Take a hand back, which the rulings sheet has been asking for all along

This tool has told dealers to redeal on a misdeal since the rulings sheet was
written — first card to the wrong seat, a seat entitled to a hand dealt out, one
of the first two cards exposed — and it had no way to do it. The only control
that ended a live hand was Next Hand, which says out loud that it takes the money
off the table without paying anybody. That is the right answer for an abandoned
pot and the wrong one for a misdeal, where the blinds and the calls belong to the
people who put them in.

Undo covers the first second of it: "↶ dealing the hand" is one tap. But the
action history lives in memory, so a dealer who is three calls in, or who has
refreshed the page mid-hand, has nothing — and a refresh mid-hand is exactly the
situation this tool has spent rounds making survivable everywhere else.

Misdeal appears in the header while a hand is out and goes away when it isn't:
before the deal there is nothing to take back, and afterwards it would be
offering to unwind a hand that has already been paid. It says what it will do to
the money — "$25 goes back to the players who put it in, cards are cleared, and
the same button deals again" — and adds a note when two or more players have
already acted, because most rooms let a deal stand at that point. It doesn't
refuse: which conditions make a misdeal is the dealer's call and the sheet is
right there.

What comes back is everything, including chips already swept into hand totals on
an earlier street — the first version returned only the current street's and
would have quietly kept a flop's betting. What stays is the button, the blinds,
the straddle and anyone posting in: a misdeal is the same hand dealt again, not
the next one, so the hand number doesn't move and nothing is logged.

