feature/socialism
26
Commits
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853fcedea0 |
Measure the text the way an eye reads it, not the way a ratio scores it
The sweep has checked WCAG AA contrast for a long time and the page passed. That result was worth less than it looked. WCAG 2's ratio is a luminance gap, and a luminance gap overstates readability once one colour is near black — which is every reading on a page whose ground is #141414. Tuning a colour until it clears 4.5:1 there lands on text that passes the audit and still reads as a smudge across a table in a dim room. Several rules in this stylesheet said as much in their own comments, one of them "measured 4.5:1 at #a5a5a5 exactly, so it sits above that": the right instinct through the wrong lens. The check also could not see half the backgrounds it scored against. It reads background-color and takes the best contrast of any candidate ancestor, so text on the felt was scored against the dark page behind the felt. Two plain AA failures sat in a clean report for as long as the check has existed — the chair number on the brown rim at 2.65:1, and the pot's own label, gold on green, at 2.66:1. runContrastAudit.js scores with APCA and gets the background by screenshotting the page with its text made transparent and reading the pixels, which no gradient or shadow can fool. The first version walked the DOM and called the gold dealer button black-on-black at Lc 0.4; that false positive is why it works this way. Found: 65 of 92 pieces of text below their level, 54 passing AA at the same moment, worst Lc 28. Now nothing is below Lc 60, nothing fails AA, and the worst is Lc 60.4. Three fixes worth naming, none of them "make the grey lighter": - A player's stack was secondary text at Lc 44, under a name in --text at a heavier weight. That says a dealer needs the name more than the number; during a hand the opposite is true. Hierarchy comes from size and weight now, which is free, rather than from fading, which on a dark ground is the most expensive way to say it. - An empty seat had no background of its own, so the felt decided how readable its number was: Lc 28 on the rim, 30 on the green, 33 further in. It has a ground now, at 0.62 and not the 0.82 first written — contrast is nearly flat across that range and the heavier wash put four dark rectangles on the felt like holes. - The pot's label sat on the one green in the design. The disc is deeper rather than the label bleached, because gold on dark green is the pairing this page is built on. Deepening only its outer stop moved it two points: the highlight is at 32%/28% and that is exactly where the label sits. apca.js is checked against the eight published reference pairs, png.js against round-tripped fixtures for every filter. Four fault injections caught; a fifth turned out to be a no-op — the Paeth predictor is symmetric in its first two arguments over all 16,777,216 byte triples, so that swap is untestable, which is written down rather than papered over with a fixture that appears to catch it. Still below the strict APCA level: 55, all of them 10-12px labels that would need white type or a bigger seat puck. Reported, not chased, and said out loud in the sweep's own notes. Layout sweep unchanged: 5 FAILs, 14 offender lines, no regressions. 950 tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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295d9eff4a |
Stop a scroll being an edit, and a stack changing without being touched
A focused <input type="number"> is a spinbutton, and a browser lets the mouse wheel drive it. Measured on the running page at 1280x900 with the sidebar open: focus the small blind and scroll, $5 becomes $5.50. Focus a seat's stack and scroll, $500 becomes $501. Both go straight through to localStorage, because these fields save on `input` like everything else here. Nothing is announced and nothing looks wrong. The tool has invented a chip, on a table whose whole purpose is that the chip count is right, and the gesture that did it was a dealer reaching for another panel. The rule is narrow on purpose. Every other way of driving a spinbutton is deliberate -- the arrow keys, the stepper arrows, typing -- so scrolling is the only one taken away. Verified after: the value holds, one ArrowUp still moves it, typing still works, and the page still scrolls. Blur rather than preventDefault. Cancelling the event stops the value moving and stops the page moving with it, which trades a silent bug for a sidebar that mysteriously will not scroll -- a problem the dealer can see and cannot explain, instead of one they cannot see at all. The decision lives in Money as a predicate beside selectsOnFocus, so the rule is testable without a browser and main.js only does the blurring. Two things checked rather than assumed. The tagName guard in the predicate is decoration: deleting it passes every test, because nothing but an <input> carries type="number". That is now said in the comment instead of being left to look load-bearing. And the page's one <select> -- which way the blinds move -- is not vulnerable: focused, hovered and scrolled 300px in Chromium it stays where it was, so it is left out of the rule rather than defended against. 916 tests pass, 6 of them new. Four fault injections into the predicate are caught; a fifth was applied, not caught, and turned out not to be a fault. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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fafbd8df32 |
Stop the things that actually move for anyone who asked them not to
The stylesheet had honoured prefers-reduced-motion for a while, in the three
places it mattered least: a 2px press-down on a button, a checkbox tick, and
the acting seat's pulse. What none of them covered was motion that moves
something across the screen, which for anyone with a vestibular disorder is
the part that matters. A button dipping under a thumb is not what makes people
ill.
Four things were doing it, and the three largest were in JavaScript where a
stylesheet cannot reach: the seat editor sheet, which slides the full height
of itself up from off-screen every time a dealer taps a chair; the toast; and
three scrollIntoView({ behavior: "smooth" }) calls, the most provocative of
the lot because what moves is the whole viewport rather than one control.
The scrolls go through Render.bringIntoView now, which reads the setting per
call rather than at page load -- a dealer who turns it on mid-session should
be taken seriously without reloading a table they cannot afford to reload. The
toast keeps its fade and loses its travel, because something that appears
already in place reads as a rendering glitch rather than as news. The sheet's
visibility delay flips at once, or it would leave a sheet that has already
jumped away still painted for a quarter of a second.
The press-down block held nine :active selectors and looked deliberate. It was
written to stop a stuck press state when a tap turns into a scroll, and had
reached for the reduced-motion query as the nearest proxy -- so it covered
.dealerChip and .raiseQuickBtn while missing .actionBtn, the class on Fold,
Call, Raise and Post blinds & deal. Read as its own rule the membership is not
a judgement call: every :hover and :active transform in the file belongs
there. There are sixteen. Nine were listed.
The scan that found the other seven took two goes. A line-by-line version
walked straight past a deliberately broken build, because the injected rule
was written on one line and neither "opens a rule" nor "is a transform"
matched. Parsing blocks caught it -- and then failed on the clean file, which
is how .toastAction, .toastClose and .potWizardChoice came to light: a
multi-line group had been truncated to its last line, so nothing had ever
looked at them.
