9c8d981e2d67caea734f312d7cc7168a1dbea7fb
11
Commits
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b9b2237dbe |
Run the two checks the audit had and never used
runAll() did not include the contrast check — it simply wasn't in the list — and
touch targets sat behind an opt-in flag nothing passed. So "the audit is clean"
has meant nine checks rather than eleven for a long run of rounds, and the two
left out are the two whose faults a dealer meets in a dim room with their thumb.
Both were written, tested, and then never called; the contrast checker was built
across two rounds and every sweep since has been silent about colour.
The standalone runner had a second version of the same hole: the 44px rule
stands itself down where `hover: hover` says there's a pointer, and a headless
desktop browser is a pointer, so a single pass had never measured a touch target
at any viewport. It now runs every viewport twice, once with a mouse and once
with a thumb.
A check that decides it doesn't apply now says so, rather than reporting an empty
offenders list — which reads exactly like a pass.
Faded text is measured instead of filed as unchecked. `opacity` on a box fades
the box and its text together onto whatever is behind it, so a dimmed seat is not
grey text on a dark puck: it is a faded puck and faded text both landing on the
page. Both halves are composited that way now. Two exemptions remain and both say
so out loud: a disabled control, which WCAG itself excuses, and a link inside a
sentence, whose size is set by the line it sits in.
What running them found, and this round fixes:
- the chair number on every seat: #8a8a8a at 9px, 3.39:1 once the empty seat's
fade is composited, on the label that answers "which seat is that?";
- Quick Split's amount field at 37px tall and its delete button at 30px across,
on a page whose targets had never been measured;
- and on a 360x640 phone with the bar grown by a side pot, the bottom seat
sitting 38px inside it.
That last one brings back a cap this project measured and rejected once: capping
the felt to the room left fixed the six-seat ring and broke the nine-seat one.
That trade was real then and isn't now — seats are spaced by distance around the
rim rather than by angle, so a shorter felt no longer piles them up. Re-measured
across 30 combinations of five phone sizes and 2 to 12 seats: every one clean
except twelve seats at 360x640, where a 240px felt and a 64px puck cannot both be
true. Where the rim can't give each seat a puck's width, the pucks come down a
size, measured from the rim itself rather than from a media query.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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b64da7a787 |
Make the layout audit usable inside modals, and stop it passing what it can't measure
Last round turned up that Quick Split had never been audited. Chasing that, the reason
the dealer table's modals had never been audited either turns out to be the harness,
not neglect: it reported the pot wizard covering the seats as ten faults and the
rulings sheet as seven. A modal covering the page is what a modal is for, and an
instrument that calls that a fault is one nobody can use in those states.
It now finds whatever is open on top and scopes the reachability checks to it — the
overlays, plus the phone seat sheet, which is a body class rather than an element. The
seat-ownership check is skipped outright while a sheet is open: seats behind it aren't
fighting each other for taps, nothing is meant to reach them at all.
Two worse faults came out of proving the fix rather than assuming it. Injecting a 20x14
button into the open wizard, the contrast check caught it and the touch-target check
did not:
* effectiveTarget returns null when elementFromPoint can't find the control, and the
check treated that as a pass. Silent skips are how faults hide — the same lesson as
the aria-hidden and faded-text exemptions before this. Unmeasurable controls are
now reported as warnings.
* The probe failed on anything scrolled out of its container. That was hiding a real
control: "Confirm Winner(s)", the button that pays the pot out, had gone unmeasured
for thirty-six rounds. It is scrolled into view before probing, and passes.
A checkbox inside a label is now measured by its label, since tapping the label is what
activates it. Without that, the dedicated-dealer toggle read as an unprobeable 24px
target when it has a 335x44 label around it.
The tool itself came out clean: no failures and no warnings across the table, the pot
wizard, the rulings sheet and the seat editor, on a real touch context at 44px. The
value here is that those states can be checked at all from now on — verified by
injection, which the fixed check catches and the old one did not.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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d297c1a2c9 |
Close two blind spots in the contrast check
Last change found a folded player's stack sitting at 2.22:1, hidden for twenty rounds
behind an exemption. So I went looking for the other exemptions rather than waiting for
the next one to surface. There were two, and neither is hiding a live fault today --
which is worth saying plainly, because it means this is a fix to the instrument and not
to the tool.
