Say how many ways once, in the one control that owns it
"Split between" on Quick Split was two controls for one value stacked on each other: chips 2 3 4 5, and under them a bar reading "2 ways" with a − and a +. The count was written down three times at once — the lit chip, the bar, and "Each of 2 players gets" in the panel above — and two of the three were controls. 134px with its label, against 74px for "Smallest chip in play" right below it, which offers five choices in one row. The bar was never meant to be a bar. `.waysStepper` asked for a 150px min-width inside a wrapping flex row, so on a phone it always wrapped to a line of its own, and `flex: 1 1 auto` then gave it all 358px of that line: 252px of empty readout with the − and + pushed 304px apart, on a screen 390px wide. Now it is 136px with its ends 121px apart, and it only exists once you are through the door — a fifth chip reading "6+", behind which the stepper is where the count is written. Under six ways, which is every chop a home game will run, the field is one row and 74px. Two more things went with it: Neither stepper ever disabled an end, so − at the floor and + at the ceiling looked live and swallowed the tap. NN/G's stepper guidance asks for the opposite. Both ends of both steppers now grey out. The per-pot chop capped its + with `Math.max(contenderCount, MAX_WAYS)`, which is always 12 — a side pot only P1 and P2 were eligible for would happily chop ten ways at $12 each. It is `chopCeiling()` now, and a two-contender pot is offered no stepper at all, that being the common shape. The sweep went straight to the all-in mode and audited only that, so the mode the screen opens in had never been looked at in fourteen rounds, which is how a 358px bar lasted this long. It audits both now — 428 audits, clean — and the first run of it found the step buttons had been 40px wide rather than 44 since they were written. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
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@@ -323,15 +323,33 @@ async function main() {
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const label = `${rawLabel} · ${hand}`;
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await page.setViewportSize({ width, height });
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await page.goto(`${BASE}/Casino/TexasHoldem/QuickSplit`);
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await page.evaluate(() => {
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const button = [...document.querySelectorAll("button")].find(b => /all.?in/i.test(b.textContent));
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if (button) button.click();
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});
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await page.addScriptTag({ path: AUDIT });
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checks++;
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const result = await page.evaluate(() => LayoutAudit.runAll({ occlusionSelector: "main button, main a, main input" }));
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if (!result.clean) failures.push({ where: `quick split · ${label} ${width}x${height}`, offenders: result.failed.flatMap(f => f.offenders) });
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result.warnings.forEach(w => warnings.push(`quick split · ${label}: ${w}`));
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// Both halves of the screen. The sweep used to switch straight to the all-in
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// mode and audit only that, so the mode the screen opens in — the common one,
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// a pot and a number of ways — was never looked at once, which is how a bar
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// with 252px of nothing in it lasted this long. The ways stepper only exists
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// past five, so the even pass opens it before measuring.
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const modes = [
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["even", () => {
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const beyond = [...document.querySelectorAll("#waysChoices .choiceChip")]
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.find(b => /\+$/.test(b.textContent.trim()));
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if (beyond) beyond.click();
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}],
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["all-in", () => {
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const button = [...document.querySelectorAll("button")].find(b => /all.?in/i.test(b.textContent));
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if (button) button.click();
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}],
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];
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for (const [mode, arrange] of modes) {
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await page.evaluate(arrange);
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await page.waitForTimeout(120);
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checks++;
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const result = await page.evaluate(() => LayoutAudit.runAll({ occlusionSelector: "main button, main a, main input" }));
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if (!result.clean) failures.push({ where: `quick split · ${mode} · ${label} ${width}x${height}`, offenders: result.failed.flatMap(f => f.offenders) });
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result.warnings.forEach(w => warnings.push(`quick split · ${mode} · ${label}: ${w}`));
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}
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}
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await context.close();
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