foo bar
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@@ -5,6 +5,16 @@ using System.Runtime.InteropServices;
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namespace JoshHeaps.Net.Services.Implementations;
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/// <summary>Which evaluation the native engine uses.</summary>
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public enum EngineVariant
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{
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/// <summary>The hand-crafted evaluation.</summary>
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Classic,
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/// <summary>Material plus a learned per-square bonus table loaded from a weights file.</summary>
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Learned
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}
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/// <summary>
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/// Middleman wrapper over the native custom chess engine (chess_engine.dll / libchess_engine.so).
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/// Shares <see cref="IChessEngine"/> with <see cref="Stockfish"/> so the two are swappable.
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@@ -16,11 +26,17 @@ public sealed partial class CustomChessEngine : IChessEngine
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public int Skill { get; }
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public CustomChessEngine(int skill = 20)
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public CustomChessEngine(int skill = 20, EngineVariant variant = EngineVariant.Classic, string? weightsPath = null)
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{
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Skill = skill;
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var handle = NativeMethods.engine_create($"skill={skill}");
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// weights= must come last: the native side reads the path as the rest of the
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// string, which lets it contain ';' and spaces.
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var options = variant == EngineVariant.Learned
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? $"skill={skill};variant=learned;weights={weightsPath}"
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: $"skill={skill}";
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var handle = NativeMethods.engine_create(options);
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if (handle == IntPtr.Zero)
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throw new InvalidOperationException("Native chess engine failed to initialize (engine_create returned null).");
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@@ -79,8 +95,9 @@ public sealed partial class CustomChessEngine : IChessEngine
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/// <summary>
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/// P/Invoke surface for chess_engine.(dll|so). The resolver maps the logical name
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/// "chess_engine" to the platform binary in the Resources folder (mirrors Stockfish).
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/// Internal so <see cref="LearnedWeightsStore"/> can share the single import resolver.
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/// </summary>
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private static partial class NativeMethods
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internal static partial class NativeMethods
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{
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private const string LibName = "chess_engine";
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@@ -115,5 +132,31 @@ public sealed partial class CustomChessEngine : IChessEngine
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[LibraryImport(LibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static partial void engine_destroy(IntPtr engine);
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// ---- Learned-weights / training ABI (see chess_engine.h) ----
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[LibraryImport(LibName, StringMarshalling = StringMarshalling.Utf8)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static partial void learned_load(string path);
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[LibraryImport(LibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static unsafe partial int weights_snapshot(int* outBuf, int outLen);
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[LibraryImport(LibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static partial IntPtr trainer_create();
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[LibraryImport(LibName, StringMarshalling = StringMarshalling.Utf8)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static partial void trainer_record(IntPtr trainer, string fen);
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[LibraryImport(LibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static partial void trainer_apply(IntPtr trainer, int winner, double weight);
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[LibraryImport(LibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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internal static partial void trainer_destroy(IntPtr trainer);
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}
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}
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