Deal around a player who busted and hasn't rebought
The most ordinary thing that happens in a home game: somebody stacks off, and they
don't buy back in that second. The table dealt them in anyway, and the result was a
hand nobody could finish.
Three players, two of them busted:
bar before dealing:
"Pot $0 | 3 players | All-in - running out the board (3 players)
| Cal posts $1, Ann posts $2 | Post blinds & deal"
after dealing:
Cal posted nothing -- no chips to post with
Ann posted $2 and was asked to check or bet against her own money
liveSeats 3, isStreetComplete false, isHandOver false
Every line of that is wrong. It announced a board being run out over a felt with no
cards on it, promised a small blind from a seat that couldn't post one, took it from
nobody, and then sat on a hand with no way forward.
So a seat with no chips and nothing in the pot is dealt around. Their seat, name and
buy-in record are untouched -- sat out, not folded, because they didn't muck anything
-- and adding chips puts them straight back in the next hand.
four players, Ben busted, button on Ann:
"3 players | Cal posts $1, Dee posts $2
| Ben has no chips - sitting out this hand. | Post blinds & deal"
-> Ben inHand false, folded false; blinds exactly as promised; Ann to act
Said before it happens, for the same reason the button move is: a dealer shouldn't
find out from the felt. And the preview computes it on a view of the table rather
than by changing it, so the promise and the deal ask the same question -- the fault
these two lines exist to prevent.
When it can't be dealt at all, it says who has to buy in rather than pretending it's
a seating problem:
"Only Ann has chips - Ben and Cal need to buy in."
"Nobody at the table has chips left. Add a buy-in to deal."
Two smaller things fall out. The run-out banner is now gated on the betting actually
being open -- before the deal, a table of busted players is indistinguishable from a
table of all-ins to that test. And the bar's player count reads the table as it will
be dealt, so someone waiting on a rebuy isn't announced as one of the players.
Not the same as all-in, and the code says so: an all-in player has money riding on
the hand. A seat with no stack recorded isn't broke either -- those fall back to the
table's starting stack.
13 tests (198 total), and 5 of them fail with the sit-out and the run-out guard taken
back out.
Driven through the UI at seven viewports in both states: layout and contrast clean
everywhere but the landscape phone already known from #63, and no console errors.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
@@ -129,8 +129,12 @@ const ActionBar = {
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row.appendChild(pot);
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// How many are still in the hand — part of the standard per-street
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// announcement, and the number a dealer is asked for most often.
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const remaining = Betting.liveSeats(this.state).length;
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// announcement, and the number a dealer is asked for most often. Before the
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// deal it counts the table as it will be dealt, so a busted player waiting on a
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// rebuy isn't announced as one of the players. Read-only: the sitting-out
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// itself happens when the hand is dealt, not while the bar is being drawn.
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const counted = this.state.bettingOpen ? this.state : Betting.tableAsDealt(this.state);
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const remaining = Betting.liveSeats(counted).length;
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const players = document.createElement("span");
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players.className = "actionPlayers";
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players.textContent = `${remaining} ${remaining === 1 ? "player" : "players"}`;
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@@ -503,22 +507,35 @@ const ActionBar = {
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const preview = Betting.blindPreview(this.state);
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const seated = Betting.liveSeats(this.state).length;
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const broke = Betting.brokeSeats(this.state);
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const name = i => HoldemState.displayName(this.state.seats[i], i);
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const listNames = indexes => indexes.length === 1
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? name(indexes[0])
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: `${indexes.slice(0, -1).map(name).join(", ")} and ${name(indexes[indexes.length - 1])}`;
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const line = document.createElement("p");
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line.className = "dealPromptLine";
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if (!preview) {
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// Two players is the least you can deal. Say what's missing rather than
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// offering a button that would quietly do nothing.
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// offering a button that would quietly do nothing — and say the *right*
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// thing: "only one player is dealt in" is wrong when four are sitting there
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// and three of them are just out of chips.
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const withChips = seated - broke.length;
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if (broke.length > 0 && withChips < 2) {
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line.textContent = withChips === 1
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? `Only ${listNames(Betting.liveSeats(this.state).map(s => s.index).filter(i => !broke.includes(i)))} has chips — ${listNames(broke)} ${broke.length === 1 ? "needs" : "need"} to buy in.`
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: "Nobody at the table has chips left. Add a buy-in to deal.";
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} else {
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line.textContent = seated === 0
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? "Nobody is dealt in yet. Tap a seat to add a player."
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: "Only one player is dealt in — a hand needs two.";
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}
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line.classList.add("dealPromptBlocked");
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wrap.appendChild(line);
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return wrap;
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}
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const name = i => HoldemState.displayName(this.state.seats[i], i);
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line.textContent =
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`${name(preview.sbIndex)} posts ${Money.format(preview.smallBlind)}, ` +
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`${name(preview.bbIndex)} posts ${Money.format(preview.bigBlind)}` +
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@@ -536,6 +553,16 @@ const ActionBar = {
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wrap.appendChild(moved);
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}
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// Dealing sits out anyone with nothing behind. Said before it happens, for the
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// same reason the button move is: a dealer shouldn't find out from the felt.
