Merge pull request #20 from JoshHeaps/chess-ui-overhaul
Chess UI overhaul
This commit is contained in:
@@ -176,33 +176,7 @@ public class ChessController(
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if (!_games.TryGetValue(gameId, out var gameState))
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return NotFound("Game not found");
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var response = new
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{
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gameState.GameId,
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CurrentPlayer = gameState.CurrentPlayer.ToString(),
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gameState.IsCheck,
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gameState.IsCheckmate,
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gameState.IsStalemate,
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gameState.IsThreefoldRepetition,
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EnPassantTarget = gameState.EnPassantTarget?.ToString() ?? null,
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gameState.WhiteCanCastleKingside,
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gameState.WhiteCanCastleQueenside,
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gameState.BlackCanCastleKingside,
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gameState.BlackCanCastleQueenside,
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Pieces = gameState.Pieces
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.Where(p => p.Position.Row >= 0)
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.Select(p => new {
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p.Id,
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p.Type,
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p.Color,
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p.Position.Row,
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p.Position.Col,
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p.HasMoved
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}),
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gameState.MoveHistory
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};
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return Ok(response);
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return Ok(gameState.ToDto());
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}
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/// <summary>
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@@ -210,7 +184,7 @@ public class ChessController(
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/// The test passes a JSON body with a MoveDto.
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/// </summary>
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[HttpPost("move")]
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public ActionResult MakeMove([FromBody] MoveDto moveDto)
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public async Task<ActionResult> MakeMove([FromBody] MoveDto moveDto)
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{
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if (!_games.TryGetValue(moveDto.GameId, out var gameState))
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return NotFound("Game not found");
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@@ -245,10 +219,18 @@ public class ChessController(
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else
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ScheduleRemoveGame(gameState.GameId, _multiplayerGameTimeout);
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var state = gameState.ToDto();
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// Broadcast the move (with the full resulting state) to everyone watching this
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// game. The mover also receives this echo but drops it via the version guard,
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// since it already rendered the same state from this response.
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await chessHub.Clients.Group(gameState.GameId.ToString())
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.SendAsync("ReceiveMoveUpdate", gameState.GameId.ToString(), moveDto, result, state);
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if (!isGameOver && gameState.IsVsComputer && gameState.Computer is not null)
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queue.Queue(() => orchestrator.PlayAsync(gameState, gameState.Computer!));
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return Ok(result);
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return Ok(new { result, state });
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}
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/// <summary>
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@@ -1,5 +1,4 @@
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using JoshHeaps.Net.Models;
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using Microsoft.AspNetCore.SignalR;
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using Microsoft.AspNetCore.SignalR;
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namespace JoshHeaps.Net.Hubs;
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@@ -11,11 +10,6 @@ public class ChessHub : Hub
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await Groups.AddToGroupAsync(Context.ConnectionId, gameId);
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}
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public async Task MoveMade(string gameId, MoveDto moveDto, MoveResultDto moveResult)
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{
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await Clients.OthersInGroup(gameId).SendAsync("ReceiveMoveUpdate", gameId, moveDto, moveResult);
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}
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public async Task LeaveWebsocketGroup(string gameId)
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{
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Console.WriteLine($"❌ Leaving group {gameId}");
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@@ -0,0 +1,61 @@
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using System.Linq;
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namespace JoshHeaps.Net.Models;
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/// <summary>
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/// A single piece as sent to the client. Captured pieces keep their original
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/// type and color; their position is meaningless and omitted.
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/// </summary>
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public record ChessPieceDto(string Id, PieceType Type, PieceColor Color, int Row, int Col, bool HasMoved);
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/// <summary>
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/// The full board state pushed to clients. The same shape is returned by the
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/// state endpoint, the move endpoint, and every SignalR move broadcast, so the
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/// client always renders from one authoritative payload instead of re-fetching.
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/// </summary>
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public record GameStateDto(
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Guid GameId,
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string CurrentPlayer,
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bool IsCheck,
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bool IsCheckmate,
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bool IsStalemate,
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bool IsThreefoldRepetition,
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string? EnPassantTarget,
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bool WhiteCanCastleKingside,
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bool WhiteCanCastleQueenside,
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bool BlackCanCastleKingside,
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bool BlackCanCastleQueenside,
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IReadOnlyList<ChessPieceDto> Pieces,
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IReadOnlyList<ChessPieceDto> CapturedPieces,
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IReadOnlyList<string> MoveHistory,
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// Moves in standard algebraic notation, for the move-list panel.
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IReadOnlyList<string> SanHistory,
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// Monotonic ply counter the client uses to drop stale or echoed updates.
