Add the landscape round to the release

This commit is contained in:
2026-09-02 03:13:05 -06:00
5 changed files with 375 additions and 20 deletions
+53 -7
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@@ -3247,11 +3247,18 @@ body.hasActionBar #toastHost {
why a seat's centre belonged to its neighbour. why a seat's centre belonged to its neighbour.
Landscape has width and no height, so the table takes the width it has and Landscape has width and no height, so the table takes the width it has and
is only as tall as the room left over. */ is only as tall as the room left over.
--feltRoom: calc(100vh - var(--actionBarHeight, 0px) - 7rem);
The height comes from --feltRoomPx, the same measured value the wide layout
caps its width by: the bar's real height, the wrap's real offset and the
bottom seat's overhang, all taken off the window. This branch used to work
it out itself as `100vh - bar - 7rem`, guessing that everything above the
felt came to 7rem. It comes to 108px at 640x360, which the guess covers, and
119px at 844x390, which it doesn't — so on an iPhone on its side the bottom
three seats sat up to 26px inside the action bar. Nothing here needs to
guess; the measurement was already being published. */
width: 100%; width: 100%;
height: var(--feltRoom); height: var(--feltRoomPx, calc(100vh - var(--actionBarHeight, 0px) - 7rem));
min-height: 7rem;
/* This branch sets its own height outright, so neither the aspect ratio nor the /* This branch sets its own height outright, so neither the aspect ratio nor the
cap derived from it has anything to say here — and the cap would only narrow cap derived from it has anything to say here — and the cap would only narrow
a table that is already as short as the screen allows. */ a table that is already as short as the screen allows. */
@@ -3259,16 +3266,55 @@ body.hasActionBar #toastHost {
max-width: none; max-width: none;
} }
/* The page's own top padding is 32px of nothing, on the screen that has the least
to spare. */
#holdemApp {
padding-top: 0.5rem;
}
/* The header ate 148px of a 390px-tall window, which was most of the reason the /* The header ate 148px of a 390px-tall window, which was most of the reason the
table started below the fold. Here it only needs to be a title bar. */ table started below the fold. Here it only needs to be a title bar.
It still wrapped to two rows, and that second row is 44px of the 390 — the title
block and the five buttons came to 829px inside a 765px header at 844x390, so
they missed sharing one line by 64px, and at 640x360 by rather more. What goes is
the page title: the one thing on this screen a dealer already knows. It is hidden
from the eye rather than removed, so the page keeps its heading for a screen
reader and for the browser's own outline. The hand number stays — nothing else on
the screen says which hand this is. */
#holdemHeader { #holdemHeader {
margin-bottom: 0.4rem; margin-bottom: 0.4rem;
gap: 0.35rem; gap: 0.35rem;
flex-wrap: nowrap;
align-items: center;
} }
#holdemHeader h1 { #holdemHeader h1 {
font-size: 1.05rem; position: absolute;
padding-bottom: 0.15rem; width: 1px;
height: 1px;
margin: -1px;
padding: 0;
overflow: hidden;
clip-path: inset(50%);
white-space: nowrap;
}
.handCounterBadge {
margin-top: 0;
}
/* Tightened across, never down: the buttons keep the 44px a thumb needs. */
#holdemHeaderActions {
flex-wrap: nowrap;
gap: 0.35rem;
}
#holdemHeaderActions .holdemBtn {
padding-left: 0.55rem;
padding-right: 0.55rem;
font-size: 0.78rem;
white-space: nowrap;
} }
.holdemSubtitle { .holdemSubtitle {
@@ -53,7 +53,14 @@ const ActionBar = {
// moving the seats, and getting a different answer on the next pass. // moving the seats, and getting a different answer on the next pass.
SEAT_OVERHANG_PX: 37, SEAT_OVERHANG_PX: 37,
FELT_GAP_PX: 8, FELT_GAP_PX: 8,
FELT_MIN_PX: 220, // The floor is a guard against a measurement that has gone wrong — not a size the
// window has agreed to hand over. It used to be 220px, which a phone on its side
// hasn't got: at 844x390 there are 99px between the header and the bar, and holding
// out for 220 is how the bottom row of seats came to sit 26px inside the Fold
// button. A floor that puts seats behind the bar defeats the one thing the floor is
// for, so it drops to the smallest felt still worth drawing and the measurement
// wins above it.
