Handle the messy table: people joining, leaving, and arguing about blinds
Home games don't run like a cardroom. People walk up mid-hand, storm off mid-hand, and pass the button round three times before anyone deals. Probing each of those found four problems, one of which loses chips. A player taken out mid-hand took their chips with them `computeContribution` opened with `if (!player.inHand) return 0`, so the moment a dealer switched a seat off, everything that seat had already put in vanished from the pot. Measured: four players in for $2 each, one taken out, pot drops from $8 to $6. Their $2 was still sitting on the seat record — it just stopped counting. A dealer following the tool would have paid out $6 of an $8 pot. Chips already pushed into the middle are dead money. They stay in the pot and go to whoever wins, whether or not the player is still in the hand, and it is not theirs to take back. The `inHand` check now guards only the table-wide base-pot default, which does have to stay tied to being dealt in or every empty chair would be treated as having anted. The pot wizard counts a departed seat as folded, so its chips are in the pot but it can never be picked as a winner. Passing the button before the cards come out Moving the button left the posted blinds where they were while everything positional started reading off the new spot, so the money and the blind positions silently disagreed. While nothing but the blinds are in, moving the button now refunds them and re-posts from where it lands — pass it round six times and the chip count is unchanged. Once anybody has acted the blinds are settled and it stops offering. Naming the blinds by hand Blinds were purely positional with no way to overrule them. The seat menu now offers "Make small blind" / "Make big blind" while only the blinds are in, and a badge with a ring marks a blind that was named rather than dealt. Naming one pins the other where it is. It's refused if it would put both blinds on one player or post to somebody who isn't dealt in, and it lasts one hand — carrying it forward would freeze the blinds on two people for the night. The first hand, and a table that empties out A fresh table puts the button on seat 1 whether or not anyone is sitting there, and a table can empty out around it. The button is moved onto a real player before a hand is dealt. Joining mid-hand A newcomer was added straight into the live seats and would be asked to act in a hand they hadn't been paying into. They now sit the hand out and are a full player from the next one. Nothing is covered on a phone any more Swept 13 viewport sizes with elementFromPoint, five points per control, on the table and every overlay. Before: the action bar covered the bottom seats on short screens (62px of felt at 360x640), the toast covered up to six seats at once — Undo button included, so a tap meant for a player hit "Undo" — and in landscape the table came out 765px tall in a 390px window, putting six of nine seats off-screen entirely. - the action bar's real height is published as `--actionBarHeight` and drives both the page's bottom padding and the toast, replacing a hardcoded 9rem that was wrong the moment the raise pad opened - landscape sizes the felt from the height that's left, not from width. The first attempt did nothing: `padding-bottom` is a percentage of the containing block's *width*, so narrowing the wrap left it full height, and a `max-width: 900px` rule later in the file was overriding it anyway. It's set outright now and lives at the end of the sheet. - on short screens the toast floats over the action bar's status readout rather than over the seats. Nowhere is clear of both; covering something you re-read beats covering something you tap. - headers go compact on short screens, which is where the vertical room came from 13/13 sizes clean, 360x640 through 844x390, portrait and landscape. Also fixes a marker that flickered: `classList.toggle(cls, undefined)` toggles rather than clearing, and `manual` is undefined for positional blinds, so the hand-picked ring appeared on alternate renders. 18 new tests (76 total, all passing). Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
@@ -306,8 +306,10 @@ button,
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position: relative;
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width: 100%;
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padding-bottom: 72%;
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margin: 0 auto;
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}
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#pokerTable {
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position: absolute;
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inset: 6%;
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@@ -627,6 +629,13 @@ button,
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color: #fff7e6;
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}
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/* A blind the dealer named by hand rather than one the button handed out. Without
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the ring the table just looks like it's put the blinds in the wrong place. */
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.blindBadge.blindManual {
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outline: 1.5px solid #f2f2f2;
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outline-offset: 1px;
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}
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/* ---------- Seat editor panel (sidebar form for the selected seat) ---------- */
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.seatEditorPanel {
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@@ -1955,8 +1964,13 @@ body.hasActionBar #holdemSidebar {
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/* Sit above the action bar rather than on top of it, so an Undo never covers the
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Fold button the dealer is reaching for. */
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/* Sit the toast directly on top of the action bar, whatever height it happens to be.