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int Version);
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public static class GameStateMapper
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{
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public static GameStateDto ToDto(this GameState gameState) => new(
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gameState.GameId,
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gameState.CurrentPlayer.ToString(),
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gameState.IsCheck,
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gameState.IsCheckmate,
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gameState.IsStalemate,
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gameState.IsThreefoldRepetition,
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gameState.EnPassantTarget?.ToString(),
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gameState.WhiteCanCastleKingside,
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gameState.WhiteCanCastleQueenside,
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gameState.BlackCanCastleKingside,
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gameState.BlackCanCastleQueenside,
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gameState.Pieces
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.Where(p => p.Position.Row >= 0)
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.Select(p => new ChessPieceDto(p.Id, p.Type, p.Color, p.Position.Row, p.Position.Col, p.HasMoved))
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.ToList(),
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gameState.Pieces
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.Where(p => p.Position.Row < 0)
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.Select(p => new ChessPieceDto(p.Id, p.Type, p.Color, p.Position.Row, p.Position.Col, p.HasMoved))
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.ToList(),
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gameState.MoveHistory,
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gameState.SanHistory,
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gameState.MoveHistory.Count);
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}
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@@ -6,7 +6,14 @@
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}
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<div id="chessContainer">
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<div id="boardContainer">
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<section id="boardArea">
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<div class="playerBar" id="topPlayerBar">
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<span class="playerDot black"></span>
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<span class="playerName">Opponent</span>
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<div class="capturedTray" id="captured-top"></div>
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<span class="advantage" id="advantage-top"></span>
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</div>
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<div id="chessBoard">
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<!-- Placeholder squares -->
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@for (int i = 0; i < 64; i++)
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@@ -14,18 +21,41 @@
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<div id="square-@i" class="chessSquare @( (i + i / 8) % 2 == 0 ? "light" : "dark" )"></div>
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}
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</div>
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</div>
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<div id="textContainer" class="sideContent">
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<div class="playerBar" id="bottomPlayerBar">
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<span class="playerDot white"></span>
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<span class="playerName">You</span>
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<div class="capturedTray" id="captured-bottom"></div>
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<span class="advantage" id="advantage-bottom"></span>
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</div>
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</section>
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<aside id="gamePanel">
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<header class="panelHeader">
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<span class="panelLogo">♞</span>
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<h1>Chess</h1>
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<p>Click a button to start a game :)</p>
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<button id="menuClose" class="iconBtn" aria-label="Close menu" onclick="closeMenu()">×</button>
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</header>
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<div id="moveList">
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<p class="movePlaceholder">Moves will appear here once a game begins.</p>
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</div>
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<div id="buttonContainer" class="sideContent">
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<button id="startGameBtn" onclick="startNewGame()">Start New Game</button>
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<button id="startCPUGame" onclick="startCPUGame()">Vs CPU</button>
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<button id="copyPgnBtn" onclick="copyPgn()" style="display: none">Copy PGN</button>
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<a id="watchLink" href="/watch">Watch other games →</a>
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<div id="statusLine">Start a game to play.</div>
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<div id="panelButtons">
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<button id="startGameBtn" class="btn btn-primary" onclick="startNewGame()">New Game</button>
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<button id="startCPUGame" class="btn btn-secondary" onclick="startCPUGame()">Play vs CPU</button>
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<button id="copyPgnBtn" class="btn btn-ghost" onclick="copyPgn()" style="display: none">Copy PGN</button>
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<a id="watchLink" href="/watch">Watch other games →</a>
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</div>
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</aside>
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<div id="menuBackdrop" onclick="closeMenu()"></div>
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<div id="mobileBar">
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<span id="mobileStatus">Start a game to play.</span>
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<button id="menuToggle" class="btn btn-primary" onclick="toggleMenu()">Menu</button>
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</div>
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</div>
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@@ -61,17 +91,20 @@
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@section Scripts {
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<script src="~/js/signalr/signalr.min.js"></script>
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<script src="~/js/ChessScripts/GameState.js"></script>
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<script src="~/js/ChessScripts/ChessUtils.js"></script>
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<script src="~/js/ChessScripts/ChessAPI.js"></script>
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<script src="~/js/ChessScripts/ChessSignalR.js"></script>
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<script src="~/js/ChessScripts/ChessInteractions.js"></script>
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<script src="~/js/ChessScripts/ChessBoard.js"></script>
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<script src="~/js/ChessScripts/ChessModals.js"></script>