FELT_FLOOR_PX: 96,
// How tall the felt can be and still leave the whole ring of seats above the bar. // How tall the felt can be and still leave the whole ring of seats above the bar.
// //
@@ -66,14 +73,22 @@ const ActionBar = {
// //
// The wrap's offset is taken in document space rather than viewport space, so // The wrap's offset is taken in document space rather than viewport space, so
// scrolling the page doesn't resize the table under the dealer's hands. // scrolling the page doesn't resize the table under the dealer's hands.
feltRoomFor(windowHeight, barHeight, topInDocument) {
const room = windowHeight - barHeight - topInDocument -
this.SEAT_OVERHANG_PX - this.FELT_GAP_PX;
return Math.max(this.FELT_FLOOR_PX, Math.round(room));
},
publishFeltRoom(barHeight) { publishFeltRoom(barHeight) {
const wrap = document.getElementById("pokerTableWrap"); const wrap = document.getElementById("pokerTableWrap");
if (!wrap) return; if (!wrap) return;
// Taking the top before the height is set matters: the wrap sits below the
// header in normal flow, so its own height never moves its top and this can't
// chase itself around the screen.
const topInDocument = wrap.getBoundingClientRect().top + window.scrollY; const topInDocument = wrap.getBoundingClientRect().top + window.scrollY;
const room = window.innerHeight - barHeight - topInDocument -
this.SEAT_OVERHANG_PX - this.FELT_GAP_PX;
document.documentElement.style.setProperty( document.documentElement.style.setProperty(
"--feltRoomPx", `${Math.max(this.FELT_MIN_PX, Math.round(room))}px`); "--feltRoomPx",
`${this.feltRoomFor(window.innerHeight, barHeight, topInDocument)}px`);
}, },
// Anything to act on? A hand with nobody dealt in doesn't get a bar — and that // Anything to act on? A hand with nobody dealt in doesn't get a bar — and that
@@ -82,26 +82,100 @@ const Render = {
// ---- Seats around the table (compact pucks) ---- // ---- Seats around the table (compact pucks) ----
seatPosition(index, count) { seatPosition(index, count, aspect = this.feltAspect()) {
return this.positionOnRing(index, count, 44, 42); return this.positionOnRing(index, count, 44, 42, aspect);
},
// How many times wider than tall the felt actually is, which is the one thing the
// ring needs from the layout and can't work out from percentages. Falls back to a
// circle when there's nothing to measure — the same answer the ring gave before it
// asked.
feltAspect() {
if (typeof document === "undefined") return 1;
const wrap = document.getElementById("pokerTableWrap");
if (!wrap) return 1;
const box = wrap.getBoundingClientRect();
if (!box.width || !box.height) return 1;
return box.width / box.height;
}, },
// Bets sit on the felt between their player and the pot, the way chips actually // Bets sit on the felt between their player and the pot, the way chips actually
// do — closer in than the seats, on the same spoke. The bets layer is inset to // do — closer in than the seats, on the same spoke. The bets layer is inset to
// match the seat ring (see the CSS), so this one radius holds at every size. // match the seat ring (see the CSS), so this one radius holds at every size.
betPosition(index, count) { //
return this.positionOnRing(index, count, 27, 25); // The angle is the seat's own rather than one walked again round a tighter ellipse.
// The two answers are within half a degree of each other, so this is not a fix for
// anything visible — it is just the honest way to say "on that player's spoke",
// and it saves the second walk.
betPosition(index, count, aspect = this.feltAspect()) {
const angle = this.ringAngles(count, 44, 42, aspect)[index];
return { left: 50 + 27 * Math.cos(angle), top: 50 + 25 * Math.sin(angle) };
}, },
positionOnRing(index, count, rx, ry) { // Seats spaced evenly around the rim — by the distance between them, not by the
const angle = -90 + (360 / count) * index; // angle they sit at.
const radians = (angle * Math.PI) / 180; //
// Equal angles are only equal spacing on a circle. The felt is an ellipse, and a
// phone on its side makes it a very flat one: 601x126 at 640x360. Ten seats at 36°
// apart then put four of them down each steep side, where 36° of turn is barely any
// distance — seats 3 and 4 came out at the same x and 20px apart vertically, each
// puck 72px tall. Their centres landed on each other, so tapping a player got their
// neighbour, and the layout audit had been calling it at 640x360 and 667x375.
