Call who shows first at the showdown, instead of leaving the dealer to remember

Every showdown that isn't a fold needs somebody to turn over first, and it is the one
call at the table nobody volunteers for — everyone would rather see a hand than show
one. The tool held both facts the rule needs, who last raised and who sits left of
the button, and said neither. The dealer worked it out from memory while five people
waited, every hand.

The action bar now names the seat and the reason above the resolve button:

    Dee shows first — last to bet or raise.
    Ben shows first — checked round, first left of the button.
    Dee shows first — last to put money in; nobody could bet the river.

The reason is there so the call can be repeated to whoever argues with it, which is
half of what makes it stick.

Three cases, in the order the rule asks them. Somebody bet or raised on the final
round: they show. Nobody did: first live player left of the button. Nobody *could*,
because the chips were already in: it falls to whoever last put money in, on whichever
street that was — "no bet on the final round" isn't a choice anybody made when there
was no round to bet in, so the seat left of the button hasn't earned it.

Aggression is tracked per street and per hand, because those two answers differ
exactly when it matters. A short all-in counts: not reopening the betting is a rule
about who may raise, and says nothing about who shows. Posting a blind doesn't — a
hand limped and checked all the way down has no aggressor at all, which is the case
that goes to the button.

A matching ruling goes in Common rulings, since the dealer will be asked.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
2026-09-01 22:53:14 -06:00
co-authored by Claude Opus 5
parent 01f5139740
commit 9f3d0dce4b
6 changed files with 334 additions and 7 deletions
@@ -691,13 +691,41 @@ const ActionBar = {
return wrap;
},
// "Dee shows first — last to raise." The call the dealer has to make at every
// showdown and that nobody at the table volunteers for, said out loud with the
// reason attached so it can be repeated to whoever argues with it.
showdownCall() {
const call = Betting.showdownOrder(this.state);
if (!call) return null;
const who = HoldemState.displayName(this.state.seats[call.index], call.index);
const because = {
aggressor: "last to bet or raise",
// Semicolon, not a second dash: the sentence already spends its dash on
// "shows first —", and two of them in one line reads as a stutter.
allInAggressor: "last to put money in; nobody could bet the river",
leftOfButton: "checked round, first left of the button",
}[call.reason];
const line = document.createElement("p");
line.className = "showdownCall";
line.textContent = `${who} shows first — ${because}.`;
return line;
},
renderStreetDone() {
const row = document.createElement("div");
row.className = "actionButtons";
const wrap = document.createElement("div");
const isRiver = this.state.street === "river";
const label = isRiver ? "Showdown — resolve pot" : `Deal ${Betting.streetLabel(Betting.STREETS[Betting.STREETS.indexOf(this.state.street) + 1])}`;
if (isRiver) {
const call = this.showdownCall();
if (call) wrap.appendChild(call);
}
const row = document.createElement("div");
row.className = "actionButtons";
row.appendChild(this.button(label, "actionAdvance", () => {
if (isRiver) {
this.hooks.resolvePot();
@@ -705,22 +733,33 @@ const ActionBar = {
}
this.commit(`dealing the ${Betting.streetLabel(Betting.STREETS[Betting.STREETS.indexOf(this.state.street) + 1]).toLowerCase()}`, () => Betting.closeStreet(this.state));
}));
wrap.appendChild(row);
return row;
return wrap;
},
renderHandOver() {
const row = document.createElement("div");
row.className = "actionButtons";
const wrap = document.createElement("div");
const live = Betting.liveSeats(this.state);
const winner = live.length === 1 ? HoldemState.displayName(live[0].player, live[0].index) : null;
// Two or more still in with the betting finished is a showdown however it was
// arrived at — including everyone all-in on the flop, where the cards go on
// their backs and the order still decides who turns over first.
if (!winner) {
const call = this.showdownCall();
if (call) wrap.appendChild(call);
}
const row = document.createElement("div");
row.className = "actionButtons";
row.appendChild(this.button(
winner ? `Award pot to ${winner}` : "Resolve pot",
"actionAdvance",
() => this.hooks.resolvePot()
));
return row;
wrap.appendChild(row);
return wrap;
},
};