Wait to be told to deal, instead of guessing
Dealing and betting were one button. "Next Hand" moved the button and posted the
blinds in the same breath, so the moment between hands -- the one where people are
still sitting down, standing up and arguing about whose turn it is -- was spent
with money already committed.
That's where the guessing came from. The blind badges recompute from `inHand`
every render, but the posted chips are frozen from whenever beginHand ran, so the
two drift apart the instant the table changes:
seat a fourth player after Next Hand
badges said sb=s3 bb=s4, money on the table was s1=$2 s3=$1
s4 was shown as the big blind having posted nothing
take out the big blind after Next Hand
badges moved to bb=s1, s4's $2 stayed in the pot, s1 had posted nothing
press Next Hand twice
burned a hand, moved the button twice, chips went 300 -> 297
Now the dealer says when. Next Hand advances the button and clears the table, and
stops. The bar shows who will post -- "Ben posts $1, Cal posts $2" -- and waits on
"Post blinds & deal". Enter does it too, so a dealer can carry a hand from setup
through the streets to showdown without reaching for the trackpad.
Until that press nothing is committed, so setting the table is free: seat someone,
take someone out, pass the button around, name the blinds by hand. The preview
follows every change and the chip count never moves. Settling a pot ends the hand
rather than starting the next one, for the same reason -- people cash out between
hands.
The preview is honest about what it can't do: fewer than two players and there's
no button at all, just what's missing.
A table saved before this existed has no flag, and guessing "not dealt" would
offer to deal over a live hand. Anything already committed, or anyone already on
the clock, means the betting was open when the tab was closed.
11 tests (148 total): the table waits, no money moves until the deal, seating and
unseating and passing the button all cost nothing, what the preview promises is
what gets posted, and a mid-hand save comes back mid-hand.
Driven through the real UI: seat a player and move the button while waiting, watch
the preview follow with the chip count fixed at 400, deal, play it out, settle, and
land back in setup. Triple-tapping Next Hand now costs nothing but button position
-- it used to cost a hand and three chips. Layout and contrast audits clean in both
the new setup state and after dealing.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
@@ -40,7 +40,9 @@ const ActionBar = {
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publish();
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},
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// Anything to act on? A hand with nobody dealt in doesn't get a bar.
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// Anything to act on? A hand with nobody dealt in doesn't get a bar — and that
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// still holds during setup, because a seated player is a live seat whether or not
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// the betting has been opened. An empty table stays uncluttered.
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isRunning() {
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return Betting.liveSeats(this.state).length > 0;
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},
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@@ -66,7 +68,9 @@ const ActionBar = {
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const breakdown = this.renderPotBreakdown();
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if (breakdown) host.appendChild(breakdown);
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if (Betting.isHandOver(this.state)) {
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if (!this.state.bettingOpen) {
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host.appendChild(this.renderDealPrompt());
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} else if (Betting.isHandOver(this.state)) {
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host.appendChild(this.renderHandOver());
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} else if (this.state.actingSeatIndex === null || this.state.actingSeatIndex === undefined) {
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host.appendChild(this.renderStreetDone());
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@@ -458,6 +462,48 @@ const ActionBar = {
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note.hidden = true;
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},
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// The table is set but the cards aren't out. This is the step that used to happen
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// by itself the instant the previous hand ended, which meant blinds were committed
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// while people were still sitting down — and the blind badges would drift away from
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// the money already posted as seats changed. Now the dealer says when.
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renderDealPrompt() {
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const wrap = document.createElement("div");
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wrap.className = "dealPrompt";
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const preview = Betting.blindPreview(this.state);
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const seated = Betting.liveSeats(this.state).length;
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const line = document.createElement("p");
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line.className = "dealPromptLine";
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if (!preview) {
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// Two players is the least you can deal. Say what's missing rather than
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// offering a button that would quietly do nothing.
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line.textContent = seated === 0
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? "Nobody is dealt in yet. Tap a seat to add a player."
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: "Only one player is dealt in — a hand needs two.";
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line.classList.add("dealPromptBlocked");
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wrap.appendChild(line);
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return wrap;
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}
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const name = i => HoldemState.displayName(this.state.seats[i], i);
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line.textContent =
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`${name(preview.sbIndex)} posts ${Money.format(preview.smallBlind)}, ` +
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`${name(preview.bbIndex)} posts ${Money.format(preview.bigBlind)}` +
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`${preview.headsUp ? " · heads-up" : ""}${preview.manual ? " · blinds set by hand" : ""}`;
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wrap.appendChild(line);
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const row = document.createElement("div");
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row.className = "actionButtons";
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row.appendChild(this.button("Post blinds & deal", "actionDeal", () => {
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this.commit("dealing the hand", () => Betting.beginHand(this.state));
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}));
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wrap.appendChild(row);
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return wrap;
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},
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renderStreetDone() {
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const row = document.createElement("div");
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row.className = "actionButtons";
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@@ -29,6 +29,19 @@ const Betting = {
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.filter(s => s.player.inHand && !s.player.folded);
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},
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// Who would post if the hand were dealt right now. Used to preview the blinds
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// while the table is still being set, so a dealer can see where they'll land
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// before any money moves.
