Add a phone-first Quick Split screen for chopping a pot mid-hand
The dealer table is a two-handed, big-screen tool. A dealer standing over a chopped pot with a phone in one hand and players waiting needs an answer in seconds, not a table to set up first — so /casino/texasholdem/quicksplit is the whole job on one screen: type the pot, tap how many ways, tap the smallest chip in play, read the payout. Nothing to configure, nothing saved. It splits in whole chips rather than raw arithmetic, because a dealer can't push half a chip across the felt: everyone gets the same stack and the remainder is called out as odd chips going one at a time to the first players left of the button. A pot that doesn't divide into the chosen denomination says so instead of quietly hiding the difference. Money formatting moves out of render.js into its own file so this screen can use it without pulling in the whole seat/chip UI. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
@@ -19,6 +19,15 @@
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</div>
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</a>
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<a href="/casino/texasholdem/quicksplit" class="game-card">
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<div class="game-icon">➗</div>
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<div class="game-title">Quick Split</div>
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<div class="game-description">
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Chop a pot in seconds on your phone — no table setup, just the amount,
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how many players are splitting it, and the smallest chip in play.
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</div>
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</a>
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<div class="game-card disabled">
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<div class="game-icon">🎲</div>
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<div class="game-title">Craps</div>
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@@ -13,6 +13,7 @@
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<span id="handCounterBadge" class="handCounterBadge">Hand #1</span>
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</div>
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<div id="holdemHeaderActions">
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<a href="/casino/texasholdem/quicksplit" class="holdemBtn" title="Chop a pot without setting up a table">Quick Split</a>
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<button id="nextHandBtn" class="holdemBtn" title="Move the button, small blind and big blind to the next occupied seat">Next Hand ⟳</button>
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<button id="resolvePotBtn" class="holdemBtn holdemBtnAccent">Resolve Pot</button>
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<button id="resetTableBtn" class="holdemBtn holdemBtnDanger">Reset Table</button>
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@@ -220,6 +221,7 @@
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}
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@section Scripts {
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<script src="~/js/casino/holdem/money.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/potCalculator.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/state.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/render.js?v=@ViewData["cssVersion"]"></script>
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@@ -0,0 +1,60 @@
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@page
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@model JoshHeaps.Net.Pages.Casino.TexasHoldem.QuickSplitModel
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@{
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ViewData["Title"] = "Quick Split";
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Layout = "_Layout";
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}
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<div id="splitApp">
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<header id="splitHeader">
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<h1>Quick Split</h1>
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<p class="splitSubtitle">Chop a pot without setting up a table.</p>
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</header>
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<div id="splitResult" aria-live="polite">
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<div id="splitResultLabel">Each player gets</div>
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<div id="splitResultAmount">$0.00</div>
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<div id="splitOddNote" hidden></div>
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<div id="splitDustNote" hidden></div>
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</div>
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<section class="splitField">
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<label for="potInput" class="splitLabel">Pot</label>
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<div class="potInputWrap">
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<span class="potCurrency">$</span>
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<input type="text" id="potInput" inputmode="decimal" autocomplete="off"
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placeholder="0" aria-label="Pot amount" />
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<button type="button" id="clearPotBtn" class="clearPotBtn" aria-label="Clear pot amount" hidden>✕</button>
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</div>
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</section>
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<section class="splitField">
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<span class="splitLabel" id="waysLabel">Split between</span>
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<div id="waysChoices" class="chipRow" role="group" aria-labelledby="waysLabel"></div>
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</section>
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<section class="splitField">
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<span class="splitLabel" id="chipLabel">Smallest chip in play</span>
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<div id="chipChoices" class="chipRow" role="group" aria-labelledby="chipLabel"></div>
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</section>
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<div id="splitActions">
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<button type="button" id="resetSplitBtn" class="splitBtn splitBtnGhost">Clear</button>
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<a href="/casino/texasholdem" class="splitBtn splitBtnGhost">Full dealer table →</a>
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</div>
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<p class="splitFootnote">
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Uneven pots — someone all-in for less — need the side-pot walkthrough on the
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<a href="/casino/texasholdem">full table</a>.
