a14087fa7d0db129b131833093f35dc638c074b2
5
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
a488bbf832 |
Stop rebuilding the hand log after every fold, call and raise
Profiled a long night at a full table — 24 seats, 200 logged hands — because
that's the state the tool is slowest in and the one a dealer reaches at 2am.
A full re-render cost 30ms, and it runs after every single action. Broken down,
25.7ms of that was renderHandHistory: tearing down and rebuilding 200 rows of a
panel that hadn't changed and that nobody is looking at mid-hand. Everything
else on the table put together came to about 4ms.
The log only changes when a hand is settled or the history is cleared — maybe
once every thirty taps. It now carries a cheap signature (length, hand counter,
and the newest row) and is skipped when that hasn't moved. Entries are immutable
once written and only ever added at the front, so the signature catches a
recorded hand, a cleared history, and an undo that puts a hand back.
renderAll, every action 30.07ms -> 4.18ms
renderHandHistory, skipped 25.74ms -> 0ms
renderHandHistory, rebuild 25.74ms -> 9.05ms
The rebuild got faster too, for the times it does run — once per hand, where
25ms of jank lands exactly on the "next hand" tap. toLocaleTimeString was the
single most expensive call in the loop and a logged hand's timestamp never
changes, so the formatted string is kept; and the rows are built into a fragment
so the panel lays out once instead of two hundred times.
A cache like this is only worth having if it can't go stale — a dealer reading
last hand's payouts while settling this one is worse than a slow panel. 10 tests
cover the invalidation directly: unchanged through a street of betting, changed
by settling, by clearing, by an undo back to a shorter log, by two hands that
differ only in the pot, and by the counter moving on.
Validated with Playwright against the real page: the rendered rows match the
stored history through settling a hand in the wizard, undoing it, clearing the
log and recording again. Touch and layout guarantees from the earlier rounds
still hold — 0 of 87 controls on touch-action auto, 0 tap-highlighted, every
stack still inside its own puck. 109 tests passing.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
|
||
|
|
9ee4816fa4 |
Make the overlays usable from a keyboard
Measured every overlay in the tool before touching anything. For a dealer running this on a laptop, all six were broken in the same three ways. - focus never moved into the dialog: 0 of 5 measured - Tab walked straight out of the dialog into the page behind the scrim: 5 of 5 - Escape did nothing: only the rulings sheet handled it, 1 of 5 - the pot wizard — the dialog that pays people — had no role and no accessible name at all So opening the pot wizard left focus on the button behind it, tabbing wandered through a page nobody can see or click, and there was no way back out except the mouse. One implementation, not six The overlays are opened and closed by five different modules, which is why they each missed the same things. Rather than patch this into all of them, modal.js watches the `hidden` attribute they already toggle: focus moves to the first real control on open, Tab and Shift-Tab wrap inside the dialog, Escape closes it, and focus returns to whatever opened it. `aria-modal` is set while open and removed on close. An overlay added later gets all of it without anyone remembering to wire it up, which is the failure being fixed. Escape presses the dialog's own cancel button rather than just hiding the overlay, so the confirm dialog still resolves its promise — verified: Escape resolves it to false rather than leaving an await hanging forever. Shortcuts.overlayOpen() had the same shape of bug, listing the six overlay ids by hand. It asks the document now, so a sheet added later can't quietly start letting "f" fold the table behind it. Focus you can see Three focus rules existed for the whole stylesheet, so tabbing relied on the browser default ring, which on these dark custom-painted controls is close to invisible. `:focus-visible` keeps it to keyboard use so a dealer tapping Fold isn't left with a ring on it. That surfaced something small: `.holdemBtn` used `transition: all`, so the new outline faded in over 150ms and the ring lagged a step behind the Tab key. The transition names its properties now. Measured after: 16 of 16 tab stops show a ring immediately, and the press state from before still animates. Also - a mistyped negative stack read back as negative, and flowed into putIn() where Math.min(amount, -50) moves a negative amount and adds chips to the table. Clamped at zero. - accessible names for the chip colour, chip value and notes fields, which had none 11 new tests (99 total), covering negative stacks, negative and unreadable blinds, blinds nobody can cover, and a save that comes back corrupt, truncated, or from before a field existed. Playwright: all five overlays re-measured — focus moves in 5/5, Tab and Shift-Tab trapped 5/5, Escape closes 5/5, focus restored 5/5, role and aria-modal present 5/5. Shortcuts still fire when no dialog is open and are still blocked when one is. Touch guarantees from the earlier round unchanged: 0 of 49 controls on touch-action auto, 0 tap-highlighted. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
