Bug fixes
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@@ -26,10 +26,20 @@ builder.Services.Configure<ChessEngineOptions>(configuration.GetSection(ChessEng
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builder.Services.AddSingleton<ILearnedWeightsStore, LearnedWeightsStore>();
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builder.Services.AddSingleton<IChessEngineFactory, ChessEngineFactory>();
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builder.Services.AddSingleton<IComputerMoveOrchestrator, ComputerMoveOrchestrator>();
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builder.Services.AddSingleton<IGameStore, GameStore>();
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builder.Services.AddSingleton<ISelfPlayCoordinator, SelfPlayCoordinator>();
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builder.Services.AddSingleton<AutoTrainingSettings>();
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if (!builder.Environment.IsDevelopment())
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{
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builder.Services.AddHostedService<AutoIpUpdateService>();
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// Continuously train the learned engine against Stockfish in the background. Toggle off
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// via ChessEngine:AutoTrain (env ChessEngine__AutoTrain=false) without a redeploy.
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if (configuration.GetValue($"{ChessEngineOptions.SectionName}:{nameof(ChessEngineOptions.AutoTrain)}", true))
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builder.Services.AddHostedService<AutoTrainingService>();
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}
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var app = builder.Build();
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// Configure the HTTP request pipeline.
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