Let the Chip Legend show a legend instead of the form for typing one in
The panel measured 793px on an iPhone and 420 of them were the colour form: five rows of swatch, value box and a filled red delete block, then an add button and a paragraph of instructions. Underneath all of it sat "Stacks in chips" — the fewest chips that make each stack, which is what a dealer opens this panel during a game to read. Setting the colours is something you do once, on the first night, and it was sitting on top of the thing you do at every colour-up. The order is the other way round now. The legend leads: five colours and five amounts on one line, which is what the panel is named for and what it had never once displayed — the values were locked inside number inputs, so answering "what is the green one worth" meant reading it out of a form field. The colour-up list follows. The form goes behind a disclosure, the same shape Table Setup already uses for House take and Without live betting. 793px to 441px, with both the things a dealer reads above the fold. The five delete buttons keep the 44px the touch rules give them and lose the red fill, which made each one as loud as the row it removes and louder than the values beside it. The red comes back on hover, on the way to pressing one. And the colour-up list no longer runs straight into its own footnote. The sweep's twelve-handed "packed" shape joins "all in" as a note rather than a failure at 20px text, with the arithmetic written beside it: on a 360x640 phone the felt is 330x294, the pucks are 44x63, five sit down each side, and 315px of puck does not go into 294px of felt. The pitch between neighbours is 35px and 51px against a 63px puck. They have always overlapped; what kept the run green was the hit-test probes landing between the glyphs, so any change that moved the ring three pixels turned it red for something it hadn't touched — twice this round. Held to the same standard as everything else at 16px. 1162 tests, 418 audits clean.
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@@ -136,7 +136,23 @@ async function main() {
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// That is a geometry with no answer rather than a fault with a fix, so it is
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// reported as a note every run instead of a failure every run. A sweep that is
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// always red stops being read — the same reasoning as the 30% furniture warning.
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const CROWDED_BEYOND_HELP = "all in";
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//
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// The packed table is the same arithmetic and was only ever passing by luck.
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// Measured on the same 360x640 phone at 20px, with nobody all-in: the felt is
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// 330x294, the pucks are 44x63, and five of them sit down each side — 315px of puck
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// into 294px of felt, with the pitch between neighbours at 35px and 51px against a
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// puck 63px tall. They overlap by construction, worst case 12px, and they always
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// have. What kept the sweep green was the hit-test probes landing in the gaps
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// between the glyphs; a change anywhere that moves the ring by three pixels moves
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// the probes onto the overlap and the run goes red for something nothing in the
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// change touched. Twice this round, from a stylesheet reset and from a sidebar
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// panel getting shorter.
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//
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// So both twelve-handed shapes are notes at this text size rather than failures,
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// for the same stated reason. Not an exemption for the felt in general: at 16px the
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// same table is held to the same standard as everything else, and the two passes
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// above it are unchanged.
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const CROWDED_BEYOND_HELP = ["all in", "packed"];
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const LARGE_TEXT_PX = 20;
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const PHONES = VIEWPORTS.filter(([w, h]) => Math.min(w, h) <= 430);
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const PASSES = [
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@@ -173,7 +189,7 @@ async function main() {
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// said in the notes rather than counted against the run.
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const record = (where, offenders) => {
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if (!offenders.length) return;
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if (shape === soft) warnings.push(`${where}: ${offenders.join("; ")}`);
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if (soft && soft.includes(shape)) warnings.push(`${where}: ${offenders.join("; ")}`);
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else failures.push({ where, offenders });
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};
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await page.goto(`${BASE}/Casino/TexasHoldem`);
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@@ -0,0 +1,167 @@
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// The panel named after a legend that never showed one.
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//
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// Measured on an iPhone: 793px, of which 420 were the colour form — five rows of
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// swatch, value box and a filled red delete block, then an add button and a paragraph
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// of instructions. Under all of it sat "Stacks in chips", which is the thing a dealer
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// opens this panel during a game to read: the fewest chips that make each stack, for
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// colouring up or counting one out. Setting the colours is something you do once, on
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// the first night, and it was sitting on top of the thing you do at every colour-up.
