Feed move history and halfmove clock to the engine for repetition detection

- Track HalfmoveClock in GameState/ChessService (reset on captures and pawn moves)
- Emit the real halfmove clock in ToFen and add GameState.RepetitionHistory()
  (prior positions since the last irreversible move) in ChessEngineHelpers
- Pass that history through IChessEngine.GetBestMoveAsync to the native engine;
  Stockfish ignores it

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
This commit is contained in:
Josh-Heaps
2026-06-08 18:59:10 -06:00
co-authored by Claude Opus 4.8
parent 5345427e0c
commit d87cea572f
7 changed files with 47 additions and 8 deletions
@@ -85,11 +85,34 @@ public static class ChessEngineHelpers
/* 5-6) half-move clock + full-move number */
int fullMoves = gs.MoveHistory.Count / 2 + 1;
sb.Append(" 0 ").Append(fullMoves);
sb.Append(' ').Append(gs.HalfmoveClock).Append(' ').Append(fullMoves);
return sb.ToString();
}
/// <summary>
/// The prior positions since the last irreversible move (capture/pawn move), as
/// completed FEN strings, oldest first and excluding the current position. This is
/// the repetition window the engine needs to detect threefold/50-move draws that a
/// single FEN can't express.
/// </summary>
public static IReadOnlyList<string> RepetitionHistory(this GameState gs)
{
int clock = gs.HalfmoveClock;
int count = gs.PositionHistory.Count;
int start = count - 1 - clock; // PositionHistory ends with the current position
if (clock <= 0 || start < 0)
return Array.Empty<string>();
var fens = new List<string>(clock);
for (int i = start; i < count - 1; i++)
fens.Add(gs.PositionHistory[i] + " 0 1"); // complete the 4-field key into a parseable FEN
return fens;
}
/* ---------- helpers ---------- */
private static string GetCastlingFlags(GameState gs)