A short all-in doesn't reopen the betting
Went looking at dealer procedure again and ended up checking the rule home games argue about longest. The tool had it wrong. Blinds 1/2. Seat 4 raises to 10 — a full raise of 8. Seat 1 calls. Seat 2 is all-in for 13: three more, where a full raise would need eight. Under TDA rule 44 that does not reopen the betting to anyone who has already acted; they owe the extra three or they fold. Seat 1 and seat 4 were both being handed another go. Two things were wrong in raiseTo. Any increase at all reset hasActed for every live player, so a short shove gave the whole table another chance to raise. And lastRaiseSize was overwritten with the short amount, so the next legal raise was computed off 3 instead of 8 and came out too small — a second, quieter error that only shows up when somebody then tries to raise. Both now key off whether the increase was actually a full raise. A player who had not yet acted keeps full rights, which falls out naturally because their hasActed is already false — that distinction is the part of the rule people get wrong in the other direction. Everyone still owes the difference: isStreetComplete already asks anyone with chips left to call, so the short all-in is answered without being re-raiseable. The rulings sheet now covers what the tool does for you It had three entries. A dealer challenged on a payout couldn't look up why the tool did what it did, even for the rules it enforces automatically. Added the short all-in rule above, uncalled chips coming back rather than being announced as a side pot, and the odd chip in a chopped pot going to the first player left of the button — all three are things this tool already decides silently, and all three are worth being able to point at when somebody objects. 10 tests (137 total): already-acted players aren't reopened but still owe the difference, a player yet to act keeps full rights, the minimum raise isn't shrunk, calling it ends the street, no chips are created, and — the other half of the rule — a full-sized all-in, an ordinary raise, a raise exactly matching the last one, and a full-sized opening bet all still reopen everyone. Validated through the real action bar: after the short shove, lastRaiseSize stays 8 and the player who had already called stays settled, while the two who hadn't acted keep their turn. The longer rulings sheet still fits a phone, scrolls, traps focus and closes on Escape. Sources: TDA rules via thelodgepokerclub.com/tda-rules/, pokernews.com/strategy/deal-with-it-tips-for-mistake-free-dealing-in-home-games-30231.htm Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -153,14 +153,33 @@ const Betting = {
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const delta = this.round(target - this.committed(player));
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const moved = this.putIn(state, index, delta);
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const newBet = this.committed(player);
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const previousBet = state.currentBet || 0;
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if (newBet > previousBet) {
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const increase = this.round(newBet - previousBet);
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// What a full raise would have had to be: at least as much again as the
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// last one, or the big blind if there hasn't been a raise yet.
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const fullRaise = this.round(state.lastRaiseSize || state.bigBlind || 0);
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const isFullRaise = increase >= fullRaise - this.EPSILON_CHIPS;
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if (newBet > (state.currentBet || 0)) {
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state.lastRaiseSize = this.round(newBet - (state.currentBet || 0));
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state.currentBet = newBet;
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// A raise reopens the action: everyone else owes a response again.
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state.seats.forEach((p, i) => {
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if (i !== index && p.inHand && !p.folded) p.hasActed = false;
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});
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if (isFullRaise) {
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state.lastRaiseSize = increase;
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// A real raise reopens the action: everyone else owes a response again.
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state.seats.forEach((p, i) => {
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if (i !== index && p.inHand && !p.folded) p.hasActed = false;
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});
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}
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// Otherwise this is a short all-in — somebody with less than a full raise
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// left shoving it in. The most misread rule in poker: it does *not* reopen
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// the betting to anyone who has already acted. They owe the difference or
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// they fold; they don't get to raise again because a short stack happened
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// to be between them. Players yet to act keep their full rights, which
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// they do here because their hasActed is already false.
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//
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// lastRaiseSize deliberately isn't lowered either, or the next legal raise
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// would be computed off the short amount and come out too small.
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}
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player.hasActed = true;
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