Leaf elements only
if (el.children.length > 0) return; // leaf text only
An element's own text stopped being measured the moment a child was added to it. The
undo control went that way two changes ago, the day a <kbd> was appended to it: its
label became invisible to this check with no sign that anything had changed. Now it
measures an element's own text nodes and leaves the descendants to their own turn,
against their own colours.
aria-hidden as a contrast exemption
The bets layer is aria-hidden because the amounts on the chips are already announced by
the seat and the action bar, and repeating them would be noise. That is a good reason
to hide them from a screen reader and no reason at all to stop checking whether a
sighted dealer can read them -- and the chips are exactly what the felt is read for.
Two different questions were being answered by one attribute.
Nothing is exempt now. If something genuinely decorative turns up, it should say so in
its own words rather than borrowing an attribute that means something else. The
watermark that the exemption was written for is gone as of the change before last.
What the widened check finds
Nothing. Zero offenders at six viewports across touch and pointer contexts, and with
the sidebar panels and the rulings sheet open. Measured from rendered pixels, the two
things that had been invisible are comfortable: the bet chip amounts read 12.65 to
13.74:1 and the undo label 8.06:1.
So the fix is proved by injection instead. Colouring the bet chip amounts #3a3a3a now
reports three offenders at 1.80:1, and colouring the undo control #2f2f2f reports it at
1.13:1. Neither was reported before.
269 tests still passing, no console errors.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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f0cfd24647 |
Make the seats that are out of the hand readable again
A folded player's stack measured 2.22:1.
The contrast audit has been reporting clean for twenty rounds, and it never looked at
these seats: the check skipped anything with opacity below 0.99 as "faded on purpose",
and folded and sat-out seats faded their whole box -- 0.5 and 0.58. Opacity on a box
fades the text you still have to read along with the box you wanted to push back.
Measured off rendered pixels, 11.5px text, where AA asks 4.5:1:
name stack
live 13.28 4.75
folded 4.75 2.22
sitting out 7.00 3.22
A folded player's stack is not decoration. It is what they will have next hand and the
answer to "how much has Ben got?", and at 2.22 it was barely there.
So the box recedes and the text does not: a flatter, darker background and a muted
border, with name and stack colours that measure.
name stack
live 13.28 4.75 (unchanged)
folded 7.60 4.55
sitting out 7.60 4.71
Taking the fade away took the signal with it, which the screenshot showed and the
numbers did not: a sat-out seat became almost indistinguishable from a live one. A
folded seat still says so twice, with a red border and a line through the name, but
sitting out had only faintness. It wears a dashed edge now -- the same thing an empty
chair wears, which is right, because neither is in this hand, and the name and stack
tell the two apart.
The same fault, found once the audit stopped hiding it
The key hints on the action bar are 9.6px and were measuring 2.97 to 3.33 against
their buttons -- a fade chosen for looks pushing text a dealer is meant to read under
the threshold, exactly like the seats. They are 4.93 to 7.63 now, still quieter than
the labels they sit beside.
And the audit no longer passes over faded text in silence. Something invisible is still
exempt, since there is nothing to read at zero opacity, but anything in between is
reported as unmeasured -- a number nobody checked is not the same as a number that is
fine. It now lists five: the four key caps and the disabled Export CSV button, which is
disabled and therefore genuinely exempt.
269 tests still passing. Contrast offenders zero, layout audit clean, no console
errors; the folded seat's red line-through and the sat-out seat's dashed edge both
confirmed in cropped screenshots rather than assumed.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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cfb83a2ba6 |
Don't quietly write over a save that couldn't be read
Last change made a failing save say so. This is the other direction, and it turned out to be worse. load() is well defended -- try/catch, a shape check, sensible fallbacks -- and every one of those paths ends in `return this.createDefault()`. So an unreadable save becomes an empty table. Driven with a save truncated to 70% of its length, the way an interrupted write leaves one: 1762 bytes stored, 1233 after truncating loaded: 0 named seats, hand #1 instead of #34 toast: none. warning: none. anything on the page: no. A dealer mid-session sees an empty felt and cannot tell whether they mis-tapped Reset, whether the browser lost the night, or what. And then the first edit destroys the evidence. I typed a name into a seat and storage went from the 1233 unreadable bytes to 2549 bytes of fresh default state. Whatever a person could have picked out of that JSON -- the names, the buy-ins, the standings -- was gone one tap after the tool decided it could not read it. Now the unreadable value is moved aside to its own key before the fallback, and the table says what happened: toast: "The saved table couldn't be read, so this one started empty." panel: "The saved table couldn't be read, so this one started empty. The unreadable copy has been kept rather than written over." It is deliberately not offered as a restore. Half a JSON document is not a table, and pretending otherwise would be worse than an empty one. It just stops being destroyed. The two warnings share the Session panel line and both can show at once -- a browser having trouble with storage tends to have it in both directions -- with the load message first, because "why is my table empty" is the question the dealer is standing there asking. 8 tests (263 total): nothing stored is a new table rather than a failure, a good save loads clean, a truncated one is reported, valid JSON of the wrong shape counts too, the copy is kept, a later save does not touch it, the listener fires once across three reads, and storage with no room to keep the copy is not a crash -- which is exactly the storage most likely to hand back half a value in the first place. Driven through the UI: warning and toast on a corrupted save, the set-aside copy still 1233 bytes intact after editing a seat, and nothing shown at all on a healthy table. One audit correction rides along. The collapsed-column check measured inside hidden elements, so the standings header -- hidden with its table until somebody buys in -- was reported as three collapsed columns on every empty table. It skips hidden subtrees now, and still catches a real one: squeezing a visible column reports the header and all three rows. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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3fe16fa7f2 |
Let a phone move a player to another seat
The hint under the table has said this on every screen since the gestures went in:
Tap a seat to edit - double-tap to fold - press and hold for quick actions -
drag to swap seats.
