Add playwright tests with github actions
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using Microsoft.Playwright;
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using Microsoft.Playwright.NUnit;
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using NUnit.Framework;
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namespace JoshHeaps.Net.UiTests;
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[TestFixture]
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public class MultiplayerTests : PageTest
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{
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private TestConfiguration Config => TestConfiguration.Instance;
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public override BrowserNewContextOptions ContextOptions()
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{
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return Config.GetBrowserContextOptions();
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}
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[OneTimeSetUp]
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public async Task OneTimeSetUp()
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{
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if (!Config.Playwright.Headless)
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{
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Environment.SetEnvironmentVariable("HEADED", "1");
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}
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if (Config.Playwright.SlowMotion > 0)
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{
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Environment.SetEnvironmentVariable("PWSLOWMO", Config.Playwright.SlowMotion.ToString());
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}
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}
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[SetUp]
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public async Task Setup()
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{
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await Page.GotoAsync($"{Config.Test.BaseUrl}/chess");
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await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
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}
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[Test]
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public async Task Two_Players_Can_Join_Same_Game()
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{
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// This test requires running two browser contexts
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await using var browser = await Playwright.Chromium.LaunchAsync();
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await using var context1 = await browser.NewContextAsync();
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await using var context2 = await browser.NewContextAsync();
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var page1 = await context1.NewPageAsync();
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var page2 = await context2.NewPageAsync();
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await page1.GotoAsync($"{Config.Test.BaseUrl}/chess");
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await page2.GotoAsync($"{Config.Test.BaseUrl}/chess");
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// Player 1 starts a game
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await page1.ClickAsync("#startGameBtn");
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await page1.Locator(".chessPiece").First.WaitForAsync();
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// Player 2 joins the same game
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await page2.ClickAsync("#startGameBtn");
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await page2.Locator(".chessPiece").First.WaitForAsync();
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// Both players should see pieces
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var pieces1 = page1.Locator(".chessPiece");
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var pieces2 = page2.Locator(".chessPiece");
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await Expect(pieces1).ToHaveCountAsync(32);
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await Expect(pieces2).ToHaveCountAsync(32);
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}
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[Test]
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public async Task SignalR_Connection_Established()
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{
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// Start a game to trigger SignalR connection
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await Page.ClickAsync("#startGameBtn");
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await Page.Locator(".chessPiece").First.WaitForAsync();
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// Check browser console for SignalR connection message
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var consoleLogs = new List<string>();
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Page.Console += (_, e) => consoleLogs.Add(e.Text);
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await Page.ReloadAsync();
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await Page.WaitForTimeoutAsync(1000);
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// Should see SignalR connected message in console
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Assert.That(consoleLogs, Does.Contain("✅ SignalR connected").Or.Contain("SignalR connected"));
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}
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[Test]
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public async Task Move_Updates_Are_Sent_Via_SignalR()
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{
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// This would require more complex setup with two players
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// For now, just verify the SignalR methods exist in the JavaScript
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var jsContent = await Page.EvaluateAsync<string>(@"
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() => {
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return document.querySelector('script[src*=""chessLogic.js""]') ? 'chessLogic.js loaded' : 'not found';
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}
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");
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Assert.That(jsContent, Is.EqualTo("chessLogic.js loaded"));
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}
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}
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