Render the board from pushed state

Clients now render from the state delivered with each move/update and
drop stale or echoed updates via a ply-version guard, instead of issuing
a full game-state fetch per event. Adds captured-piece trays, a material
advantage badge, a move list, a status line, and the mobile menu toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
This commit is contained in:
Josh-Heaps
2026-06-10 16:58:22 -06:00
co-authored by Claude Opus 4.8
parent e8a3bfe432
commit c92c46e6d4
6 changed files with 187 additions and 28 deletions
@@ -30,6 +30,18 @@ function resetCopyPgn() {
window.copyPgn = copyPgn;
window.showCopyPgn = showCopyPgn;
// Mobile slide-up menu (move list + secondary actions).
function toggleMenu() {
document.body.classList.toggle("menu-open");
}
function closeMenu() {
document.body.classList.remove("menu-open");
}
window.toggleMenu = toggleMenu;
window.closeMenu = closeMenu;
async function forfeitCurrentGame() {
const gameId = ChessUtils.getCookie("chessGameId");
const playerId = ChessUtils.getCookie("chessPlayerId");
@@ -44,6 +56,7 @@ async function forfeitCurrentGame() {
}
async function startNewGame() {
closeMenu();
await ChessSignalR.stopConnection();
await forfeitCurrentGame();
resetCopyPgn();
@@ -63,7 +76,7 @@ async function startNewGame() {
await ChessSignalR.setupConnection();
const gameState = await ChessAPI.getGameState(gameData.gameId);
ChessBoard.renderPieces(gameState.pieces);
ChessBoard.renderState(gameState);
} catch (error) {
console.error("Failed to start new game:", error);
@@ -71,6 +84,7 @@ async function startNewGame() {
}
async function startCPUGame() {
closeMenu();
await ChessSignalR.stopConnection();
await forfeitCurrentGame();
resetCopyPgn();
@@ -91,7 +105,7 @@ async function startCPUGame() {
await ChessSignalR.setupConnection();
const gameState = await ChessAPI.getGameState(gameData.gameId);
ChessBoard.renderPieces(gameState.pieces);
ChessBoard.renderState(gameState);
} catch (error) {
console.error("Failed to start CPU game:", error);
@@ -111,7 +125,7 @@ async function resumeSavedGame() {
GameState.setGameInfo(savedGameId, savedPlayerId, savedPlayerIsWhite === "true");
await ChessSignalR.setupConnection();
ChessBoard.renderPieces(gameState.pieces);
ChessBoard.renderState(gameState);
} catch (err) {
console.warn("Saved game not found or expired.", err);