//
// Walking the perimeter instead puts the seats where a real table has them: along
// the two long rails, one at each end. The arc length is summed numerically because
// an ellipse's has no closed form — 720 steps is far more than enough for a rim a
// few hundred pixels long, and it runs once per render.
positionOnRing(index, count, rx, ry, aspect = 1) {
const target = this.ringAngles(count, rx, ry, aspect)[index];
return { return {
left: 50 + rx * Math.cos(radians), left: 50 + rx * Math.cos(target),
top: 50 + ry * Math.sin(radians), top: 50 + ry * Math.sin(target),
}; };
}, },
RING_STEPS: 720,
ringCache: {},
// The angles that cut the rim into `count` equal lengths, starting at the top.
// Every seat on a ring wants the same answer, so it is worked out once per shape
// and kept — the ring only changes when the table is resized or the window is.
ringAngles(count, rx, ry, aspect) {
if (count <= 0) return [];
const key = `${count}:${rx}:${ry}:${aspect.toFixed(3)}`;
if (this.ringCache[key]) return this.ringCache[key];
const start = -Math.PI / 2;
// Percentages of the width and of the height are not the same distance, so the
// horizontal radius is scaled into the vertical one's units before measuring.
const a = rx * aspect;
const b = ry;
const step = (2 * Math.PI) / this.RING_STEPS;
const cumulative = [0];
for (let i = 1; i <= this.RING_STEPS; i++) {
const from = start + (i - 1) * step;
const to = start + i * step;
const dx = a * (Math.cos(to) - Math.cos(from));
const dy = b * (Math.sin(to) - Math.sin(from));
cumulative.push(cumulative[i - 1] + Math.hypot(dx, dy));
}
const perimeter = cumulative[this.RING_STEPS];
const angles = [];
let walked = 0;
for (let seat = 0; seat < count; seat++) {
const wanted = (perimeter * seat) / count;
while (walked < this.RING_STEPS && cumulative[walked + 1] < wanted) walked++;
// Interpolate inside the step the seat falls in, so the answer doesn't
// jump in 0.5° increments.
const spanned = cumulative[walked + 1] - cumulative[walked];
const into = spanned > 0 ? (wanted - cumulative[walked]) / spanned : 0;
angles.push(start + (walked + into) * step);
}
this.ringCache[key] = angles;
return angles;
},
// Colour a bet by the biggest chip that fits it, so a table with a chip legend // Colour a bet by the biggest chip that fits it, so a table with a chip legend
// gets bets that look like the chips actually being pushed out. // gets bets that look like the chips actually being pushed out.
chipColorFor(amount) { chipColorFor(amount) {
+73
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@@ -0,0 +1,73 @@
// How tall the felt is allowed to be.
//
// The bar is fixed to the bottom of the screen and grows with the hand, so the table
// has to be told what is left. Everything below is the arithmetic that decides it —
// the part that can be wrong without anyone noticing until a seat is behind the Fold
// button.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { ActionBar } = require("./load");
// window height, bar height, and how far down the page the felt starts.
const room = (windowHeight, barHeight, top) => ActionBar.feltRoomFor(windowHeight, barHeight, top);
describe("the room left for the felt", () => {
test("is what the window has after the bar, the header and the bottom seat", () => {
const reserved = ActionBar.SEAT_OVERHANG_PX + ActionBar.FELT_GAP_PX;
assert.equal(room(900, 127, 146), 900 - 127 - 146 - reserved);
});
test("shrinks when the bar grows mid-hand", () => {
// Side pots make the bar taller exactly when the dealer most needs to see who
// is still in.
const quiet = room(900, 117, 146);
const sidePots = room(900, 172, 146);
assert.equal(quiet - sidePots, 55);
});
test("leaves the bottom seat's overhang out of it", () => {
// The seat pucks hang below the felt's edge; the felt has to stop short by that
// much or the ring ends up in the bar even though the felt doesn't.