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<script src="~/js/ChessScripts/chessMain.js"></script>
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<script src="~/js/ChessScripts/GameState.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/ChessUtils.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/ChessAPI.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/ChessSignalR.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/ChessInteractions.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/ChessBoard.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/ChessModals.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/ChessScripts/chessMain.js?v=@ViewData["cssVersion"]"></script>
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}
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@section Styles {
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link href="https://fonts.googleapis.com/css2?family=Outfit:wght@400;500;600;700;800&display=swap" rel="stylesheet" />
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<link rel="stylesheet" href="~/css/chess/game.css?v=@ViewData["cssVersion"]" />
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<link rel="stylesheet" href="~/css/chess/site.css?v=@ViewData["cssVersion"]" />
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}
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@@ -1,6 +1,6 @@
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@{
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Layout = null;
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ViewData["cssVersion"] = "1.0.5"; // <--- change this once to bust cache
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ViewData["cssVersion"] = "1.0.7"; // <--- change this once to bust cache
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}
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<!DOCTYPE html>
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@@ -26,7 +26,7 @@ public sealed class ComputerMoveOrchestrator(
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var result = chessService.MakeMove(state, move);
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await chessHub.Clients.Group(state.GameId.ToString())
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.SendAsync("ReceiveMoveUpdate", state.GameId.ToString(), move, result);
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.SendAsync("ReceiveMoveUpdate", state.GameId.ToString(), move, result, state.ToDto());
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return (move, result);
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}
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@@ -1,12 +1,4 @@
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#boardContainer {
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position: relative;
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width: fit-content;
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margin: 2vw auto;
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}
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#chessBoard {
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width: 60vw;
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height: 60vw;
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#chessBoard {
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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grid-template-rows: repeat(8, 1fr);
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@@ -1,159 +1,429 @@
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html, body {
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background-color: #2b2c30;
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color: #d6d6d6;
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cursor: default;
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:root {
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--bg: #2b2c30;
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--panel: #21232a;
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--panel-row: rgba(255, 255, 255, 0.035);
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--bar: #1e2026;
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--accent: #8cd5ed;
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--accent-ink: #10222a;
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--text: #d6d6d6;
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--muted: #8b8f99;
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--line: #34373f;
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--bar-h: clamp(34px, 5.5vh, 50px);
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--radius: 12px;
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--font: 'Outfit', system-ui, -apple-system, Segoe UI, sans-serif;
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}
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html, body {
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height: 100%;
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margin: 0;
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background: var(--bg);
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color: var(--text);
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font-family: var(--font);
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cursor: default;
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/* The chess page is a fixed, single-screen app: never scroll. */
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overflow: hidden;
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}
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#startGameBtn {
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background-color: #8cd5ed;
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color: #262626;
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border-radius: 30px;
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border: 0px;
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cursor: pointer;
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order: 1;
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padding: 2vh;
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margin: 2vh;
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main {
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height: 100%;
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}
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#startCPUGame {
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background-color: #8cd5ed;
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color: #262626;
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border-radius: 30px;
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border: 0px;
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cursor: pointer;
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order: 1;
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padding: 2vh;
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margin: 2vh;
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/* ---- Layout ------------------------------------------------------------ */
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/* Portrait / narrow: board on top, panel stacked below. */
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#chessContainer {
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height: 100vh;
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height: 100dvh;
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box-sizing: border-box;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: clamp(8px, 1.6vh, 16px);
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padding: clamp(10px, 2vh, 20px);
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overflow: hidden;
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}
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#copyPgnBtn {
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background-color: #8cd5ed;
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color: #262626;
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border-radius: 30px;
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border: 0px;
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#boardArea {
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display: flex;
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flex-direction: column;
