Add stockfish to chess
This commit is contained in:
@@ -0,0 +1,21 @@
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using JoshHeaps.Net.Services.Interfaces;
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using System.Collections.Concurrent;
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using System.Threading.Channels;
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namespace JoshHeaps.Net.Services.Implementations;
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public class BackgroundTaskQueue : IBackgroundTaskQueue
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{
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private readonly ConcurrentDictionary<int, Task> _runningTasks = new();
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public void Queue(Func<Task> workItem)
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{
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var task = Task.Run(workItem);
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_runningTasks.TryAdd(task.Id, task);
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task.ContinueWith(t => _runningTasks.TryRemove(t.Id, out _), TaskScheduler.Default);
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}
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public IReadOnlyCollection<Task> Running => [.. _runningTasks.Values];
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public Task WhenAllDone() => Task.WhenAll(Running);
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}
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@@ -1,4 +1,7 @@
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using JoshHeaps.Net.Models;
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using JoshHeaps.Net.Hubs;
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using JoshHeaps.Net.Models;
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using JoshHeaps.Net.Services.Interfaces;
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using Microsoft.AspNetCore.SignalR;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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@@ -11,13 +14,15 @@ public sealed class Stockfish : IAsyncDisposable
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private readonly Process _p;
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private readonly StreamWriter _stdin;
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private readonly Channel<string> _stdout = Channel.CreateUnbounded<string>();
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private readonly int _skill;
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public Stockfish(int skill = 20, int hash = 256)
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{
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string relativeFilePath = @"JoshHeaps.Net\Resources\stockfish-windows-x86-64-avx2.exe";
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string exePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!
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.Split("JoshHeaps.Net")
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.First() + relativeFilePath);
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_skill = skill;
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string relativeFilePath = @"\Resources\stockfish-windows-x86-64-avx2.exe";
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string exePath = Assembly.GetExecutingAssembly().Location.Split(@"\bin\")[0] + relativeFilePath;
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Console.Write(exePath);
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_p = new Process
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{
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@@ -50,10 +55,10 @@ public sealed class Stockfish : IAsyncDisposable
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WaitFor("readyok").GetAwaiter().GetResult();
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}
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public async Task<string> GetBestMoveAsync(string fen, int millis = 1000)
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public async Task<string> GetBestMoveAsync(string fen)
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{
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Send($"position fen {fen}");
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Send($"go movetime {millis}");
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Send($"go depth {_skill}");
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string? best = null;
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await foreach (var line in _stdout.Reader.ReadAllAsync())
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@@ -82,32 +87,75 @@ public sealed class Stockfish : IAsyncDisposable
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await _p.WaitForExitAsync();
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_p.Dispose();
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}
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public async Task MakeMove(GameState state, IHubContext<ChessHub> chessHub, IChessService chessService)
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{
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var move = await GetBestMoveAsync(state.ToFen());
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var moveDto = move.ToMoveDto(
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state,
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state.CurrentPlayer == PieceColor.White
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? state.WhitePlayerId
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: state.BlackPlayerId);
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var result = chessService.MakeMove(state, moveDto);
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await chessHub.Clients.Group(state.GameId.ToString()).SendAsync("ReceiveMoveUpdate", state.GameId.ToString(), moveDto, result);
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}
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}
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public static class StockfishHelpers
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{
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public static MoveDto ToMoveDto(
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this string uci,
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GameState gameState,
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Guid playerId)
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{
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int fCol = uci[0] - 'a', fRow = 7 - (uci[1] - '1');
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int tCol = uci[2] - 'a', tRow = 7 - (uci[3] - '1');
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var piece = gameState.Board[fRow, fCol]
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?? throw new Exception("No piece at source square");
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PieceType? promo = uci.Length == 5 ? uci[4] switch
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{
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'q' => PieceType.Queen,
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'r' => PieceType.Rook,
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'b' => PieceType.Bishop,
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'n' => PieceType.Knight,
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_ => null
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} : null;
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return new MoveDto
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{
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GameId = gameState.GameId,
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PlayerId = playerId,
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PieceId = piece.Id,
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TargetRow = tRow,
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TargetCol = tCol,
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PromotionChoice = promo,
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SourceCol = fCol,
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SourceRow = fRow,
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};
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}
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/// <summary>
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/// Convert a 2-D board array (rank 8 = row 0, file a = col 0) to a FEN string.
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/// Only piece placement + active colour + castling are computed; the rest use
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/// safe defaults (-, 0, 1). That is all Stockfish needs.