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</p>
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</div>
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@section Styles {
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<link href="/css/casino/quicksplit.css?v=@ViewData["cssVersion"]" rel="stylesheet" type="text/css" />
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}
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@section Scripts {
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<script src="~/js/casino/holdem/money.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/splitCalculator.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/quickSplit.js?v=@ViewData["cssVersion"]"></script>
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}
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@@ -0,0 +1,11 @@
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using Microsoft.AspNetCore.Mvc.RazorPages;
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namespace JoshHeaps.Net.Pages.Casino.TexasHoldem
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{
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public class QuickSplitModel : PageModel
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{
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public void OnGet()
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{
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}
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}
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}
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@@ -0,0 +1,301 @@
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/* Quick Split is phone-first: sized for one thumb at the table, then allowed to
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breathe on a laptop. Palette matches the dealer table so the two read as one tool. */
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body {
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background: radial-gradient(ellipse at 50% -10%, #1c1c1c 0%, #101010 55%, #0a0a0a 100%);
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min-height: 100vh;
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margin: 0;
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color: #e6e6e6;
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
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}
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#splitApp {
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max-width: 480px;
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margin: 0 auto;
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padding: 1.25rem 1rem 3rem;
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}
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/* ---------- Header ---------- */
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#splitHeader h1 {
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margin: 0;
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font-size: 1.5rem;
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font-weight: 300;
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letter-spacing: 0.04em;
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color: #f5f5f5;
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position: relative;
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display: inline-block;
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padding-bottom: 0.35rem;
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}
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#splitHeader h1::after {
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content: "";
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position: absolute;
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left: 0;
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bottom: 0;
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width: 36px;
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height: 3px;
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border-radius: 2px;
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background: linear-gradient(90deg, #d8b46a, #a9782f);
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}
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.splitSubtitle {
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margin: 0.35rem 0 1.25rem;
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color: #8f8f8f;
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font-size: 0.85rem;
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}
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/* ---------- The answer ---------- */
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#splitResult {
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background: linear-gradient(160deg, #1f2a21, #161c17);
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border: 1px solid #2c3a2f;
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border-radius: 14px;
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padding: 1.4rem 1.1rem;
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text-align: center;
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margin-bottom: 1.5rem;
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transition: border-color 0.2s ease, box-shadow 0.2s ease;
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}
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#splitResult.hasAmount {
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border-color: #3c6b46;
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box-shadow: 0 0 0 1px rgba(78, 201, 122, 0.08), 0 6px 20px rgba(0, 0, 0, 0.35);
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}
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#splitResultLabel {
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color: #8f9d92;
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font-size: 0.78rem;
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letter-spacing: 0.06em;
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text-transform: uppercase;
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}
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#splitResultAmount {
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margin-top: 0.35rem;
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font-size: clamp(2.6rem, 14vw, 3.4rem);
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font-weight: 600;
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line-height: 1.05;
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color: #f2f2f2;
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font-variant-numeric: tabular-nums;
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letter-spacing: -0.01em;
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}
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#splitResult.hasAmount #splitResultAmount {
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color: #7ee2a0;
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}
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#splitOddNote {
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margin-top: 0.7rem;
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color: #d8b46a;
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font-size: 0.85rem;
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line-height: 1.45;
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}
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#splitDustNote {
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margin-top: 0.5rem;
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color: #e0a1a1;
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font-size: 0.8rem;
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line-height: 1.4;
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}
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/* ---------- Inputs ---------- */
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.splitField {
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display: block;
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margin-bottom: 1.35rem;
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}
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.splitLabel {
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display: block;
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margin-bottom: 0.5rem;
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color: #9a9a9a;
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font-size: 0.75rem;
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letter-spacing: 0.06em;
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text-transform: uppercase;
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}
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.potInputWrap {
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display: flex;
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align-items: center;
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gap: 0.4rem;
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background: #141414;
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border: 1px solid #3a3a3a;
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border-radius: 12px;
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padding: 0.2rem 0.75rem;
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transition: border-color 0.15s ease, box-shadow 0.15s ease;
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}
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.potInputWrap:focus-within {
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border-color: #d8b46a;
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box-shadow: 0 0 0 3px rgba(216, 180, 106, 0.12);
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}
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.potCurrency {
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color: #777;
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font-size: 1.6rem;
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font-weight: 300;
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}
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#potInput {
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flex: 1;
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min-width: 0;
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background: none;
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border: none;
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outline: none;
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color: #f2f2f2;
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font-size: 2rem;
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font-weight: 500;
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font-variant-numeric: tabular-nums;
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padding: 0.55rem 0;
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font-family: inherit;
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}
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#potInput::placeholder {
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color: #4a4a4a;