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gap: 6px;
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flex: 0 0 auto;
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width: min(94vw, 56vh);
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}
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#chessBoard {
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width: 100%;
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height: auto;
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aspect-ratio: 1 / 1;
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border-radius: 6px;
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overflow: hidden;
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box-shadow: 0 8px 30px rgba(0, 0, 0, 0.45);
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}
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#gamePanel {
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width: min(94vw, 56vh);
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flex: 1 1 auto;
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min-height: 0;
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display: flex;
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flex-direction: column;
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background: var(--panel);
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border-radius: var(--radius);
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overflow: hidden;
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box-shadow: 0 6px 24px rgba(0, 0, 0, 0.35);
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}
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/* Landscape / wide: board left, game panel right (chess.com style). */
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@media (min-aspect-ratio: 1/1) {
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#chessContainer {
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flex-direction: row;
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align-items: center;
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justify-content: center;
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gap: clamp(16px, 3vw, 48px);
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padding: clamp(12px, 3vh, 28px);
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}
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#boardArea {
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width: auto;
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height: 100%;
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justify-content: center;
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flex: 0 0 auto;
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}
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#chessBoard {
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width: min(72vh, 54vw);
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height: min(72vh, 54vw);
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}
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.playerBar {
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width: min(72vh, 54vw);
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}
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#gamePanel {
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width: clamp(300px, 26vw, 380px);
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height: min(86vh, 100%);
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align-self: center;
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}
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}
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/* ---- Player bars ------------------------------------------------------- */
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.playerBar {
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display: flex;
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align-items: center;
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gap: 10px;
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width: 100%;
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box-sizing: border-box;
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height: var(--bar-h);
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padding: 0 12px;
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background: var(--bar);
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border-radius: 8px;
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}
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.playerDot {
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width: 14px;
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height: 14px;
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border-radius: 50%;
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flex: 0 0 auto;
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}
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.playerDot.white {
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background: #ededed;
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box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.4) inset;
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}
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.playerDot.black {
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background: #2c2c2c;
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box-shadow: 0 0 0 1px #565656 inset;
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}
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.playerName {
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font-weight: 600;
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white-space: nowrap;
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}
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.capturedTray {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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gap: 1px;
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flex: 1;
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min-width: 0;
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overflow: hidden;
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}
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.capturedPiece {
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height: clamp(15px, calc(var(--bar-h) * 0.58), 26px);
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width: auto;
|
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margin-right: -5px;
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}
|
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|
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.advantage {
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margin-left: auto;
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font-weight: 700;
|
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color: var(--accent);
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white-space: nowrap;
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}
|
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|
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/* ---- Game panel -------------------------------------------------------- */
|
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|
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.panelHeader {
|
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display: flex;
|
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align-items: center;
|
||||
gap: 10px;
|
||||
padding: 14px 16px;
|
||||
border-bottom: 1px solid var(--line);
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.panelLogo {
|
||||
font-size: 1.5rem;
|
||||
color: var(--accent);
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.panelHeader h1 {
|
||||
margin: 0;
|
||||
font-size: 1.25rem;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.01em;
|
||||
}
|
||||
|
||||
#moveList {
|
||||
flex: 1 1 auto;
|
||||
min-height: 0;
|
||||
overflow-y: auto;
|
||||
padding: 6px 0;
|
||||
}
|
||||
|
||||
.movePlaceholder {
|
||||
margin: 0;
|
||||
padding: 18px 16px;
|
||||
color: var(--muted);
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.moveRow {
|
||||
display: grid;
|
||||
grid-template-columns: 2.4em 1fr 1fr;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 4px 14px;
|
||||
font-size: 0.98rem;
|
||||
}
|
||||
|
||||