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/// </summary>
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public static string ToFen(
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ChessPiece?[,] board,
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PieceColor activeColour = PieceColor.White)
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public static string ToFen(this GameState gs)
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{
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if (board.GetLength(0) != 8 || board.GetLength(1) != 8)
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throw new ArgumentException("Board must be 8×8.");
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var sb = new StringBuilder(64);
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// ----- 1) piece placement -----
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for (int rank = 0; rank < 8; rank++)
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/* 1) piece placement */
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for (int row = 0; row < 8; row++)
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{
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int empty = 0;
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for (int file = 0; file < 8; file++)
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for (int col = 0; col < 8; col++)
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{
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var p = board[rank, file];
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var p = gs.Board[row, col];
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if (p is null)
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{
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@@ -116,28 +164,54 @@ public static class StockfishHelpers
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else
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{
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if (empty > 0) { sb.Append(empty); empty = 0; }
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sb.Append(ToFenChar(p));
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sb.Append(ToFenChar(p)); // ← unchanged helper
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}
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}
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if (empty > 0) sb.Append(empty);
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if (rank < 7) sb.Append('/');
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if (row < 7) sb.Append('/');
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}
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// ----- 2) active colour -----
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sb.Append(activeColour == PieceColor.White ? " w " : " b ");
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/* 2) active colour */
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sb.Append(gs.CurrentPlayer == PieceColor.White ? " w " : " b ");
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// ----- 3) castling rights (simple check of corner rooks + kings) -----
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sb.Append(GetCastlingFlags(board));
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/* 3) castling rights (from GameState flags) */
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sb.Append(GetCastlingFlags(gs));
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// ----- 4-6) en-passant, half-move, full-move -----
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sb.Append(" - 0 1"); // en-passant target; clocks
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/* 4) en-passant target square */
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sb.Append(' ');
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sb.Append(gs.EnPassantTarget.HasValue
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? Alg(gs.EnPassantTarget.Value)
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: "-");
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/* 5-6) half-move clock + full-move number */
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int fullMoves = gs.MoveHistory.Count / 2 + 1;
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sb.Append(" 0 ").Append(fullMoves);
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return sb.ToString();
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}
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/* ---------- helpers ---------- */
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private static string GetCastlingFlags(GameState gs)
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{
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var flags = new StringBuilder(4);
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if (gs.WhiteCanCastleKingside) flags.Append('K');
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if (gs.WhiteCanCastleQueenside) flags.Append('Q');
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if (gs.BlackCanCastleKingside) flags.Append('k');
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if (gs.BlackCanCastleQueenside) flags.Append('q');
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return flags.Length == 0 ? "-" : flags.ToString();
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}
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private static string Alg(Position p)
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{
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char file = (char)('a' + p.Col);
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int rank = 8 - p.Row;
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return $"{file}{rank}";
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}
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private static char ToFenChar(ChessPiece p) => p switch
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{
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{ Type: PieceType.Pawn, Color: PieceColor.White } => 'P',
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@@ -154,26 +228,4 @@ public static class StockfishHelpers
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{ Type: PieceType.King, Color: PieceColor.Black } => 'k',
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_ => throw new ArgumentOutOfRangeException(nameof(p))
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};
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private static string GetCastlingFlags(ChessPiece?[,] b)
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{
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// Fast lookup helpers
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ChessPiece? A1 = b[7, 0], H1 = b[7, 7], E1 = b[7, 4];
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ChessPiece? A8 = b[0, 0], H8 = b[0, 7], E8 = b[0, 4];
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var flags = new StringBuilder(4);
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if (E1 is { Type: PieceType.King, Color: PieceColor.White, HasMoved: false })
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{
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if (H1 is { Type: PieceType.Rook, Color: PieceColor.White, HasMoved: false }) flags.Append('K');
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if (A1 is { Type: PieceType.Rook, Color: PieceColor.White, HasMoved: false }) flags.Append('Q');
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}
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if (E8 is { Type: PieceType.King, Color: PieceColor.Black, HasMoved: false })
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{
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if (H8 is { Type: PieceType.Rook, Color: PieceColor.Black, HasMoved: false }) flags.Append('k');
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if (A8 is { Type: PieceType.Rook, Color: PieceColor.Black, HasMoved: false }) flags.Append('q');
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}
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return flags.Length == 0 ? "-" : flags.ToString();
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}
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}
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@@ -0,0 +1,6 @@
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namespace JoshHeaps.Net.Services.Interfaces;
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public interface IBackgroundTaskQueue
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{
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void Queue(Func<Task> workItem);
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}
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