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}
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.clearPotBtn {
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flex: none;
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width: 34px;
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height: 34px;
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border-radius: 50%;
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border: none;
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background: #262626;
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color: #999;
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font-size: 0.85rem;
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cursor: pointer;
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}
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.clearPotBtn:hover {
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background: #333;
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color: #ddd;
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}
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/* ---------- Tap targets ---------- */
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.chipRow {
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display: flex;
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flex-wrap: wrap;
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gap: 0.5rem;
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}
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.choiceChip {
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flex: 1 1 auto;
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min-width: 58px;
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min-height: 52px;
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padding: 0.5rem 0.7rem;
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background: linear-gradient(180deg, #2e2e2e, #232323);
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border: 1px solid #3a3a3a;
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border-radius: 11px;
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color: #ddd;
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font-size: 1rem;
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font-family: inherit;
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cursor: pointer;
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transition: all 0.15s ease;
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}
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.choiceChip:hover {
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border-color: #4a4a4a;
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background: linear-gradient(180deg, #383838, #2a2a2a);
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}
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.choiceChip.selected {
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background: linear-gradient(180deg, #3a2f18, #241d0f);
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border-color: #d8b46a;
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color: #f0d9a8;
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font-weight: 600;
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}
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.waysStepper {
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display: flex;
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align-items: center;
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gap: 0.35rem;
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flex: 1 1 auto;
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min-width: 150px;
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background: #191919;
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border: 1px solid #333;
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border-radius: 11px;
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padding: 0.2rem 0.4rem;
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}
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.stepBtn {
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width: 40px;
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height: 44px;
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border: none;
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border-radius: 8px;
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background: #262626;
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color: #ddd;
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font-size: 1.25rem;
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line-height: 1;
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font-family: inherit;
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cursor: pointer;
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}
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.stepBtn:hover {
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background: #333;
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}
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.waysReadout {
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flex: 1;
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text-align: center;
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color: #999;
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font-size: 0.8rem;
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font-variant-numeric: tabular-nums;
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}
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/* ---------- Footer actions ---------- */
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#splitActions {
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display: flex;
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gap: 0.6rem;
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margin-top: 1.75rem;
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}
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.splitBtn {
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flex: 1;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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min-height: 48px;
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padding: 0.6rem 0.9rem;
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border-radius: 10px;
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border: 1px solid #3a3a3a;
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background: linear-gradient(180deg, #2e2e2e, #232323);
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color: #ddd;
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font-size: 0.9rem;
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font-family: inherit;
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text-decoration: none;
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cursor: pointer;
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transition: all 0.15s ease;
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}
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.splitBtn:hover {
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border-color: #4a4a4a;
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background: linear-gradient(180deg, #383838, #2a2a2a);
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}
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.splitBtnGhost {
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background: transparent;
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}
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.splitFootnote {
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margin-top: 1.5rem;
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color: #6f6f6f;
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font-size: 0.78rem;
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line-height: 1.5;
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text-align: center;
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}
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.splitFootnote a {
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color: #a9782f;
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}
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/* Roomier once there's a real screen to work with. */
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@media (min-width: 700px) {
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#splitApp {
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padding-top: 2.5rem;
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}
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#splitHeader h1 {
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font-size: 1.8rem;
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}
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}
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@@ -0,0 +1,22 @@
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// Shared money formatting for every casino surface. Kept apart from the table's
|
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// rendering so the quick-split calculator can pull in the formatter without dragging
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// the whole seat/chip UI along with it.
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const Money = {
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format(amount) {
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const value = Number(amount) || 0;
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return `$${value.toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}`;
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},
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// "+$40.00" / "-$40.00" rather than "$-40.00" — a standings column is read at a
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// glance, and the sign belongs out front where the eye lands first.
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formatSigned(amount) {
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const value = Number(amount) || 0;
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if (value > 0) return `+${this.format(value)}`;
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if (value < 0) return `-${this.format(Math.abs(value))}`;
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return this.format(0);
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},
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||||
};
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||||
if (typeof module !== "undefined" && module.exports) {
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module.exports = Money;
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}
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@@ -0,0 +1,166 @@
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// The quick-split screen: pot in, payout out, nothing to set up and nothing saved.
|
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// A dealer opens this one-handed with players waiting, so every control is a tap and
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// the answer updates as they type rather than behind a "calculate" button.
