
      haven't been given.

Money in the middle counts as chips in play, so an open pot isn't reported as a
shortfall — otherwise it would cry wolf during almost every hand.

Players who had bought in were missing from the settle-up

sessionStandings was built from the hand log, so anybody who hadn't yet been in a
recorded hand didn't appear at all. Somebody hands over $200, sits down, folds a
few, and the banker's own record doesn't mention them — then they turn up at
cash-out holding chips the list never accounted for. Anyone with money in the
game is in the list now, whether or not they've played a logged hand.

The settle-up number was already being computed and hidden

cashPosition — chips in front of them less the cash they handed over — was
calculated for every player and written to the CSV, but never shown on screen.
It's the number you read while counting out cash at the end of the night, so it's
a column now.

15 tests (127 total): a buy-in with no hands played still appears and reads as
level rather than a loss, empty chairs stay out, a player who cashed out shows
what they took, both directions of imbalance are caught, an open pot is not a
discrepancy, six played-and-settled hands never knock the books out, a proper
rebuy balances while a chip grab doesn't, and float dust isn't an alarm.

Validated with Playwright through real play — seated, blinds posted, pot open,
hand settled, rebuy — balanced at every step, plus the three seeded verdicts and
a fresh table where the panel stays hidden.

Sources: pokerlistings.com/blog/how-to-run-a-home-poker-game,
chipsoffury.com/learn/how-to-handle-poker-buy-ins-with-friends/

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 07:33:16 -06:00
jheapsandClaude Opus 5 9ee4816fa4 Make the overlays usable from a keyboard
Measured every overlay in the tool before touching anything. For a dealer running
this on a laptop, all six were broken in the same three ways.

- focus never moved into the dialog: 0 of 5 measured
- Tab walked straight out of the dialog into the page behind the scrim: 5 of 5
- Escape did nothing: only the rulings sheet handled it, 1 of 5
- the pot wizard — the dialog that pays people — had no role and no
  accessible name at all

So opening the pot wizard left focus on the button behind it, tabbing wandered
through a page nobody can see or click, and there was no way back out except the
mouse.

One implementation, not six

The overlays are opened and closed by five different modules, which is why they
each missed the same things. Rather than patch this into all of them, modal.js
watches the `hidden` attribute they already toggle: focus moves to the first real
control on open, Tab and Shift-Tab wrap inside the dialog, Escape closes it, and
focus returns to whatever opened it. `aria-modal` is set while open and removed
on close. An overlay added later gets all of it without anyone remembering to
wire it up, which is the failure being fixed.

Escape presses the dialog's own cancel button rather than just hiding the
overlay, so the confirm dialog still resolves its promise — verified: Escape
resolves it to false rather than leaving an await hanging forever.

Shortcuts.overlayOpen() had the same shape of bug, listing the six overlay ids by
hand. It asks the document now, so a sheet added later can't quietly start
letting "f" fold the table behind it.

Focus you can see

Three focus rules existed for the whole stylesheet, so tabbing relied on the
browser default ring, which on these dark custom-painted controls is close to
invisible. `:focus-visible` keeps it to keyboard use so a dealer tapping Fold
isn't left with a ring on it.

That surfaced something small: `.holdemBtn` used `transition: all`, so the new
outline faded in over 150ms and the ring lagged a step behind the Tab key. The
transition names its properties now. Measured after: 16 of 16 tab stops show a
ring immediately, and the press state from before still animates.

Also

- a mistyped negative stack read back as negative, and flowed into putIn() where
  Math.min(amount, -50) moves a negative amount and adds chips to the table.
  Clamped at zero.
- accessible names for the chip colour, chip value and notes fields, which had none

11 new tests (99 total), covering negative stacks, negative and unreadable
blinds, blinds nobody can cover, and a save that comes back corrupt, truncated,
or from before a field existed.

Playwright: all five overlays re-measured — focus moves in 5/5, Tab and
Shift-Tab trapped 5/5, Escape closes 5/5, focus restored 5/5, role and
aria-modal present 5/5. Shortcuts still fire when no dialog is open and are
still blocked when one is. Touch guarantees from the earlier round unchanged:
0 of 49 controls on touch-action auto, 0 tap-highlighted.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 04:12:55 -06:00
jheapsandClaude Sonnet 5 552ec1a542 Add chips to a seat without leaving the table
Somebody rebuying is the most common interruption in a cash game, and the only
way to record it was to open the seat editor and retype a stack from memory.

Press and hold a seat and there's now "Add chips…": quick amounts off the
table's starting stack — half a buy-in, a buy-in, two — with a keypad for the
times it isn't one of those. It's undoable like every other seat action, and it
records cash handed over as well as chips added, because those answer different
questions. The stack moves every hand; what a player has paid in only moves
when they buy.