910 tests pass, 16 of them new. Six script and stylesheet fault injections are
each caught, and the reduced/no-preference split is verified in a real browser
against both context settings.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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0d878a176d |
Say in the sweep's own notes where the last five failures actually live
315 of 320 audits pass. The five that do not are one root cause on the two smallest screens: twelve seats want about 60px of footprint each and the ring has 44px of rim to give them, in the two states that make the bar tallest. Written down rather than left to be rediscovered, because closing it is a design decision -- drop the bet chips at extreme crowding the way the tight tier already drops the hole cards, cap the seat count by viewport, or let the felt scroll -- and each trades something a dealer can see. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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7216f3da4d |
Stop a wrapped label costing twelve seats their room
The sweep had carried the same residual for rounds: on the two smallest phones with twelve players, seats painting over each other's names and stacks. It read like a geometry problem. It was a wrapped label. "ALL IN" is the only thing that ever lands on the stack line with a space in it. A stack figure has no spaces, so it can only overflow, and the puckAmountLong/Huge sizes exist to stop that; nothing had asked what the line does when it can break. Measured at 360x640 with twelve players all-in, it wanted 36px and had 34, broke onto a second line, and an 11px line became 22. That is not a typography complaint, which is why it survived: it looks fine. The puck went from 55px tall to 66, and puck height is what the ring is short of -- at the ends of an ellipse consecutive seats are separated vertically, so a puck 11px taller is a puck 11px further into its neighbour. The layout search then did exactly what it is written to do: tried every width it has, found none that cleared, and fell back to the narrowest, which is also the one that wraps hardest. So the rule every design system gives a badge applies here too: one line, always. Not wrapping is only half of it -- a line that cannot wrap and still does not fit paints over the seat next door instead -- so on the tight tier the mark gives up its letter-spacing, 3.6px of the 36 it wanted, and keeps the warm colour and the bold weight that do the same job. Halving the overlap did not clear it, and the rest of the shortage was not on the felt. The sweep had been saying so in a warning rather than a failure: at 360x640 the bar was 267px of a 640px window, 42%, against its own "persistent chrome under 30%". Two things in it were being shown when they could not be used. The side-pot list is decision support, and during a run-out there is no decision to support -- it collapses to the main pot and one line for the rest. The status row said the player count twice in the same breath, as a chip and again inside the run-out sentence beside it. Measured: bar 267 -> 249 on a Galaxy S8 and 267 -> 227 on an iPhone SE, felt 243 -> 283 there, worst seat overlap 34px -> 4px. Across the sweep, overlap offender lines 33 -> 9, chips behind seats 30 -> 5, failing audits 6 -> 5, and the iPhone SE's seat-text overlap gone entirely. No new failures. 894 tests pass, 9 of them new. Seven fault injections are each caught. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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e2bb935b43 |
Be there when the signal, the screen and the storage are not
Three failures that only ever happen at a table, none of which show up on a desk with a good connection and a plugged-in laptop. The offline promise depended on how the URL was spelled. Razor Pages routing is case-insensitive, so /Casino/TexasHoldem serves the identical page; a service worker's scope is matched as a plain string prefix, so a worker scoped to /casino/ does not control it. The registration succeeded, the worker activated, nothing was logged, and the cache stayed completely empty -- because the precache list was handed to navigator.serviceWorker.ready, which resolves with the registration controlling the page and so never resolves at all outside its scope. A dealer who opened that URL to load the tool for the night had loaded nothing. One spelling wins now, via a 301 scoped to /casino rather than applied site-wide: every file under wwwroot/casino and wwwroot/images/casino is already lowercase, so lowercasing there cannot miss a real file on a case-sensitive filesystem. That guarantee does not hold for the rest of the site, and /chessHub would break. The handshake is fixed rather than left to be saved by the redirect -- it takes the worker off the registration itself. The manifest icons were never cached, because the shell list is read off the DOM and the DOM never mentions them. They are read out of the manifest now, cache-first so an offline launch stops logging ERR_INTERNET_DISCONNECTED, and the link sweep picks up apple-touch-icon, which is the only one iOS reads. The screen slept mid-hand. A wake lock is held while betting is open and dropped the moment it is not: through a whole street of renders it takes exactly one, two syncs in a tick take exactly one, a hand that ends inside the request leaves nothing held, and the browser taking it back leaves us able to take it again. Announced once with a Turn off button rather than a permanent header indicator; a setting after that. And localStorage is evictable, which the Save & reset panel now says out loud. persist() is asked for on Post blinds & deal, because every browser wants that request to come from something the dealer did. 885 tests pass, 18 of them new. Five fault injections into the wake lock are each caught. One of the new tests was green for the wrong reason first: globalThis.navigator = fake does nothing, because Node has defined navigator as a getter since v21. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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75ec028c3e |
Ask for the hands at the showdown, the way the streets are already asked for
The card feature had two halves and only one of them ever asked a question. Turn the
setting on and every street opens a sheet for the cards coming off the deck — that
worked, on a phone and on a desk, in a normal hand and in an all-in run-out. The
other half never asked at all. A dealer who entered all five community cards, pressed
"Showdown — resolve pot", and got a wizard saying
Christopher, Mike from work, Alexandra and Bob haven't turned over, so who
won is still yours to say.
with nothing in that sheet to turn anybody over with. The only route in was to close
the wizard, tap a seat puck, find the two card slots in the seat editor, do it four
times and re-open the wizard, with the pot on the table and four people waiting. The
one moment the tool is certain to know the hands is the moment it stopped asking.
So the showdown button asks. The sheet opens on whoever the bar has just named as
showing first, takes their two cards, and moves round the table from there; hands
already entered are skipped, because a hand entered is a question already answered.
Four sheets later the wizard opens reading "Chris wins $40 with three of a kind,
nines" and its button says "Pay Chris" instead of "Confirm Winner(s)".
Leaving the sheet stops the asking rather than skipping a player: closing it says the
tool has the wrong end of the stick, and the answer to that is to get out of the way.
It isn't a dead end — the wizard still names whoever didn't turn over, the bar still
says "Showdown — resolve pot", and pressing it again resumes at the player the dealer
stopped on, because the list is read off the cards on the table rather than remembered.
CardPicker.close() takes a reason so the chain can tell "that sheet filled its last
slot" from "the dealer left". Two callers pass nothing and don't care.