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const QuickSplit = {
|
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WAY_CHOICES: [2, 3, 4, 5],
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CHIP_CHOICES: [
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{ value: 0.01, label: "1¢" },
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{ value: 0.25, label: "25¢" },
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{ value: 1, label: "$1" },
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{ value: 5, label: "$5" },
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{ value: 25, label: "$25" },
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],
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MAX_WAYS: 12,
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ways: 2,
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chip: 1,
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||||
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mount() {
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this.potInput = document.getElementById("potInput");
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this.clearPotBtn = document.getElementById("clearPotBtn");
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||||
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this.renderWayChoices();
|
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this.renderChipChoices();
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||||
|
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this.potInput.addEventListener("input", () => {
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this.sanitizePotInput();
|
||||
this.update();
|
||||
});
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this.clearPotBtn.addEventListener("click", () => {
|
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this.potInput.value = "";
|
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this.potInput.focus();
|
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this.update();
|
||||
});
|
||||
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document.getElementById("resetSplitBtn").addEventListener("click", () => {
|
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this.potInput.value = "";
|
||||
this.ways = 2;
|
||||
this.chip = 1;
|
||||
this.renderWayChoices();
|
||||
this.renderChipChoices();
|
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this.potInput.focus();
|
||||
this.update();
|
||||
});
|
||||
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||||
this.update();
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||||
},
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||||
|
||||
// Keeps the field to something parseable without fighting the typist: digits and a
|
||||
// single decimal point, at most two places.
|
||||
sanitizePotInput() {
|
||||
const cleaned = this.potInput.value
|
||||
.replace(/[^0-9.]/g, "")
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||||
.replace(/(\..*)\./g, "$1")
|
||||
.replace(/(\.\d\d)\d+/, "$1");
|
||||
if (cleaned !== this.potInput.value) this.potInput.value = cleaned;
|
||||
},
|
||||
|
||||
makeChoiceButton(label, isSelected, onPick) {
|
||||
const btn = document.createElement("button");
|
||||
btn.type = "button";
|
||||
btn.className = "choiceChip";
|
||||
btn.textContent = label;
|
||||
btn.setAttribute("aria-pressed", String(isSelected));
|
||||
btn.classList.toggle("selected", isSelected);
|
||||
btn.addEventListener("click", onPick);
|
||||
return btn;
|
||||
},
|
||||
|
||||
renderWayChoices() {
|
||||
const row = document.getElementById("waysChoices");
|
||||
row.innerHTML = "";
|
||||
|
||||
this.WAY_CHOICES.forEach(count => {
|
||||
row.appendChild(
|
||||
this.makeChoiceButton(String(count), this.ways === count, () => {
|
||||
this.ways = count;
|
||||
this.renderWayChoices();
|
||||
this.update();
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
// Beyond a five-way chop it's rare enough to hide behind a stepper rather than
|
||||
// spend a row of buttons on it.
|
||||
const more = document.createElement("div");
|
||||
more.className = "waysStepper";
|
||||
|
||||
const minus = this.makeStepButton("−", () => this.stepWays(-1));
|
||||
const plus = this.makeStepButton("+", () => this.stepWays(1));
|
||||
const readout = document.createElement("span");
|
||||
readout.className = "waysReadout";
|
||||
readout.textContent = `${this.ways} ways`;
|
||||
|
||||
more.appendChild(minus);
|
||||
more.appendChild(readout);
|
||||
more.appendChild(plus);
|
||||
row.appendChild(more);
|
||||
},
|
||||
|
||||
makeStepButton(label, onPick) {
|
||||
const btn = document.createElement("button");
|
||||
btn.type = "button";
|
||||
btn.className = "stepBtn";
|
||||
btn.textContent = label;
|
||||
btn.addEventListener("click", onPick);
|
||||
return btn;
|
||||
},
|
||||
|
||||
stepWays(delta) {
|
||||
this.ways = Math.max(2, Math.min(this.MAX_WAYS, this.ways + delta));
|
||||
this.renderWayChoices();
|
||||
this.update();
|
||||
},
|
||||
|
||||
renderChipChoices() {
|
||||
const row = document.getElementById("chipChoices");
|
||||
row.innerHTML = "";
|
||||
this.CHIP_CHOICES.forEach(choice => {
|
||||
row.appendChild(
|
||||
this.makeChoiceButton(choice.label, this.chip === choice.value, () => {
|
||||
this.chip = choice.value;
|
||||
this.renderChipChoices();
|
||||
this.update();
|
||||
})
|
||||
);
|
||||
});
|
||||
},
|
||||
|
||||
update() {
|
||||
const potValue = Number(this.potInput.value);
|
||||
const pot = Number.isNaN(potValue) ? 0 : potValue;
|
||||
this.clearPotBtn.hidden = this.potInput.value === "";
|
||||
|
||||
const result = SplitCalculator.split(pot, this.ways, this.chip);
|
||||
|
||||
document.getElementById("splitResultLabel").textContent =
|
||||
`Each of ${result.players} players gets`;
|
||||
document.getElementById("splitResultAmount").textContent = Money.format(result.each);
|
||||
|
||||
const oddNote = document.getElementById("splitOddNote");
|
||||
if (result.valid && result.oddChips > 0) {
|
||||
oddNote.textContent = result.oddChips === 1
|
||||
? `plus one odd ${Money.format(result.chip)} chip to the first player left of the button`
|
||||
: `plus ${result.oddChips} odd ${Money.format(result.chip)} chips — one each to the ` +
|
||||
`first ${result.oddChips} players left of the button`;
|
||||
oddNote.hidden = false;
|
||||
} else {
|
||||
oddNote.hidden = true;
|
||||
}
|
||||
|
||||
const dustNote = document.getElementById("splitDustNote");
|
||||
if (result.valid && result.dust > 0) {
|
||||
dustNote.textContent =
|
||||
`${Money.format(result.dust)} doesn't divide into ${Money.format(result.chip)} chips — ` +
|
||||
`pick a smaller denomination.`;
|
||||
dustNote.hidden = false;
|
||||
} else {
|
||||
dustNote.hidden = true;
|
||||
}
|
||||
|
||||
document.getElementById("splitResult").classList.toggle("hasAmount", result.valid && result.each > 0);
|
||||
},
|
||||
};
|
||||
|
||||
document.addEventListener("DOMContentLoaded", () => QuickSplit.mount());
|
||||
@@ -415,22 +415,6 @@ const Render = {
|
||||
},
|
||||
};
|
||||
|
||||
const Money = {
|
||||
format(amount) {
|
||||
const value = Number(amount) || 0;
|
||||
return `$${value.toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}`;
|
||||
},
|
||||
|
||||
// "+$40.00" / "-$40.00" rather than "$-40.00" — a standings column is read at a
|
||||
// glance, and the sign belongs out front where the eye lands first.
|
||||
formatSigned(amount) {
|
||||
const value = Number(amount) || 0;
|
||||
if (value > 0) return `+${this.format(value)}`;
|
||||
if (value < 0) return `-${this.format(Math.abs(value))}`;
|
||||
return this.format(0);
|
||||
},
|
||||
};
|
||||
|
||||
if (typeof module !== "undefined" && module.exports) {
|
||||
module.exports = { Render, Money };
|
||||
module.exports = { Render };
|
||||
}
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
// Pure math for chopping one pot between tied players. No DOM.
|
||||
//
|
||||
// A dealer can't push half a chip across the felt, so this works in whole chips of
|
||||
// whatever the smallest denomination in play is: everyone gets the same stack, and
|
||||
// whatever won't divide is called out separately as odd chips. House rule for those
|
||||
// is that they go to the first player left of the button, one at a time.
|
||||
const SplitCalculator = {
|
||||
// Everything is done in cents to keep 0.1 + 0.2 out of a payout.
|
||||
toCents(amount) {
|
||||
return Math.round((Number(amount) || 0) * 100);
|
||||
},
|
||||
|
||||
split(potAmount, ways, chipAmount) {
|
||||
const potCents = this.toCents(potAmount);
|
||||
const chipCents = Math.max(1, this.toCents(chipAmount));
|
||||
const players = Math.max(1, Math.floor(Number(ways) || 0));
|
||||
|
||||
if (potCents <= 0) {
|
||||
return { valid: false, each: 0, oddChips: 0, chip: chipCents / 100, dust: 0, players };
|
||||
}
|
||||
|
||||
const wholeChips = Math.floor(potCents / chipCents);
|
||||
// Left over when the pot itself isn't a whole number of the smallest chip —
|
||||
// usually means the dealer picked the wrong denomination, so it's surfaced
|
||||
// rather than silently rolled into someone's stack.
|
||||
const dustCents = potCents - wholeChips * chipCents;
|
||||
|
||||
const chipsEach = Math.floor(wholeChips / players);
|
||||
const oddChips = wholeChips - chipsEach * players;
|
||||
|
||||
return {
|
||||
valid: true,
|
||||
players,
|
||||
each: (chipsEach * chipCents) / 100,
|
||||
oddChips,
|
||||
chip: chipCents / 100,
|
||||
dust: dustCents / 100,
|
||||
};
|
||||
},
|
||||
|
||||
// Sanity check for the UI: what the split actually hands out has to equal the pot.
|
||||
accountedFor(result) {
|
||||
return (
|
||||
Math.round(result.each * 100) * result.players +
|
||||
Math.round(result.chip * 100) * result.oddChips +
|
||||
Math.round(result.dust * 100)
|
||||
) / 100;
|
||||
},
|
||||
};
|
||||
|
||||
if (typeof module !== "undefined" && module.exports) {
|
||||
module.exports = SplitCalculator;
|
||||
}
|
||||
Reference in New Issue
Block a user