.moveRow:nth-child(odd) {
|
||||
background: var(--panel-row);
|
||||
}
|
||||
|
||||
.moveNum {
|
||||
color: var(--muted);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.moveSan {
|
||||
padding: 2px 7px;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.moveSan.latest {
|
||||
background: var(--accent);
|
||||
color: var(--accent-ink);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
#statusLine {
|
||||
flex: 0 0 auto;
|
||||
padding: 12px 16px;
|
||||
border-top: 1px solid var(--line);
|
||||
color: var(--muted);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
#statusLine.alert {
|
||||
color: var(--accent);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
#panelButtons {
|
||||
flex: 0 0 auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
padding: 14px 16px 16px;
|
||||
border-top: 1px solid var(--line);
|
||||
}
|
||||
|
||||
.btn {
|
||||
font-family: inherit;
|
||||
font-weight: 600;
|
||||
font-size: clamp(0.92rem, 1vw, 1.05rem);
|
||||
border: 0;
|
||||
border-radius: 8px;
|
||||
padding: clamp(10px, 1.4vh, 14px) 16px;
|
||||
cursor: pointer;
|
||||
order: 1;
|
||||
padding: 2vh;
|
||||
margin: 2vh;
|
||||
transition: transform 0.08s ease, filter 0.15s ease, background 0.15s ease;
|
||||
}
|
||||
|
||||
.btn:active {
|
||||
transform: translateY(1px);
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: var(--accent);
|
||||
color: var(--accent-ink);
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
filter: brightness(1.08);
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background: #363a44;
|
||||
color: var(--text);
|
||||
}
|
||||
|
||||
.btn-secondary:hover {
|
||||
background: #424752;
|
||||
}
|
||||
|
||||
.btn-ghost {
|
||||
background: transparent;
|
||||
color: var(--accent);
|
||||
border: 1px solid var(--line);
|
||||
}
|
||||
|
||||
.btn-ghost:hover {
|
||||
background: #2a2e37;
|
||||
}
|
||||
|
||||
#watchLink {
|
||||
color: #8cd5ed;
|
||||
color: var(--muted);
|
||||
text-decoration: none;
|
||||
margin: 2vh;
|
||||
order: 2;
|
||||
text-align: center;
|
||||
font-size: 0.9rem;
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
#watchLink:hover {
|
||||
text-decoration: underline;
|
||||
color: var(--accent);
|
||||
}
|
||||
|
||||
/* ---- Mobile chrome (hidden on desktop) --------------------------------- */
|
||||
|
||||
.iconBtn {
|
||||
background: transparent;
|
||||
border: 0;
|
||||
color: var(--text);
|
||||
font-size: 1.7rem;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
padding: 0 4px;
|
||||
}
|
||||
|
||||
.iconBtn:hover {
|
||||
color: var(--accent);
|
||||
}
|
||||
|
||||
#menuClose {
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
/* Default (tablet/desktop): no mobile bar, menu button, or sheet chrome. */
|
||||
#mobileBar,
|
||||
#menuBackdrop,
|
||||
#menuClose {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* ---- Phone layout ------------------------------------------------------ */
|
||||
/* The full panel doesn't fit alongside a usable board on a phone, so we show
|
||||
the board + a slim status/menu bar, and tuck the move list and secondary
|
||||
actions into a slide-up sheet. The page itself still never scrolls. */
|
||||
@media (max-width: 640px) {
|
||||
#chessContainer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: space-evenly;
|
||||
height: 100vh;
|
||||
box-sizing: border-box;
|
||||
padding: 5vw;
|
||||
justify-content: flex-start;
|
||||
gap: 8px;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
#chessBoard {
|
||||
aspect-ratio: 1 / 1;
|
||||
width: 90vw; /* use the smaller of width or height */
|
||||
#boardArea {
|
||||
width: min(94vw, 60vh);
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.playerBar {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* Right rail becomes a hidden bottom sheet, revealed by the Menu button. */
|
||||
#gamePanel {
|
||||
display: none;
|
||||
position: fixed;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
top: auto;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
max-height: 90vw;
|
||||
max-height: 85dvh;
|
||||
border-radius: 16px 16px 0 0;
|
||||
z-index: 60;
|
||||
box-shadow: 0 -8px 30px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#boardContainer {
|
||||
align-content: center;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.sideContent {
|
||||
body.menu-open #gamePanel {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#textContainer {
|
||||
flex-direction: column;
|
||||
order: -1;
|
||||
flex-shrink: 1;
|
||||
font-size: large;
|
||||
margin: 5vw;
|
||||
/* The slim bar already shows status, so hide the sheet's inline copy. */
|
||||
#gamePanel #statusLine {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#buttonContainer {
|
||||
flex-grow: 3;
|
||||
#menuClose {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Put UI to left/right when screen is short */
|
||||
@media (min-aspect-ratio: 1/1) {
|
||||
#chessContainer {
|
||||
display: grid;
|
||||
grid-template-columns: auto, auto;
|
||||
grid-template-rows: auto, auto;
|
||||
align-items: center;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 100vh;
|
||||
padding: 0;
|
||||
#menuBackdrop {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.55);
|
||||
z-index: 55;
|
||||
}
|
||||
|
||||
.sideContent {
|
||||
body.menu-open #menuBackdrop {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#mobileBar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 0;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
padding: min(5vw, 5vh);
|
||||
gap: 10px;
|
||||
width: min(94vw, 60vh);
|
||||
flex: 0 0 auto;
|
||||
box-sizing: border-box;
|
||||
background: var(--panel);
|
||||
border-radius: 10px;
|
||||
padding: 8px 10px;
|
||||
}
|
||||
|
||||
#boardContainer {
|
||||
grid-row: 1 / span 2;
|
||||
grid-column: 1;
|
||||
#mobileStatus {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
color: var(--muted);
|
||||
font-weight: 600;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
#textContainer {
|
||||
grid-row: 1;
|
||||
grid-column: 2;
|
||||
text-align: center;
|
||||
font-size: x-large;
|
||||
#mobileStatus.alert {
|
||||
color: var(--accent);
|
||||
}
|
||||
|
||||
#buttonContainer {
|
||||
grid-row: 2;
|
||||
grid-column: 2;
|
||||
text-align: left;
|
||||
align-self: start;
|
||||
}
|
||||
|
||||
#startGameBtn {
|
||||
padding: 1vw;
|
||||
font-size: large;
|
||||
}
|
||||
|
||||
#startCPUGame {
|
||||
padding: 1vw;
|
||||
margin: 1vw;
|
||||
font-size: large;
|
||||
}
|
||||
|
||||
#chessBoard {
|
||||
aspect-ratio: 1 / 1;
|
||||
flex-shrink: 1;
|
||||
width: min(90vh, 90vw);
|
||||
max-height: 90vh;
|
||||
}
|
||||
|
||||
#difficultyButtonContainer {
|
||||
grid-template-columns: repeat(10, 1fr);
|
||||
#mobileBar #menuToggle {
|
||||
flex: 0 0 auto;
|
||||
padding: 10px 20px;
|
||||
}
|
||||
}
|
||||
@@ -46,13 +46,15 @@ const ChessAPI = {
|
||||
throw new Error(message || "Invalid move or not your turn.");
|
||||
}
|
||||
|
||||
const result = await response.json();
|
||||
// The move endpoint returns both the move result and the full resulting
|
||||
// board state, so the caller can render without a follow-up fetch.
|
||||
const data = await response.json();
|
||||
|
||||
if (!result.success) {
|
||||
throw new Error(result.message || "Invalid move or not your turn.");
|
||||
if (!data.result.success) {
|
||||
throw new Error(data.result.message || "Invalid move or not your turn.");
|
||||
}
|
||||
|
||||
return result;
|
||||
return data;
|
||||
},
|
||||
|
||||
async handleMove(targetRow, targetCol) {
|
||||
@@ -85,16 +87,14 @@ const ChessAPI = {
|
||||
GameState.setPreviousMove([GameState.selectedPiece.row, GameState.selectedPiece.col], [targetRow, targetCol]);
|
||||
|
||||
try {
|
||||
const moveResult = await this.makeMove(moveDto);
|
||||
const { result, state } = await this.makeMove(moveDto);
|
||||
|
||||
const updatedGame = await this.getGameState(GameState.currentGameId);
|
||||
ChessBoard.renderPieces(updatedGame.pieces);
|
||||
ChessBoard.renderState(state);
|
||||
|
||||
GameState.clearSelection();
|
||||
ChessInteractions.clearHighlights();
|
||||
|
||||
await ChessSignalR.notifyMoveMade(moveDto, moveResult);
|
||||
this.alertGameStatusChange(moveResult);
|
||||
this.alertGameStatusChange(result);
|
||||
|
||||
} catch (error) {
|
||||
alert("❌ " + error.message);
|
||||
|
||||
@@ -1,4 +1,91 @@
|
||||
// Material value per piece type, indexed by PieceType (0=Pawn .. 5=King).
|
||||
const PIECE_VALUES = [1, 5, 3, 3, 9, 0];
|
||||
|
||||
const ChessBoard = {
|
||||
// Render from a full game-state payload (the shape returned by the move/state
|
||||
// endpoints and pushed over SignalR). Ignores state older than what's already
|
||||
// shown, so a slow initial fetch can't clobber a move that arrived first.
|
||||
renderState(state) {
|
||||
if (!state || !GameState.shouldApply(state.version)) return;
|
||||
this.renderPieces(state.pieces);
|
||||
this.renderCapturedTrays(state.pieces, state.capturedPieces);
|
||||
this.renderMoveList(state.sanHistory);
|
||||
this.renderStatus(state);
|
||||
GameState.setVersion(state.version);
|
||||
},
|
||||
|
||||
// Two-column numbered move list (white move, black move), latest highlighted.
|
||||
renderMoveList(sanHistory) {
|
||||
const list = document.getElementById("moveList");
|
||||
if (!list) return;
|
||||
|
||||
const san = sanHistory ?? [];
|
||||
|
||||
if (san.length === 0) {
|
||||
list.innerHTML = '<p class="movePlaceholder">Moves will appear here once a game begins.</p>';
|
||||
return;
|
||||
}
|
||||
|
||||
list.innerHTML = "";
|
||||
|
||||
for (let i = 0; i < san.length; i += 2) {
|
||||
const row = document.createElement("div");
|
||||
row.className = "moveRow";
|
||||
|
||||
const num = document.createElement("span");
|
||||
num.className = "moveNum";
|
||||
num.textContent = `${i / 2 + 1}.`;
|
||||
row.appendChild(num);
|
||||
|
||||
row.appendChild(this.moveCell(san[i], i === san.length - 1));
|
||||
|
||||
if (i + 1 < san.length)
|
||||
row.appendChild(this.moveCell(san[i + 1], i + 1 === san.length - 1));
|
||||
|
||||
list.appendChild(row);
|
||||
}
|
||||
|
||||
list.scrollTop = list.scrollHeight;
|
||||
},
|
||||
|
||||
moveCell(san, isLatest) {
|
||||
const cell = document.createElement("span");
|
||||
cell.className = isLatest ? "moveSan latest" : "moveSan";
|
||||
cell.textContent = san;
|
||||
return cell;
|
||||
},
|
||||
|
||||
renderStatus(state) {
|
||||
let text;
|
||||
let alert = false;
|
||||
|
||||
if (state.isCheckmate) {
|
||||
const winner = state.currentPlayer === "White" ? "Black" : "White";
|
||||
text = `Checkmate — ${winner} wins`;
|
||||
alert = true;
|
||||
} else if (state.isStalemate) {
|
||||
text = "Draw — stalemate";
|
||||
alert = true;
|
||||
} else if (state.isThreefoldRepetition) {
|
||||
text = "Draw — threefold repetition";
|
||||
alert = true;
|
||||
} else {
|
||||
text = `${state.currentPlayer} to move`;
|
||||
if (state.isCheck) {
|
||||
text += " — check";
|
||||
alert = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Mirror to both the desktop panel status and the mobile bar status.
|
||||
["statusLine", "mobileStatus"].forEach(id => {
|
||||
const el = document.getElementById(id);
|
||||
if (!el) return;
|
||||
el.textContent = text;
|
||||
el.classList.toggle("alert", alert);
|
||||
});
|
||||
},
|
||||
|
||||
renderPieces(pieces) {
|
||||
this.clearAllSquares();
|
||||
this.renderCoordinateLabels();
|
||||
@@ -7,6 +94,48 @@ const ChessBoard = {
|
||||
this.highlightPreviousMove();
|
||||
},
|
||||
|
||||
// Show each side's captured pieces and the leading side's material advantage,
|
||||
// arranged so the current player's tray sits below the board.
|
||||
renderCapturedTrays(activePieces, capturedPieces) {
|
||||
const captured = capturedPieces ?? [];
|
||||
|
||||
// A captured piece's color is the side that lost it, so White's haul is the
|
||||
// captured Black pieces, and vice versa.
|
||||
const whiteCaptured = captured.filter(p => p.color === 1);
|
||||
const blackCaptured = captured.filter(p => p.color === 0);
|
||||
|
||||
// Net material from pieces still on the board, so promotions count correctly.
|
||||
const advantage = (activePieces ?? []).reduce(
|
||||
(sum, p) => sum + (p.color === 0 ? PIECE_VALUES[p.type] : -PIECE_VALUES[p.type]), 0);
|
||||
|
||||
const white = { captured: whiteCaptured, advantage: Math.max(advantage, 0) };
|
||||
const black = { captured: blackCaptured, advantage: Math.max(-advantage, 0) };
|
||||
|
||||
const isWhite = GameState.currentPlayerIsWhite !== false;
|
||||
this.fillCapturedTray("bottom", isWhite ? white : black);
|
||||
this.fillCapturedTray("top", isWhite ? black : white);
|
||||
},
|
||||
|
||||
fillCapturedTray(position, side) {
|
||||
const tray = document.getElementById(`captured-${position}`);
|
||||
const badge = document.getElementById(`advantage-${position}`);
|
||||
if (!tray || !badge) return;
|
||||
|
||||
tray.innerHTML = "";
|
||||
[...side.captured]
|
||||
.sort((a, b) => PIECE_VALUES[a.type] - PIECE_VALUES[b.type])
|
||||
.forEach(piece => {
|
||||
const img = document.createElement("img");
|
||||
img.src = ChessUtils.getPieceImageUrl(piece);
|
||||
img.alt = piece.type;
|
||||
img.className = "capturedPiece";
|
||||
img.draggable = false;
|
||||
tray.appendChild(img);
|
||||
});
|
||||
|
||||
badge.textContent = side.advantage > 0 ? `+${side.advantage}` : "";
|
||||
},
|
||||
|
||||
clearAllSquares() {
|
||||
for (let i = 0; i < 64; i++) {
|
||||
const square = document.getElementById(`square-${i}`);
|
||||
|
||||
@@ -11,8 +11,8 @@ const ChessSignalR = {
|
||||
console.error("❌ SignalR connection closed:", err?.message);
|
||||
});
|
||||
|
||||
this.connection.on("ReceiveMoveUpdate", async (gameId, moveDto, moveResultDto) => {
|
||||
await this.handleMoveUpdate(gameId, moveDto, moveResultDto);
|
||||
this.connection.on("ReceiveMoveUpdate", async (gameId, moveDto, moveResultDto, state) => {
|
||||
await this.handleMoveUpdate(gameId, moveDto, moveResultDto, state);
|
||||
});
|
||||
|
||||
this.connection.on("ReceiveGameOver", async (gameId, winner, reason) => {
|
||||
@@ -28,12 +28,14 @@ const ChessSignalR = {
|
||||
}
|
||||
},
|
||||
|
||||
async handleMoveUpdate(gameId, moveDto, moveResultDto) {
|
||||
async handleMoveUpdate(gameId, moveDto, moveResultDto, state) {
|
||||
if (gameId !== GameState.currentGameId) return;
|
||||
|
||||
const gameState = await ChessAPI.getGameState(gameId);
|
||||
// Drop the echo of our own move and any out-of-order delivery.
|
||||
if (!GameState.shouldApply(state?.version)) return;
|
||||
|
||||
GameState.setPreviousMove([moveDto.sourceRow, moveDto.sourceCol], [moveDto.targetRow, moveDto.targetCol]);
|
||||
ChessBoard.renderPieces(gameState.pieces);
|
||||
ChessBoard.renderState(state);
|
||||
|
||||
ChessAPI.alertGameStatusChange(moveResultDto);
|
||||
},
|
||||
@@ -50,12 +52,6 @@ const ChessSignalR = {
|
||||
await this.leaveGame();
|
||||
},
|
||||
|
||||
async notifyMoveMade(moveDto, moveResult) {
|
||||
if (this.connection) {
|
||||
await this.connection.invoke("MoveMade", GameState.currentGameId, moveDto, moveResult);
|
||||
}
|
||||
},
|
||||
|
||||
async leaveGame() {
|
||||
if (this.connection) {
|
||||
await this.connection.invoke("LeaveWebsocketGroup", GameState.currentGameId);
|
||||
|
||||
@@ -6,6 +6,10 @@ const GameState = {
|
||||
legalMoves: [],
|
||||
previousMoveStart: null,
|
||||
previousMoveEnd: null,
|
||||
// Highest ply (move count) already rendered. Lets us ignore stale or
|
||||
// already-applied updates that arrive out of order, including the echo
|
||||
// of our own move.