The setting kept its behaviour and lost its jargon: "Track the board and read the
showdown" was the feature's name rather than what turning it on does to your evening.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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4a1cb842cb |
Say on each shut sidebar panel the one thing you'd open it for
The sidebar is eight <details>, and every one measured exactly 60px shut with nothing on it but its own label — 480px of a phone's screen, and 480px of a 660px desktop column, spent saying "Standings", "Hands", "Waiting list". Whether the box balances, whether anyone is waiting for a seat, how many hands have been played: the page had all three worked out already, and charged a tap for each of them, on rows two thirds of which were empty. That is the disclosure pattern's named failure — a header you have to open to find out whether it was worth opening — and the answer the design systems give is the same one: put the status on the header. The panel keeps the sentence. "Off by $300" is the alarm; which seat is holding chips nobody wrote down is a paragraph, and that is the half that belongs behind the tap. Two rules, and panelGlance.test.js checks both. A glance appears only when it has something a dealer would act on — eight rows that always say something are eight rows that say nothing again, and a row reading "Nobody waiting" all night is the clutter this went in to remove. And a glance never says something the panel under it would contradict: it is read off the same state, never off the panel's DOM, which for a shut <details> isn't rendered at all. Absolutely positioned rather than floated. A <summary> only draws its disclosure triangle while it is display: list-item, so it cannot be a flex row; the float that replaced it kept the row at 60px but aligned to the label's line box, and a 12px string in a box sized for 15px text rode 2.5px low on all six panels. Out of flow is also the smaller promise — an absolutely positioned box cannot make its row taller at all. Three paths deliberately skip renderAll, because it would take the field out from under whoever is typing in it, and all three move something a glance reports. The notes textarea, the chip legend's value fields and commitSeatChange each call renderPanelGlances on their own instead; without that the note you had just typed was summarised by the note before it until the next tap landed. A space between the label and the glance, too: the summary is announced as one button, and without it a screen reader was given "Table Setup9 seats". Costs 0.08ms of a 4.79ms renderAll on a twelve-handed phone. Four injected faults in the wording are caught one test each. glancesFitTheirRows took three goes. The first asked only whether a row had grown taller than a bare one, and a glance floated back into flow and allowed to wrap sailed straight through it, because a float does not expand the box it sits in. The second was caught by the sweep on its first clean run — 94 failing configs, 91 of the offenders this check's own: it takes the shortest row as its idea of a bare one, and the Keyboard panel is display: none under pointer: coarse, so on every viewport visited with a thumb the bar was a row that wasn't drawn, and all seven real rows read as grown. Rows that aren't rendered aren't rows. The four broken layouts are re-run with that panel hidden and each is still caught. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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e7ddff2fed |
Let a large felt have larger seats, and the type that goes with them
The felt grows with the window and the pucks did not: 96px was the only ceiling there was. Nine-handed, the seats covered 19% of the felt on a phone, 11% on a 1280px desktop and 8% at 1440px and beyond — and the stack figure a dealer reads sat at 10px on a 2560px monitor, the same 10px as on a 360px phone, well under every published floor for text meant to be read. Two things stop this costing more than it buys. Every candidate width is a forced layout. Simply raising the ceiling took the layout pass from 24ms to 73ms twelve-handed on a desktop, so a screen that cannot use the wider widths must not measure them: the extra pass is offered only when the arithmetic already says the seats have room to spare, and a phone measures exactly the ten widths, in the same order, that it measured before. Timed with the order alternated so neither carries the warm-up: 10.7ms against 10.4ms on a phone, and +3 to +6ms where the widths are actually used. And a wide puck on a narrow felt is worse than a small one. The first version of this let phones through, and a 144px puck on an iPhone's 278px ring is half the width of the table: six-handed, all six seats sat over the rail by 15px against 5px before, reading as a stack of cards rather than a table with people around it. So the ceiling is a fifth of the felt's shorter span, capped at 144. Five is measured rather than chosen — the shorter span is 233-303px on every phone in the sweep including sideways and 617-714px on tablets and desktops, so any divisor between 3.2 and 6.4 separates them — and the test pins both ends. Above the ordinary ceiling the puck takes the larger type as well, which is the point of the extra width. Nine-handed: an iPad goes 96px/12px to 134px/15px, a 1440px desktop 96px/12px to 140px/15px, and the seats go from 8% of the felt to 12%. Every phone, at every seat count, is untouched. The sweep is byte-identical to before this change: same six configurations, same 63 offenders, empty diff. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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f8ed4abc85 |
Stop two empty rows in every seat puck setting the size of the table
A seat puck carries the name, the hole cards, the amount that player has put in, and their stack. Two of those are empty most of the time and both held their space anyway. The amount pill was worse than empty space. It has a background, a pill radius and side padding, so with nothing in it, it painted an 8x11px green lozenge — measured on seven of nine seats at an ordinary table. One of those is a component holding its place; nine is a rash, and a dealer has to learn to ignore a colour that on the other two seats means "this player has money out". The space was not free either. seatRingRadii sizes the ring from the tallest puck on it, so two rows nobody had filled were setting how far apart the whole table had to sit. Across 21 tables — seven viewports, six, nine and twelve handed — every single puck comes back shorter and six come back wider: an iPhone 14 nine-handed 78x88 -> 78x63, twelve-handed 44x65 -> 66x55, which is the one name in the set that was clipped and now is not. The collapse is only safe because the layout cache moved with it. resolveSeatLayout measures ten candidate widths, each a forced layout, against seatShapeSignature() — which listed the names and the dealer seat, everything that could wrap a name onto a second line. It did not mention these two rows, because while they always held their space they could never change a puck's height. Now they can, so the signature names them: booleans over the whole table, because measuredSeatBox takes the tallest puck on the ring, and because a per-seat key would be correct and would throw the cache away on every tap. The ring settles by 24-26px when the blinds go in — and it settled by 23-25px there before this round too, since the action bar changes height at that moment and the felt is measured against it. The one place it moves is a place it already moved. uiAudit gains emptyDecoration(): nothing on the felt may paint a background or a border with no content in it. Its one exemption is on the list because the check reported it rather than because it was predicted — .betChipDisc is a circle filled with the denomination colour of the chip beside it, so the colour is the content. Three others were written from memory first and matched no element on the page at all. The sweep is unchanged at 6 failing configurations and 63 offenders. All four table failures are the all-in shape, where every pill is filled and the collapse buys nothing; the ordinary tables this helps were already passing, so what moved is room a name has rather than whether anything was covered. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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942919f3f7 |
Stop the side-pot list growing the action bar over the felt
The bar is fixed over the table, so its height is the felt's budget — and it carried a pot breakdown that drew one row per all-in with no ceiling. On a 360x640 phone: five players idle put the bar at 151px, six all-in at 303px, twelve all-in at 411px. That is 64% of the screen, leaving 96px of felt to draw twelve seats in, and at that size the seats stop being a table: five pairs collapse onto each other's centres, ten hang past the rail and a dozen labels sit completely covered. Past four layers the bar now draws the main pot, one line for everything between, and the newest side pot. The two ends are the live ones for the same reason — side pots are paid from the newest back down to the main pot, so the top layer is the next thing that happens and the main pot is the last, and those are the two a dealer says out loud while the chips are stacked. The middle is the rest of that count-down, wanted at showdown, which is the pot wizard: same builder, no cap, in a dialog that scrolls. The elided line carries the count and the money, so the visible rows still add to the announced pot. Nothing in the sweep could see any of this, and the reason is worth keeping. Every check asks whether an element is covered or clipped; none asked how much room the covering element had taken. But the deeper miss was the sweep itself — all 294 audits drove their table with Call and Check, so no table it ever measured had a player all-in, and the one thing on the bar whose height depends on the table was empty in every measurement. There is now a fourth table shape, twelve players shoved in for twelve different amounts, and furnitureBudget() measures the fixed band against the window: failing over half of it, warning over the 30% that persistent chrome is usually held to. Galaxy S8, twelve all-in: bar 411px -> 267px, felt 96px -> 192px, 91 layout offenders -> 25. iPhone SE: 73 -> 10. The rest is the seat ring on a short phone, which the sweep can now see. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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02c2a034cb |
Stop the fixed bar and the toast sitting on the keyboard's focus
WCAG 2.2 SC 2.4.11 asks that a focused control not be completely hidden
by something the page has put on top of it. The bar is fixed over the
bottom and is not in the flow, so the browser does not know it is there:
Tab to a control near the bottom and it is scrolled flush against the
edge of the window, under the bar, and the browser considers it done.
Tabbing the whole page measured 16 stops resting completely covered on a
390x844 phone and 27 more partly, plus four under a toast on the desktop.
It is now 0 and 0 on desktop, phone and a phone on its side — clean
against 2.4.12 (AAA) as well, which allows no overlap at all.
Three things were wrong and they needed different answers.
scroll-padding-bottom on the scroll container, sized from the bar's own
published height and the toast's, handles the case where the browser has
to scroll to reach the control. That is half of it, and the half that
looks like all of it: a control the browser already considers visible is
one it will not scroll to, and a fixed overlay on top does not enter into
that decision. Measured — tabbing to Common rulings with a toast up left
it 100% covered and scrollIntoView({block:"nearest"}) moved nothing. So a
focusin handler measures the overlap and scrolls by it, and when the page
has no room left (26px against 94px wanted) the toast gives way instead.
