Commit Graph
13 Commits
Author SHA1 Message Date
Josh-Heaps f09ca60315 foo bar 2026-06-12 18:02:09 -06:00
Josh-HeapsandClaude Opus 4.8 e8a3bfe432 Push authoritative game state on every move
The move endpoint now returns the full resulting board state, and the
controller and CPU orchestrator broadcast it (plus captured pieces and a
ply version) over SignalR, so clients render from one payload instead of
re-fetching. Removes the client-driven hub relay.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-10 16:58:11 -06:00
Josh-HeapsandClaude Opus 4.8 b651683e63 Add PGN export and a Copy PGN button for finished games
- Record moves in standard algebraic notation (GameState.SanHistory), built at
  move time in ChessService (captures, disambiguation, castling, promotion,
  en passant, and the check/mate suffix)
- Add PgnExporter.ToPgn (seven-tag header + movetext + result) and a
  GET /api/chess/{gameId}/pgn endpoint
- Show a Copy PGN button when a game ends on both the play and watch pages,
  prefetching the PGN so it works during the post-game cleanup window

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-08 19:14:39 -06:00
Josh-HeapsandClaude Opus 4.8 d87cea572f Feed move history and halfmove clock to the engine for repetition detection
- Track HalfmoveClock in GameState/ChessService (reset on captures and pawn moves)
- Emit the real halfmove clock in ToFen and add GameState.RepetitionHistory()
  (prior positions since the last irreversible move) in ChessEngineHelpers
- Pass that history through IChessEngine.GetBestMoveAsync to the native engine;
  Stockfish ignores it

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-08 18:59:10 -06:00
Josh-HeapsandClaude Opus 4.8 2db95cec34 Add spectator watch page, forfeit-on-new-game, CPU self-play, and threefold repetition
- /watch live feed of active games with click-to-fullscreen and per-game back button
- Starting a new game forfeits the in-progress game; opponent is flagged the winner
- Watch CPU vs CPU self-play games; results shown for ~30s before cleanup
- Detect threefold repetition in the C# rules layer and end the game as a draw

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-08 16:21:49 -06:00
Josh-Heaps c3280aa6d3 add custom chess engine 2026-06-08 13:58:22 -06:00
Josh-HeapsandClaude Opus 4.6 8043eee4cc Replace file-based blog with API-backed service
BlogService now fetches from Media.JoshHeaps.Net API via HttpClient
with in-memory caching (5-min TTL) and stale cache fallback.
Removed Markdig/YamlDotNet dependencies. All page models now async.

Co-Authored-By: Claude Opus 4.6 <[email protected]>
2026-03-06 15:33:51 -07:00
jheaps ae95b15ee6 Revert "Create db and db access. Add json converter for board array. Add tests for json conversion"
This reverts commit 7a532e52e1.
2025-08-04 14:20:08 -06:00
jheaps f4e377c116 Revert "Add db for backup and memory happiness"
This reverts commit 9003d2c4dd.
2025-08-04 14:20:01 -06:00
jheaps 9003d2c4dd Add db for backup and memory happiness 2025-07-05 18:48:30 -06:00
jheaps 7a532e52e1 Create db and db access. Add json converter for board array. Add tests for json conversion 2025-07-04 13:41:48 -06:00
jheaps d799b88403 Add stockfish to chess 2025-07-03 13:20:53 -06:00
jheaps fbed5ae789 Add chess (Oh my gosh big commit) 2025-03-27 13:54:07 -06:00