Three of those work on a phone. The fourth never has. Swapping seats is HTML5
drag-and-drop -- draggable="true", dragstart, drop -- and a touch screen does not
generate drag events at all. So the one clause written in the same breath as "tap"
and "press and hold" was the one thing a thumb could never do.
I found it by dragging seat 1 onto seat 4 with real touch pointer events and watching
nothing happen: no swap, no menu, no error.
Moving a seat is in the long-press menu now, which is the route a thumb already takes
for everything else. "Move to..." replaces the action list with the other chairs, by
number and name, and picking one makes the move:
Move Ben to...
Their chips, cards and bet go with them. The button and the blinds stay on the chair.
Seat 1 - Ann Seat 3 - Cal Seat 4 - Dee Seat 5 - empty ...
That subtitle is the rule, and it is the one a card room uses: the whole seat travels,
while everything naming a position stays put. Somebody who sits down in the big
blind's chair is the big blind.
Driven through on a phone: Ben, small blind, $109 behind with $1 posted, moves to
seat 5 with both numbers; seat 2 goes empty; the button stays on seat 1; the toast
reads "Ben moved to seat 5" and undo puts it all back. Reopening the menu on another
seat shows actions again rather than the chair list it closed on.
The hint tells the truth per device now -- dragging is only mentioned where a mouse
exists. Dragging still works there, checked.
8 tests (232 total): the whole seat moves, the bet moves with it, chips are conserved,
the button and the blinds stay on their chairs, swapping twice is a no-op, and a chair
that is not there is refused rather than swallowed.
One audit fix rides along. The "one dealer button" check counted the empty slot that a
hovered seat deliberately fades in, so it reported two buttons whenever a mouse
happened to rest on the table -- which is most of the time a mouse exists. It ignores
the hovered seat now, and still catches the real fault: with the pre-#62 behaviour put
back it reports six, or five while hovering.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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784315f2ea |
Put one dealer button on the table
A poker table has one dealer button. This one drew nine.
Every seat carried a puck: the real one in gold, and eight ghosts at 0.32 opacity
that existed to be pressed. Measured on a nine-seat table -- eight pale discs, all
eight showing the letter D, one of them the button. Finding it meant comparing nine
identical shapes for the one that's gold, when it should be the only thing of its
kind on the felt.
The ghosts also sat on their neighbours. Every remaining "something important is
covered" offender on a crowded table was a live seat covered by the seat-next-door's
ghost puck: 844x390, 915x412, 360x640 and 640x360 each reported one, and they were
all the same thing.
And a screen reader heard nine buttons named "D".