Sizing the page padding for the toast would have fixed that by making the
page grow and shrink 64px whenever anything was announced.
The page's room to scroll past the bar was 9rem on the sidebar alone,
which left the table's column — most of a desktop — with none. It is now
on the whole app and taken from the bar's real height, so it is also 0 in
the layout where the bar is a rail down the side.
And the seat editor's bottom sheet was put away with a transform, which
moves a thing without putting it away: its Done button sat at y=850 on an
844px screen, focusable, announced, and impossible to scroll to, because
a fixed element does not move when the page does. visibility:hidden puts
it away, transitioned so the slide-out still runs.
uiAudit.js gained focusHasRoom() and focusablesReachable() for the two
static halves. Audit unchanged at 2 failing configurations and 3
offenders, both pre-existing. 805 unit tests pass.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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cd2db6346e |
Stop a chip colour taking the table's money with it, quietly
Deleting a chip colour was one click of an unlabelled 24px button, and it was never a change to a legend. computeContribution() prices a seat by running the legend over that seat's chip counts, so a colour that leaves takes every chip counted in it off the table. Measured in a browser on a three-handed table: deleting the $500 row took $22,500 of $26,874 with it. No confirmation, nothing said afterwards, and no way back — a colour added again is a new colour with a new id, while the counts stay keyed to the one that left. The counts were left behind too, so the saved file carried money nothing could price and nothing could show. Now: a colour nobody has counted still goes on one click, and one that is holding money asks first, naming the amount, the chips and the seats, and saying that Undo will put it back while adding the colour again will not. Conditional on purpose — a confirmation that fires every time is one nobody reads by the third night, and four others already compete for that attention here. Removal goes through runUndoable, and the counts go with the colour so the file matches the screen. The number in that warning is the difference between pricing every seat with the colour and without it, not chips times value. The obvious arithmetic is wrong both ways: a seat with a typed amount is never priced from its counts, and a seat whose chips all leave falls through to the table's standing ante rather than to zero. A randomised check over 2,000 tables asserts the warning equals what the table then does, and it found a third case — fourteen $1 chips against a $200 ante, where removing the colour puts the table UP $186. The wording says so in that direction too. The × also had no accessible name, so uiAudit.js gained controlNames(): every control needs a name containing a letter or a digit, resolved the way the accessibility tree resolves it. A symbol is not a name. Taking the new aria-label off again makes it report all five buttons. Audit unchanged at 2 failing configurations and 3 offenders, both pre-existing. 805 unit tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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6eb97c8a35 |
Give the sidebar eight names instead of five and a cupboard
"Session" was a container word rather than a name. It held the standings, a waiting list, the hand log and the save/load/reset buttons — a topic, a task, a log and three utilities under one label, which is a navigation layer with more than one logic in it. It measured 1206px and 103 visible elements, against 555 and 29 for the next biggest, and "The table itself" sat 1052px down inside it. Reaching Reset table meant opening a panel called Session and scrolling past the money and the log to get to it. It is now Standings, Waiting list, Hands and Save & reset, each named for the thing a dealer came looking for, in the order of a night: set the table up, watch the money, fill the seats, look back at a hand — and, last and apart, the two buttons that end it. Reset table goes from 1052px inside a panel called Session to 62px inside one whose label says what it does. The biggest panel drops from 1206px to 607px. The four subheads that used to carry those names are gone, because the summary says it now. Every panel name is also a heading. A <summary> is announced as a button, so the sidebar's names — its whole navigation — were unreachable by heading, and splitting Session would have removed the only four headings down there. The outline is now h1 page, h2 per panel, h3 for the two subheads that remain. Visually identical: the h2 gives up everything a heading brings with it. The cost is 216px more collapsed summaries at rest, three more one-line labels. Audit unchanged at 2 failing configurations and 3 offenders, both pre-existing. 795 unit tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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bd8ee11f77 |
Say who can win each pot in the fewest names that answer it
The pot breakdown listed every eligible player for every pot. Pot eligibility is nested — the main pot is everyone still live and each side pot above it drops whoever was all-in below — so the main pot's line was every name at the table and each side pot repeated it minus one. The lines too long to fit were exactly the ones nobody needed spelled out, and the short ones at the bottom were the side pots a dealer actually announces by name. Measured on an iPhone 14: a single all-in five-handed already clipped the main pot, and twelve-handed the first row wanted 521px of a 254px slot. There was no count and no title, so a dealer reading "Alexandra…" could not tell whether three people or eleven were eligible — the number the showdown turns on. Each line now names whichever of "who is in" and "who is out" is shorter, which nesting guarantees is never more than half the table, and leads with the count because the line is right-aligned and it is the tail that gets cut off. "all 9", "8 in, not Mike from work". On a phone this takes one, two and three all-ins from every main-pot line clipped to nothing clipped at all; twelve-handed goes 6 clipped rows to 5, and even a cut row still opens with "9 in". The wizard's copy of the same announcement wraps instead — it is a dialog that scrolls, and it is what the dealer reads out before anybody shows a hand — so nothing there is ever cut off. The full list is also on the title for anyone with a pointer, which is the extra rather than the answer, since a tooltip is not a mechanism a keyboard reaches. potCalculator.test.js now proves the nesting across 20,000 random tables and asserts on its own generator, so the loop cannot go vacuous. Audit unchanged at 2 failing configurations and 3 offenders, both pre-existing. 787 unit tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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13d704301d |
Stand the felt up on a phone, and check which rule actually wins
A portrait phone got a square felt, so the vertical room the layout had already measured was published and then dropped: 522px of room under a 366px table on an iPhone 14, 638 under 406 on a Pro Max. The cost was seat names — 44px pucks with five of twelve clipped. --feltAspect: 1.5 spends it. Twelve seats at 390x844 go from a 44px puck with five names clipped to 66px with one; five seats go from three clipped to none; the Pixel 7's twelve-seat ring goes to zero. 1.6 and 1.7 measure byte-identical, so 1.5 is where the sweep stops paying. The three smaller phones are room-bound at any cap and measured identical from 1.15 to 1.7. The first version of this was a no-op. The rule went into @media (max-width: 700px), and @media (max-width: 900px) below it set the same property back to 1 — both match a phone, same specificity, later one wins. It measured as 1 on every phone while reading perfectly. The 900px rule is now a 701-900px range, and feltShape.test.js resolves --feltAspect through the media queries the way the cascade does so the next one of these is caught. Also tried and removed: a floor under the max-height, so a tall bar couldn't press the table flat. Twelve all in with nine side pots takes the bar to 341px, leaving 142px of room at 360x640; floored to 242 the felt keeps its shape by putting five of twelve seats behind the bar, unfloored it is flat with all twelve visible. The slit it defended against came from forcing the custom property by hand. A test asserts its absence with the numbers. Audit: 4 failing configurations and 5 offenders down to 2 and 3, both remaining ones pre-existing. 776 unit tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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7bd205a91a |
Line the bar up with the table, and stop the button squeezing a name
Two things that were wrong at every desktop width, both of them the same shape: a number that was right about one thing being used for another. The action bar was centred on the window. The table is centred on its own column, and the sidebar takes 320px out of the right of that — so the two things a dealer is actually looking at sat 172px apart, at 960px wide and at 1600px and everywhere in between, because the offset is half the sidebar and the sidebar is a constant. The bar also finished 80px inside the sidebar's column at 1280, painting over whichever panel happened to be at that height. It leans away from the sidebar now, by the sidebar's own width, which comes out exact above and below the 1400px cap — measured on the running page at four widths, 0px off at all of them. No 100vw in it, which is the point: the bar's own centring comment warns that on a page with a scrollbar 100vw is wider than the viewport, and the offsets are exact without it. The dealer button's chip sits in the puck's top-right corner and the name kept out from under it with `padding-right: 22px`. That takes the chip's width off *every* line of the name, and the chip is on one of them. Measured at 1280x900: the name box is 78px, "Christopher" is 66 and fits, and on the seat holding the button it was cut to 56 and broke as "Christop / her" — mid-word, no hyphen. The button moves every hand, so that is a player whose name reads properly for four hands and comes apart on the fifth. A float is what indents only the lines it sits beside. Line one gets 56px and the rest get 78, so a name too long to fit beside the chip drops below it whole instead of being broken to fit next to something that isn't there. Not on a crowded ring, though, and finding that out cost a sweep. A tight puck gives the name one line on purpose, and one line has nowhere to move to: with two lines granted the name dropped onto a second line that the chip's lower half was still sitting on, and the audit called it at every viewport in the list. So the float is for the ring with room for two lines and the padding for the one without — two rules, matching two regimes the puck already had. The sweep also learned two things from this: - Text is measured where it was painted, not where its box is. The seat-label check modelled "text kept out of somewhere" as padding, which is one way of doing it and not the only one; a float does it per line, and the check called every seat in the sweep an offender while the text sat exactly where it was meant to. Range rects ask the question directly, so padding, floats, centring, wrapping and a short label in a wide box all come out right without any of them being modelled. - Offenders say how much is covered, not that something is. "Is under a badge" reads the same for a stack a dealer cannot read and for a badge's rounded corner grazing the last digit. Probing the whole line and counting turns the residual this sweep has carried for three rounds into "1/7 under SB" — one probe of seven, one configuration, thumb only. 294 audits, 4 failing configurations, 5 offenders: twelve players on a 360px phone with the raise pad open (3/7 and 2/7, pucks genuinely overlapping — the search reports it rather than papering over it) and the 1/7 hairline above. 770 unit tests. Fault-injected, all restored and re-verified: writing the sidebar's width out again instead of the token, growing the float to cover the chip's whole height, and taking the padding off the crowded ring are each caught by a test; and with both the float and the padding removed the rewritten label check still reports the name 6px under the chip, which is the fault it exists for. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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f07144acd8 |
Give the table the screen back when the phone is on its side
A phone held sideways is 640x360: short of height and swimming in width. The layout spent the whole of that shortage on one column — 70px of header, 85px of felt, 205px of action bar. Two rows of seat pucks 55px tall have to fit inside 85px of felt, which they cannot, so seven of nine finished past the rail with up to 17px of puck floating on the page. That single fault was 96 of the 98 offenders the layout audit could find anywhere. No amount of shrinking fixes it, because the shortage was never in the table. The bar is 205px tall and 529 wide to hold three buttons and a status line, and it was taking that height from the one element that needed height. So in landscape it moves: the bar becomes a rail down the right-hand side, the table takes the column beside it, and the felt goes from 529x85 to 409x205 — an actual oval, with room for two rows of pucks and a gap between them. It also puts Fold, Call and Raise under the right thumb rather than along the bottom edge, where a landscape grip has the palm. Which layout the bar is in is declared by the stylesheet in a custom property and read back by actionBar.js, because the one thing that must not exist is a second copy of that media query written in JavaScript. Then the ring stopped predicting itself. seatRingRadii works out the widest ring whose outermost puck still finishes inside the rail, and it is right about a puck it measured before the width search settled and before a name wrapped or was shortened — each worth up to 15px of height arriving after the answer. Four viewports finished with the top seat 5-6px over. render.js now checks the drawn result the way the audit judges it: if the worst puck hangs 6px past the rail, the ring comes in by 6px and they are placed again. A layout that predicts itself has to be right about the future; one that measures itself only has to be right about the present. Also in this round: - Names shorten at a word instead of being chopped mid-one. "Mike from work" on a nine-handed phone was "Mike f…"; he is Mike. A name never ends on a joining word, because "Mike from" looks cut off rather than shortened, and the whole name is on the tooltip either way. - The blind badge is counted in what a seat needs. It always points away from the table, which was taken to mean it costs nothing between two seats — true of a straight rail and false of a ring, where neighbours sit at different heights. Three tables had a player's stack painted under the next player's SB or BB, and that badge outranks everything else on the felt. It also got shorter, 15px to 12: clearing its own name at 5px of overhang instead of 9 hands every chair in the ring four pixels back, which at 640x360 is the difference between a 66px puck and a 48px one. - Border-box, inherited, for the whole app rather than nine elements opting in one at a time. Both elements that hadn't went wrong in the same afternoon: the rail overran the page's padding by 25px and put Resolve Pot underneath itself, and the raise pad's amount field pushed a horizontal scrollbar across a 640px phone. - The raise amount field is thumb-sized. The rule that sizes fields for a finger names the settings panels and the seat form, so the one field on the one surface built for thumbs was 36px on every phone in the list. The sweep never saw it because it had no step that opened the raise pad; it has one now, and that step also caught the rail squeezing its own status line under the pad. - mobile-web-app-capable alongside Apple's older name, which Chrome has been calling deprecated in this page's console on every load. The audit goes from 19 failing configurations and 98 offenders to 2 and 3, across 294 audits — thirteen viewports, three table shapes, a mouse and a thumb. What is left is twelve players on a 360px phone with the raise pad open, where twelve pucks at the 44px minimum genuinely do not fit on the felt; the search reports that rather than papering over it. Each new mechanism was checked by breaking it on purpose: removing the settle pass puts 26 offenders back, dropping the badge from the footprint 5, and un-sizing the raise field is caught by the step that now opens it. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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cd57c16050 |
Let the table tell the dealer who won
An option — off by default, and off means the tool is exactly what it was.
Turn it on and the community cards go on the felt. Each street asks for the cards as
it is dealt: the picker opens on the flop the moment the flop button is pressed, and
again on the turn and the river, because the moment a dealer is holding those cards is
the only moment they know what they are without turning the board round. Three taps,
then one, then one. The picker is the same sheet as the hole cards, which now knows
about the middle of the table too — the seven of clubs cannot be on the flop and in
somebody's hand, and until now it could.
Turning the players' cards over is unchanged. That already worked the way it should.
What is new is what happens next. Resolve Pot stops asking who won and says so:
Alexandra wins $50 with three of a kind, nines.
with every hand at the table read out under its player's name, the winner already
ticked, and the button reading "Pay Alexandra". A chop comes out as "Christopher and
Mike from work split it, $22.50 each, with a pair of aces", both ticked. The dealer
still confirms — the tool reads the cards, a person still says the pot is good, and a
hand entered wrong is corrected by unticking rather than by starting over.