13 new tests, with the sweep and the straddle broken on purpose to confirm they
catch it. Measured through the UI: pot $25 with three players in, take it back,
every stack is exactly $200 again, the bank still balances, and dealing again
posts the same blinds on the same players from the same button. 156 audits with
the button live, including a landscape header that stays one row at 46px.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
2026-09-02 08:23:27 -06:00
co-authored by Claude Opus 5
parent f966d8c340
commit 86886ac126
5 changed files with 241 additions and 0 deletions
@@ -14,6 +14,7 @@
</div>
<div id="holdemHeaderActions">
<a href="/casino/texasholdem/quicksplit" class="holdemBtn" title="Chop a pot without setting up a table">Quick Split</a>
<button id="misdealBtn" class="holdemBtn" title="Take this hand back — every chip returns to the player who put it in, and the same button deals again" hidden>Misdeal</button>
<button id="nextHandBtn" class="holdemBtn" title="Move the button, small blind and big blind to the next occupied seat">Next Hand ⟳</button>
<button id="resolvePotBtn" class="holdemBtn holdemBtnAccent">Resolve Pot</button>
<button id="resetTableBtn" class="holdemBtn holdemBtnDanger">Reset Table</button>
@@ -459,6 +459,55 @@ const Betting = {
return (state.street || "preflop") === "preflop" && state.seats.every(p => !p.hasActed);
},
// A misdeal: the hand never happened, so every chip goes back where it came from.
//
// The rulings sheet in this tool has told dealers to redeal since the day it was
// written — first card to the wrong seat, a seat entitled to a hand dealt out, one
// of the first two cards exposed — and the tool had no way to do it. The only
// control that ended a live hand was Next Hand, which says out loud that it takes
// the money off the table without paying anybody. That is right for an abandoned
// pot and wrong for a misdeal, where the blinds and any calls belong to the people
// who put them in.
//
// Undo covers the first second of it — "↶ dealing the hand" is one tap — but only
// while the action history is still there. It lives in memory, so a dealer who
// refreshes the page mid-hand, or who is three calls in, has nothing.
//
// What is deliberately kept: the button, the blinds, the straddle and anyone
// posting in. A misdeal is the *same* hand dealt again, not the next one.
takeHandBack(state) {
const returned = [];
state.seats.forEach((player, index) => {
const back = this.round(this.committed(player) + (Number(player.amountOverride) || 0));
if (back > 0) {
player.stack = this.round(this.stackOf(state, player) + back);
returned.push({ index, name: HoldemState.displayName(player, index), amount: back });
}
player.committed = 0;
player.amountOverride = null;
player.hasActed = false;
player.folded = false;
player.cards = ["", ""];
});
state.bettingOpen = false;
state.street = "preflop";
state.currentBet = 0;
state.lastRaiseSize = 0;
state.actingSeatIndex = null;
state.streetAggressorIndex = null;
state.handAggressorIndex = null;
// Nothing was posted, as far as the next rotation is concerned: the hand this
// would have counted as is being dealt again from the same button.
state.postedBlinds = null;
state.postedStraddles = [];
return {
returned,
total: this.round(returned.reduce((sum, row) => sum + row.amount, 0)),
};
},
// Pulls the blinds back off the table and posts them again from wherever the
// button and the blind assignment now say they belong. Refunding first is what
// keeps the chip count straight when the button gets passed round three or four
@@ -401,6 +401,31 @@ document.addEventListener("DOMContentLoaded", () => {
Render.renderAll();
});
// A misdeal. Everything in the middle goes back to whoever put it there, and the
// same button deals the same hand again.
document.getElementById("misdealBtn").addEventListener("click", async () => {
const inPlay = HoldemState.unresolvedContributions(state);
const acted = state.seats.filter(p => p.hasActed).length;
const ok = await Dialog.confirm({
title: "Misdeal — take the hand back?",
message: inPlay > Betting.EPSILON_CHIPS
? `${Money.format(inPlay)} goes back to the players who put it in, cards are cleared, and the same ` +
`button deals again.${acted > 1 ? " Note that most rooms let a deal stand once two players have acted." : ""}`
: "Cards are cleared and the same button deals again. Nothing has been put in yet, so no chips move.",
confirmLabel: "Take it back",
});
if (!ok) return;
// The label is both the toast a dealer reads now and the words on the undo
// control afterwards, so it says what happened to the money rather than naming
// the ruling: "the misdeal" told a table nothing about where their chips went.
const label = inPlay > Betting.EPSILON_CHIPS
? `Misdeal — ${Money.format(inPlay)} returned, same button deals again.`
: "Misdeal — nothing was in yet, same button deals again.";
runUndoable(label, () => Betting.takeHandBack(state));
});
document.getElementById("nextHandBtn").addEventListener("click", async () => {
// Moving on wipes every seat's contribution, so an unresolved pot is simply
// destroyed — measured at a four-handed table, pressing this with $8 in the
@@ -33,6 +33,7 @@ const Render = {
this.renderNotes();
this.updatePotBadge();
this.renderSetupFields();
this.renderHeaderActions();
this.renderTableHint();
this.renderStandings();
this.renderHandHistory();
@@ -62,6 +63,16 @@ const Render = {
if (taken > 0) hint.textContent = `Taken so far tonight: ${Money.format(taken)}.`;
},
// Misdeal is only a thing you can call on a hand that is out. Before the deal there
// is nothing to take back, and afterwards the header would be offering to unwind a
// hand that has already been paid — so the button comes and goes with the hand
// rather than sitting there all night waiting to be pressed by accident.
renderHeaderActions() {
const misdeal = document.getElementById("misdealBtn");
if (!misdeal) return;
misdeal.hidden = !this.state.bettingOpen;
},
// Whether this device can actually drag a seat. HTML5 drag events are never