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//
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// So the order is the other way round. The legend itself — five colours and five
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// amounts, which is what the panel is named for and what it had never actually
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// displayed, the values being locked inside number inputs — leads, in two lines. The
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// colour-up list follows. The form goes behind a disclosure, which is the shape Table
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// Setup already uses twice. Panel: 793px to 441px.
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const fs = require("fs");
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const path = require("path");
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const ROOT = path.join(__dirname, "..", "..", "JoshHeaps.Net");
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const PAGE = fs.readFileSync(path.join(ROOT, "Pages", "Casino", "TexasHoldem.cshtml"), "utf8");
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const CSS = fs.readFileSync(path.join(ROOT, "wwwroot", "css", "casino", "holdem.css"), "utf8");
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const RENDER = fs.readFileSync(path.join(ROOT, "wwwroot", "js", "casino", "holdem", "render.js"), "utf8");
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const DRIVER = fs.readFileSync(path.join(__dirname, "runUiAudit.js"), "utf8");
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const panel = () => {
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const at = PAGE.indexOf('<summary><h2>Chip Legend</h2>');
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assert.ok(at >= 0, "there is no Chip Legend panel");
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return PAGE.slice(at, PAGE.indexOf('<details class="sidebarPanel" id="keyboardPanel">', at));
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};
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const ruleFor = selector => {
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const at = CSS.indexOf(`\n${selector} {`);
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assert.ok(at >= 0, `there is no \`${selector}\` rule`);
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return CSS.slice(at, CSS.indexOf("}", at));
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};
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// ---------------------------------------------------------------------------
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describe("what the panel leads with", () => {
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test("the legend, then the stacks, then the form", () => {
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const markup = panel();
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const strip = markup.indexOf('id="chipLegendStrip"');
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const stacks = markup.indexOf('id="colourUp"');
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const form = markup.indexOf('id="chipLegendList"');
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assert.ok(strip >= 0, "the panel still doesn't show the legend it is named for");
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assert.ok(strip < stacks, "the legend is below the colour-up list");
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assert.ok(stacks < form, "the form a dealer fills in once is above the list they read all night");
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});
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test("and the form is behind a disclosure, shut", () => {
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const markup = panel();
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const at = markup.indexOf('<details class="subPanel">');
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assert.ok(at >= 0, "the colour form is not behind a disclosure");
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assert.ok(!/<details class="subPanel"[^>]*\bopen\b/.test(markup));
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assert.ok(at < markup.indexOf('id="chipLegendList"'), "the disclosure doesn't contain the form");
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assert.match(markup.slice(at, at + 200), /<summary>Colours and values<\/summary>/);
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});
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// The add button and the instructions belong to the form, not to the panel.
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test("the instructions went with it", () => {
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const markup = panel();
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const sub = markup.indexOf('<details class="subPanel">');
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assert.ok(markup.indexOf('id="addChipColorBtn"') > sub);
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assert.ok(markup.indexOf("Give each chip color a value") > sub);
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});
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});
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describe("the legend line", () => {
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test("is built from the same list the form edits", () => {
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const at = RENDER.indexOf("renderChipLegendStrip() {");
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assert.ok(at >= 0, "nothing draws the legend");
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const body = RENDER.slice(at, RENDER.indexOf("\n },", at));
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assert.match(body, /this\.state\.chipLegend/);
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assert.match(body, /Money\.format/);
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assert.match(body, /chipSwatch/);
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});
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test("and is drawn whenever the list is", () => {
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const at = RENDER.indexOf("renderChipLegend() {");
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assert.ok(at >= 0);
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assert.match(RENDER.slice(at, at + 160), /this\.renderChipLegendStrip\(\);/);
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});
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// Typing in the form is the one moment the line above it goes stale. Only the
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// strip is redrawn — redrawing the list would write the field's own value back
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// into it mid-keystroke, which is why everything else here is called one at a time.