The export gains bought in, chips now, and up/down, so settling up at the end of
the night is reading a row rather than reconstructing it.

Getting that last column right needed care. Chips in front of a player disagree
with the hand log for as long as a hand is open — and since blinds post the
instant the previous hand settles, that window is almost always. Counting what a
player already has in the current pot as still theirs makes the cash position
agree with the hand log at any moment, including across a rebuy.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 23:53:15 -06:00
jheapsandClaude Sonnet 5 9a5b974fda Add a rulings reference for the calls that come up mid-hand
The tool handles the money; the other half of dealing is the calls. A home-game
dealer who isn't a pro has to rule on a misdeal or a prematurely turned board
card with a table watching, and the usual outcome is an argument settled by
whoever is loudest.

A "Common rulings" link under the table opens a reference for exactly the
situations that come up: what counts as a misdeal, what to do when the fourth
board card gets turned before the betting is finished, and how acting out of
turn is normally treated. It follows the Tournament Directors Association
rules, and says plainly that house rules win and that a dispute gets settled
between hands rather than during one.

It's a sheet rather than a sixth sidebar panel — a dealer consults this rarely
and needs it immediately, which is the opposite of what a panel is for.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 23:35:59 -06:00
jheapsandClaude Sonnet 5 72ee2fb2b7 Put bets on the felt as chips instead of numbers in a box
The seat puck showed a green figure that meant "what this player just bet"
during a street and "what they've put in this hand" between streets — two
different numbers wearing the same badge, sitting directly above their stack
size. Easy to misread, and nothing on the table looked like money.

Bets now sit on the felt between their player and the pot, as a chip coloured
by the largest denomination in the chip legend that fits the amount: a $30 bet
shows green against a $25 chip, a $2 bet shows white. When a street closes the
chips come off the felt and the pot badge keeps the money, the way they'd be
swept in. The puck's figure now always means the same thing — this player's
total for the hand.

On a phone the bet clings to its own puck instead of sitting on its own ring.
That isn't a preference: sweeping every radius between the seat ring and the
pot badge at 390px showed each one collides with either the pucks or the pot,
because the felt has no room for a third ring at that size.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 23:24:39 -06:00
jheapsandClaude Sonnet 5 ae927983e7 Tidy the sidebar down from five panels to four
Each round added a panel, and the sidebar became five identical dark accordions
with no hierarchy between them — which is the polish debt I've been pointing at
for a while without paying it down.

Session Standings and Hand History were always two views of the same log, so
they're one Session panel now, with subheads and the export and clear buttons
at the bottom where they act on both. Base pot amount is the pre-live-betting
way of working, so it moves into a "Without live betting" disclosure inside
Table Setup rather than sitting between two settings a dealer actually touches.
Panels are ordered by how often they're opened, and the hints are shorter.

Also stops "Small blind" wrapping onto two lines beside its input, which made
the pair look like a mistake rather than a pair.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 23:06:30 -06:00
jheapsandClaude Sonnet 5 4ceeed71a2 Add keyboard control for a dealer working on a laptop
The phone got gestures a few rounds back; the desktop still had a mouse and
nothing else. On a bar that gets tapped thirty times a hand, moving a hand to
the trackpad between every decision is the slow part.

F folds, C checks or calls, R opens the raise pad, A shoves, Enter confirms a
raise or moves the hand on, Esc backs out, U takes the last action back. Each
button wears its key in the corner, hidden on touch devices where it would just
be clutter on a button being tapped anyway.

The shortcuts press the same buttons a dealer would tap rather than calling the
betting engine themselves, so there's no second code path to drift out of step
with what the bar is actually offering — if a button isn't on screen, its key
does nothing.

Nothing fires while a name, amount or note is being typed, or while an overlay
owns the keyboard. Typing "Francesca" into a seat name must not fold the table.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 22:52:52 -06:00
jheapsandClaude Sonnet 5 dabf1100c9 Add double-tap and press-and-hold shortcuts to the seats
Folding someone meant opening their editor, finding the Fold box, ticking it,
and dismissing the sheet — four interactions for the thing that happens most
often in a hand.

Double-tap a seat to fold, and again to put them back. Press and hold for a
quick menu of everything else you do to one player: fold, all-in, sit out or
deal in, hand them the button, or open the full editor. Both are undoable the
same way the header buttons are, because a gesture is easier to fire by
accident than a button.

The single tap now waits out the double-tap window before opening the editor —
a fifth of a second of latency on opening a form, in exchange for a fold that
doesn't also fling a sheet up over the table. A press that moves is a drag, so
the hold is cancelled and swapping seats still works, and the puck shrinks
slightly while held so a press that's being counted looks different from one
that's being ignored.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 21:54:56 -06:00
jheapsandClaude Sonnet 5 0759d89d13 Pick hole cards from a grid instead of typing them
Typing "AH" into a two-character box is fine at a desk and miserable at a table:
it needs a keyboard, it accepts nonsense like "ZZ", and it happily deals the same
card to two players.

