diff --git a/JoshHeaps.Net/Pages/Game.cshtml b/JoshHeaps.Net/Pages/Game.cshtml
deleted file mode 100644
index 0760bc8..0000000
--- a/JoshHeaps.Net/Pages/Game.cshtml
+++ /dev/null
@@ -1,16 +0,0 @@
-@page
-@model JoshHeaps.Net.Pages.GameModel
-@{
- ViewData["Title"] = "Game";
- Layout = "_Layout";
-}
-
-
-
-@section Styles {
-
-}
-
-@section Scripts {
-
-}
\ No newline at end of file
diff --git a/JoshHeaps.Net/Pages/Game.cshtml.cs b/JoshHeaps.Net/Pages/Game.cshtml.cs
deleted file mode 100644
index 4f0d131..0000000
--- a/JoshHeaps.Net/Pages/Game.cshtml.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using Microsoft.AspNetCore.Mvc;
-using Microsoft.AspNetCore.Mvc.RazorPages;
-
-namespace JoshHeaps.Net.Pages
-{
- public class GameModel : PageModel
- {
- public void OnGet()
- {
- }
- }
-}
diff --git a/JoshHeaps.Net/Pages/_Layout.cshtml b/JoshHeaps.Net/Pages/_Layout.cshtml
index aff4baf..207e85a 100644
--- a/JoshHeaps.Net/Pages/_Layout.cshtml
+++ b/JoshHeaps.Net/Pages/_Layout.cshtml
@@ -1,6 +1,6 @@
@{
Layout = null;
- ViewData["cssVersion"] = "1.0.3"; // <--- change this once to bust cache
+ ViewData["cssVersion"] = "1.0.2"; // <--- change this once to bust cache
}
diff --git a/JoshHeaps.Net/wwwroot/css/game/game.css b/JoshHeaps.Net/wwwroot/css/game/game.css
deleted file mode 100644
index 4c78c79..0000000
--- a/JoshHeaps.Net/wwwroot/css/game/game.css
+++ /dev/null
@@ -1,18 +0,0 @@
-html, body {
- margin: 0;
- padding: 0;
- height: 100%;
- overflow: hidden;
-}
-
-#gameCanvas {
- position: fixed;
- inset: 0;
- width: 100vw;
- height: 100vh;
- display: block;
- background-image: url('/images/Game Images/background.jpg');
- background-repeat: no-repeat;
- background-position: center;
- background-size: cover;
-}
\ No newline at end of file
diff --git a/JoshHeaps.Net/wwwroot/images/Game Images/background.jpg b/JoshHeaps.Net/wwwroot/images/Game Images/background.jpg
deleted file mode 100644
index 3f7efc3..0000000
Binary files a/JoshHeaps.Net/wwwroot/images/Game Images/background.jpg and /dev/null differ
diff --git a/JoshHeaps.Net/wwwroot/js/Game/game.js b/JoshHeaps.Net/wwwroot/js/Game/game.js
deleted file mode 100644
index 23a557d..0000000
--- a/JoshHeaps.Net/wwwroot/js/Game/game.js
+++ /dev/null
@@ -1,86 +0,0 @@
-
-document.addEventListener('DOMContentLoaded', () => {
- const canvas = document.getElementById('gameCanvas');
- const ctx = canvas.getContext('2d');
-
- canvas.width = window.innerWidth;
- canvas.height = window.innerHeight;
-
- window.addEventListener('resize', () => {
- canvas.width = window.innerWidth;
- canvas.height = window.innerHeight;
- });
-
- // Game state
- const windows = [
- { x: 100, y: 100, width: 200, height: 150, isDragging: false, offsetX: 0, offsetY: 0 },
- { x: 400, y: 300, width: 200, height: 150, isDragging: false, offsetX: 0, offsetY: 0 }
- ];
-
- const particles = [];
-
- // Event handling
- canvas.addEventListener('mousedown', (e) => {
- const mouse = { x: e.clientX, y: e.clientY };
- windows.forEach(win => {
- if (
- mouse.x >= win.x && mouse.x <= win.x + win.width &&
- mouse.y >= win.y && mouse.y <= win.y + win.height
- ) {
- win.isDragging = true;
- win.offsetX = mouse.x - win.x;
- win.offsetY = mouse.y - win.y;
- }
- });
- });
-
- canvas.addEventListener('mousemove', (e) => {
- windows.forEach(win => {
- if (win.isDragging) {
- win.x = e.clientX - win.offsetX;
- win.y = e.clientY - win.offsetY;
- }
- });
- });
-
- canvas.addEventListener('mouseup', () => {
- windows.forEach(win => win.isDragging = false);
- });
-
-
- // Game loop
- function gameLoop() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
-
- ctx.fillStyle = 'rgba(0, 0, 0, 1)';
- ctx.fillRect(0, 0, canvas.width, canvas.height);
- windows.forEach(win => {
- ctx.save();
- ctx.globalCompositeOperation = 'destination-out';
- ctx.beginPath();
- ctx.roundRect(win.x, win.y, win.width, win.height, 10);
- ctx.fill();
- ctx.restore();
-
- // Optional: draw a visible outline
- ctx.strokeStyle = '#ccc';
- ctx.lineWidth = 2;
- ctx.stroke();
- });
-
- // Draw windows
- windows.forEach(win => {
- ctx.fillStyle = "rgba(255,255,255,0)";
- ctx.strokeStyle = "#ccc";
- ctx.lineWidth = 2;
- ctx.beginPath();
- ctx.circle(win.x, win.y, win.width, 10);
- ctx.fill();
- ctx.stroke();
- });
-
- requestAnimationFrame(gameLoop);
- }
-
- gameLoop();
-});
\ No newline at end of file