// generated from a touch screen, so on a phone the last clause of the hint below
// described something impossible — on the device the rest of the sentence was
+155
View File
@@ -0,0 +1,155 @@
// Taking a hand back.
//
// The rulings sheet in this tool has told dealers to redeal since the day it was
// written — first card to the wrong seat, a seat entitled to a hand dealt out, one of
// the first two cards exposed — and the tool had no way to do it. The only control that
// ended a live hand was Next Hand, which says out loud that it takes the money off the
// table without paying anybody. That is right for an abandoned pot and wrong for a
// misdeal, where the blinds and the calls belong to the people who put them in.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { Money, Betting, HoldemState, makeTable, chipsOnTable } = require("./load");
const dealt = (extra = {}) => {
const state = makeTable({ seatCount: 6, stack: 200, smallBlind: 5, bigBlind: 10, dealerSeatIndex: 0, ...extra });
Betting.beginHand(state);
return state;
};
describe("the money", () => {
test("goes back to the people who put it in", () => {
const state = dealt();
const before = state.seats.map(p => Betting.stackOf(state, p) + Betting.committed(p));
Betting.takeHandBack(state);
assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), before);
});
test("including calls and raises, not just the blinds", () => {
const state = dealt();
Betting.raiseTo(state, state.actingSeatIndex, 40);
Betting.call(state, state.actingSeatIndex);
assert.ok(Betting.potSoFar(state) > 50, "there is real money in the middle");
const taken = Betting.takeHandBack(state);
assert.equal(taken.total, 95, "blinds and both wagers");
assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), [200, 200, 200, 200, 200, 200]);
});
test("and across streets, once chips have been swept into hand totals", () => {
const state = dealt();
[3, 4, 5, 0, 1, 2].forEach(seat => {
if (state.actingSeatIndex !== null) Betting.call(state, state.actingSeatIndex);
});
Betting.closeStreet(state);
assert.ok(state.seats.some(p => (Number(p.amountOverride) || 0) > 0), "the flop's money is banked");
Betting.takeHandBack(state);
assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), [200, 200, 200, 200, 200, 200]);
assert.deepEqual(state.seats.map(p => p.amountOverride), [null, null, null, null, null, null]);
});
test("the table has exactly the chips it started with", () => {
const fresh = makeTable({ seatCount: 6, stack: 200, smallBlind: 5, bigBlind: 10 });
const total = chipsOnTable(fresh);
const state = dealt();
Betting.raiseTo(state, state.actingSeatIndex, 40);
Betting.takeHandBack(state);
assert.equal(chipsOnTable(state), total);
});
test("nothing is thrown away — the discard pile doesn't move", () => {
const state = dealt();
state.discarded = 8;
Betting.takeHandBack(state);
assert.equal(state.discarded, 8, "a misdeal is not an abandoned pot");
});
test("it says what went back and to whom", () => {
const state = dealt();
const taken = Betting.takeHandBack(state);
assert.equal(taken.returned.length, 2, "the two blinds");
assert.deepEqual(taken.returned.map(r => r.amount).sort((a, b) => a - b), [5, 10]);
assert.ok(taken.returned.every(r => r.name), "named, because the dealer says it out loud");
});
});
describe("the table afterwards", () => {
test("is waiting to deal the same hand again", () => {
const state = dealt();
Betting.takeHandBack(state);
assert.equal(state.bettingOpen, false, "the dealer says when");
assert.equal(state.street, "preflop");
assert.equal(state.actingSeatIndex, null);
assert.equal(state.currentBet, 0);
});
test("keeps the button where it was — a misdeal is not the next hand", () => {
const state = dealt({ dealerSeatIndex: 3 });
const handNumber = state.handNumber;
Betting.takeHandBack(state);
assert.equal(state.dealerSeatIndex, 3);
assert.equal(state.handNumber, handNumber, "no hand has been played");
assert.equal((state.handHistory || []).length, 0, "and none is logged");
});
test("keeps the straddle, which was announced and still stands", () => {
const state = makeTable({ seatCount: 6, stack: 200, smallBlind: 5, bigBlind: 10 });
state.straddleCount = 1;
Betting.beginHand(state);
assert.deepEqual(state.postedStraddles, [3]);
Betting.takeHandBack(state);
assert.equal(state.straddleCount, 1, "still on for the redeal");
assert.deepEqual(state.postedStraddles, [], "but nothing is out there yet");
Betting.beginHand(state);
assert.deepEqual(state.postedStraddles, [3], "and it goes out again");
});
test("clears the cards and the folds, because none of it happened", () => {
const state = dealt();
state.seats[3].cards = ["As", "Kd"];
Betting.fold(state, 3);
Betting.takeHandBack(state);
assert.deepEqual(state.seats[3].cards, ["", ""]);
assert.equal(state.seats[3].folded, false);
assert.ok(state.seats.every(p => !p.hasActed));
});
test("deals again cleanly, with the same blinds on the same players", () => {
const state = dealt();
const first = state.seats.map(p => Betting.committed(p));
Betting.takeHandBack(state);
Betting.beginHand(state);
assert.deepEqual(state.seats.map(p => Betting.committed(p)), first);
});
});
describe("the bank still balances", () => {
test("through a misdeal and the redeal after it", () => {
const state = dealt();
state.seats.forEach(p => { p.buyIns = 200; });
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
Betting.raiseTo(state, state.actingSeatIndex, 60);
Betting.takeHandBack(state);
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
Betting.beginHand(state);
const bank = HoldemState.bankReconciliation(state);
assert.equal(bank.balanced, true);
assert.equal(bank.cashIn, 1200);
});
});
describe("taking back a hand nobody had money in", () => {
test("is harmless: no blinds, nothing moves", () => {
const state = makeTable({ seatCount: 6, stack: 200, smallBlind: 0, bigBlind: 0 });
Betting.beginHand(state);
const taken = Betting.takeHandBack(state);
assert.equal(taken.total, 0);
assert.deepEqual(taken.returned, []);
assert.equal(state.bettingOpen, false);
});
});