Add Casino demo section with a Texas Hold'em dealer's pot-splitting assistant
New /casino hub page (Texas Hold'em live, other table games marked coming soon) and /casino/texasholdem: a drag-and-drop seating table with auto-rotating blinds, per-seat chip/dollar contribution tracking, and a side-pot resolution wizard that asks who won and who's next until every dollar in the pot (including dead money from folds) is assigned. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
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// Table state: seats, chips, blinds, notes. Persisted to localStorage so a dealer's
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// browser refresh mid-game doesn't lose the table.
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const HoldemState = {
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STORAGE_KEY: "casino.holdem.state.v1",
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DEFAULT_SEAT_COUNT: 10,
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DEFAULT_CHIP_LEGEND: [
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{ id: "white", color: "#f5f5f5", value: 1 },
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{ id: "red", color: "#c0392b", value: 5 },
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{ id: "green", color: "#1e8449", value: 25 },
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{ id: "black", color: "#111111", value: 100 },
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{ id: "purple", color: "#6c3483", value: 500 },
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],
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makeId(prefix) {
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return `${prefix}-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
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},
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makePlayer() {
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return {
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id: this.makeId("player"),
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name: "",
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inHand: false,
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folded: false,
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cards: ["", ""],
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chipCounts: {},
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amountOverride: null,
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customFields: [],
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};
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},
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createDefault() {
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const seatCount = this.DEFAULT_SEAT_COUNT;
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return {
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seatCount,
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direction: "clockwise",
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basePotAmount: null,
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dealerSeatIndex: 0,
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chipLegend: this.DEFAULT_CHIP_LEGEND.map(c => ({ ...c })),
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seats: Array.from({ length: seatCount }, () => this.makePlayer()),
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notes: "",
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};
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},
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load() {
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try {
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const raw = localStorage.getItem(this.STORAGE_KEY);
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if (!raw) return this.createDefault();
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const parsed = JSON.parse(raw);
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if (!parsed || !Array.isArray(parsed.seats)) return this.createDefault();
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return parsed;
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} catch {
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return this.createDefault();
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}
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},
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save(state) {
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try {
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localStorage.setItem(this.STORAGE_KEY, JSON.stringify(state));
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} catch {
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// Storage full/unavailable (private browsing, etc.) — the table still works
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// for the rest of the session, it just won't survive a refresh.
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}
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},
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clear() {
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try {
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localStorage.removeItem(this.STORAGE_KEY);
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} catch {
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// ignore
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}
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},
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resizeSeats(state, newCount) {
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const count = Math.max(2, Math.min(24, Math.floor(newCount) || this.DEFAULT_SEAT_COUNT));
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const seats = state.seats.slice(0, count);
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while (seats.length < count) seats.push(this.makePlayer());
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state.seats = seats;
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state.seatCount = count;
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if (state.dealerSeatIndex >= count) state.dealerSeatIndex = 0;
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return state;
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},
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// Contribution the table calculator will treat this player as having put in.
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computeContribution(player, chipLegend, basePotAmount) {
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if (!player.inHand) return 0;
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const override = player.amountOverride;
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if (override !== null && override !== undefined && String(override).trim() !== "") {
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const parsed = Number(override);
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if (!Number.isNaN(parsed)) return Math.max(0, parsed);
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}
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const chipTotal = chipLegend.reduce((sum, chip) => {
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const count = Number(player.chipCounts[chip.id]) || 0;
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return sum + count * Number(chip.value || 0);
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}, 0);
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if (chipTotal > 0) return chipTotal;
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const base = Number(basePotAmount);
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return Number.isNaN(base) ? 0 : Math.max(0, base);
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},
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totalPot(state) {
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return state.seats.reduce(
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(sum, p) => sum + this.computeContribution(p, state.chipLegend, state.basePotAmount),
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0
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);
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},
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// Next occupied-by-index seat in the current blind direction. Every seat index
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// counts (there's no separate "empty chair" concept) — a dealer running fewer
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// players just keeps the seat count matched to who's actually sitting down.
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nextSeatIndex(state, fromIndex, step = 1) {
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const count = state.seatCount;
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const delta = state.direction === "counterclockwise" ? -step : step;
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return ((fromIndex + delta) % count + count) % count;
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},
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advanceButton(state) {
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state.dealerSeatIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
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},
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getBlindSeats(state) {
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const sbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
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const bbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 2);
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return { dealerIndex: state.dealerSeatIndex, sbIndex, bbIndex };
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},
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startNextHand(state) {
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this.advanceButton(state);
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state.seats.forEach(p => {
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p.folded = false;
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p.cards = ["", ""];
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p.chipCounts = {};
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p.amountOverride = null;
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});
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},
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};
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if (typeof module !== "undefined" && module.exports) {
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module.exports = HoldemState;
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}
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