Print the two shortcuts a dealer had no way to find
Seven keys drive this tool. Five of them are printed on the control they press -- F on Fold, C on Call, R on Raise, the return arrow on Deal and on Raise to, esc on Cancel. Two were printed on nothing at all: A opens the amount pad on All-in U takes back the last action A dealer who learned F, C and R from the buttons had no way to discover the other two existed. They are the two worth knowing: A is the fastest action in the tool and U is the one that saves a misclick. Both are on their controls now. The key lookup matches any of a button's classes, so the raise pad's four quick amounts can share one class for their looks while only All-in carries a key. And a legend in the sidebar, listing all seven with what they do, built from the same list the handlers are keyed off. There is a test that every key in the map has a line in the legend and that every line names a key that really is bound -- a shortcut with no line is one nobody can find, which is the whole bug this fixes. The panel is hidden on a touch device. A phone has no keys to press, and it is the same pointer question the touch-target rules ask rather than a guess about width. One thing I broke and fixed on the way. .actionKey pins itself to the top-right corner of a big action button. The undo control is a 30px pill with overflow hidden and no positioning context, so the U escaped it and floated above the action bar -- visible in the screenshot before I looked properly. It has its own inline class now, checked at six sizes: the cap sits inside the pill and inside the bar, and the pill is not clipped. 5 tests (249 total). Driven at six sizes across touch and pointer contexts: the undo pill shows U, the raise pad shows A on All-in and nothing on Min, half pot and Pot, the legend lists all seven, and it is display:none on a phone. Contrast clean, layout audit clean but for the landscape phone already known from #63, no console errors. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -458,6 +458,25 @@ document.addEventListener("DOMContentLoaded", () => {
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// Escape is Modal's job now, for this sheet and the five others that never had it.
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const rulingsOverlay = document.getElementById("rulingsOverlay");
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const closeRulings = () => { rulingsOverlay.hidden = true; };
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// The shortcut legend, built from the same list the handlers are keyed off, so a
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// shortcut can't exist without a line here saying what it does.
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const legend = document.getElementById("shortcutLegend");
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if (legend) {
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Shortcuts.LEGEND.forEach(entry => {
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const term = document.createElement("dt");
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entry.keys.forEach(key => {
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const kbd = document.createElement("kbd");
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kbd.className = "shortcutKey";
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kbd.textContent = key;
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term.appendChild(kbd);
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});
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const detail = document.createElement("dd");
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detail.textContent = entry.what;
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legend.appendChild(term);
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legend.appendChild(detail);
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});
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}
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// An index across the top of the rulings sheet, one chip per ruling.
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//
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// This is opened mid-argument with players waiting, and it was nine rulings of
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