||
|
|
db208a1a86 |
Make big numbers readable, and make the export add up
Seeded a table that looks like a real game — "Mike from work", "Jean-Philippe", stacks from $12 to $3,200,000 — and measured what the layout does with it. ".00" was costing a third of a seat puck Every amount rendered with two forced decimal places. Measured, the trailing ".00" is ~22px, against the 64px a seat puck has to show a stack in. So "$1,250,000.00" needed 102px of a 64px box — and because a number has no spaces to break on, it neither wrapped nor ellipsised. It drew straight out over the seat next to it. Money now shows cents only when there are cents. A chip game deals in whole numbers nearly all the time, and "$12" says exactly what "$12.00" said in half the width. A quarter-blind game is untouched: $0.25, $12.50 and $0.75 pots all still read as before, checked against a 25c/50c table. That alone took "$1,250,000.00" down to "$1,250,000" — 102px to 80px, still wider than the 64px puck. The remaining overflow is handled by stepping the font down on long amounts, which keeps every digit. Abbreviating to "$1.25M" would have fit more comfortably and was the obvious move, but a dealer reading a rounded stack off the felt is a worse failure than a small one, and the exact figure is the entire point of the tool. Measured after: every stack now paints inside its own puck, nothing spills onto a neighbour. Because Money.format is the single formatter all 47 call sites go through, this lands on the seat pucks, action bar, pot breakdown, seat menu, standings and history at once — the payoff from consolidating it earlier. The CSV export couldn't be added up The file exists so a house manager or a disputed chip count has something that outlives the tab, and every money column in it was written as text: "$1,250,000.00". The commas were quoted correctly so the file always parsed — it just imported as strings, so the one thing anyone opens it to do, total a column, needed every cell cleaned first. Money columns now go in as bare numbers (1250000.00) with no symbol and no separators. The columns meant for humans stay human: names are still names, payouts still read "Alexandra: $1,250,000", and a name with a comma in it is still quoted. 12 new tests (88 total, all passing), including the case that would be ruined by dropping cents unconditionally, and a proper quote-aware CSV parser to check every money cell parses as a number. Re-ran the occlusion sweep from the previous round at 9 seats, 10 seats and tournament stacks: still clean, no regression from the font changes. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
||
|
|
3d63ba50ee |
Handle the messy table: people joining, leaving, and arguing about blinds
Home games don't run like a cardroom. People walk up mid-hand, storm off mid-hand, and pass the button round three times before anyone deals. Probing each of those found four problems, one of which loses chips. A player taken out mid-hand took their chips with them `computeContribution` opened with `if (!player.inHand) return 0`, so the moment a dealer switched a seat off, everything that seat had already put in vanished from the pot. Measured: four players in for $2 each, one taken out, pot drops from $8 to $6. Their $2 was still sitting on the seat record — it just stopped counting. A dealer following the tool would have paid out $6 of an $8 pot. Chips already pushed into the middle are dead money. They stay in the pot and go to whoever wins, whether or not the player is still in the hand, and it is not theirs to take back. The `inHand` check now guards only the table-wide base-pot default, which does have to stay tied to being dealt in or every empty chair would be treated as having anted. The pot wizard counts a departed seat as folded, so its chips are in the pot but it can never be picked as a winner. Passing the button before the cards come out Moving the button left the posted blinds where they were while everything positional started reading off the new spot, so the money and the blind positions silently disagreed. While nothing but the blinds are in, moving the button now refunds them and re-posts from where it lands — pass it round six times and the chip count is unchanged. Once anybody has acted the blinds are settled and it stops offering. Naming the blinds by hand Blinds were purely positional with no way to overrule them. The seat menu now offers "Make small blind" / "Make big blind" while only the blinds are in, and a badge with a ring marks a blind that was named rather than dealt. Naming one pins the other where it is. It's refused if it would put both blinds on one player or post to somebody who isn't dealt in, and it lasts one hand — carrying it forward would freeze the blinds on two people for the night. The first hand, and a table that empties out A fresh table puts the button on seat 1 whether or not anyone is sitting there, and a table can empty out around it. The button is moved onto a real player before