The two card fields become face-up card slots. Tapping one opens a 52-card grid
— four suit columns, thirteen rank rows, one tap per card — and picking the first
card moves straight on to the second, because a dealer picking hole cards is
always picking two. Cards already dealt elsewhere at the table are greyed out and
say who has them, so a duplicate is visibly out of play rather than silently
accepted.

Cards are still stored as the same two plain characters everything has always
read; the suit only becomes a symbol on its way to a human. That formatting is
now shared, so the table pucks, the seat editor, the pot wizard, the hand history
and the CSV all say A♥ K♦ rather than three of them saying AH KD.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 21:32:43 -06:00
jheapsandClaude Sonnet 5 7bedee2934 Track the betting live so the dealer taps instead of types
Until now a dealer kept the money in their head and typed each player's total
into a form. This adds the running hand: blinds post themselves, every seat has
a stack, and one tap per decision moves the action on.

The bar sits at the bottom of the screen where a thumb already is, and shows
only what's true right now — Fold, then Check or Call with the amount owed, then
Bet or Raise. Calling more than a player has left says "Call all-in" rather than
quoting a number they can't cover. Raising offers min, half pot, pot and all-in
before it offers a keypad, because a dealer calling "raise to sixty" wants a
button. When everyone has answered, the bar becomes Deal Flop, then Turn, River,
and finally Showdown, which hands off to the pot wizard that already existed.
Winnings go straight back in front of the winner, so the next hand's stacks are
already right.

The money hooks into what was already there rather than running beside it: a
street's chips sweep into each seat's amountOverride, the same field the pot
badge, the pot wizard, the session standings and the CSV export all read. So
nothing downstream changed, and a dealer who prefers the old typed workflow
still has it.

Tables saved before this exist without any of these fields, so load() fills
them in rather than making someone reset a table mid-session.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 19:01:08 -06:00
jheapsandClaude Sonnet 5 d01c67fc45 Replace the browser confirm boxes with undo and in-page dialogs
Three system confirm() dialogs sat in the middle of dealing. The worst was on
Next Hand — the most-pressed button in a session, asking "are you sure?" every
single time, stealing focus and, on a phone, taking over the screen.

Next Hand now just happens, and a toast says where the button landed with an
Undo beside it for the few seconds anyone would notice a misclick. The same
undo covers the pot wizard, which is the more valuable case: paying the wrong
player is a real mistake, and rolling it back restores the hand history entry
and the session standings along with the seats. The snapshot is in-memory only
— an undo is for the mistake you just made, not one from last night.

The two genuinely destructive actions keep a confirmation, but as an in-page
dialog that matches the table instead of the browser's own: Escape or the
backdrop cancels, Enter confirms, and on a phone the buttons go full width with
Cancel nearest the thumb.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 18:22:50 -06:00
jheapsandClaude Sonnet 5 a39675f975 Make the dealer table usable on a phone
Two things were broken on a narrow screen. The seat ring is drawn on a radius
measured from the table wrap, so at phone width the left- and right-most seats
hung off the edge of the viewport — at a ten-handed table two players were
simply not on screen. And tapping a seat opened an editor far enough down the
page that it looked like nothing had happened.

The ring is now inset by half a puck on phones, which keeps every seat on
screen, and the pucks are narrower there so neighbours stop overlapping where
the ring flattens out at the top and bottom. The seat editor becomes a bottom
sheet that slides up over the table: grip, Done button, tap the same seat again
to dismiss, table still visible above it. Its controls grow to thumb size, and
every field goes to 16px — below that iOS zooms the page on focus and the
dealer has to pinch back out mid-hand.

Header actions become full-width tap targets, and the page padding tightens to
give the table the width it needs. Nothing above 700px changes.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 18:11:09 -06:00
jheapsandClaude Sonnet 5 870dee4a29 Add a phone-first Quick Split screen for chopping a pot mid-hand
The dealer table is a two-handed, big-screen tool. A dealer standing over a
chopped pot with a phone in one hand and players waiting needs an answer in
seconds, not a table to set up first — so /casino/texasholdem/quicksplit is
the whole job on one screen: type the pot, tap how many ways, tap the
smallest chip in play, read the payout. Nothing to configure, nothing saved.

It splits in whole chips rather than raw arithmetic, because a dealer can't
push half a chip across the felt: everyone gets the same stack and the
remainder is called out as odd chips going one at a time to the first
players left of the button. A pot that doesn't divide into the chosen
denomination says so instead of quietly hiding the difference.