It declines rather than guesses. A board that isn't five cards, a player who hasn't
turned over, the same card entered in two places: each says which of those it is and
hands the question back, and the wizard is the one it always was. Who is *ahead* and
who *won* are different claims and only the second one can pay somebody.
Side pots are read per round, not once. The best hand takes the main pot and is then
out of the question; the side pot goes to the best of who is left, which is a different
answer and the one the tool has to ask for again.
handRank.js is the only module here that can pay the wrong person without anybody
noticing, so it is built to be checkable rather than clever: rank five cards, then take
the best of the twenty-one five-card hands in seven. Beside the written cases — every
category against every other, the wheel and the steel wheel, three kickers deep, the
counterfeited two pair, the board that plays — it is checked against a second evaluator
written a different way, on twenty thousand random seven-card hands and four thousand
random pairs of them. An ace that keeps its value in the wheel, a dropped two-pair
kicker and a flush read only by its top card were each introduced on purpose and each
caught.
The board takes the middle of the felt, sized from the room the seat ring actually
leaves — measured against every seat rather than the ring's widest point, which is only
the answer for a seat sitting exactly on the horizontal axis and had two pucks on top
of the board while claiming 77px of clearance either side. Where there is no middle to
take, it moves to a strip above the table: a phone on its side has a felt 528x83 with
55px pucks, so the ring closes over the centre entirely and a board in it is a board
with players painted on top.
That strip found an older bug. It costs the felt height, and a felt that changes size
had only ever been re-measured, never laid out again: the seats follow it on their own,
being placed in percentages, but a bet chip anchored inside a seat is placed in pixels
off that seat's centre. Measured at 640x360, the chips were positioned for a felt 83px
tall and painted on one of 60 — seat 3's $5 came to rest on seat 4's puck, and two
pairs of seat pucks were overlapping. The bar growing mid-hand does the same thing: a
side pot appearing is 55px off the felt. Both fixed.
The sweep grew a third table — the same five players in the same nine chairs as the
second, with the board on, so the only thing that differs between those two rows is the
board itself. It earned its place on the first run.
728 unit tests. 216 audits: what is left is the seat ring hanging past the rail on a
landscape phone, the known residual, plus five or six pixels more of it on the layouts
where the strip takes the felt's height, and a blind badge over a stack on a packed
twelve-seat portrait table.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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2a080eab6a |
Give every bet on the felt somewhere to be
The chips were the last thing on the table nobody had measured, and the sweep had never seen one: it audited a table that had never had a bet placed on it, so a third of what is on the felt during a hand went unlooked at for the tool's whole life. It posts blinds, deals and calls three times now before it measures anything. What that found, and what this fixes: - Chips accumulated. Seats are kept and updated in place rather than rebuilt, so clearing the bets layer stopped clearing the ones anchored inside a seat and nothing else ever did. An iPhone 14 had one chip per seat after the deal and five by the third render; a dealer's every tap left another disc on the felt. - The ring-or-cling decision asked how wide the window was. A phone held sideways is 844px across and gives the felt 117px: it passed the width test, took the ring, and every chip on it was painted under a puck — the seats carry z-index 1 and the bets layer carries none, so a chip that lands under one is gone, and with it the only number saying what that player has in. Measured now, and only measured. - Getting clear of a box was `edgeReach(puck) + edgeReach(chip)`, which is right only straight up, down or sideways. Two axis-aligned boxes are clear when they are apart on one axis, so the travel is the reach of the box you get by adding their widths and their heights. At 768x1024 a $10 leaving a seat on the diagonal wanted 88px and got 77, and came to rest 11px inside its own player's puck — every seat off the four compass points, which is most of them. - Every chip was laid out at the first chip's size. A chip is as wide as the number on it: "$5" is 21px and "$10" is 27px on a phone, so each $10 was placed as if it were 6px narrower than it is. The widest is no better: at 768x1024 one 47px chip made the whole table give up a ring the other four had room for. - Anchored chips settled where they landed. At 640x360 the felt is 528x83 and a puck is 55 of those pixels tall: clearing it takes 41px, the players facing each other are 70px apart, and both chips set off 41px into a gap that is 70 wide. Three overlapping pairs on a twelve-handed table. Each chip now gives ground only to something it is actually standing on, a pixel at a time — a midline rule or a single scale factor both punish the seats at the ends of a rail, which were never going to hit anything. - Nothing knew the pot total was there. Seat 1's $10 was sitting on "Pot $65". Two things off the felt, from the same sweep: - The toast outlived its news. "Next hand — button on seat 2. [Undo]" stayed up while the hand was dealt and three players called: an offer to move the button, wired to a snapshot that predates the hand, so taking it would have thrown the hand away without saying so. It was also in the way of thirty small screens' seats and controls. The bar drops it as it takes the next action; the bar's own Undo names what it would actually take back. - The pot dialog cut a name off. Three players in the pot on a Galaxy S8, two rows visible, the third below a hairline that reads as the end of the list — a dealer ticking the two they could see would have paid two thirds of a three-way pot. The 85vh budget was still subtracting the action bar's height from a dialog that has sat above the bar since its z-index was fixed, and a player's ceiling moves beside their name on a short screen. All three fit now, and where a list does run on, it runs on under a fade rather than stopping dead on a row boundary. The pot badge goes on a phone held sideways: 86x66 of a 692x113 felt, for a number the action bar prints three inches below it, standing in the only band a bet chip has. The audit stopped calling one thing another. An element clipped away by a panel that scrolls is not covered by whatever is painted at that height — the wizard's third winner came back for four viewports as "fully covered by button Confirm Winner(s)". 190 audits: 25 failing configurations to 7, and every one of those seven is the seat ring hanging past the rail on a landscape phone, which is the known residual from the last round. 663 unit tests, 44 of them new. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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f93e0935ef |
Give every seat its own pixels
Six players at a nine-handed table is the most ordinary table this tool draws, and on every phone in the sweep one of them had their stack painted under the player next to them. Measured across nine viewports and six table sizes: seventeen of fifty-four tables hid a name or a stack behind something belonging to another seat. Two causes, and the layout only knew about a third of one of them. The felt decided how big a puck could be from a single number — the straight-line distance between the closest two *neighbouring* seats, judged against a fraction of a puck's width. Distance has one number in it and a puck is half again as wide as it is tall, so the same 84px was generous side by side and nowhere near enough on the diagonal. And neighbours are the wrong pairs to ask about: on a phone held sideways the felt is 528x87, the ring is very nearly a straight line, and the seat that lands on top of you is the one across the table. Ten of the tables in the sweep had a collision that a neighbours-only check cannot see — seats 1 and 7, overlapping by 68px, while every adjacent pair had room. seatsCollide() asks the real question instead: do any two of these boxes want the same pixels. Two equal axis-aligned boxes overlap exactly when their centres are closer than one box in both axes, so it is an answer rather than a proxy, and it looks at every pair. The second cause was the small blind badge, sitting at `left: -6px` — hanging off its own puck's left corner onto whatever was beside it. On an iPhone Pro Max at six seats, with the pucks not touching at all, "SB" was painted across the next player's $1,137. All three badges now sit inside the puck's width, and in the same place as each other: a seat only ever wears one, so two positions bought nothing except making the dealer's eye find which of two spots this seat was using before it could read which blind it is. Then the