a hand is dealt. Joining mid-hand A newcomer was added straight into the live seats and would be asked to act in a hand they hadn't been paying into. They now sit the hand out and are a full player from the next one. Nothing is covered on a phone any more Swept 13 viewport sizes with elementFromPoint, five points per control, on the table and every overlay. Before: the action bar covered the bottom seats on short screens (62px of felt at 360x640), the toast covered up to six seats at once — Undo button included, so a tap meant for a player hit "Undo" — and in landscape the table came out 765px tall in a 390px window, putting six of nine seats off-screen entirely. - the action bar's real height is published as `--actionBarHeight` and drives both the page's bottom padding and the toast, replacing a hardcoded 9rem that was wrong the moment the raise pad opened - landscape sizes the felt from the height that's left, not from width. The first attempt did nothing: `padding-bottom` is a percentage of the containing block's *width*, so narrowing the wrap left it full height, and a `max-width: 900px` rule later in the file was overriding it anyway. It's set outright now and lives at the end of the sheet. - on short screens the toast floats over the action bar's status readout rather than over the seats. Nowhere is clear of both; covering something you re-read beats covering something you tap. - headers go compact on short screens, which is where the vertical room came from 13/13 sizes clean, 360x640 through 844x390, portrait and landscape. Also fixes a marker that flickered: `classList.toggle(cls, undefined)` toggles rather than clearing, and `manual` is undefined for positional blinds, so the hand-picked ring appeared on alternate renders. 18 new tests (76 total, all passing). Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
||
|
|
c1a484b97a |
Pay down the Hold'em dealer's tech debt and give it a test suite
Every module in the dealer ends with a `module.exports` guard, so they were all written to be testable, and none of them were ever tested. The correctness fixes that went in recently were checked by hand in a browser console that has since been closed. This puts a real safety net under them and clears out the duplication that made those bugs possible in the first place. Tests (58, ~300ms, no dependencies) Node's built-in runner, no package.json and no install step: the modules are plain script-tag files, so `load.js` just requires them and puts them on globalThis under the names they use to find each other in the page. The randomised suite is the part that matters. Every bug found in this tool so far has been shape-dependent — blinds posted to empty chairs, the button skipping players, heads-up acting out of order — and none of them show up on the full six-handed table anyone would write a fixed example for. It deals 1000 hands per property across random seat counts, empty chairs, stack depths and dealer input, checking that chips are never created or destroyed, that the pot breakdown plus uncalled returns equals the money in, that paying out settles to the cent, and that the button and blinds always land on real players. The generator is seeded so a failure reproduces instead of flaking. One implementation each - `Math.round(x * 100) / 100` was written out 16 times across 6 files. It's `Money.round` / `toCents` / `fromCents` now, in the module both pages already load first. - The chip epsilon was declared twice with the same value under two names (`PotCalculator.EPSILON`, `Betting.EPSILON_CHIPS`). Both now point at `Money.EPSILON`. - `Betting.seatAt` and `HoldemState.nextSeatIndex` were the same modular arithmetic written twice. Walking the seats is exactly where the button, the blinds and the action drifted apart from each other before, so there is one of it now. - The undo snapshot/restore dance appeared three times in main.js, each one re-deleting every key on `state` in place. It's `snapshotState` / `restoreState` once, with the reason it can't just reassign written down. A bug the tests found `layers()` and `uncalledReturns()` both decide what money was never contested, separately, and disagreed. `uncalledReturns` measured each player against the biggest live contribution *including their own*, which makes the biggest bet its own yardstick — so the one case it exists for came back empty, and `layers()` announced the overbet as a side pot only the bettor could win. With Ann shoving 200 into Ben's 60, the dealer was told "main pot 4, side pot 3, side pot 116, side pot 140" — four pots, one of them fictional. It now reads "main pot 123, uncalled 140 back to Ann", which is what a dealer says out loud. Layers are derived from contributions with the uncalled money already removed, so the two can't disagree again. A band every payer folded out of is now merged into the pot below rather than dropped, which was quietly shrinking the announced pot in another edge case. Validated with Playwright against a real hand on both surfaces — the table's live pot readout and Quick Split's all-in mode — plus undo, with no console errors. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |