Add a persistent hand history log to the Texas Hold'em dealer tool
Give the dealer a running record of resolved pots — hand number, total pot, who got paid what, and the time — instead of losing that information the moment the pot wizard closes. It's the kind of audit trail a real dealer needs when a chip count gets disputed after the fact. - state.js tracks state.handNumber and state.handHistory (capped at 200 entries) and persists both through the existing localStorage save/load path, with backfill defaults for tables saved before this change. - potWizard.js now hands its final payouts back to the caller instead of discarding them once "Start Next Hand" is clicked. - main.js records a history entry (skipping hands where nobody actually won anything) before advancing to the next hand, and wires up a "Clear history" control that also resets the hand counter. - A new sidebar panel lists history entries newest-first; the header shows a running "Hand #N" badge next to the existing subtitle. Verified via Playwright MCP: seated two players, resolved a pot, and confirmed the header's hand counter incremented, the history panel listed the payout, the entry survived a full page reload (localStorage persistence), and Clear History reset both the log and the counter. No console errors during the flow. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01C3NiiUDimoKDJ8GjC3KL3x
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@@ -63,7 +63,8 @@ document.addEventListener("DOMContentLoaded", () => {
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});
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document.getElementById("resolvePotBtn").addEventListener("click", () => {
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PotWizard.open(state, () => {
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PotWizard.open(state, payouts => {
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if (payouts.length > 0) HoldemState.recordHand(state, payouts);
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HoldemState.startNextHand(state);
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hooks.save(state);
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Render.renderAll();
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@@ -74,4 +75,11 @@ document.addEventListener("DOMContentLoaded", () => {
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document.getElementById("potWizardOverlay").addEventListener("click", e => {
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if (e.target.id === "potWizardOverlay") PotWizard.close();
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});
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document.getElementById("clearHistoryBtn").addEventListener("click", () => {
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if (!confirm("Clear the hand history and reset the hand counter to 1? This can't be undone.")) return;
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HoldemState.clearHistory(state);
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hooks.save(state);
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Render.renderAll();
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});
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});
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