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blindPreview(state) {
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const { sbIndex, bbIndex, headsUp, manual } = HoldemState.getBlindSeats(state);
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if (sbIndex === null || bbIndex === null) return null;
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return {
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sbIndex, bbIndex, headsUp, manual: !!manual,
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smallBlind: this.round(state.smallBlind || 0),
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bigBlind: this.round(state.bigBlind || 0),
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};
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},
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committed(player) {
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return this.round(player.committed || 0);
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},
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@@ -291,7 +304,12 @@ const Betting = {
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// Deals a fresh betting round: blinds posted, action to the seat after the big
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// blind, which is where a dealer expects to be looking when the cards go out.
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//
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// Called when the dealer says the table is ready, not automatically when the
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// previous hand ends — everything before this point is setup, where seats and the
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// button can move freely because no money has been committed.
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beginHand(state) {
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state.bettingOpen = true;
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state.street = "preflop";
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state.currentBet = 0;
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state.lastRaiseSize = 0;
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@@ -159,8 +159,10 @@ document.addEventListener("DOMContentLoaded", () => {
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// hand's stacks are already right.
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Betting.creditWinnings(state, payouts);
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}
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// Settling a pot ends the hand; it doesn't start the next one. The
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// table goes back to setup so people can sit down or cash out before
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// any blinds are committed.
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HoldemState.startNextHand(state);
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Betting.beginHand(state);
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});
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});
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};
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@@ -222,7 +224,9 @@ document.addEventListener("DOMContentLoaded", () => {
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return true;
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},
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// Enter confirms a raise if one is being entered, otherwise moves the hand on.
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advance: () => pressInBar(".raiseConfirm") || pressInBar(".actionAdvance"),
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// Dealing is an advance too — Enter should carry a dealer through setup, deal,
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// streets and showdown without reaching for the trackpad.
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advance: () => pressInBar(".raiseConfirm") || pressInBar(".actionAdvance") || pressInBar(".actionDeal"),
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undo: () => pressInBar(".actionUndo"),
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cancel: () => pressInBar(".raiseCancel"),
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});
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@@ -345,9 +349,8 @@ document.addEventListener("DOMContentLoaded", () => {
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? ` ${Money.format(unresolved)} taken off the table.`
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: "";
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runUndoable(`Next hand — ${where}. Blinds posted.${discarded}`, () => {
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runUndoable(`Next hand — ${where}. Seat the table, then deal.${discarded}`, () => {
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HoldemState.startNextHand(state);
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Betting.beginHand(state);
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});
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});
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@@ -58,6 +58,20 @@ const HoldemState = {
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currentBet: 0,
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lastRaiseSize: 0,
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actingSeatIndex: null,
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// Whether the betting has actually been opened for this hand.
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//
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// Dealing and betting used to be one button: "Next Hand" moved the button
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// and posted the blinds in the same breath. That meant the moment between
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// hands — the one where people are still sitting down, standing up and
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// arguing about whose turn it is — was spent with money already committed,
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// and the blind badges recomputing off `inHand` while the posted chips
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// stayed frozen from when the hand began. Seat somebody after pressing it
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// and the table would show a big blind who had posted nothing.
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//
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// So the dealer says when. False means the table is being set up: nothing
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// is committed, the badges are a preview, and seating or moving the button
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// costs nothing.
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bettingOpen: false,
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// Set when the dealer names the blinds by hand instead of letting them
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// follow the button — { sbIndex, bbIndex }. Home games do this constantly
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// ("you had it last time", someone arriving late owing a blind), and the
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@@ -84,6 +98,17 @@ const HoldemState = {
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.forEach(key => {
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if (parsed[key] === undefined) parsed[key] = defaults[key];
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});
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// A table saved before dealing and betting were separate has no flag, and
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// guessing false would show "deal the hand" over a hand already in
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// progress. Anything already committed, or anyone already on the clock,
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// means the betting was open when they closed the tab.
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if (parsed.bettingOpen === undefined) {
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parsed.bettingOpen =
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parsed.actingSeatIndex !== null && parsed.actingSeatIndex !== undefined ||
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parsed.seats.some(p =>
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(Number(p.committed) || 0) > 0 || (Number(p.amountOverride) || 0) > 0);
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}
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parsed.seats.forEach(player => {
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if (player.stack === undefined) player.stack = null;
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if (player.committed === undefined) player.committed = 0;
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@@ -306,6 +331,12 @@ const HoldemState = {
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startNextHand(state) {
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this.advanceButton(state);
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// Cards aren't out and nothing is posted until the dealer says so.
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state.bettingOpen = false;
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state.actingSeatIndex = null;
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state.street = "preflop";
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state.currentBet = 0;
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state.lastRaiseSize = 0;
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// A hand-picked blind applies to the hand it was picked for. Carrying it into
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// the next one would freeze the blinds on two players for the rest of the
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// night, which is the opposite of what naming them once is for.
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