revert everything, these changes were a mistake
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using JoshHeaps.Net.Models;
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namespace JoshHeaps.Net.Services.Interfaces;
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/// <summary>
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/// Process-wide registry of in-memory games and their cleanup lifecycle. Shared by the HTTP
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/// controller (human and single-computer games) and the self-play coordinator (CPU-vs-CPU and
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/// auto-training games), so every game is reachable from one place for lookup and spectating.
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/// </summary>
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public interface IGameStore
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{
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/// <summary>Add (or replace) a game in the registry.</summary>
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void Add(GameState game);
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/// <summary>Look a game up by id.</summary>
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bool TryGet(Guid id, out GameState game);
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/// <summary>Whether a game with this id is still in the registry.</summary>
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bool Contains(Guid id);
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/// <summary>Snapshot of all games currently in the registry.</summary>
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IReadOnlyCollection<GameState> All { get; }
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/// <summary>
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/// Schedule removal of a game after <paramref name="delay"/>, cancelling any prior schedule
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/// for it. On removal the game's engines are disposed and any training accumulator freed.
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/// </summary>
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void ScheduleRemove(Guid id, TimeSpan delay);
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}
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@@ -1,23 +0,0 @@
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using JoshHeaps.Net.Services.Implementations;
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namespace JoshHeaps.Net.Services.Interfaces;
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/// <summary>Per-side engine and strength for a CPU-vs-CPU game.</summary>
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public sealed record SelfPlayConfig(
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ChessEngineKind WhiteKind, int WhiteSkill,
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ChessEngineKind BlackKind, int BlackSkill);
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/// <summary>
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/// Creates and runs CPU-vs-CPU games to completion: randomized opening, move loop, and (when
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/// the learned engine plays) feeding the result back into the learned weights. Used by the
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/// spectator "watch" endpoint and by the auto-trainer.
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/// </summary>
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public interface ISelfPlayCoordinator
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{
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/// <summary>
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/// Create, register, and start running a self-play game. Returns immediately with the new
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/// game's id and a task that completes when the game finishes (or is cancelled). Callers
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/// that only need the id can ignore the task; the auto-trainer awaits it to start the next.
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/// </summary>
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(Guid GameId, Task Completion) StartGame(SelfPlayConfig config, CancellationToken cancellationToken = default);
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}
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