Money formatting moves out of render.js into its own file so this screen can
use it without pulling in the whole seat/chip UI.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 17:53:18 -06:00
jheapsandClaude Sonnet 5 bcfc1f2f52 Track session standings so the dealer can settle up at the end of the night
The hand log answered "what happened in hand 12"; it couldn't answer "what
does Alice owe". Each resolved pot now records a per-seat ledger (what that
player put in, what they took down) alongside the payouts, and a Session
Standings panel sums it into one row per player — paid in, won, net, sorted
by who's up. The CSV export carries the same table, so one file covers both
the hand-by-hand trail and the cash-out numbers.

Keyed by seat id rather than name, so renaming or reseating a player doesn't
split their totals. Hands recorded before this change have no ledger and are
skipped rather than counted wrong.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 17:37:48 -06:00
jheapsandClaude Sonnet 5 d168fedf1f Add a CSV export for the Texas Hold'em hand history log
A dedicated dealer needs a paper trail that outlives the browser tab, not
just a scrollable in-app panel — the Export CSV button downloads the full
resolved-pot log (hand #, time, pot, payouts) for recordkeeping or a
disputed chip count after the session ends.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 17:26:11 -06:00
jheapsandClaude Sonnet 5 68e263f325 Add a persistent hand history log to the Texas Hold'em dealer tool
Give the dealer a running record of resolved pots — hand number, total
pot, who got paid what, and the time — instead of losing that
information the moment the pot wizard closes. It's the kind of audit
trail a real dealer needs when a chip count gets disputed after the
fact.

- state.js tracks state.handNumber and state.handHistory (capped at 200
  entries) and persists both through the existing localStorage save/load
  path, with backfill defaults for tables saved before this change.
- potWizard.js now hands its final payouts back to the caller instead of
  discarding them once "Start Next Hand" is clicked.
- main.js records a history entry (skipping hands where nobody actually
  won anything) before advancing to the next hand, and wires up a "Clear
  history" control that also resets the hand counter.
- A new sidebar panel lists history entries newest-first; the header
  shows a running "Hand #N" badge next to the existing subtitle.

Verified via Playwright MCP: seated two players, resolved a pot, and
confirmed the header's hand counter incremented, the history panel
listed the payout, the entry survived a full page reload (localStorage
persistence), and Clear History reset both the log and the counter. No
console errors during the flow.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01C3NiiUDimoKDJ8GjC3KL3x
2026-08-31 17:15:23 -06:00
jheapsandClaude Sonnet 5 3851786b90 Add dedicated-dealer mode and redesign the table's visuals
Add a "Dedicated dealer (not a seat)" toggle for tables run by someone
outside the game: it hides every seat's dealer button while blinds keep
rotating automatically off the same internal position each hand.

Also gave the table a real casino look, based on reference felt/rail and
seat-pod patterns found via web search (huggingface.co/spaces/Estazz/
PokerGameDesigner, github.com/Tehes/poker): a richer radial felt gradient,
a gold piping ring inside a wood-toned rail, a subtle center watermark, a
pill-shaped chip-well pot badge, softer seat pucks with a pill-badge total
and red/black suit coloring on cards, and casino-chip-styled dealer/blind
badges (the dealer chip now dims to a faint disc on other seats and only
lights up on hover, decluttering the ring of ten clickable buttons down to
one visible button on the actual dealer).

Verified via Playwright MCP: toggle hides/reveals dealer chips correctly,
SB/BB still track it, no console errors.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 15:26:32 -06:00
jheapsandClaude Sonnet 5 25bf67062a Fix Texas Hold'em dealer page: script timing crash and seat overlap
main.js ran an IIFE immediately, but the layout renders @section Scripts
inside <head> before <body> exists, so every getElementById() call hit
null. Wrapped init in DOMContentLoaded, matching the rest of the codebase
(e.g. ChessScripts/chessMain.js).

Separately, the original seat cards packed a full data-entry form (name,
toggles, 2 cards, 5 chip counters, $ override, custom fields) into each of
up to 24 positions around a circle — at any screen size, adjacent seats
overlapped badly. Replaced with compact seat "pucks" for the table view
(name, cards, total, blind/dealer badges) plus a dedicated seat editor
panel in the sidebar that opens for whichever seat is clicked.

Verified via Playwright MCP: load with no console errors, drag-and-drop
seat swap, and a 3-way side-pot resolution (short all-in capped correctly,
remainder awarded to the next-best hand) end to end.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 15:01:18 -06:00
jheapsandClaude Sonnet 5 98f95df8fb Add Casino demo section with a Texas Hold'em dealer's pot-splitting assistant
New /casino hub page (Texas Hold'em live, other table games marked coming
soon) and /casino/texasholdem: a drag-and-drop seating table with
auto-rotating blinds, per-seat chip/dollar contribution tracking, and a
side-pot resolution wizard that asks who won and who's next until every
dollar in the pot (including dead money from folds) is assigned.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 14:25:44 -06:00