layout had to be able to act on the answer, and it couldn't. It chose between two widths — 96px or 58px — and if neither fitted it widened the ring and let the seats overlap, on the reasoning that a dealer can see an overhang but cannot see a tap landing on the wrong player. That trade is real; it was also a false choice, because the tables that overlapped did not want either number. At nine seats a Galaxy S8 had room for a 61px puck, an iPhone 14 for 68, a Pixel 7 for 74, an iPhone Pro Max for 79. Three media queries declared three more of these numbers — 78px, 64px, 62px — at three breakpoints, guessing at something a media query cannot see: the same 390px phone has room for a 90px puck at four seats and 61 at nine. So the width is searched for now, not chosen. render.js walks candidates from the top, applies each one, measures what the browser actually drew, and takes the widest that leaves every seat its own box. There was a width that worked on every table in the sweep; the code was never asking for it. Ten candidates is ten forced layouts, so the result is cached against the felt's size, the seat count and the names — measured 12.5ms cold, 0.8ms warm, and renderSeats runs after every tap. Three things this got wrong on the way, all caught by measuring rather than reading: The badge overhang was folded into the space between two seats. That collapsed the ring on a phone held sideways — 87px of height, and 18px of badge is most of the room the ring has to move in — until a six-handed landscape table was unsatisfiable at any width. It didn't belong there: the badge points *away* from the table at both ends, so two seats facing each other across the felt wear them back to back. box-sizing: border-box, which the puck needed so the searched number means the width it is drawn at, quietly turned every min-height from a content height into a drawn one. An empty chair went from a 52px tap target to a 42px one on every phone in the sweep. The audit found it; the four min-heights have each gained the padding and border they used to be quoted without. The new audit check reported a name under a neighbour on a table whose seats were 9px apart. A puck's name is a `-webkit-box` with `line-clamp`, and getClientRects() hands back a rect for every line the text *would* have taken, including the ones the clamp throws away — so the probe was hit-testing 30px below the puck, where nothing is painted. It clips to what is painted now. uiAudit gains "no seat covers another seat's writing", the complement of the check already there for a puck's own decoration on its own name — which is why nothing caught this: seatLabelsClear() only ever looked inside one seat. Fault-injected against the previous version: eighteen configurations, naming both causes. And the sweep itself now runs two table shapes. It had run one for its whole life — five players at a nine-handed table — and how crowded the felt is depends on how many people are sitting down far more than on anything a viewport can report. A full table was never once looked at. 632 tests, 0 failures. 190 audits across thirteen viewports at two table shapes, with a mouse and with a thumb. Every table from two seats to twelve now keeps its own text on every viewport in the sweep. One configuration still reports: a dozen players on a 640x360 phone, where the felt is 87px tall and two rows of 55px pucks cannot both fit and stay on the rail — the ring grows 8px past the edge to keep the seats off each other, which is the trade the old code named and got right. Left reported rather than tuned away. Names on a crowded phone table truncate harder than they did, because the puck is now sized to fit instead of allowed to overlap: "Christopher" is "Christ…" at nine seats on an iPhone 14. The full name is in the DOM, in the seat's form and in the sidebar. The next lever on that is the seat layer's inset, which is still a fixed 44px of "half a puck" for a puck that is no longer 96px wide — worth 54px to 60px where it was measured. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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b9b2237dbe |
Run the two checks the audit had and never used
runAll() did not include the contrast check — it simply wasn't in the list — and
touch targets sat behind an opt-in flag nothing passed. So "the audit is clean"
has meant nine checks rather than eleven for a long run of rounds, and the two
left out are the two whose faults a dealer meets in a dim room with their thumb.
Both were written, tested, and then never called; the contrast checker was built
across two rounds and every sweep since has been silent about colour.
The standalone runner had a second version of the same hole: the 44px rule
stands itself down where `hover: hover` says there's a pointer, and a headless
desktop browser is a pointer, so a single pass had never measured a touch target
at any viewport. It now runs every viewport twice, once with a mouse and once
with a thumb.
A check that decides it doesn't apply now says so, rather than reporting an empty
offenders list — which reads exactly like a pass.
Faded text is measured instead of filed as unchecked. `opacity` on a box fades
the box and its text together onto whatever is behind it, so a dimmed seat is not
grey text on a dark puck: it is a faded puck and faded text both landing on the
page. Both halves are composited that way now. Two exemptions remain and both say
so out loud: a disabled control, which WCAG itself excuses, and a link inside a
sentence, whose size is set by the line it sits in.
What running them found, and this round fixes:
- the chair number on every seat: #8a8a8a at 9px, 3.39:1 once the empty seat's
fade is composited, on the label that answers "which seat is that?";
- Quick Split's amount field at 37px tall and its delete button at 30px across,
on a page whose targets had never been measured;
- and on a 360x640 phone with the bar grown by a side pot, the bottom seat
sitting 38px inside it.
That last one brings back a cap this project measured and rejected once: capping
the felt to the room left fixed the six-seat ring and broke the nine-seat one.
That trade was real then and isn't now — seats are spaced by distance around the
rim rather than by angle, so a shorter felt no longer piles them up. Re-measured
across 30 combinations of five phone sizes and 2 to 12 seats: every one clean
except twelve seats at 360x640, where a 240px felt and a 64px puck cannot both be
true. Where the rim can't give each seat a puck's width, the pucks come down a
size, measured from the rim itself rather than from a media query.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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d66abda05a |
Make the dealer puck hittable without making it bigger
Ran the touch-target check that had been sitting in the audit unused. The dealer puck is 22x22 — half what a fingertip needs — in ten places on the table, and tapping it hands the button to that seat and re-posts the blinds. Not a cosmetic control. It stays 22x22. A puck should look like a puck sitting on the rim of its seat, and growing it would take area from the seat itself, which a dealer taps far more often. Instead an invisible pad around it catches the tap: 43x44 hittable on every phone size, close to four times the area, with the pad pushed down and left away from the seat the chip juts towards. Verified that no seat tap is stolen — the occlusion audit is clean at every size. Three things the check itself got wrong, all found before acting on them It read element boxes, and boxes lie in both directions. A control padded out with a transparent ::after responds well past its painted size, and a checkbox wrapped in a label is hit by tapping anywhere on the label — so it reported the dedicated dealer toggle as a 24px fault when it sits inside a 320x44 label that already forwards the tap. It probes outward with elementFromPoint now, which is what a finger actually experiences. The probe walked a fixed 40px each way, so everything wider than 80px reported exactly 80. Every header button came back a suspiciously round "80x42". And it enforced 44px on desktop, where there is no fingertip. Those same header buttons are 64px tall on a phone and 42px with a mouse, which is not a defect. Keyed off hover:none now, the same signal used for the tablet field sizing. Also removed a ::after pad on the dedicated-dealer checkbox that was both inert -- pseudo-elements don't render on replaced elements -- and unnecessary, since the label already does the job. The puck is the one documented exemption: it is deliberately small and "Give the button" is in the seat menu at full size, so it's a shortcut rather than the only way through. The reason sits in the code next to the exemption. Phone sizes: dealer chip 22x22 drawn / 43x44 hittable, zero undersized controls even with the exemption and the pointer rule forced off. Layout and contrast audits clean at all seven sizes. 137 tests passing. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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6fa4532781 |
Fix the contrast the audit could finally measure
