Add square numbers and bug fixes
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@@ -27,9 +27,14 @@ const ChessAPI = {
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body: JSON.stringify(moveDto)
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});
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if (!response.ok) {
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let message = await response.text();
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throw new Error(message || "Invalid move or not your turn.");
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}
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const result = await response.json();
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if (!response.ok || !result.success) {
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if (!result.success) {
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throw new Error(result.message || "Invalid move or not your turn.");
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}
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@@ -1,6 +1,7 @@
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const ChessBoard = {
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renderPieces(pieces) {
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this.clearAllSquares();
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this.renderCoordinateLabels();
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this.placePieces(pieces);
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this.setupSquareEventHandlers();
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this.highlightPreviousMove();
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@@ -106,6 +107,39 @@ const ChessBoard = {
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ChessAPI.handleMove(targetRow, targetCol);
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};
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}
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},
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renderCoordinateLabels() {
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const files = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
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const ranks = ['8', '7', '6', '5', '4', '3', '2', '1'];
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// If player is black, reverse the coordinates
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if (!GameState.currentPlayerIsWhite) {
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files.reverse();
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ranks.reverse();
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}
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for (let i = 0; i < 64; i++) {
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const square = document.getElementById(`square-${i}`);
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const row = Math.floor(i / 8);
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const col = i % 8;
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// Add rank label (1-8) on the leftmost column
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if (col === 0) {
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const rankLabel = document.createElement('span');
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rankLabel.className = 'coordinate-label row-label';
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rankLabel.textContent = ranks[row];
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square.appendChild(rankLabel);
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}
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// Add file label (a-h) on the bottom row
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if (row === 7) {
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const fileLabel = document.createElement('span');
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fileLabel.className = 'coordinate-label col-label';
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fileLabel.textContent = files[col];
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square.appendChild(fileLabel);
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}
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}
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}
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};
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