Add playwright tests with github actions
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using Microsoft.Playwright;
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using Microsoft.Playwright.NUnit;
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using NUnit.Framework;
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namespace JoshHeaps.Net.UiTests;
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[TestFixture]
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public class ChessGameTests : PageTest
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{
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private TestConfiguration Config => TestConfiguration.Instance;
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public override BrowserNewContextOptions ContextOptions()
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{
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return new BrowserNewContextOptions
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{
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ViewportSize = new ViewportSize
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{
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Width = Config.Playwright.Viewport.Width,
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Height = Config.Playwright.Viewport.Height
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}
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};
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}
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[OneTimeSetUp]
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public async Task OneTimeSetUp()
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{
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// Set Playwright browser options for headless control
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if (!Config.Playwright.Headless)
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{
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Environment.SetEnvironmentVariable("HEADED", "1");
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}
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if (Config.Playwright.SlowMotion > 0)
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{
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Environment.SetEnvironmentVariable("PWSLOWMO", Config.Playwright.SlowMotion.ToString());
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}
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}
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[SetUp]
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public async Task Setup()
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{
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await Page.GotoAsync($"{Config.Test.BaseUrl}/chess");
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await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
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}
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protected async Task WaitDefault()
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{
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await Page.WaitForTimeoutAsync(Config.Test.WaitTimeout);
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}
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[Test]
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public async Task Chess_Page_Loads_Successfully()
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{
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await Expect(Page.Locator("h1")).ToContainTextAsync("Chess");
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await Expect(Page.Locator("#startGameBtn")).ToBeVisibleAsync();
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await Expect(Page.Locator("#startCPUGame")).ToBeVisibleAsync();
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await Expect(Page.Locator("#chessBoard")).ToBeVisibleAsync();
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}
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[Test]
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public async Task Chess_Board_Has_64_Squares()
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{
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var squares = Page.Locator(".chessSquare");
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await Expect(squares).ToHaveCountAsync(64);
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}
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[Test]
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public async Task Start_New_Game_Button_Works()
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{
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await Page.ClickAsync("#startGameBtn");
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// Wait for game to start (pieces should appear)
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await Page.Locator(".chessPiece").First.WaitForAsync();
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// Check that pieces have been rendered
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var pieces = Page.Locator(".chessPiece");
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await Expect(pieces).ToHaveCountAsync(32); // Standard chess has 32 pieces
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}
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[Test]
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public async Task Start_CPU_Game_Shows_Difficulty_Modal()
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{
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await Page.ClickAsync("#startCPUGame");
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// Should show difficulty modal
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await Expect(Page.Locator("#difficultyModal")).ToBeVisibleAsync();
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await Expect(Page.Locator("#difficultyModal p")).ToContainTextAsync("Set bot difficulty to:");
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// Should have difficulty buttons 1-20
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var difficultyButtons = Page.Locator("#difficultyButtonContainer button");
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await Expect(difficultyButtons).ToHaveCountAsync(20);
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}
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[Test]
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public async Task CPU_Game_Starts_After_Selecting_Difficulty()
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{
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await Page.ClickAsync("#startCPUGame");
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// Select difficulty 5
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await Page.ClickAsync("#difficultyButtonContainer button:nth-child(5)");
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// Modal should close
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await Expect(Page.Locator("#difficultyModal")).ToBeHiddenAsync();
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// Wait for game to start
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await Page.Locator(".chessPiece").First.WaitForAsync();
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// Check that pieces have been rendered
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var pieces = Page.Locator(".chessPiece");
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await Expect(pieces).ToHaveCountAsync(32);
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}
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[Test]
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public async Task Pieces_WhenClicked_HighlightLegalMoves()
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{
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// Start a new game first
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await Page.ClickAsync("#startGameBtn");
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// Wait for pieces to be rendered
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await Page.Locator(".chessPiece").First.WaitForAsync();
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// Find any white piece and click it
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var pawn = Page.Locator("#chessBoard div:has(img[src*='WhitePawn'])").First;
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await pawn.ClickAsync();
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var legalMoves = Page.Locator(".legal");
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await Expect(legalMoves).ToHaveCountAsync(2);
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}
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}
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