Add start of stockfish client
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@@ -694,4 +694,4 @@ public class ChessService : IChessService
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private static bool IsOnBoard(int r, int c)
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=> r >= 0 && r < 8 && c >= 0 && c < 8;
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}
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}
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@@ -0,0 +1,179 @@
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using JoshHeaps.Net.Models;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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using System.Threading.Channels;
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namespace JoshHeaps.Net.Services.Implementations;
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public sealed class Stockfish : IAsyncDisposable
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{
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private readonly Process _p;
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private readonly StreamWriter _stdin;
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private readonly Channel<string> _stdout = Channel.CreateUnbounded<string>();
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public Stockfish(int skill = 20, int hash = 256)
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{
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string relativeFilePath = @"JoshHeaps.Net\Resources\stockfish-windows-x86-64-avx2.exe";
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string exePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!
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.Split("JoshHeaps.Net")
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.First() + relativeFilePath);
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_p = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = exePath,
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RedirectStandardInput = true,
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RedirectStandardOutput = true,
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UseShellExecute = false,
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CreateNoWindow = true
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}
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};
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_p.Start();
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_stdin = _p.StandardInput;
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_ = Task.Run(async () =>
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{
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string? line;
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while ((line = await _p.StandardOutput.ReadLineAsync()) is not null)
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await _stdout.Writer.WriteAsync(line);
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});
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Send("uci");
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WaitFor("uciok").GetAwaiter().GetResult();
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Send($"setoption name Skill Level value {skill}");
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Send($"setoption name Hash value {hash}");
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Send("isready");
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WaitFor("readyok").GetAwaiter().GetResult();
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}
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public async Task<string> GetBestMoveAsync(string fen, int millis = 1000)
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{
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Send($"position fen {fen}");
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Send($"go movetime {millis}");
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string? best = null;
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await foreach (var line in _stdout.Reader.ReadAllAsync())
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{
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if (line.StartsWith("bestmove"))
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{
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best = line.Split(' ')[1];
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break;
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}
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}
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return best ?? throw new InvalidOperationException("Engine returned no move");
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}
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private void Send(string cmd) => _stdin.WriteLine(cmd);
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private async Task WaitFor(string token)
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{
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await foreach (var line in _stdout.Reader.ReadAllAsync())
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if (line == token) break;
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}
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public async ValueTask DisposeAsync()
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{
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Send("quit");
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_stdin.Close();
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await _p.WaitForExitAsync();
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_p.Dispose();
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}
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}
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public static class StockfishHelpers
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{
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/// <summary>
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/// Convert a 2-D board array (rank 8 = row 0, file a = col 0) to a FEN string.
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/// Only piece placement + active colour + castling are computed; the rest use
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/// safe defaults (-, 0, 1). That is all Stockfish needs.
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/// </summary>
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public static string ToFen(
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ChessPiece?[,] board,
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PieceColor activeColour = PieceColor.White)
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{
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if (board.GetLength(0) != 8 || board.GetLength(1) != 8)
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throw new ArgumentException("Board must be 8×8.");
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var sb = new StringBuilder(64);
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// ----- 1) piece placement -----
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for (int rank = 0; rank < 8; rank++)
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{
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int empty = 0;
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for (int file = 0; file < 8; file++)
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{
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var p = board[rank, file];
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if (p is null)
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{
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empty++;
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}
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else
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{
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if (empty > 0) { sb.Append(empty); empty = 0; }
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sb.Append(ToFenChar(p));
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}
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}
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if (empty > 0) sb.Append(empty);
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if (rank < 7) sb.Append('/');
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}
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// ----- 2) active colour -----
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sb.Append(activeColour == PieceColor.White ? " w " : " b ");
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// ----- 3) castling rights (simple check of corner rooks + kings) -----
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sb.Append(GetCastlingFlags(board));
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// ----- 4-6) en-passant, half-move, full-move -----
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sb.Append(" - 0 1"); // en-passant target; clocks
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return sb.ToString();
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}
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/* ---------- helpers ---------- */
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private static char ToFenChar(ChessPiece p) => p switch
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{
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{ Type: PieceType.Pawn, Color: PieceColor.White } => 'P',
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{ Type: PieceType.Pawn, Color: PieceColor.Black } => 'p',
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{ Type: PieceType.Knight, Color: PieceColor.White } => 'N',
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{ Type: PieceType.Knight, Color: PieceColor.Black } => 'n',
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{ Type: PieceType.Bishop, Color: PieceColor.White } => 'B',
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{ Type: PieceType.Bishop, Color: PieceColor.Black } => 'b',
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{ Type: PieceType.Rook, Color: PieceColor.White } => 'R',
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{ Type: PieceType.Rook, Color: PieceColor.Black } => 'r',
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{ Type: PieceType.Queen, Color: PieceColor.White } => 'Q',
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{ Type: PieceType.Queen, Color: PieceColor.Black } => 'q',
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{ Type: PieceType.King, Color: PieceColor.White } => 'K',
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{ Type: PieceType.King, Color: PieceColor.Black } => 'k',
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_ => throw new ArgumentOutOfRangeException(nameof(p))
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};
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private static string GetCastlingFlags(ChessPiece?[,] b)
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{
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// Fast lookup helpers
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ChessPiece? A1 = b[7, 0], H1 = b[7, 7], E1 = b[7, 4];
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ChessPiece? A8 = b[0, 0], H8 = b[0, 7], E8 = b[0, 4];
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var flags = new StringBuilder(4);
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if (E1 is { Type: PieceType.King, Color: PieceColor.White, HasMoved: false })
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{
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if (H1 is { Type: PieceType.Rook, Color: PieceColor.White, HasMoved: false }) flags.Append('K');
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if (A1 is { Type: PieceType.Rook, Color: PieceColor.White, HasMoved: false }) flags.Append('Q');
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}
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if (E8 is { Type: PieceType.King, Color: PieceColor.Black, HasMoved: false })
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{
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if (H8 is { Type: PieceType.Rook, Color: PieceColor.Black, HasMoved: false }) flags.Append('k');
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if (A8 is { Type: PieceType.Rook, Color: PieceColor.Black, HasMoved: false }) flags.Append('q');
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}
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return flags.Length == 0 ? "-" : flags.ToString();
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}
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}
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