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This was a hardcoded 9rem, which is roughly right for the bar at rest and wrong the
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moment the raise pad opens — and on a short phone it put the toast, Undo button and
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all, straight over the bottom seats of the table, so a tap meant for a player hit
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"Undo" instead. */
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body.hasActionBar #toastHost {
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bottom: calc(9rem + env(safe-area-inset-bottom, 0px));
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bottom: calc(var(--actionBarHeight, 9rem) + 0.75rem + env(safe-area-inset-bottom, 0px));
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}
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.toast {
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@@ -2287,8 +2301,13 @@ body.hasActionBar #toastHost {
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seat looks like it did nothing. Inset the ring by half a puck, and float the
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editor up as a bottom sheet over the table. */
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@media (max-width: 700px) {
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/* The bottom padding has to clear the fixed action bar, plus room for a toast to
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sit above it. Without it the table just carries on underneath the bar and the
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lower seats of the oval are behind the Fold button — measured at 360x640, where
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62px of felt was covered. `--actionBarHeight` is published by actionBar.js and
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is 0 when no hand is running, so the page doesn't hold a gap it doesn't need. */
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#holdemApp {
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padding: 1rem 0.75rem 2rem;
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padding: 1rem 0.75rem calc(var(--actionBarHeight, 0px) + 5rem + env(safe-area-inset-bottom, 0px));
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}
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#holdemHeader {
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@@ -2560,3 +2579,96 @@ body.hasActionBar #toastHost {
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justify-content: center;
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}
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}
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/* ---------- A phone on its side ----------
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Deliberately last in the file. The felt is an aspect-ratio box whose height comes
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from `padding-bottom`, and the `max-width: 900px` block above re-sets that to 100%
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— so a landscape rule placed any earlier is overridden at equal specificity and
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does nothing, which is exactly what happened on the first attempt.
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Landscape is where this layout falls apart worst: sized from width, the table came
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out 765px tall in a 390px-tall window, putting six of the nine seats below the fold
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and the rest behind the action bar. Sizing it from the height that's actually left
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makes every seat reachable without scrolling. The table ends up small, but a seat
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you have to go hunting for is worse than a seat that's small. */
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@media (orientation: landscape) and (max-height: 560px) {
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/* Set outright rather than via padding-bottom: a percentage padding resolves
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against the containing block's width, not the element's own, so narrowing the
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wrap on its own left it full height regardless. */
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#pokerTableWrap {
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--feltRoom: calc(100vh - var(--actionBarHeight, 0px) - 8.5rem);
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width: min(100%, calc(var(--feltRoom) / 0.72));
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height: var(--feltRoom);
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padding-bottom: 0;
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}
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/* The header ate 148px of a 390px-tall window, which was most of the reason the
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table started below the fold. Here it only needs to be a title bar. */
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#holdemHeader {
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margin-bottom: 0.4rem;
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gap: 0.35rem;
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}
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#holdemHeader h1 {
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font-size: 1.05rem;
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padding-bottom: 0.15rem;
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}
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.holdemSubtitle {
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display: none;
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}
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/* There's no vertical room left, but plenty either side of a table this narrow,
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so the toast moves out of the middle and sits beside the felt instead of on
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top of it. Centred, it was covering up to six seats at once — and it carries
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an Undo button, so a tap meant for a player was landing on "Undo". */
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body.hasActionBar #toastHost,
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#toastHost {
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left: auto;
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right: 0.5rem;
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max-width: 17rem;
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bottom: calc(var(--actionBarHeight, 0px) + 0.5rem + env(safe-area-inset-bottom, 0px));
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}
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/* Nine seats around a table this small overlap each other, so they shrink to suit. */
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.seat {
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width: 62px;
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min-height: 40px;
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}
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}
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/* ---------- Short phones, upright ----------
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A 640px-tall screen spends ~150px on the header before the felt even starts, which
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left the bottom of the table sitting behind the action bar until you scrolled. The
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header carries no information a dealer needs mid-hand, so it gives the space up. */
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@media (max-height: 700px) {
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/* Nowhere on a screen this short is the toast clear of both the table and the
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action bar, so it overlaps the one that costs least: it sits over the bar's
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status line, which is information a dealer can re-read a second later, rather
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than over the seats and buttons, which are things they need to hit. Overlapping
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a readout beats covering a control. */
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body.hasActionBar #toastHost {
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bottom: calc(var(--actionBarHeight, 0px) - 3.1rem);
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}
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.toast {
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padding: 0.5rem 0.7rem;
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font-size: 0.78rem;
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}
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}
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@media (max-width: 700px) and (max-height: 700px) {
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#holdemHeader {
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margin-bottom: 0.5rem;
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gap: 0.4rem;
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}
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#holdemHeader h1 {
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font-size: 1.15rem;
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padding-bottom: 0.2rem;
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}
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.holdemSubtitle {
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display: none;
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}
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}
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