Contrast is the one check I've got wrong twice, both times by being clever about backgrounds. The first version read only background-color, so text on any of the gradient-painted sheets was measured against transparency and the dealer puck's dark "D" was reported at 1.2:1 against nothing. The second over-corrected and treated low-alpha gradient stops as opaque, scoring white-on-dark at 1.0:1. So this one is built to be incapable of false positives rather than exact. Backgrounds composite through alpha; where a gradient is involved every colour stop is tried and the most flattering one used. A finding means the text fails even under the reading most generous to it. It's checked against known answers before being believed: black on white at 21:1, white on white at 1:1, #767676 on white at the 4.54:1 AA boundary, white over a dark gradient, dark text on that same gradient, white over a 6% white wash on a near-black page. Nine cases, all correct — and building them found a real bug in the check, which walked past an opaque gradient and offered the page background as a candidate. That made it too lenient, which is as bad as the old false positives. What it found: Both blind badges failed against their own gradients, in 9px bold text a dealer reads at a glance across a table. At the worst stop: small blind 3.52:1, big blind 2.15:1. The small blind keeps its blue and darkens to 4.77:1. The big blind flips to dark text on brighter gold, 5.84:1 — how a gold chip is marked anyway, and it makes the two badges far easier to tell apart at speed. Quick Split's footnote names a control the dealer is told to reach for, and that name inherited the muted grey of the surrounding aside: 3.39:1. Emphasised text carrying an instruction gets its own colour now. The felt watermark came back at 1.19:1 and is meant to. It's decoration; holding it to a reading threshold would mean making it not a watermark. It's aria-hidden now, which says the same thing where it also does some good, and the audit skips aria-hidden subtrees. 32 contrast passes over the table, all five overlays and Quick Split at five viewports: zero findings, zero unmeasured. Layout audit still clean. 137 tests pass. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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2f6d63400a |
Stop re-typing the layout audit into a console every round
Last round I found a regression I'd shipped two rounds earlier: the standings table's player-name column was zero pixels wide, at every viewport, and nobody noticed because the audit that would have caught it only ever existed in a previous session's scrollback. These checks have been re-written by hand at least six times, and each time they covered only whatever had just changed. So they're a file now. uiAudit.js runs in the page — no build step, no package.json, no dependency — and checks touch-action and tap highlights, that fields stay selectable and are big enough not to trigger iOS zoom, that nothing important is covered or stranded off-screen, that no grid column has collapsed to nothing, and that no text is painted outside its box. runUiAudit.js drives it over the table, all five overlays and Quick Split at thirteen viewports. Deliberately outside CI: the unit suite is dependency-free and runs in a second, this one needs a browser and a running site. Three real faults it found on its first run Fields were 13.3px on every iPad. The 16px minimum that stops iOS zooming the page on focus went in inside a max-width:700px block, and every iPad is wider than that — so a dealer on a tablet, which is the device this is most likely to be propped up on, got the table zoomed every time they touched the blind amount. The reason for that rule was never "narrow screen", it was "iOS". Font size applies at all widths now, and the 44px touch targets key off hover:none, which is what actually distinguishes a finger from a mouse. The seat menu couldn't be scrolled. It had no height limit and no overflow, so on a phone held sideways its first two actions — Fold and All-in — sat below the bottom of the screen with no way to reach them. A dealer in landscape could long-press a seat and then not fold it. The pot wizard sat under the action bar. Every other overlay is z-index 90-98; the wizard alone was at 50, below both the action bar at 55 and the toast at 80. In landscape one of its inputs was completely covered by the Fold button, and a toast could sit over "Confirm Winner(s)". It was the odd one out rather than a decision. Three faults in the audit itself, found by checking before acting Worth recording, because each would have had me "fix" something that wasn't broken: - an ellipsised name was reported as painting outside its seat. A Range measures laid-out text, which runs past the element while overflow:hidden quietly clips it. Only overflow that is actually visible can paint over a neighbour. - every link below the fold was reported as off-screen. Something under the fold on a page that scrolls is reachable; the check now asks whether scrolling can bring it into view, which is the thing that actually matters. - a button in the newly-scrollable seat menu came back "covered by null". elementFromPoint returns null for a point outside a scrollable ancestor's clip — scrolled out of view, not covered by anything. A toast partly over a control is a warning rather than a failure now: it dismisses itself and carries a close button, and on a desktop it necessarily lands over a table that fills the content column. Fully covered by a toast is still a failure, because that was a real bug once — a seat sat exactly under the Undo button. Final sweep: 13 viewports, 65 overlay checks, 13 full-page audits, 4 Quick Split audits, zero failures, one warning. 137 unit tests still passing. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |
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c1a484b97a |
Pay down the Hold'em dealer's tech debt and give it a test suite
Every module in the dealer ends with a `module.exports` guard, so they were all written to be testable, and none of them were ever tested. The correctness fixes that went in recently were checked by hand in a browser console that has since been closed. This puts a real safety net under them and clears out the duplication that made those bugs possible in the first place. Tests (58, ~300ms, no dependencies) Node's built-in runner, no package.json and no install step: the modules are plain script-tag files, so `load.js` just requires them and puts them on globalThis under the names they use to find each other in the page. The randomised suite is the part that matters. Every bug found in this tool so far has been shape-dependent — blinds posted to empty chairs, the button skipping players, heads-up acting out of order — and none of them show up on the full six-handed table anyone would write a fixed example for. It deals 1000 hands per property across random seat counts, empty chairs, stack depths and dealer input, checking that chips are never created or destroyed, that the pot breakdown plus uncalled returns equals the money in, that paying out settles to the cent, and that the button and blinds always land on real players. The generator is seeded so a failure reproduces instead of flaking. One implementation each - `Math.round(x * 100) / 100` was written out 16 times across 6 files. It's `Money.round` / `toCents` / `fromCents` now, in the module both pages already load first. - The chip epsilon was declared twice with the same value under two names (`PotCalculator.EPSILON`, `Betting.EPSILON_CHIPS`). Both now point at `Money.EPSILON`. - `Betting.seatAt` and `HoldemState.nextSeatIndex` were the same modular arithmetic written twice. Walking the seats is exactly where the button, the blinds and the action drifted apart from each other before, so there is one of it now. - The undo snapshot/restore dance appeared three times in main.js, each one re-deleting every key on `state` in place. It's `snapshotState` / `restoreState` once, with the reason it can't just reassign written down. A bug the tests found `layers()` and `uncalledReturns()` both decide what money was never contested, separately, and disagreed. `uncalledReturns` measured each player against the biggest live contribution *including their own*, which makes the biggest bet its own yardstick — so the one case it exists for came back empty, and `layers()` announced the overbet as a side pot only the bettor could win. With Ann shoving 200 into Ben's 60, the dealer was told "main pot 4, side pot 3, side pot 116, side pot 140" — four pots, one of them fictional. It now reads "main pot 123, uncalled 140 back to Ann", which is what a dealer says out loud. Layers are derived from contributions with the uncalled money already removed, so the two can't disagree again. A band every payer folded out of is now merged into the pot below rather than dropped, which was quietly shrinking the announced pot in another edge case. Validated with Playwright against a real hand on both surfaces — the table's live pot readout and Quick Split's all-in mode — plus undo, with no console errors. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb |