Print the two shortcuts a dealer had no way to find
Seven keys drive this tool. Five of them are printed on the control they press -- F on Fold, C on Call, R on Raise, the return arrow on Deal and on Raise to, esc on Cancel. Two were printed on nothing at all: A opens the amount pad on All-in U takes back the last action A dealer who learned F, C and R from the buttons had no way to discover the other two existed. They are the two worth knowing: A is the fastest action in the tool and U is the one that saves a misclick. Both are on their controls now. The key lookup matches any of a button's classes, so the raise pad's four quick amounts can share one class for their looks while only All-in carries a key. And a legend in the sidebar, listing all seven with what they do, built from the same list the handlers are keyed off. There is a test that every key in the map has a line in the legend and that every line names a key that really is bound -- a shortcut with no line is one nobody can find, which is the whole bug this fixes. The panel is hidden on a touch device. A phone has no keys to press, and it is the same pointer question the touch-target rules ask rather than a guess about width. One thing I broke and fixed on the way. .actionKey pins itself to the top-right corner of a big action button. The undo control is a 30px pill with overflow hidden and no positioning context, so the U escaped it and floated above the action bar -- visible in the screenshot before I looked properly. It has its own inline class now, checked at six sizes: the cap sits inside the pill and inside the bar, and the pill is not clipped. 5 tests (249 total). Driven at six sizes across touch and pointer contexts: the undo pill shows U, the raise pad shows A on All-in and nothing on Min, half pot and Pot, the legend lists all seven, and it is display:none on a phone. Contrast clean, layout audit clean but for the landscape phone already known from #63, no console errors. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -18,6 +18,23 @@ const Shortcuts = {
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escape: "cancel",
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},
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// What each one does, in a dealer's words, for the legend in the sidebar.
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//
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// Lives beside KEYS because the two must not drift: F, C and R are printed on the
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// buttons they drive, but A and U were on nothing at all — a dealer who learned
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// the first three from the bar had no way to find out the other two existed. A
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// shortcut with no line here is a shortcut nobody can find, and there's a test
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// that says so.
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LEGEND: [
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{ keys: ["F"], action: "fold", what: "Fold" },
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{ keys: ["C"], action: "checkOrCall", what: "Check, or call the bet" },
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{ keys: ["R"], action: "raise", what: "Open the amount pad to bet or raise" },
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{ keys: ["A"], action: "allIn", what: "Put this player all-in" },
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{ keys: ["U"], action: "undo", what: "Take back the last action" },
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{ keys: ["Space", "Enter"], action: "advance", what: "Deal, or move to the next street" },
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{ keys: ["Esc"], action: "cancel", what: "Close the amount pad without betting" },
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],
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mount(handlers) {
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this.handlers = handlers;
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document.addEventListener("keydown", e => this.onKey(e));
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