Stop telling a brand-new table its players are broke, and give it a way out
Following on from seating the table: a dealer who names six people and hasn't yet
said what a buy-in is gets told
Nobody at the table has chips left. Add a buy-in to deal.
with no buttons on the bar at all. Both halves are wrong for that table. "Left" says
the chips were had and lost, which sends the dealer looking for a rebuy — and a
blocked prompt with nothing to press is a dead end, when the fix is one field in the
sidebar the message never pointed at.
A table where nobody has ever bought in is now told what is actually true, and given
the way out:
Nobody has bought in yet. Set what everyone starts with, or give each seat
their chips. [ Set starting stack ]
The button opens Table Setup, scrolls the starting stack into view and selects it, so
the next thing typed is the answer. A seat with no stack of its own falls back to the
table default, which is why one number is enough to seat everybody's chips at once.
A table that genuinely busted out is a different situation and still says so, with no
starting-stack button — there the fix is a rebuy, not a default.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -132,3 +132,50 @@ describe("the way back from a table where everybody is sat out", () => {
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assert.equal(state.seats.filter(p => p.inHand).length, 1, "empty chairs stay empty");
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});
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});
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describe("a table where nobody has bought in", () => {
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// Different from a table that has busted out, and the difference is the whole
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// point: one needs a starting stack named, the other needs a rebuy. Telling a
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// dealer their brand-new players have "no chips left" sends them hunting for the
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// wrong thing.
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const neverBoughtIn = state => state.seats.every(p =>
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!(Number(p.buyIns) > 0) && !(Number(p.stack) > 0));
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test("six freshly named players have never bought in", () => {
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const state = emptyTable();
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["Ann", "Ben", "Cal", "Dee", "Eve", "Fay"].forEach((name, i) => {
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state.seats[i].name = name;
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state.seats[i].inHand = true;
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});
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assert.equal(neverBoughtIn(state), true);
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assert.equal(Betting.blindPreview(state), null, "and there is no hand to deal");
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});
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test("a table that has busted out is not the same thing", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 200 });
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state.seats.forEach(p => { p.buyIns = 200; p.stack = 0; });
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assert.equal(neverBoughtIn(state), false, "they had chips — they lost them");
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});
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test("one player still holding chips is not a never-bought-in table either", () => {
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const state = emptyTable();
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["Ann", "Ben"].forEach((name, i) => { state.seats[i].name = name; state.seats[i].inHand = true; });
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state.seats[0].stack = 50;
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assert.equal(neverBoughtIn(state), false);
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});
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test("naming a starting stack is enough to deal", () => {
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// The one field the message now points at. A seat with no stack of its own
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// falls back to the table default, so setting it seats everybody's chips at
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// once — which is why it's the right thing to send the dealer to.
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const state = emptyTable();
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["Ann", "Ben", "Cal"].forEach((name, i) => { state.seats[i].name = name; state.seats[i].inHand = true; });
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assert.equal(Betting.blindPreview(state), null);
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state.defaultStack = 200;
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assert.ok(Betting.blindPreview(state), "one number and the table can play");
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});
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});
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