Add square numbers and bug fixes
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@@ -110,7 +110,6 @@ public class ChessService : IChessService
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var piece = gameState.Pieces.FirstOrDefault(p => p.Id == pieceId);
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if (piece == null) return [];
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if (piece.Color != gameState.CurrentPlayer) return [];
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var candidateMoves = GenerateCandidateMoves(gameState, piece);
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var legalMoves = new List<Position>();
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@@ -529,7 +528,14 @@ public class ChessService : IChessService
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var ep = gs.EnPassantTarget.Value;
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if (ep.Row == forward1 && Math.Abs(ep.Col - startCol) == 1)
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moves.Add(ep);
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{
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// Verify there's an enemy pawn to capture
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int enemyPawnRow = piece.Color == PieceColor.White ? ep.Row + 1 : ep.Row - 1;
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var enemyPawn = gs.Board[enemyPawnRow, ep.Col];
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if (enemyPawn != null && enemyPawn.Type == PieceType.Pawn && enemyPawn.Color != piece.Color)
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moves.Add(ep);
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}
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}
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return moves;
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