Call a bet a bet and a raise a raise
The bar decided which word to use from what the acting player still owes. That gets
the big blind's option backwards -- they owe nothing, so it offered "Bet", but their
own blind is a live bet and putting more in is a raise. And it gets the other half
wrong too: open the pad to make a first bet on the flop and the confirm button said
"Raise to", then wrote "Ann's raise to $10" into the undo control for it.
preflop, action back to the big blind
was: Fold | Check | Bet pad: "Raise to"
now: Fold | Check | Raise pad: "Raise to"
flop, nobody has bet
was: Fold | Check | Bet pad: "Raise to" undo: "Ann's raise to $10"
now: Fold | Check | Bet pad: "Bet" undo: "Ann's bet of $10"
The arithmetic was always right -- minRaiseTo returns two big blinds for the big
blind's option and one for an opening bet, and I checked both before touching
anything. This is only what it is called. For a tool a dealer announces the action
from, that is not a small thing: a dealer who says "bet" when the big blind puts more
in gets corrected by the table.
The test is whether there is a live bet to raise, not whether this player owes
anything, and it is one helper rather than a condition written out five times.
The warnings follow the same word. Under-minimum with a bet in front of you leaves
you calling it; with an empty pot there is nothing to call:
"$3 is under the $4 minimum. A legal raise is $4 or more -- otherwise it's a
call, or all-in."
"$1 is under the $2 minimum. A legal bet is $2 or more -- otherwise it's a
check, or all-in."
Also the field's screen-reader label, which announced "Raise to amount" for a bet.
8 tests (206 total), including a table playing without blinds -- which opens with a
bet, and is the one preflop case where the old condition happened to be right.
Driven through the UI at seven viewports in both spots: every label correct, contrast
clean, no console errors.
One thing found and deliberately not touched. Fuzzing 40 hands with random actions
and rebuys -- chips stayed conserved to the cent throughout, no negative stacks, and
the acting seat was always a seat that could act -- turned up one disagreement:
isStreetComplete returns false during an all-in run-out where one player still has
chips and hasn't acted, while actingSeatIndex is correctly null. It has no symptom,
because the bar picks its layout from actingSeatIndex and shows "Deal Turn" as it
should. Changing a betting-round predicate with no observable fault behind it is a
worse trade than leaving it written down.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
@@ -345,7 +345,10 @@ const ActionBar = {
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}
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if (stack > owed) {
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row.appendChild(this.button(owed > 0 ? "Raise" : "Bet", "actionRaise", () => {
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// Not "does this player owe anything" — the big blind owes nothing and is
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// still raising. It's whether there is a live bet to raise.
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const raising = Betting.wagerVerb(this.state) === "raise";
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row.appendChild(this.button(raising ? "Raise" : "Bet", "actionRaise", () => {
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this.raiseOpen = true;
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this.raiseDraft = Math.min(Betting.minRaiseTo(this.state), Betting.committed(player) + stack);
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this.render();
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@@ -378,6 +381,7 @@ const ActionBar = {
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// or a player whose whole stack is under a full raise never gets told that.
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const legalMin = Betting.minRaiseTo(this.state);
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const minTo = Math.min(legalMin, maxTo);
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const raising = Betting.wagerVerb(this.state) === "raise";
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const wrap = document.createElement("div");
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wrap.className = "raisePad";
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@@ -410,7 +414,7 @@ const ActionBar = {
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input.inputMode = "decimal";
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input.className = "raiseInput";
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input.value = this.raiseDraft ?? minTo;
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input.setAttribute("aria-label", "Raise to amount");
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input.setAttribute("aria-label", raising ? "Raise to amount" : "Bet amount");
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input.addEventListener("input", () => {
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this.raiseDraft = input.value.replace(/[^0-9.]/g, "");
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this.updateRaiseNote(wrap, legalMin, maxTo);
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@@ -422,11 +426,16 @@ const ActionBar = {
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this.render();
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}));
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entry.appendChild(this.button("Raise to", "raiseConfirm", () => {
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// "Raise to $60" and "Bet $10" — a bet isn't *to* anything, there's nothing
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// under it to raise past.
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entry.appendChild(this.button(raising ? "Raise to" : "Bet", "raiseConfirm", () => {
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const target = Math.max(0, Math.min(Number(this.raiseDraft) || 0, maxTo));
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this.raiseOpen = false;
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const who = HoldemState.displayName(player, index);
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this.commit(`${who}'s raise to ${Money.format(target)}`, () => Betting.raiseTo(this.state, index, target));
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const label = raising
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? `${who}'s raise to ${Money.format(target)}`
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: `${who}'s bet of ${Money.format(target)}`;
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this.commit(label, () => Betting.raiseTo(this.state, index, target));
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}));
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wrap.appendChild(entry);
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@@ -455,6 +464,7 @@ const ActionBar = {
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const typed = Number(this.raiseDraft);
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const current = this.state.currentBet || 0;
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const raising = Betting.wagerVerb(this.state) === "raise";
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if (!Number.isFinite(typed) || typed <= 0) { note.hidden = true; return; }
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@@ -463,16 +473,20 @@ const ActionBar = {
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const isAllIn = Math.abs(typed - maxTo) < Betting.EPSILON_CHIPS;
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if (typed > current && typed < minTo - Betting.EPSILON_CHIPS && !isAllIn) {
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note.textContent =
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`${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal raise is ${Money.format(minTo)} or more — otherwise it's a call, or all-in.`;
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// The way out of an under-minimum differs: with a bet in front of you the
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// alternative is calling it, and with an empty pot there's nothing to call.
