This commit is contained in:
Josh-Heaps
2026-06-12 18:02:09 -06:00
parent 743c395e11
commit f09ca60315
23 changed files with 1286 additions and 61 deletions
+16 -2
View File
@@ -1,4 +1,5 @@
using JoshHeaps.Net.Services.Interfaces;
using JoshHeaps.Net.Services.Implementations;
using JoshHeaps.Net.Services.Interfaces;
namespace JoshHeaps.Net.Models;
@@ -59,7 +60,20 @@ public class GameState
public bool IsVsComputer { get; set; } = false;
public bool IsComputerVsComputer { get; set; } = false;
public IChessEngine? Computer { get; set; }
// The engine playing each side (null for a human). In a human-vs-computer game only the
// computer's side is set; the orchestrator picks the engine for whoever is to move.
public IChessEngine? WhiteComputer { get; set; }
public IChessEngine? BlackComputer { get; set; }
// Which engine implementation each side uses — lets game-over handling know which side(s)
// are the learning engine, and lets spectators see who is playing.
public ChessEngineKind WhiteEngineKind { get; set; }
public ChessEngineKind BlackEngineKind { get; set; }
// Native per-game training accumulator (nint.Zero when this game isn't training the
// learned engine). The engine records each played position into it and applies the
// result on game over.
public nint Trainer { get; set; }
// optional: convenience
public bool IsOpen => !WhiteJoined || !BlackJoined;
@@ -0,0 +1,9 @@
namespace JoshHeaps.Net.Models;
/// <summary>
/// A copy of the learned engine's weights for display: midgame and endgame piece-square
/// tables (one 64-entry array per piece, in canonical Pawn..King order, white-relative
/// A1=0..H8=63) plus the feature weights (mobility N/B/R/Q, passed, isolated, doubled,
/// king safety).
/// </summary>
public sealed record LearnedWeightsSnapshot(int[][] Mg, int[][] Eg, int[] Features);