Render the board from pushed state
Clients now render from the state delivered with each move/update and drop stale or echoed updates via a ply-version guard, instead of issuing a full game-state fetch per event. Adds captured-piece trays, a material advantage badge, a move list, a status line, and the mobile menu toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
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co-authored by
Claude Opus 4.8
parent
e8a3bfe432
commit
c92c46e6d4
@@ -11,8 +11,8 @@ const ChessSignalR = {
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console.error("❌ SignalR connection closed:", err?.message);
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});
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this.connection.on("ReceiveMoveUpdate", async (gameId, moveDto, moveResultDto) => {
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await this.handleMoveUpdate(gameId, moveDto, moveResultDto);
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this.connection.on("ReceiveMoveUpdate", async (gameId, moveDto, moveResultDto, state) => {
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await this.handleMoveUpdate(gameId, moveDto, moveResultDto, state);
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});
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this.connection.on("ReceiveGameOver", async (gameId, winner, reason) => {
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@@ -28,12 +28,14 @@ const ChessSignalR = {
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}
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},
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async handleMoveUpdate(gameId, moveDto, moveResultDto) {
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async handleMoveUpdate(gameId, moveDto, moveResultDto, state) {
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if (gameId !== GameState.currentGameId) return;
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const gameState = await ChessAPI.getGameState(gameId);
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// Drop the echo of our own move and any out-of-order delivery.
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if (!GameState.shouldApply(state?.version)) return;
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GameState.setPreviousMove([moveDto.sourceRow, moveDto.sourceCol], [moveDto.targetRow, moveDto.targetCol]);
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ChessBoard.renderPieces(gameState.pieces);
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ChessBoard.renderState(state);
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ChessAPI.alertGameStatusChange(moveResultDto);
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},
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@@ -50,12 +52,6 @@ const ChessSignalR = {
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await this.leaveGame();
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},
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async notifyMoveMade(moveDto, moveResult) {
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if (this.connection) {
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await this.connection.invoke("MoveMade", GameState.currentGameId, moveDto, moveResult);
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}
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},
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async leaveGame() {
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if (this.connection) {
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await this.connection.invoke("LeaveWebsocketGroup", GameState.currentGameId);
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