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note.textContent = raising
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? `${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal raise is ${Money.format(minTo)} or more — otherwise it's a call, or all-in.`
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: `${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal bet is ${Money.format(minTo)} or more — otherwise it's a check, or all-in.`;
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note.className = "raiseNote raiseNoteWarn";
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note.hidden = false;
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return;
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}
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if (isAllIn && typed > current && typed < minTo - Betting.EPSILON_CHIPS) {
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note.textContent =
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`All-in for less than a full raise. Legal, but it doesn't reopen the betting — anyone who has already acted owes the difference or folds.`;
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note.textContent = raising
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? `All-in for less than a full raise. Legal, but it doesn't reopen the betting — anyone who has already acted owes the difference or folds.`
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: `All-in for less than a full bet. Legal, but it doesn't reopen the betting — anyone who has already checked can call it or fold, not raise.`;
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note.className = "raiseNote raiseNoteInfo";
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note.hidden = false;
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return;
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@@ -90,6 +90,22 @@ const Betting = {
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};
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},
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// "bet" or "raise" — what putting more in is actually called right now.
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//
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// A wager into a pot nobody has wagered into is a bet; everything after that is a
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// raise. The bar decided this from what the acting player still owes, which gets
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// the big blind's option backwards: they owe nothing, so it offered "Bet", but
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// their own blind is a live bet and putting more in is a raise. It gets the other
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// half wrong too — the raise pad said "Raise to" for an opening bet on the flop,
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// and wrote "Ann's raise to $10" into the undo control for it.
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//
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// The arithmetic was always right (minRaiseTo returns two big blinds for the big
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// blind's option and one for an opening bet). This is only what it's called, which
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// for a tool a dealer announces the action from is not a small thing.
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wagerVerb(state) {
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return (state.currentBet || 0) > this.EPSILON_CHIPS ? "raise" : "bet";
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},
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committed(player) {
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return this.round(player.committed || 0);
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},
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@@ -0,0 +1,83 @@
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// Whether putting more in is called a bet or a raise.
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//
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// The arithmetic was always right — minRaiseTo returns two big blinds for the big
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// blind's option and one for an opening bet. This is only what it's called, which for
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// a tool a dealer announces the action from is not a small thing.
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const test = require("node:test");
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const assert = require("node:assert");
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const { Betting, makeTable } = require("./load");
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// Walks the preflop action round to the big blind, who is owed nothing and gets to
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// choose between checking and putting more in.
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function toTheBigBlindsOption() {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
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Betting.beginHand(state);
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const bigBlind = state.seats.findIndex(player => Betting.committed(player) === state.bigBlind);
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while (state.actingSeatIndex !== null && state.actingSeatIndex !== bigBlind) {
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Betting.call(state, state.actingSeatIndex);
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}
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return { state, bigBlind };
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}
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test("the big blind's option is a raise, not a bet", () => {
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const { state, bigBlind } = toTheBigBlindsOption();
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assert.equal(state.actingSeatIndex, bigBlind);
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assert.equal(Betting.toCall(state, state.seats[bigBlind]), 0, "they owe nothing");
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assert.equal(Betting.wagerVerb(state), "raise", "but their own blind is a live bet");
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});
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test("and the minimum there is a real raise, not a call of the blind", () => {
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const { state } = toTheBigBlindsOption();
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assert.equal(Betting.minRaiseTo(state), state.bigBlind * 2);
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});
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test("facing the blinds preflop is a raise", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
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Betting.beginHand(state);
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assert.equal(Betting.wagerVerb(state), "raise");
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});
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test("first in on the flop is a bet", () => {
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const { state, bigBlind } = toTheBigBlindsOption();
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Betting.check(state, bigBlind);
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Betting.closeStreet(state);
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assert.equal(state.street, "flop");
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assert.equal(Betting.wagerVerb(state), "bet");
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assert.equal(Betting.minRaiseTo(state), state.bigBlind, "a first bet is one big blind");
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});
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test("after that bet it's a raise again", () => {
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const { state, bigBlind } = toTheBigBlindsOption();
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Betting.check(state, bigBlind);
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Betting.closeStreet(state);
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Betting.raiseTo(state, state.actingSeatIndex, 10);
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assert.equal(Betting.wagerVerb(state), "raise");
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});
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test("and a bet again on the next street once it's checked around", () => {
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const { state, bigBlind } = toTheBigBlindsOption();
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Betting.check(state, bigBlind);
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Betting.closeStreet(state);
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while (state.actingSeatIndex !== null) Betting.check(state, state.actingSeatIndex);
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Betting.closeStreet(state);
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assert.equal(state.street, "turn");
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assert.equal(Betting.wagerVerb(state), "bet");
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});
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test("a table playing without blinds opens with a bet", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100, smallBlind: 0, bigBlind: 0 });
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Betting.beginHand(state);
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assert.equal(state.currentBet, 0);
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assert.equal(Betting.wagerVerb(state), "bet");
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});
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test("asking doesn't change anything", () => {
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const { state } = toTheBigBlindsOption();
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const before = JSON.stringify(state);
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Betting.wagerVerb(state);
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assert.equal(JSON.stringify(state), before);
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});
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