|
||||
lastVersion: -1,
|
||||
|
||||
reset() {
|
||||
this.currentGameId = null;
|
||||
@@ -15,12 +19,22 @@ const GameState = {
|
||||
this.legalMoves = [];
|
||||
this.previousMoveStart = null;
|
||||
this.previousMoveEnd = null;
|
||||
this.lastVersion = -1;
|
||||
},
|
||||
|
||||
shouldApply(version) {
|
||||
return typeof version !== "number" || version > this.lastVersion;
|
||||
},
|
||||
|
||||
setVersion(version) {
|
||||
if (typeof version === "number") this.lastVersion = version;
|
||||
},
|
||||
|
||||
setGameInfo(gameId, playerId, isWhite) {
|
||||
this.currentGameId = gameId;
|
||||
this.currentPlayerId = playerId;
|
||||
this.currentPlayerIsWhite = isWhite;
|
||||
this.lastVersion = -1;
|
||||
},
|
||||
|
||||
setSelectedPiece(piece) {
|
||||
|
||||
@@ -11,8 +11,8 @@ const Spectate = {
|
||||
.configureLogging(signalR.LogLevel.Warning)
|
||||
.build();
|
||||
|
||||
this.connection.on("ReceiveMoveUpdate", (gameId, moveDto) =>
|
||||
this.handleMoveUpdate(gameId, moveDto));
|
||||
this.connection.on("ReceiveMoveUpdate", (gameId, moveDto, _moveResult, state) =>
|
||||
this.handleMoveUpdate(gameId, moveDto, state));
|
||||
|
||||
this.connection.on("ReceiveGameOver", (gameId) => this.removeGame(gameId));
|
||||
|
||||
@@ -117,7 +117,10 @@ const Spectate = {
|
||||
|
||||
if (!response.ok) return;
|
||||
|
||||
const state = await response.json();
|
||||
this.renderFromState(gameId, await response.json());
|
||||
},
|
||||
|
||||
renderFromState(gameId, state) {
|
||||
const result = this.resultTextFromState(state);
|
||||
const stored = this.games.get(gameId);
|
||||
|
||||
@@ -128,10 +131,13 @@ const Spectate = {
|
||||
this.setResult(gameId, result);
|
||||
},
|
||||
|
||||
async handleMoveUpdate(gameId, moveDto) {
|
||||
async handleMoveUpdate(gameId, moveDto, state) {
|
||||
if (!this.games.has(gameId)) return;
|
||||
|
||||
await this.renderGame(gameId);
|
||||
// Render from the pushed state; fall back to a fetch only if it's missing.
|
||||
if (state) this.renderFromState(gameId, state);
|
||||
else await this.renderGame(gameId);
|
||||
|
||||
this.highlightMove(gameId, moveDto);
|
||||
},
|
||||
|
||||
|
||||
@@ -30,6 +30,18 @@ function resetCopyPgn() {
|
||||
window.copyPgn = copyPgn;
|
||||
window.showCopyPgn = showCopyPgn;
|
||||
|
||||
// Mobile slide-up menu (move list + secondary actions).
|
||||
function toggleMenu() {
|
||||
document.body.classList.toggle("menu-open");
|
||||
}
|
||||
|
||||
function closeMenu() {
|
||||
document.body.classList.remove("menu-open");
|
||||
}
|
||||
|
||||
window.toggleMenu = toggleMenu;
|
||||
window.closeMenu = closeMenu;
|
||||
|
||||
async function forfeitCurrentGame() {
|
||||
const gameId = ChessUtils.getCookie("chessGameId");
|
||||
const playerId = ChessUtils.getCookie("chessPlayerId");
|
||||
@@ -44,6 +56,7 @@ async function forfeitCurrentGame() {
|
||||
}
|
||||
|
||||
async function startNewGame() {
|
||||
closeMenu();
|
||||
await ChessSignalR.stopConnection();
|
||||
await forfeitCurrentGame();
|
||||
resetCopyPgn();
|
||||
@@ -63,7 +76,7 @@ async function startNewGame() {
|
||||
await ChessSignalR.setupConnection();
|
||||
|
||||
const gameState = await ChessAPI.getGameState(gameData.gameId);
|
||||
ChessBoard.renderPieces(gameState.pieces);
|
||||
ChessBoard.renderState(gameState);
|
||||
|
||||
} catch (error) {
|
||||
console.error("Failed to start new game:", error);
|
||||
@@ -71,6 +84,7 @@ async function startNewGame() {
|
||||
}
|
||||
|
||||
async function startCPUGame() {
|
||||
closeMenu();
|
||||
await ChessSignalR.stopConnection();
|
||||
await forfeitCurrentGame();
|
||||
resetCopyPgn();
|
||||
@@ -91,7 +105,7 @@ async function startCPUGame() {
|
||||
await ChessSignalR.setupConnection();
|
||||
|
||||
const gameState = await ChessAPI.getGameState(gameData.gameId);
|
||||
ChessBoard.renderPieces(gameState.pieces);
|
||||
ChessBoard.renderState(gameState);
|
||||
|
||||
} catch (error) {
|
||||
console.error("Failed to start CPU game:", error);
|
||||
@@ -111,7 +125,7 @@ async function resumeSavedGame() {
|
||||
GameState.setGameInfo(savedGameId, savedPlayerId, savedPlayerIsWhite === "true");
|
||||
|
||||
await ChessSignalR.setupConnection();
|
||||
ChessBoard.renderPieces(gameState.pieces);
|
||||
ChessBoard.renderState(gameState);
|
||||
|
||||
} catch (err) {
|
||||
console.warn("Saved game not found or expired.", err);
|
||||
|
||||
Reference in New Issue
Block a user