Stop the tool from throwing a pot away without saying so
Two ways to lose a hand's money by accident, both found by walking the settle flow and checking the chip count afterwards. Next Hand destroyed an unresolved pot silently Starting the next hand clears every seat's contribution, so money still in the middle simply vanished. Measured at a four-handed table with $8 in the pot: the table went from 800 chips to 792, and the toast said "Next hand — button on seat 3. Blinds posted." — not a word about the eight chips that had just left. It now asks, names the amount, and says what will happen to it. Confirming still works and the toast says what went. The undo was always there, but a dealer can't undo something they were never told about. The wizard's "Close" abandoned a payout that looked finished After picking winners and confirming, the wizard shows "Final Payouts — Ann $8" above two buttons: "Start Next Hand" and "Close". Close pays nobody. Under that heading, with a name and an amount beside it, a dealer taps Close believing the pot has been pushed — and walks away with the chips still in the middle and the hand unlogged. The button now says "Cancel — don't pay yet", with a line underneath spelling out that nothing has been paid. The warning measures the right thing The first version counted the pot badge, which was wrong in a way the tests caught before it shipped: the table-wide base pot is a standing ante for dealers who don't track stacks, and it re-applies to the next hand rather than being lost. Quoting it would have put a confirmation in front of those dealers before every single hand — a nag, on the simplest way to run a table, for money that wasn't going anywhere. HoldemState.unresolvedContributions() measures exactly the fields startNextHand clears: banked contributions, chip counts, and whatever is still in front of players on this street. Verified both ways in the browser — a base-pot table showing a $100 pot is not asked at all, a stack-tracking table with $8 live is. 6 tests (115 total): the quoted number equals what actually leaves the table, mid-street chips are included, a settled hand leaves nothing to warn about, five settled hands conserve every chip, an empty table has no phantom pot, and a standing ante is never warned about. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -318,15 +318,34 @@ document.addEventListener("DOMContentLoaded", () => {
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Render.renderAll();
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});
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document.getElementById("nextHandBtn").addEventListener("click", () => {
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document.getElementById("nextHandBtn").addEventListener("click", async () => {
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// Moving on wipes every seat's contribution, so an unresolved pot is simply
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// destroyed — measured at a four-handed table, pressing this with $8 in the
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// middle took the table from 800 chips to 792, and the toast said nothing
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// about it. Chips only ever leave this tool because a dealer meant them to.
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const unresolved = HoldemState.unresolvedContributions(state);
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if (unresolved > Betting.EPSILON_CHIPS) {
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const ok = await Dialog.confirm({
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title: `Throw away ${Money.format(unresolved)}?`,
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message: "There's still money in the middle from this hand. Starting the next one takes it off the table without paying anybody — use Resolve Pot if somebody won it.",
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confirmLabel: "Throw it away",
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danger: true,
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});
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if (!ok) return;
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}
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// startNextHand moves the button on by one; say where it landed so the
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// dealer can confirm the rotation without hunting for the badge.
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const nextDealer = HoldemState.nextSeatIndex(state, state.dealerSeatIndex, 1);
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const where = state.dedicatedDealer
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? `small blind on seat ${HoldemState.nextSeatIndex(state, nextDealer, 1) + 1}`
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: `button on seat ${nextDealer + 1}`;
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const discarded = unresolved > Betting.EPSILON_CHIPS
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? ` ${Money.format(unresolved)} taken off the table.`
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: "";
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runUndoable(`Next hand — ${where}. Blinds posted.`, () => {
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runUndoable(`Next hand — ${where}. Blinds posted.${discarded}`, () => {
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HoldemState.startNextHand(state);
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Betting.beginHand(state);
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});
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@@ -272,11 +272,25 @@ const PotWizard = {
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});
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actions.appendChild(applyBtn);
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const closeBtn = document.createElement("button");
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closeBtn.className = "holdemBtn holdemBtnGhost";
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closeBtn.textContent = "Close";
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closeBtn.addEventListener("click", () => this.close());
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actions.appendChild(closeBtn);
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// This button cancels — it does not pay anybody. Under a heading reading
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// "Final Payouts" with an amount beside a name, "Close" reads like dismissing
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// something already done, and a dealer who taps it walks away believing the
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// pot has been pushed. It hasn't: the chips are still in the middle and the
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// hand isn't logged. So it says what it does.
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const cancelBtn = document.createElement("button");
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cancelBtn.className = "holdemBtn holdemBtnGhost";
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cancelBtn.textContent = "Cancel — don't pay yet";
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cancelBtn.addEventListener("click", () => this.close());
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actions.appendChild(cancelBtn);
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if (this.totals.size > 0) {
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const note = document.createElement("p");
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note.className = "fieldHint potWizardPendingNote";
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note.textContent = "Nothing has been paid out yet. Start Next Hand pushes the pot and logs the hand.";
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wrap.appendChild(actions);
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wrap.appendChild(note);
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return wrap;
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}
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wrap.appendChild(actions);
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return wrap;
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@@ -167,6 +167,38 @@ const HoldemState = {
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return !player.inHand;
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},
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// What starting the next hand would take off the table for good: exactly the
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// fields startNextHand clears.
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//
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// Deliberately not totalPot(). The table-wide base pot is a standing ante — a
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// stand-in for "everyone puts the same in every hand", used by a dealer who
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// isn't tracking stacks — so it re-applies to the next hand rather than being
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// lost with this one. Counting it would mean warning about money that isn't
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// going anywhere, on every single hand, for exactly the dealers who chose the
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// simplest way to run the table.
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unresolvedContributions(state) {
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const total = state.seats.reduce((sum, player) => {
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const override = player.amountOverride;
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let banked = 0;
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if (override !== null && override !== undefined && String(override).trim() !== "") {
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const parsed = Number(override);
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if (!Number.isNaN(parsed)) banked = Math.max(0, parsed);
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}
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if (banked === 0) {
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banked = (state.chipLegend || []).reduce((chips, chip) => {
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const count = Number(player.chipCounts[chip.id]) || 0;
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return chips + count * Number(chip.value || 0);
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}, 0);
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}
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return sum + banked + Math.max(0, Number(player.committed) || 0);
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}, 0);
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return Money.round(total);
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},
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totalPot(state) {
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return state.seats.reduce(
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(sum, p) => sum + this.computeContribution(p, state.chipLegend, state.basePotAmount),
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