auto train

This commit is contained in:
Josh-Heaps
2026-06-13 17:30:09 -06:00
parent d71e485611
commit aeef320cb4
8 changed files with 404 additions and 229 deletions
@@ -0,0 +1,29 @@
using JoshHeaps.Net.Models;
namespace JoshHeaps.Net.Services.Interfaces;
/// <summary>
/// Process-wide registry of in-memory games and their cleanup lifecycle. Shared by the HTTP
/// controller (human and single-computer games) and the self-play coordinator (CPU-vs-CPU and
/// auto-training games), so every game is reachable from one place for lookup and spectating.
/// </summary>
public interface IGameStore
{
/// <summary>Add (or replace) a game in the registry.</summary>
void Add(GameState game);
/// <summary>Look a game up by id.</summary>
bool TryGet(Guid id, out GameState game);
/// <summary>Whether a game with this id is still in the registry.</summary>
bool Contains(Guid id);
/// <summary>Snapshot of all games currently in the registry.</summary>
IReadOnlyCollection<GameState> All { get; }
/// <summary>
/// Schedule removal of a game after <paramref name="delay"/>, cancelling any prior schedule
/// for it. On removal the game's engines are disposed and any training accumulator freed.
/// </summary>
void ScheduleRemove(Guid id, TimeSpan delay);
}