1 Commits
Author SHA1 Message Date
jheapsandClaude Opus 5 3d63ba50ee Handle the messy table: people joining, leaving, and arguing about blinds
Home games don't run like a cardroom. People walk up mid-hand, storm off
mid-hand, and pass the button round three times before anyone deals. Probing
each of those found four problems, one of which loses chips.

A player taken out mid-hand took their chips with them

`computeContribution` opened with `if (!player.inHand) return 0`, so the moment
a dealer switched a seat off, everything that seat had already put in vanished
from the pot. Measured: four players in for $2 each, one taken out, pot drops
from $8 to $6. Their $2 was still sitting on the seat record — it just stopped
counting. A dealer following the tool would have paid out $6 of an $8 pot.

Chips already pushed into the middle are dead money. They stay in the pot and go
to whoever wins, whether or not the player is still in the hand, and it is not
theirs to take back. The `inHand` check now guards only the table-wide base-pot
default, which does have to stay tied to being dealt in or every empty chair
would be treated as having anted. The pot wizard counts a departed seat as
folded, so its chips are in the pot but it can never be picked as a winner.

Passing the button before the cards come out

Moving the button left the posted blinds where they were while everything
positional started reading off the new spot, so the money and the blind
positions silently disagreed. While nothing but the blinds are in, moving the
button now refunds them and re-posts from where it lands — pass it round six
times and the chip count is unchanged. Once anybody has acted the blinds are
settled and it stops offering.

Naming the blinds by hand

Blinds were purely positional with no way to overrule them. The seat menu now
offers "Make small blind" / "Make big blind" while only the blinds are in, and a
badge with a ring marks a blind that was named rather than dealt. Naming one
pins the other where it is. It's refused if it would put both blinds on one
player or post to somebody who isn't dealt in, and it lasts one hand — carrying
it forward would freeze the blinds on two people for the night.

The first hand, and a table that empties out

A fresh table puts the button on seat 1 whether or not anyone is sitting there,
and a table can empty out around it. The button is moved onto a real player
before a hand is dealt.

Joining mid-hand

A newcomer was added straight into the live seats and would be asked to act in a
hand they hadn't been paying into. They now sit the hand out and are a full
player from the next one.

Nothing is covered on a phone any more

Swept 13 viewport sizes with elementFromPoint, five points per control, on the
table and every overlay. Before: the action bar covered the bottom seats on
short screens (62px of felt at 360x640), the toast covered up to six seats at
once — Undo button included, so a tap meant for a player hit "Undo" — and in
landscape the table came out 765px tall in a 390px window, putting six of nine
seats off-screen entirely.

- the action bar's real height is published as `--actionBarHeight` and drives
  both the page's bottom padding and the toast, replacing a hardcoded 9rem that
  was wrong the moment the raise pad opened
- landscape sizes the felt from the height that's left, not from width. The
  first attempt did nothing: `padding-bottom` is a percentage of the containing
  block's *width*, so narrowing the wrap left it full height, and a
  `max-width: 900px` rule later in the file was overriding it anyway. It's set
  outright now and lives at the end of the sheet.
- on short screens the toast floats over the action bar's status readout rather
  than over the seats. Nowhere is clear of both; covering something you re-read
  beats covering something you tap.
- headers go compact on short screens, which is where the vertical room came from

13/13 sizes clean, 360x640 through 844x390, portrait and landscape.

Also fixes a marker that flickered: `classList.toggle(cls, undefined)` toggles
rather than clearing, and `manual` is undefined for positional blinds, so the
hand-picked ring appeared on alternate renders.

18 new tests (76 total, all passing).

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 03:40:02 -06:00