Add chips to a seat without leaving the table
Somebody rebuying is the most common interruption in a cash game, and the only way to record it was to open the seat editor and retype a stack from memory. Press and hold a seat and there's now "Add chips…": quick amounts off the table's starting stack — half a buy-in, a buy-in, two — with a keypad for the times it isn't one of those. It's undoable like every other seat action, and it records cash handed over as well as chips added, because those answer different questions. The stack moves every hand; what a player has paid in only moves when they buy. The export gains bought in, chips now, and up/down, so settling up at the end of the night is reading a row rather than reconstructing it. Getting that last column right needed care. Chips in front of a player disagree with the hand log for as long as a hand is open — and since blinds post the instant the previous hand settles, that window is almost always. Counting what a player already has in the current pot as still theirs makes the cash position agree with the hand log at any moment, including across a rebuy. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -31,6 +31,8 @@ const HoldemState = {
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stack: null,
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committed: 0,
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hasActed: false,
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// Cash handed over tonight, which only moves when they buy chips.
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buyIns: 0,
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};
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},
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@@ -79,6 +81,7 @@ const HoldemState = {
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if (player.stack === undefined) player.stack = null;
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if (player.committed === undefined) player.committed = 0;
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if (player.hasActed === undefined) player.hasActed = false;
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if (player.buyIns === undefined) player.buyIns = 0;
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});
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return parsed;
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@@ -236,13 +239,32 @@ const HoldemState = {
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});
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});
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// Cash bought in and chips currently in front don't come from the hand log at
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// all, so they're read off the seat rather than summed — a rebuy isn't a hand.
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const seatById = new Map(state.seats.map(p => [p.id, p]));
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return Array.from(totals.values())
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.map(t => ({
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...t,
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in: Math.round(t.in * 100) / 100,
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won: Math.round(t.won * 100) / 100,
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net: Math.round((t.won - t.in) * 100) / 100,
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}))
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.map(t => {
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const seat = seatById.get(t.id);
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const boughtIn = seat ? Math.round((Number(seat.buyIns) || 0) * 100) / 100 : 0;
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const chipsNow = seat ? Math.round((Number(seat.stack) || 0) * 100) / 100 : 0;
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// Chips already pushed into the hand in progress are still this
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// player's money until it's won. Leaving them out makes the cash
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// position disagree with the hand log for as long as a hand is open —
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// and blinds are posted the instant the previous one settles, so that
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// window is almost always.
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const inFrontOfThem = seat ? (Number(seat.amountOverride) || 0) + (Number(seat.committed) || 0) : 0;
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return {
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...t,
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in: Math.round(t.in * 100) / 100,
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won: Math.round(t.won * 100) / 100,
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net: Math.round((t.won - t.in) * 100) / 100,
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boughtIn,
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chipsNow,
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cashPosition: Math.round((chipsNow + inFrontOfThem - boughtIn) * 100) / 100,
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};
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})
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.sort((a, b) => b.net - a.net);
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},
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};
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