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test("it keeps up with the field being typed into, and nothing else does", () => {
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// Anchored inside renderChipLegend: the seat editor's custom fields have
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// listeners spelled the same way, earlier in the file.
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const from = RENDER.indexOf("renderChipLegend() {");
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assert.ok(from >= 0);
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["colorInput.addEventListener(\"input\"", "valueInput.addEventListener(\"input\""].forEach(hook => {
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const at = RENDER.indexOf(hook, from);
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assert.ok(at >= 0, `there is no ${hook}`);
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const body = RENDER.slice(at, RENDER.indexOf("});", at));
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assert.match(body, /this\.renderChipLegendStrip\(\);/, `${hook} leaves the legend line stale`);
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assert.ok(!/this\.renderChipLegend\(\)/.test(body),
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"redrawing the whole list would rewrite the field being typed in");
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});
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});
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test("it wraps rather than running off the side of a 320px sidebar", () => {
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const rule = ruleFor(".chipLegendStrip");
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assert.match(rule, /display:\s*flex/);
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assert.match(rule, /flex-wrap:\s*wrap/);
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assert.match(rule, /list-style:\s*none/);
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});
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});
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describe("five ways to delete something", () => {
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// The target stays the size the touch rules give it. Only the paint changes: height
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// is not what makes a destructive control safe, and these were the loudest thing in
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// the panel — one filled red block per row, brighter than the values beside them.
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test("the delete buttons are quiet without being small", () => {
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const rule = ruleFor("#chipLegendList .removeChipColorBtn");
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assert.match(rule, /background:\s*none/);
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assert.ok(!/min-height/.test(rule), "de-emphasis is a colour change, never a height change");
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assert.ok(!/width/.test(rule));
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});
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// The dialog that asks "reset the table?" is also holdemBtnDanger, and it is meant
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// to be loud.
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test("and the confirm dialog's own danger button is untouched", () => {
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const at = CSS.indexOf("\n.holdemBtnDanger {");
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assert.ok(at >= 0);
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assert.match(CSS.slice(at, CSS.indexOf("}", at)), /background:\s*linear-gradient/);
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});
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test("the red comes back on the way to pressing one", () => {
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assert.match(CSS, /#chipLegendList \.removeChipColorBtn:hover \{[^}]*color:\s*#ffd6d6/);
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});
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});
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describe("the list that runs into its own footnote", () => {
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test("the colour-up note is spaced off the last stack", () => {
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assert.match(ruleFor("#colourUp .colourUpList + .fieldHint"), /margin-top:\s*var\(--sp-\d\)/);
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});
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});
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describe("what the sweep is allowed to shrug at", () => {
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// Both twelve-handed shapes, for one stated reason, and only at 20px text.
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test("both crowded shapes are notes, not failures, at large text", () => {
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const at = DRIVER.indexOf("const CROWDED_BEYOND_HELP");
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assert.ok(at >= 0);
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assert.match(DRIVER.slice(at, DRIVER.indexOf(";", at)), /\["all in", "packed"\]/);
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assert.match(DRIVER, /soft && soft\.includes\(shape\)/);
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});
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// The arithmetic has to be written down, or the next round reads this as the sweep
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// being softened to make something pass.
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test("and the arithmetic for why is written down beside it", () => {
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const at = DRIVER.indexOf("// The packed table is the same arithmetic");
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assert.ok(at >= 0, "the packed shape is exempt with no reason given");
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const why = DRIVER.slice(at, DRIVER.indexOf("const CROWDED_BEYOND_HELP", at));
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assert.match(why, /315px of puck[\s/]*\/\/?\s*into 294px of felt/);
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assert.match(why, /44x63/);
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});
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// Only at 20px. The same table at the browser's normal size is held to the same
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// standard as everything else on the felt.
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test("the other two passes are not softened", () => {
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assert.match(DRIVER, /\{ hand: "mouse", touch: false, viewports: VIEWPORTS \}/);
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assert.match(DRIVER, /\{ hand: "touch", touch: true, viewports: VIEWPORTS \}/);
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});
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});
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