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if (preview.satOut.length > 0) {
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const out = document.createElement("p");
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out.className = "dealPromptLine dealPromptAside";
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out.textContent = `${listNames(preview.satOut)} ${preview.satOut.length === 1 ? "has" : "have"} no chips — ` +
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`${preview.satOut.length === 1 ? "sitting" : "they sit"} out this hand.`;
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wrap.appendChild(out);
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}
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const row = document.createElement("div");
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row.className = "actionButtons";
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row.appendChild(this.button("Post blinds & deal", "actionDeal", () => {
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@@ -32,23 +32,59 @@ const Betting = {
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// Who would post if the hand were dealt right now. Used to preview the blinds
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// while the table is still being set, so a dealer can see where they'll land
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// before any money moves.
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// A seat that is dealt in, has nothing in the pot, and has no chips behind.
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//
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// Not the same as all-in: an all-in player has money riding on the hand. This is
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// somebody who busted and hasn't bought back in yet, which a home game produces
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// about once an hour. A seat with no stack *recorded* isn't broke either —
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// stackOf falls back to the table's starting stack for those — only an explicit
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// zero counts.
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brokeSeats(state) {
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const broke = [];
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state.seats.forEach((player, index) => {
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if (!player.inHand) return;
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if (this.handTotal(player) > this.EPSILON_CHIPS) return;
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if (this.stackOf(state, player) > this.EPSILON_CHIPS) return;
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broke.push(index);
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});
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return broke;
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},
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// The table as it will be once the seats that can't post are dealt around. A view,
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// not a change: the preview has to ask the same question the deal will answer, and
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// asking it of a different shape of table is how the two came apart last time.
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tableAsDealt(state) {
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const broke = this.brokeSeats(state);
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if (broke.length === 0) return state;
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const skip = new Set(broke);
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return {
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...state,
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seats: state.seats.map((player, index) =>
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skip.has(index) ? { ...player, inHand: false, folded: false } : player),
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};
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},
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blindPreview(state) {
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// Dealing relocates a button parked on an empty chair before it works out who
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// posts, so the preview has to answer for the button where it *will* be. Asking
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// from where it currently sits gave a different pair of blinds than the deal
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// produced — the preview promising one thing and doing another is exactly the
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// guessing this whole step exists to remove.
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const buttonIndex = HoldemState.buttonSeatForDeal(state);
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const asDealt = buttonIndex === state.dealerSeatIndex
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? state
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: { ...state, dealerSeatIndex: buttonIndex };
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// guessing this whole step exists to remove. Same reason the broke seats come
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// out first: the preview once promised a small blind from a seat with no chips.
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const dealt = this.tableAsDealt(state);
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const buttonIndex = HoldemState.buttonSeatForDeal(dealt);
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const asDealt = buttonIndex === dealt.dealerSeatIndex
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? dealt
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: { ...dealt, dealerSeatIndex: buttonIndex };
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const satOut = this.brokeSeats(state);
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const { sbIndex, bbIndex, headsUp, manual } = HoldemState.getBlindSeats(asDealt);
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if (sbIndex === null || bbIndex === null) return null;
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return {
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sbIndex, bbIndex, headsUp, manual: !!manual,
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buttonIndex,
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buttonMoves: buttonIndex !== state.dealerSeatIndex,
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satOut,
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smallBlind: this.round(state.smallBlind || 0),
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bigBlind: this.round(state.bigBlind || 0),
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};
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@@ -303,6 +339,11 @@ const Betting = {
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// True when the hand is still live but nobody can bet again — the dealer is just
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// running the board out.
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isRunningOut(state) {
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// Only while a hand is actually being played. Before the deal, a table of
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// busted players who haven't rebought looks exactly like a table of all-ins to
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// this test, and the bar was announcing a run-out over a felt with no cards and
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// no chips on it.
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if (!state.bettingOpen) return false;
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return this.liveSeats(state).length > 1 && !this.canStillBet(state);
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},
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@@ -340,6 +381,21 @@ const Betting = {
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state.currentBet = 0;
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state.lastRaiseSize = 0;
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// Deal around anyone with no chips, before anything else reads the table.
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//
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// A busted player who hasn't rebought used to be dealt in anyway, and the
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// result was a hand nobody could finish: the table promised a small blind from
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// a seat with nothing to post it with, took it from nobody, put the action on
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// the big blind with only their own money in front of them, and announced
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// "3 players — all-in, running out the board" before a card was dealt.
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//
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// Sitting them out is what a dealer does. Seat, name and buy-in record are
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// untouched, so dealing them back in is one tap when they buy chips.
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this.brokeSeats(state).forEach(index => {
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state.seats[index].inHand = false;
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state.seats[index].folded = false;
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});
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// Position is read off the button all through the hand, so it has to be on
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// somebody before the blinds are worked out — not on the empty seat 1 a
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// brand-new table starts on.