So a seat without the button doesn't draw one. Hovering a seat fades its slot in --
a preview of where the button would go, one click as before -- and on touch, where
there is no hover, "Give the button" has been in the seat's long-press menu all
along. Keyboard reaches it by focus, where the slot appears too.
pointer-events matters as much as the opacity: an invisible puck that still took
taps would be worse than a visible one.
visible pucks 9 -> 1 at every size
layout offenders 915x412 1->0, 360x640 1->0, 844x390 3->2, 640x360 3->2
clean viewports 4 of 9 -> 6 of 9
labels nine "D" -> "Ann has the dealer button" and
"Give the dealer button to Ben"
The audit now checks it, because this is a rule about the table rather than about
CSS: one puck drawn, and no two announcing themselves the same way. Verified against
the old behaviour put back -- it reports 9 and 9.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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e01d8e7c49 |
Tapping a seat gives you that seat
Went to audit the seat editor and couldn't open it: Playwright refused to click the middle of seat 1 because seat 9's dealer chip was sitting there. On a nine-seat table, tapping the centre of one player handed the button to another. I shipped that. The enlarged chip hit area grew outward from a chip already hung over its seat's corner at -10px/-10px -- and on an oval, a seat's corner is the seat next to it. Measured on the nine-seat table: seat 1 10 of 49 sampled points taken by seat 9's chip, including its centre seat 4 9 of 49 taken by seat 5's chip seat 5 3 of 49 taken by seat 6's chip I claimed at the time that no seat tap was stolen, and I had checked -- with an audit that exempted anything inside a `.seat` as harmless crowding. The thief was inside a seat. The check walked straight past it. Two fixes, and the second matters more The chip sits inside its seat now rather than on the rim, and its hit area grows inward over its own seat, which is a big target that can spare a corner. Padding inward alone wasn't enough -- I tried it and the numbers didn't move, because the chip's own box was the problem, not just the pad. Isolating that took disabling the pad and then the overhang separately: pad off gave 2 seats affected, overhang off gave zero. And the audit now asks whether a seat's centre belongs to that seat, as its own check. The occlusion check couldn't answer it: it was built for overlays on top of the table, and this was two pieces of the table fighting over a tap. It exempts a neighbour's body -- seats do overlap by design -- but not a neighbour's controls, which was the exact hole. Seven of eight sizes now have no seat whose centre goes elsewhere, and all four seats I tap open their own editor. What's left, stated rather than buried At 360x640 and 375x667 one seat still loses a single sample point of its rim to a neighbour's chip. Centres are correct; this is the rim of a crowded oval. At 844x390 two seats have centres belonging to the seat next door -- and those are seat bodies, not chips. Nine seats on a 163px-tall landscape table overlap almost completely. That's the landscape felt sizing, it predates all of this, and it wants fixing on its own terms rather than being folded in here. Both are now reported by the audit instead of hidden by it, which is the part I actually trust. 152 tests still passing; contrast clean at every size. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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d66abda05a |
Make the dealer puck hittable without making it bigger
Ran the touch-target check that had been sitting in the audit unused. The dealer puck is 22x22 — half what a fingertip needs — in ten places on the table, and tapping it hands the button to that seat and re-posts the blinds. Not a cosmetic control. It stays 22x22. A puck should look like a puck sitting on the rim of its seat, and growing it would take area from the seat itself, which a dealer taps far more often. Instead an invisible pad around it catches the tap: 43x44 hittable on every phone size, close to four times the area, with the pad pushed down and left away from the seat the chip juts towards. Verified that no seat tap is stolen — the occlusion audit is clean at every size. Three things the check itself got wrong, all found before acting on them It read element boxes, and boxes lie in both directions. A control padded out with a transparent ::after responds well past its painted size, and a checkbox wrapped in a label is hit by tapping anywhere on the label — so it reported the dedicated dealer toggle as a 24px fault when it sits inside a 320x44 label that already forwards the tap. It probes outward with elementFromPoint now, which is what a finger actually experiences. The probe walked a fixed 40px each way, so everything wider than 80px reported exactly 80. Every header button came back a suspiciously round "80x42". And it enforced 44px on desktop, where there is no fingertip. Those same header buttons are 64px tall on a phone and 42px with a mouse, which is not a defect. Keyed off hover:none now, the same signal used for the tablet field sizing. Also removed a ::after pad on the dedicated-dealer checkbox that was both inert -- pseudo-elements don't render on replaced elements -- and unnecessary, since the label already does the job. The puck is the one documented exemption: it is deliberately small and "Give the button" is in the seat menu at full size, so it's a shortcut rather than the only way through. The reason sits in the code next to the exemption. Phone sizes: dealer chip 22x22 drawn / 43x44 hittable, zero undersized controls even with the exemption and the pointer rule forced off. Layout and contrast audits clean at all seven sizes. 137 tests passing. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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6fa4532781 |
