Merge remote-tracking branch 'origin/feature/casino-quicksplit-side-pots' into feature/casino-holdem-dealer-batch
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@@ -15,12 +15,28 @@ const QuickSplit = {
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ways: 2,
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chip: 1,
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// "even" is the common case — one pot, everyone matched. "uneven" is the one this
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// screen used to send people back to the full table for: somebody all-in for less,
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// so the money splits into a main pot and side pots.
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mode: "even",
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entries: [],
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mount() {
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this.potInput = document.getElementById("potInput");
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this.clearPotBtn = document.getElementById("clearPotBtn");
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this.entries = [{ amount: "", folded: false }, { amount: "", folded: false }, { amount: "", folded: false }];
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this.renderWayChoices();
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this.renderChipChoices();
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this.renderUnevenRows();
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document.getElementById("modeEvenBtn").addEventListener("click", () => this.setMode("even"));
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document.getElementById("modeUnevenBtn").addEventListener("click", () => this.setMode("uneven"));
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document.getElementById("addPlayerBtn").addEventListener("click", () => {
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this.entries.push({ amount: "", folded: false });
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this.renderUnevenRows();
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this.update();
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});
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this.potInput.addEventListener("input", () => {
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this.sanitizePotInput();
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@@ -127,7 +143,112 @@ const QuickSplit = {
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});
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},
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setMode(mode) {
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this.mode = mode;
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document.getElementById("modeEvenBtn").classList.toggle("selected", mode === "even");
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document.getElementById("modeUnevenBtn").classList.toggle("selected", mode === "uneven");
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document.querySelectorAll(".evenOnly").forEach(el => { el.hidden = mode !== "even"; });
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document.querySelectorAll(".unevenOnly").forEach(el => { el.hidden = mode !== "uneven"; });
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document.getElementById("splitResult").hidden = mode !== "even";
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document.getElementById("unevenResult").hidden = mode !== "uneven";
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this.update();
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},
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renderUnevenRows() {
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const host = document.getElementById("unevenRows");
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const template = document.getElementById("unevenRowTemplate");
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host.innerHTML = "";
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this.entries.forEach((entry, index) => {
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const row = template.content.firstElementChild.cloneNode(true);
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row.querySelector(".unevenRowLabel").textContent = `P${index + 1}`;
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const amount = row.querySelector(".unevenAmount");
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amount.value = entry.amount;
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amount.setAttribute("aria-label", `Player ${index + 1} amount`);
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amount.addEventListener("input", () => {
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entry.amount = amount.value.replace(/[^0-9.]/g, "").replace(/(\..*)\./g, "$1");
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if (entry.amount !== amount.value) amount.value = entry.amount;
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this.update();
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});
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// Folded money stays in the pot as dead money, but its owner can't win any
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// of it — which is exactly the distinction that makes side pots tricky.
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const fold = row.querySelector(".unevenFoldBtn");
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fold.classList.toggle("selected", entry.folded);
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fold.setAttribute("aria-pressed", String(entry.folded));
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fold.addEventListener("click", () => {
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entry.folded = !entry.folded;
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this.renderUnevenRows();
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this.update();
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});
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const remove = row.querySelector(".unevenRemoveBtn");
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remove.disabled = this.entries.length <= 2;
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remove.addEventListener("click", () => {
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this.entries.splice(index, 1);
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this.renderUnevenRows();
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this.update();
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});
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host.appendChild(row);
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});
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},
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updateUneven() {
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const players = this.entries
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.map((entry, index) => ({ id: `P${index + 1}`, contribution: Number(entry.amount) || 0, folded: entry.folded }))
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.filter(p => p.contribution > 0);
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const pots = PotCalculator.layers(players);
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const returns = PotCalculator.uncalledReturns(players);
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const host = document.getElementById("unevenPots");
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const empty = document.getElementById("unevenEmpty");
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host.innerHTML = "";
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if (pots.length === 0 && returns.length === 0) {
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empty.hidden = false;
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empty.textContent = players.length === 0
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? "Enter what each player put in."
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: "Nobody left who can win — un-fold whoever should take it.";
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return;
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}
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empty.hidden = true;
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const addRow = (label, amount, who, className) => {
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const row = document.createElement("div");
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row.className = `unevenPot ${className || ""}`;
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const name = document.createElement("span");
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name.className = "unevenPotLabel";
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name.textContent = label;
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const value = document.createElement("span");
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value.className = "unevenPotAmount";
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value.textContent = Money.format(amount);
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const eligible = document.createElement("span");
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eligible.className = "unevenPotWho";
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eligible.textContent = who;
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row.appendChild(name);
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row.appendChild(value);
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row.appendChild(eligible);
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host.appendChild(row);
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};
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pots.forEach(pot => addRow(pot.label, pot.amount, pot.eligible.join(", ")));
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returns.forEach(ret => addRow("Uncalled", ret.amount, `back to ${ret.id}`, "unevenPotReturn"));
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const total = players.reduce((sum, p) => sum + p.contribution, 0);
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addRow("On the table", Math.round(total * 100) / 100, "", "unevenPotTotal");
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},
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update() {
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if (this.mode === "uneven") {
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this.updateUneven();
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return;
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}
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const potValue = Number(this.potInput.value);
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const pot = Number.isNaN(potValue) ? 0 : potValue;
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this.clearPotBtn.hidden = this.potInput.value === "";
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