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@@ -0,0 +1,148 @@
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// Dealing around a player who busted and hasn't bought back in.
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//
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// A home game produces one of these about once an hour. The table used to deal them
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// in anyway, promise a blind from a seat with nothing to post it with, take it from
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// nobody, and then sit on a hand that could never finish.
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const test = require("node:test");
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const assert = require("node:assert");
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const { Betting, HoldemState, makeTable, chipsOnTable } = require("./load");
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const postedBy = state =>
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state.seats
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.map((player, index) => (player.committed > 0 ? { seat: index + 1, amount: player.committed } : null))
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.filter(Boolean);
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test("a seat with no chips and nothing in the pot is broke", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[2].stack = 0;
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assert.deepEqual(Betting.brokeSeats(state), [2]);
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});
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test("an all-in player is not broke — they have money riding on the hand", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[2].stack = 12;
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Betting.beginHand(state);
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Betting.allIn(state, 2);
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assert.equal(Betting.stackOf(state, state.seats[2]), 0);
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assert.equal(Betting.isAllIn(state, state.seats[2]), true);
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assert.deepEqual(Betting.brokeSeats(state), []);
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});
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test("a seat with no stack recorded falls back to the table's and isn't broke", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.defaultStack = 200;
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state.seats[2].stack = null;
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assert.deepEqual(Betting.brokeSeats(state), []);
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});
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test("a chair nobody is sitting in isn't broke, it's empty", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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assert.deepEqual(Betting.brokeSeats(state), []);
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});
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test("dealing sits the broke seat out and leaves everything else about it alone", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
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state.seats[2].stack = 0;
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state.seats[2].name = "Cal";
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state.seats[2].buyIns = 100;
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Betting.beginHand(state);
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assert.equal(state.seats[2].inHand, false);
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assert.equal(state.seats[2].folded, false, "sat out, not folded — they didn't muck anything");
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assert.equal(state.seats[2].name, "Cal");
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assert.equal(state.seats[2].buyIns, 100);
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});
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test("the blinds skip the broke seat and land on players who can post", () => {
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// Button on seat 1, so the blinds would be seats 2 and 3. Seat 2 is busted.
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
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state.seats[1].stack = 0;
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Betting.beginHand(state);
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assert.deepEqual(postedBy(state), [
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{ seat: 3, amount: state.smallBlind },
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{ seat: 4, amount: state.bigBlind },
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]);
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});
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test("the preview promises what the deal produces", () => {
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// The fault this whole step exists to prevent: the preview once read a table the
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// deal was about to change underneath it.
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
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state.seats[1].stack = 0;
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state.bettingOpen = false;
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const preview = Betting.blindPreview(state);
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assert.deepEqual(preview.satOut, [1]);
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Betting.beginHand(state);
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const posted = postedBy(state);
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assert.equal(posted.find(p => p.amount === state.smallBlind).seat, preview.sbIndex + 1);
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assert.equal(posted.find(p => p.amount === state.bigBlind).seat, preview.bbIndex + 1);
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});
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test("asking for the preview doesn't sit anybody out on its own", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[1].stack = 0;
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Betting.blindPreview(state);
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assert.equal(state.seats[1].inHand, true, "the preview is a view, not a change");
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});
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test("with only one player left holding chips there is nothing to preview", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[1].stack = 0;
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state.seats[2].stack = 0;
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assert.equal(Betting.blindPreview(state), null);
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});
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test("no chips move when the broke seats are dealt around", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
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state.seats[2].stack = 0;
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const before = chipsOnTable(state);
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Betting.beginHand(state);
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assert.equal(chipsOnTable(state), before);
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});
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test("the board isn't running out before the hand is dealt", () => {
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// Two busted players and one with chips looks exactly like a table of all-ins to
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// the run-out test, and the bar was announcing one over an empty felt.
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[1].stack = 0;
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state.seats[2].stack = 0;
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state.bettingOpen = false;
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assert.equal(Betting.isRunningOut(state), false);
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});
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test("buying back in puts them in the next hand", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[2].stack = 0;
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Betting.beginHand(state);
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assert.equal(state.seats[2].inHand, false);
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// What the dealer does when they hand over cash: chips, and back in.
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state.seats[2].stack = 100;
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state.seats[2].inHand = true;
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HoldemState.startNextHand(state);
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Betting.beginHand(state);
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assert.equal(state.seats[2].inHand, true);
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assert.equal(Betting.liveSeats(state).length, 3);
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});
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test("the table dealt around them counts the right number of players", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
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state.seats[3].stack = 0;
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assert.equal(Betting.liveSeats(state).length, 4);
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assert.equal(Betting.liveSeats(Betting.tableAsDealt(state)).length, 3);
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assert.equal(state.seats[3].inHand, true, "the view didn't touch the table");
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});
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Reference in New Issue
Block a user