Add killer-move ordering and a search benchmark
Killer moves supply the quiet-move ordering the search lacked: ~1.45x faster at depth 8 (up to 1.88x in quiet positions) with identical play. Adds bench.ps1 and test/bench_main.cpp to time the search, with a BENCH_DISABLE_KILLERS compile toggle so the script can measure before/after. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
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co-authored by
Claude Opus 4.8
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b651683e63
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be07f7504e
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<#
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.SYNOPSIS
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Times the search before vs after killer-move ordering.
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.DESCRIPTION
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Compiles two standalone bench binaries from the current engine source — one with killer
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ordering disabled (the pre-killer baseline, via /DBENCH_DISABLE_KILLERS) and one with it
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on — then runs each benchmark position in its own process (cold transposition table) and
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reports wall-clock search time for both, plus the speedup. Timing is measured inside the
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engine around engine_best_move, so process startup isn't counted. Each position is run
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-Reps times and the fastest run is kept, to cut scheduling noise.
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.PARAMETER Skill
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Search difficulty / max depth. Default 8.
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.PARAMETER Positions
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Which position indices to run (0=kiwipete, 1=ruy, 2=sicilian). Default: all.
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.PARAMETER Reps
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Runs per position per variant; the minimum time is reported. Default 3.
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.PARAMETER ShowDepths
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Also print every per-depth line the engine emits.
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.EXAMPLE
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.\bench.ps1
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.\bench.ps1 -Skill 9 -Reps 5 -Positions 0,2
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#>
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[CmdletBinding()]
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param(
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[int]$Skill = 8,
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[int[]]$Positions,
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[int]$Reps = 3,
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[switch]$ShowDepths
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)
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$ErrorActionPreference = 'Stop'
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$root = $PSScriptRoot
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$src = Join-Path $root 'src'
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$inc = Join-Path $root 'include'
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$build = Join-Path $root 'build'
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if (-not (Test-Path $build)) { New-Item -ItemType Directory -Path $build | Out-Null }
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# --- enter a VS dev shell so cl is on PATH ---
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$devShell = "D:\Program Files\Visual Studio 2026\Common7\Tools\Launch-VsDevShell.ps1"
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if (-not (Test-Path $devShell)) { throw "VS dev shell not found at $devShell" }
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& $devShell -Arch amd64 -HostArch amd64 -SkipAutomaticLocation | Out-Null
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$engineSources = 'chess_engine.cpp','bitboard.cpp','zobrist.cpp','position.cpp','movegen.cpp','uci.cpp' |
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ForEach-Object { Join-Path $src $_ }
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$benchMain = Join-Path $root 'test\bench_main.cpp'
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function Build-Variant([string]$exe, [string[]]$extraDefs) {
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$clArgs = @('/nologo','/std:c++17','/O2','/EHsc','/arch:AVX2','/DCHESS_ENGINE_BUILD','/DNDEBUG') +
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$extraDefs + @("/I$inc","/I$src", $benchMain) + $engineSources + @("/Fe:$exe", "/Fo:$build\")
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& cl @clArgs | Out-Null
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if (-not (Test-Path $exe)) { throw "compile failed: $exe" }
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}
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$exeBefore = Join-Path $build 'bench_before.exe' # killers disabled (pre-killer baseline)
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$exeAfter = Join-Path $build 'bench_after.exe' # killers enabled (current)
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Write-Host "Compiling both variants..." -ForegroundColor Cyan
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Build-Variant $exeBefore @('/DBENCH_DISABLE_KILLERS')
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Build-Variant $exeAfter @()
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$nodePattern = '^depth (\d+) nodes (\d+) best (\S+) score (-?\d+)$'
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$timePattern = 'time_ms=(\d+)'
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function Run-One([string]$exe, [int]$pos) {
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$nodes = 0; $best = '?'; $bestMs = [long]::MaxValue
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for ($r = 0; $r -lt $Reps; $r++) {
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$err = [System.IO.Path]::GetTempFileName()
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$out = [System.IO.Path]::GetTempFileName()
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Start-Process -FilePath $exe -ArgumentList $pos,$Skill -NoNewWindow -Wait `
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-RedirectStandardError $err -RedirectStandardOutput $out | Out-Null
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$lines = Get-Content $err
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Remove-Item $err,$out -Force -ErrorAction SilentlyContinue
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if ($ShowDepths) { $lines | ForEach-Object { Write-Host " $_" -ForegroundColor DarkGray } }
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$deepest = $lines | Select-String $nodePattern | Select-Object -Last 1
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if ($deepest) { $nodes = [long]$deepest.Matches.Groups[2].Value; $best = $deepest.Matches.Groups[3].Value }
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$tm = $lines | Select-String $timePattern | Select-Object -Last 1
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if ($tm) { $ms = [long]$tm.Matches.Groups[1].Value; if ($ms -lt $bestMs) { $bestMs = $ms } }
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}
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return [pscustomobject]@{ Nodes = $nodes; Best = $best; Ms = $bestMs }
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}
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if (-not $Positions) { $Positions = 0,1,2 }
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$names = @('kiwipete','ruy','sicilian')
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$rows = @()
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foreach ($i in $Positions) {
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$b = Run-One $exeBefore $i
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$a = Run-One $exeAfter $i
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$speedup = if ($a.Ms -gt 0) { [math]::Round($b.Ms / $a.Ms, 2) } else { 0 }
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$rows += [pscustomobject]@{
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Position = $names[$i]
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'ms (before)' = $b.Ms
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'ms (after)' = $a.Ms
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Speedup = "${speedup}x"
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'nodes before' = $b.Nodes
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'nodes after' = $a.Nodes
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}
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}
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Write-Host ""
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Write-Host "Skill $Skill, best of $Reps runs (before = no killers, after = killers)" -ForegroundColor Cyan
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$rows | Format-Table -AutoSize
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$tb = ($rows | Measure-Object -Property 'ms (before)' -Sum).Sum
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$ta = ($rows | Measure-Object -Property 'ms (after)' -Sum).Sum
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$tot = if ($ta -gt 0) { [math]::Round($tb / $ta, 2) } else { 0 }
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Write-Host ("TOTAL {0} ms -> {1} ms ({2}x faster)" -f $tb, $ta, $tot)
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