Add chips to a seat without leaving the table
Somebody rebuying is the most common interruption in a cash game, and the only way to record it was to open the seat editor and retype a stack from memory. Press and hold a seat and there's now "Add chips…": quick amounts off the table's starting stack — half a buy-in, a buy-in, two — with a keypad for the times it isn't one of those. It's undoable like every other seat action, and it records cash handed over as well as chips added, because those answer different questions. The stack moves every hand; what a player has paid in only moves when they buy. The export gains bought in, chips now, and up/down, so settling up at the end of the night is reading a row rather than reconstructing it. Getting that last column right needed care. Chips in front of a player disagree with the hand log for as long as a hand is open — and since blinds post the instant the previous hand settles, that window is almost always. Counting what a player already has in the current pot as still theirs makes the cash position agree with the hand log at any moment, including across a rebuy. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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// "Add chips" — a rebuy, a top-up, or the first buy-in of the night.
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//
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// Quick amounts come off the table's starting stack, because a rebuy is almost
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// always one buy-in, sometimes half or two. The keypad is there for the times it
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// isn't. Recorded as cash in as well as chips, so at the end of the night the
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// dealer can say what each player actually handed over.
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const AddChips = {
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state: null,
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onConfirm: null,
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seatIndex: null,
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draft: "",
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open(state, seatIndex, onConfirm) {
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this.state = state;
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this.seatIndex = seatIndex;
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this.onConfirm = onConfirm;
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this.draft = String(this.baseAmount());
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this.render();
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document.getElementById("addChipsOverlay").hidden = false;
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},
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close() {
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document.getElementById("addChipsOverlay").hidden = true;
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},
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// The table's starting stack if there is one, otherwise something sane to nudge
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// rather than an empty box.
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baseAmount() {
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const configured = Number(this.state.defaultStack);
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if (!Number.isNaN(configured) && configured > 0) return configured;
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const bb = Number(this.state.bigBlind) || 0;
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return bb > 0 ? bb * 100 : 100;
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},
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quickAmounts() {
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const base = this.baseAmount();
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return [
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{ label: "½ buy-in", value: Math.round(base / 2 * 100) / 100 },
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{ label: "Buy-in", value: base },
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{ label: "2 buy-ins", value: base * 2 },
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];
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},
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render() {
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const player = this.state.seats[this.seatIndex];
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document.getElementById("addChipsTitle").textContent =
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`Add chips — ${HoldemState.displayName(player, this.seatIndex)}`;
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const stack = Betting.stackOf(this.state, player);
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const boughtIn = Number(player.buyIns) || 0;
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document.getElementById("addChipsSubtitle").textContent = boughtIn > 0
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? `${Money.format(stack)} in front · ${Money.format(boughtIn)} in so far`
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: `${Money.format(stack)} in front`;
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const quick = document.getElementById("addChipsQuick");
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quick.innerHTML = "";
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this.quickAmounts().forEach(option => {
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const btn = document.createElement("button");
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btn.type = "button";
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btn.className = "addChipsQuickBtn";
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btn.classList.toggle("selected", Number(this.draft) === option.value);
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const label = document.createElement("span");
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label.className = "addChipsQuickLabel";
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label.textContent = option.label;
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const amount = document.createElement("span");
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amount.className = "addChipsQuickAmount";
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amount.textContent = Money.format(option.value);
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btn.appendChild(label);
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btn.appendChild(amount);
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btn.addEventListener("click", () => {
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this.draft = String(option.value);
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this.render();
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});
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quick.appendChild(btn);
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});
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const input = document.getElementById("addChipsInput");
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input.value = this.draft;
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},
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confirm() {
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const amount = Math.max(0, Number(document.getElementById("addChipsInput").value) || 0);
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this.close();
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if (amount > 0) this.onConfirm(this.seatIndex, Math.round(amount * 100) / 100);
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},
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};
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if (typeof module !== "undefined" && module.exports) {
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module.exports = AddChips;
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}
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