Add spectator watch page, forfeit-on-new-game, CPU self-play, and threefold repetition

- /watch live feed of active games with click-to-fullscreen and per-game back button
- Starting a new game forfeits the in-progress game; opponent is flagged the winner
- Watch CPU vs CPU self-play games; results shown for ~30s before cleanup
- Detect threefold repetition in the C# rules layer and end the game as a draw

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
This commit is contained in:
Josh-Heaps
2026-06-08 16:21:49 -06:00
co-authored by Claude Opus 4.8
parent fc2a2e122b
commit 2db95cec34
15 changed files with 642 additions and 5 deletions
+10
View File
@@ -28,10 +28,18 @@ public class GameState
public bool IsCheck { get; set; }
public bool IsCheckmate { get; set; }
public bool IsStalemate { get; set; }
public bool IsThreefoldRepetition { get; set; }
public bool IsForfeited { get; set; } = false;
// The color that won, when the game ended by forfeit (null while the game is live).
public PieceColor? Winner { get; set; }
// Keep a history of moves if desired
public List<string> MoveHistory { get; set; }
// Position keys (FEN placement/side/castling/en-passant) for threefold-repetition detection.
public List<string> PositionHistory { get; set; }
// A list of all pieces to quickly reference them (optional but convenient).
// Alternatively, you can iterate the Board array.
public List<ChessPiece> Pieces { get; set; }
@@ -42,6 +50,7 @@ public class GameState
public Guid BlackPlayerId { get; set; }
public bool IsVsComputer { get; set; } = false;
public bool IsComputerVsComputer { get; set; } = false;
public IChessEngine? Computer { get; set; }
@@ -54,5 +63,6 @@ public class GameState
Board = new ChessPiece[8, 8];
Pieces = [];
MoveHistory = [];
PositionHistory = [];
}
}