Choose color against cpu
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@@ -208,14 +208,32 @@ static int evaluatePawn(const chess::Position& pos, const chess::Color c, const
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return score;
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}
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static int piece_value(chess::PieceType pt) {
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switch (pt) {
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case chess::PAWN: return 100;
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case chess::KNIGHT: return 320;
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case chess::BISHOP: return 330;
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case chess::ROOK: return 500;
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case chess::QUEEN: return 900;
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default: return 0;
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}
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}
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static int castleIncentive(const chess::Position& pos, chess::Color c) {
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if (!pos.pieces(chess::QUEEN))
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return 0;
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chess::Bitboard pcs = pos.pieces();
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int total = 0;
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while (pcs) {
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chess::Square s = chess::pop_lsb(pcs);
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chess::Piece pc = pos.piece_on(s);
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chess::Color c = chess::color_of(pc);
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total += piece_value(chess::type_of(pc));
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}
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chess::Square k = pos.king_square(c);
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bool castled = (c == chess::WHITE) ? (k == chess::G1 || k == chess::C1)
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: (k == chess::G8 || k == chess::C8);
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return castled ? 600 : 0;
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return castled ? (total / 10) : 0;
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}
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static int evaluatePiece(const chess::Position& pos, const chess::Square& s, const chess::Piece& pc, const chess::Color& c) {
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@@ -274,17 +292,6 @@ static int evaluate_stm(const chess::Position& pos, bool whiteToMove) {
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static int score_to_tt(int s, int ply) { return s >= MATE_BOUND ? s + ply : s <= -MATE_BOUND ? s - ply : s; }
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static int score_from_tt(int s, int ply) { return s >= MATE_BOUND ? s - ply : s <= -MATE_BOUND ? s + ply : s; }
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static int piece_value(chess::PieceType pt) {
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switch (pt) {
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case chess::PAWN: return 100;
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case chess::KNIGHT: return 320;
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case chess::BISHOP: return 330;
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case chess::ROOK: return 500;
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case chess::QUEEN: return 900;
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default: return 0;
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}
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}
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/* Heuristic for searching the most promising moves first, which makes alpha-beta prune far
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* more. Bands, highest first: the TT best move, then captures by MVV-LVA (most valuable
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* victim, least valuable attacker), then the two killer moves for this ply (quiet moves that
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