Add PGN export and a Copy PGN button for finished games
- Record moves in standard algebraic notation (GameState.SanHistory), built at
move time in ChessService (captures, disambiguation, castling, promotion,
en passant, and the check/mate suffix)
- Add PgnExporter.ToPgn (seven-tag header + movetext + result) and a
GET /api/chess/{gameId}/pgn endpoint
- Show a Copy PGN button when a game ends on both the play and watch pages,
prefetching the PGN so it works during the post-game cleanup window
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
d87cea572f
commit
b651683e63
@@ -22,6 +22,7 @@ public class ChessService : IChessService
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gameState.Pieces.Clear();
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gameState.MoveHistory.Clear();
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gameState.SanHistory.Clear();
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gameState.WhiteCanCastleKingside = true;
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gameState.WhiteCanCastleQueenside = true;
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@@ -141,12 +142,17 @@ public class ChessService : IChessService
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if (!legalMoves.Any(m => m.Row == moveDto.TargetRow && m.Col == moveDto.TargetCol))
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return new MoveResultDto { Success = false, Message = "Illegal move." };
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// SAN is built before the move (needs the pre-move board for captures/disambiguation);
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// the check/mate suffix is appended after UpdateCheckStatus.
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var sanBase = BuildSan(gameState, piece, targetPos, moveDto);
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PerformMove(gameState, piece, targetPos, moveDto);
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UpdateCheckStatus(gameState);
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var notation = $"{piece.Id}:{piece.Position}->{targetPos}";
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gameState.MoveHistory.Add(notation);
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gameState.SanHistory.Add(sanBase + (gameState.IsCheckmate ? "#" : gameState.IsCheck ? "+" : ""));
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var positionKey = PositionKey(gameState);
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gameState.PositionHistory.Add(positionKey);
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@@ -165,6 +171,75 @@ public class ChessService : IChessService
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};
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}
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/// <summary>
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/// Build the standard-algebraic notation for a move from the position BEFORE it is
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/// applied (the check/mate suffix is added by the caller afterward).
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/// </summary>
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private string BuildSan(GameState gs, ChessPiece piece, Position target, MoveDto moveDto)
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{
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var from = piece.Position;
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if (piece.Type == PieceType.King && Math.Abs(target.Col - from.Col) == 2)
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return target.Col > from.Col ? "O-O" : "O-O-O";
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bool targetOccupied = gs.Board[target.Row, target.Col] != null;
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bool isEnPassant = piece.Type == PieceType.Pawn && from.Col != target.Col && !targetOccupied;
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bool isCapture = targetOccupied || isEnPassant;
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string dest = SquareName(target);
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if (piece.Type == PieceType.Pawn)
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{
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var san = isCapture ? $"{FileChar(from.Col)}x{dest}" : dest;
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bool promotes = (piece.Color == PieceColor.White && target.Row == 0)
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|| (piece.Color == PieceColor.Black && target.Row == 7);
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if (promotes)
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san += "=" + PieceLetter(moveDto.PromotionChoice ?? PieceType.Queen);
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return san;
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}
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return $"{PieceLetter(piece.Type)}{Disambiguation(gs, piece, target)}{(isCapture ? "x" : "")}{dest}";
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}
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/// <summary>
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/// SAN disambiguation: when another piece of the same type and color can also reach the
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/// target, qualify the origin by file, else rank, else both.
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/// </summary>
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private string Disambiguation(GameState gs, ChessPiece piece, Position target)
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{
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var rivals = gs.Pieces
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.Where(p => p.Id != piece.Id && p.Type == piece.Type && p.Color == piece.Color && p.Position.Row >= 0)
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.Where(p => GetLegalMovesForPiece(gs, p.Id).Any(m => m.Row == target.Row && m.Col == target.Col))
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.ToList();
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if (rivals.Count == 0)
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return "";
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if (rivals.All(p => p.Position.Col != piece.Position.Col))
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return FileChar(piece.Position.Col).ToString();
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if (rivals.All(p => p.Position.Row != piece.Position.Row))
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return (8 - piece.Position.Row).ToString();
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return $"{FileChar(piece.Position.Col)}{8 - piece.Position.Row}";
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}
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private static char FileChar(int col) => (char)('a' + col);
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private static string SquareName(Position p) => $"{FileChar(p.Col)}{8 - p.Row}";
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private static string PieceLetter(PieceType type) => type switch
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{
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PieceType.Knight => "N",
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PieceType.Bishop => "B",
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PieceType.Rook => "R",
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PieceType.Queen => "Q",
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PieceType.King => "K",
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_ => ""
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};
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/// <summary>
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/// The repetition signature of a position: the first four FEN fields — piece placement,
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/// side to move, castling rights, and en-passant target. Move counters are excluded.
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@@ -0,0 +1,50 @@
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using JoshHeaps.Net.Models;
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using System.Text;
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namespace JoshHeaps.Net.Services.Implementations;
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public static class PgnExporter
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{
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/// <summary>
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/// Render a game as PGN: the standard seven-tag header plus the SAN movetext and result.
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/// </summary>
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public static string ToPgn(this GameState gs)
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{
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var result = ResultTag(gs);
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var name = gs.IsComputerVsComputer ? "Computer" : null;
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var sb = new StringBuilder();
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sb.AppendLine("[Event \"JoshHeaps.Net Chess\"]");
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sb.AppendLine("[Site \"joshheaps.net\"]");
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sb.AppendLine($"[Date \"{DateTime.Now:yyyy.MM.dd}\"]");
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sb.AppendLine($"[White \"{name ?? "White"}\"]");
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sb.AppendLine($"[Black \"{name ?? "Black"}\"]");
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sb.AppendLine($"[Result \"{result}\"]");
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sb.AppendLine();
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for (int i = 0; i < gs.SanHistory.Count; i++)
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{
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if (i % 2 == 0)
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sb.Append(i / 2 + 1).Append(". ");
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sb.Append(gs.SanHistory[i]).Append(' ');
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}
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sb.Append(result);
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return sb.ToString();
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}
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private static string ResultTag(GameState gs)
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{
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if (gs.IsCheckmate)
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return gs.CurrentPlayer == PieceColor.White ? "0-1" : "1-0";
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if (gs.IsStalemate || gs.IsThreefoldRepetition)
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return "1/2-1/2";
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if (gs.IsForfeited)
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return gs.Winner == PieceColor.White ? "1-0" : "0-1";
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return "*";
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}
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}
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