assert.ok(ActionBar.SEAT_OVERHANG_PX > 30, "half a puck");
assert.ok(room(900, 127, 146) < 900 - 127 - 146);
});
});
describe("a window too short to give what was asked", () => {
// A phone on its side: 390px tall, 127px of that is the bar and 119px is
// everything above the felt. What's left is under 100.
const landscape = () => room(390, 127, 119);
test("gets the measurement, not a comfortable number", () => {
// The floor used to be 220px, which this window hasn't got. Holding out for it
// put the bottom row of seats 26px inside the action bar — the exact fault the
// measurement exists to prevent.
assert.ok(landscape() < 150, `${landscape()}px`);
assert.ok(landscape() + 119 + 127 <= 390, "the felt still ends above the bar");
});
test("still draws a table rather than a line", () => {
assert.equal(ActionBar.feltRoomFor(200, 160, 100), ActionBar.FELT_FLOOR_PX);
assert.equal(ActionBar.feltRoomFor(0, 0, 0), ActionBar.FELT_FLOOR_PX);
});
test("never returns something a browser can't lay out", () => {
[[390, 300, 200], [100, 90, 90], [-10, 0, 0]].forEach(([h, bar, top]) => {
const answer = ActionBar.feltRoomFor(h, bar, top);
assert.ok(Number.isFinite(answer) && answer > 0, `${h}/${bar}/${top} gave ${answer}`);
});
});
});
describe("a window with room to spare", () => {
test("hands over everything that's left, floor or no floor", () => {
const reserved = ActionBar.SEAT_OVERHANG_PX + ActionBar.FELT_GAP_PX;
assert.equal(room(1000, 127, 146), 1000 - 127 - 146 - reserved);
assert.equal(room(1366, 120, 206), 1366 - 120 - 206 - reserved);
});
test("gives a whole number of pixels", () => {
assert.equal(room(844.4, 127.6, 223.2) % 1, 0);
});
});
+147
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@@ -0,0 +1,147 @@
// Where the seats sit on the rim.
//
// The ring used to space seats by angle, which is only the same as spacing them evenly
// when the felt is a circle. On a phone held sideways the felt is 601x126, and equal
// angles put four seats down each steep end, 20px apart, with pucks 72px tall — so a
// seat's centre belonged to its neighbour and tapping a player got the wrong one.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { Render } = require("./load");
// The seats as a dealer sees them: pixels on a felt of a given size.
const ringPixels = (count, width, height, rx = 44, ry = 42) => {
const aspect = width / height;
return Array.from({ length: count }, (_, i) => {
const pos = Render.positionOnRing(i, count, rx, ry, aspect);
return { x: (pos.left / 100) * width, y: (pos.top / 100) * height };
});
};
const gaps = (points) => points.map((p, i) => {
const next = points[(i + 1) % points.length];
return Math.hypot(next.x - p.x, next.y - p.y);
});
// What the ring did before: one turn cut into equal angles.
const byAngle = (index, count, rx, ry) => {
const radians = ((-90 + (360 / count) * index) * Math.PI) / 180;
return { left: 50 + rx * Math.cos(radians), top: 50 + ry * Math.sin(radians) };
};
describe("a round table", () => {
test("still spaces seats by angle, because on a circle that is the same thing", () => {
for (let seat = 0; seat < 9; seat++) {
const now = Render.positionOnRing(seat, 9, 40, 40, 1);
const before = byAngle(seat, 9, 40, 40);
assert.ok(Math.abs(now.left - before.left) < 0.2, `seat ${seat} left`);
assert.ok(Math.abs(now.top - before.top) < 0.2, `seat ${seat} top`);
}
});
test("seat one is at the top, whatever shape the felt is", () => {
[[600, 600], [601, 126], [351, 351], [949, 683]].forEach(([w, h]) => {
const first = Render.positionOnRing(0, 10, 44, 42, w / h);
assert.ok(Math.abs(first.left - 50) < 0.01, `${w}x${h} left`);
assert.ok(first.top < 50, `${w}x${h} is above the middle`);
});
});
});
describe("a felt wider than it is tall", () => {
// 640x360 landscape: the size the audit was failing at.
const wide = () => ringPixels(10, 601, 126);
const byAnglePixels = () => Array.from({ length: 10 }, (_, i) => {
const pos = byAngle(i, 10, 44, 42);
return { x: (pos.left / 100) * 601, y: (pos.top / 100) * 126 };
});
// The two seats at the right-hand end, which is where they crowd.
const endPairApart = (seats) => {
const rightmost = [...seats].sort((a, b) => b.x - a.x).slice(0, 2);
return Math.abs(rightmost[0].y - rightmost[1].y);
};
test("pulls the pair at each end apart", () => {
// They still share the end — ten seats on a rim this flat have nowhere else to
// be — but they stop sitting on top of each other.
const now = endPairApart(wide());
const before = endPairApart(byAnglePixels());
assert.ok(now > before * 1.4, `${now.toFixed(1)}px now, ${before.toFixed(1)}px before`);
});
test("nearly doubles the room between the closest two neighbours", () => {
// Not equal spacing in a straight line — at the ends the rim turns back on
// itself, so the same walk along it covers less ground across. Even there the
// gap goes from a third of a puck to most of one.
const now = Math.min(...gaps(wide()));
const before = Math.min(...gaps(byAnglePixels()));
assert.ok(now > before * 1.7, `${now.toFixed(1)}px now, ${before.toFixed(1)}px before`);
assert.ok(now > 55, `${now.toFixed(1)}px`);
});
test("never sits two seats on the same spot", () => {
const seats = wide();
seats.forEach((seat, i) => {
seats.slice(i + 1).forEach((other, j) => {
const apart = Math.hypot(seat.x - other.x, seat.y - other.y);
assert.ok(apart > 50, `seats ${i + 1} and ${i + j + 2} are ${apart.toFixed(1)}px apart`);
});
});
});
});
describe("the shape of the ring", () => {
test("is a mirror image left to right", () => {
const seats = ringPixels(10, 601, 126);
for (let seat = 1; seat < 5; seat++) {
const mirrored = seats[10 - seat];
assert.ok(Math.abs((seats[seat].x - 300.5) + (mirrored.x - 300.5)) < 0.5, `seat ${seat} across`);
assert.ok(Math.abs(seats[seat].y - mirrored.y) < 0.5, `seat ${seat} down`);
}
});
test("holds for the smallest and largest tables the seat count allows", () => {
[2, 3, 4, 9, 12, 24].forEach(count => {
const seats = ringPixels(count, 601, 126);
assert.equal(seats.length, count);
seats.forEach((seat, i) => {
assert.ok(Number.isFinite(seat.x) && Number.isFinite(seat.y), `${count}-handed seat ${i + 1}`);
assert.ok(seat.x >= 0 && seat.x <= 601, `${count}-handed seat ${i + 1} is on the felt`);
});
assert.ok(Math.min(...gaps(seats)) > 0, `${count}-handed seats are distinct`);
});
});
test("shares the rim out equally on a round table at any size", () => {
[3, 6, 9, 10, 24].forEach(count => {
const spacing = gaps(ringPixels(count, 500, 500, 40, 40));
const shortest = Math.min(...spacing);
const longest = Math.max(...spacing);
assert.ok(longest - shortest < 0.5,
`${count}-handed gaps ran ${shortest.toFixed(1)}-${longest.toFixed(1)}px`);
});
});
test("asked for no seats, offers no positions", () => {
assert.deepEqual(Render.ringAngles(0, 44, 42, 1), []);
});
test("puts each bet between its own player and the pot", () => {
// Where a dealer pushes the chips: on that player's line to the middle, short
// of the seat.
const bearing = (point) => Math.atan2(point.top - 50, point.left - 50);
const outFromMiddle = (point) => Math.hypot(point.left - 50, point.top - 50);
[[601, 126], [810, 583], [351, 351]].forEach(([w, h]) => {
for (let seat = 0; seat < 9; seat++) {
const player = Render.seatPosition(seat, 9, w / h);
const bet = Render.betPosition(seat, 9, w / h);
const offBy = Math.abs(bearing(bet) - bearing(player)) * (180 / Math.PI);
assert.ok(offBy < 1, `${w}x${h} seat ${seat + 1} is ${offBy.toFixed(1)}° off its spoke`);
assert.ok(outFromMiddle(bet) < outFromMiddle(player), `${w}x${h} seat ${seat + 1} is short of the seat`);
}
});
});
});