Fix the contrast the audit could finally measure
Contrast is the one check I've got wrong twice, both times by being clever about backgrounds. The first version read only background-color, so text on any of the gradient-painted sheets was measured against transparency and the dealer puck's dark "D" was reported at 1.2:1 against nothing. The second over-corrected and treated low-alpha gradient stops as opaque, scoring white-on-dark at 1.0:1. So this one is built to be incapable of false positives rather than exact. Backgrounds composite through alpha; where a gradient is involved every colour stop is tried and the most flattering one used. A finding means the text fails even under the reading most generous to it. It's checked against known answers before being believed: black on white at 21:1, white on white at 1:1, #767676 on white at the 4.54:1 AA boundary, white over a dark gradient, dark text on that same gradient, white over a 6% white wash on a near-black page. Nine cases, all correct — and building them found a real bug in the check, which walked past an opaque gradient and offered the page background as a candidate. That made it too lenient, which is as bad as the old false positives. What it found: Both blind badges failed against their own gradients, in 9px bold text a dealer reads at a glance across a table. At the worst stop: small blind 3.52:1, big blind 2.15:1. The small blind keeps its blue and darkens to 4.77:1. The big blind flips to dark text on brighter gold, 5.84:1 — how a gold chip is marked anyway, and it makes the two badges far easier to tell apart at speed. Quick Split's footnote names a control the dealer is told to reach for, and that name inherited the muted grey of the surrounding aside: 3.39:1. Emphasised text carrying an instruction gets its own colour now. The felt watermark came back at 1.19:1 and is meant to. It's decoration; holding it to a reading threshold would mean making it not a watermark. It's aria-hidden now, which says the same thing where it also does some good, and the audit skips aria-hidden subtrees. 32 contrast passes over the table, all five overlays and Quick Split at five viewports: zero findings, zero unmeasured. Layout audit still clean. 137 tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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2f6d63400a |
Stop re-typing the layout audit into a console every round
Last round I found a regression I'd shipped two rounds earlier: the standings table's player-name column was zero pixels wide, at every viewport, and nobody noticed because the audit that would have caught it only ever existed in a previous session's scrollback. These checks have been re-written by hand at least six times, and each time they covered only whatever had just changed. So they're a file now. uiAudit.js runs in the page — no build step, no package.json, no dependency — and checks touch-action and tap highlights, that fields stay selectable and are big enough not to trigger iOS zoom, that nothing important is covered or stranded off-screen, that no grid column has collapsed to nothing, and that no text is painted outside its box. runUiAudit.js drives it over the table, all five overlays and Quick Split at thirteen viewports. Deliberately outside CI: the unit suite is dependency-free and runs in a second, this one needs a browser and a running site. Three real faults it found on its first run Fields were 13.3px on every iPad. The 16px minimum that stops iOS zooming the page on focus went in inside a max-width:700px block, and every iPad is wider than that — so a dealer on a tablet, which is the device this is most likely to be propped up on, got the table zoomed every time they touched the blind amount. The reason for that rule was never "narrow screen", it was "iOS". Font size applies at all widths now, and the 44px touch targets key off hover:none, which is what actually distinguishes a finger from a mouse. The seat menu couldn't be scrolled. It had no height limit and no overflow, so on a phone held sideways its first two actions — Fold and All-in — sat below the bottom of the screen with no way to reach them. A dealer in landscape could long-press a seat and then not fold it. The pot wizard sat under the action bar. Every other overlay is z-index 90-98; the wizard alone was at 50, below both the action bar at 55 and the toast at 80. In landscape one of its inputs was completely covered by the Fold button, and a toast could sit over "Confirm Winner(s)". It was the odd one out rather than a decision. Three faults in the audit itself, found by checking before acting Worth recording, because each would have had me "fix" something that wasn't broken: - an ellipsised name was reported as painting outside its seat. A Range measures laid-out text, which runs past the element while overflow:hidden quietly clips it. Only overflow that is actually visible can paint over a neighbour. - every link below the fold was reported as off-screen. Something under the fold on a page that scrolls is reachable; the check now asks whether scrolling can bring it into view, which is the thing that actually matters. - a button in the newly-scrollable seat menu came back "covered by null". elementFromPoint returns null for a point outside a scrollable ancestor's clip — scrolled out of view, not covered by anything. A toast partly over a control is a warning rather than a failure now: it dismisses itself and carries a close button, and on a desktop it necessarily lands over a table that fills the content column. Fully covered by a toast is still a failure, because that was a real bug once — a seat sat exactly under the Undo button. Final sweep: 13 viewports, 65 overlay checks, 13 full-page audits, 4 Quick Split audits, zero failures, one warning. 137 unit tests still passing. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |